浏览代码

[unity] Changed `Spine/Sprite` shader parameter name from `Overlay Color` to `Overlay Color & Alpha`, as functionality looks broken if you miss that you have to set the alpha value to > 0.

Harald Csaszar 5 年之前
父节点
当前提交
498cf7ac6f
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      spine-unity/Assets/Spine/Editor/spine-unity/Editor/Shaders/SpineSpriteShaderGUI.cs

+ 1 - 1
spine-unity/Assets/Spine/Editor/spine-unity/Editor/Shaders/SpineSpriteShaderGUI.cs

@@ -169,7 +169,7 @@ public class SpineSpriteShaderGUI : SpineShaderWithOutlineGUI {
 	static GUIContent _rimPowerText = new GUIContent("Rim Power");
 	static GUIContent _specularToggleText = new GUIContent("Specular", "Enable Specular.");
 	static GUIContent _colorAdjustmentToggleText = new GUIContent("Color Adjustment", "Enable material color adjustment.");
-	static GUIContent _colorAdjustmentColorText = new GUIContent("Overlay Color");
+	static GUIContent _colorAdjustmentColorText = new GUIContent("Overlay Color & Alpha");
 	static GUIContent _colorAdjustmentHueText = new GUIContent("Hue");
 	static GUIContent _colorAdjustmentSaturationText = new GUIContent("Saturation");
 	static GUIContent _colorAdjustmentBrightnessText = new GUIContent("Brightness");