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@@ -190,16 +190,16 @@ function Bone:updateWorldTransformWith (x, y, rotation, scaleX, scaleY, shearX,
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local lb = math_cos(math_rad(90 + shearY)) * scaleY;
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local lc = math_sin(math_rad(shearX)) * scaleX;
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local ld = math_sin(90 + shearY) * scaleY;
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- self.a = za * la + zb * lc
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- self.b = za * lb + zb * ld
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- self.c = zc * la + zd * lc
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- self.d = zc * lb + zd * ld
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local flip = self.skeleton.flipX ~= self.skeleton.flipY
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if transformMode ~= TransformMode.noScaleOrReflection then flip = pa * pd - pb * pc < 0 end
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if flip then
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- self.b = -self.b
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- self.d = -self.d
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+ zb = -zb
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+ zd = -zd
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end
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+ self.a = za * la + zb * lc
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+ self.b = za * lb + zb * ld
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+ self.c = zc * la + zd * lc
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+ self.d = zc * lb + zd * ld
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return
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end
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