@@ -55,6 +55,7 @@ public class SkeletonComponent : MonoBehaviour {
GetComponent<MeshFilter>().mesh = mesh;
mesh.name = "Skeleton Mesh";
mesh.hideFlags = HideFlags.HideAndDontSave;
+ mesh.MarkDynamic();
renderer.sharedMaterial = skeletonDataAsset.atlasAsset.material;