Эх сурвалжийг харах

Cleaned up contribution comments.

NathanSweet 9 жил өмнө
parent
commit
4a8d02a144
24 өөрчлөгдсөн 40 нэмэгдсэн , 101 устгасан
  1. 2 5
      spine-unity/Assets/Examples/Getting Started/Scripts/BasicPlatformerController.cs
  2. 2 5
      spine-unity/Assets/Examples/Getting Started/Scripts/ConstrainedCamera.cs
  3. 3 5
      spine-unity/Assets/Examples/Scripts/Chimera.cs
  4. 3 5
      spine-unity/Assets/Examples/Scripts/FootSoldierExample.cs
  5. 2 4
      spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs
  6. 2 4
      spine-unity/Assets/spine-unity/Editor/SkeletonAnimatorInspector.cs
  7. 2 5
      spine-unity/Assets/spine-unity/Editor/SkeletonBaker.cs
  8. 2 4
      spine-unity/Assets/spine-unity/Editor/SpineAttributeDrawers.cs
  9. 2 4
      spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs
  10. 1 4
      spine-unity/Assets/spine-unity/Modules/CustomMaterials/Editor/SkeletonRendererCustomMaterialsInspector.cs
  11. 1 4
      spine-unity/Assets/spine-unity/Modules/CustomMaterials/SkeletonRendererCustomMaterials.cs
  12. 1 4
      spine-unity/Assets/spine-unity/Modules/Ghost/SkeletonGhost.cs
  13. 1 4
      spine-unity/Assets/spine-unity/Modules/Ghost/SkeletonGhostRenderer.cs
  14. 1 4
      spine-unity/Assets/spine-unity/Modules/Ragdoll/Editor/SkeletonRagdoll2DInspector.cs
  15. 1 4
      spine-unity/Assets/spine-unity/Modules/Ragdoll/Editor/SkeletonRagdollInspector.cs
  16. 1 4
      spine-unity/Assets/spine-unity/Modules/Ragdoll/SkeletonRagdoll.cs
  17. 2 4
      spine-unity/Assets/spine-unity/Modules/Ragdoll/SkeletonRagdoll2D.cs
  18. 2 4
      spine-unity/Assets/spine-unity/SkeletonAnimator.cs
  19. 1 4
      spine-unity/Assets/spine-unity/SkeletonExtensions.cs
  20. 2 4
      spine-unity/Assets/spine-unity/SkeletonUtility/Editor/SkeletonUtilityBoneInspector.cs
  21. 2 4
      spine-unity/Assets/spine-unity/SkeletonUtility/Editor/SkeletonUtilityInspector.cs
  22. 1 4
      spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs
  23. 1 4
      spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs
  24. 2 4
      spine-unity/Assets/spine-unity/SpineAttributes.cs

+ 2 - 5
spine-unity/Assets/Examples/Getting Started/Scripts/BasicPlatformerController.cs

@@ -28,10 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * Basic Platformer Controller created by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
 
 using UnityEngine;
 using System.Collections;
@@ -218,4 +215,4 @@ public class BasicPlatformerController : MonoBehaviour {
 		return 1f + Random.Range(-maxOffset, maxOffset);
 	}
 	#endregion
-}
+}

+ 2 - 5
spine-unity/Assets/Examples/Getting Started/Scripts/ConstrainedCamera.cs

@@ -28,10 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * Constrained Camera created by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
 
 using UnityEngine;
 using System.Collections;
@@ -52,4 +49,4 @@ public class ConstrainedCamera : MonoBehaviour {
 
 		transform.position = Vector3.Lerp(transform.position, goalPoint, smoothing * Time.deltaTime);
 	}
-}
+}

+ 3 - 5
spine-unity/Assets/Examples/Scripts/Chimera.cs

@@ -28,10 +28,8 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * Basic Platformer Controller created by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
+
 using UnityEngine;
 using Spine.Unity;
 
@@ -48,4 +46,4 @@ public class Chimera : MonoBehaviour {
 	void Start() {
 		GetComponent<SkeletonRenderer>().skeleton.FindSlot(targetSlot).Attachment = SpineAttachment.GetAttachment(attachmentPath, skeletonDataSource);
 	}
-}
+}

+ 3 - 5
spine-unity/Assets/Examples/Scripts/FootSoldierExample.cs

@@ -28,10 +28,8 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * FootSoldierExample created by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
+
 using UnityEngine;
 using System.Collections;
 using Spine.Unity;
@@ -101,4 +99,4 @@ public class FootSoldierExample : MonoBehaviour {
 			skeletonAnimation.skeleton.SetAttachment(eyesSlot, eyesOpenAttachment);
 		}
 	}
-}
+}

+ 2 - 4
spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs

@@ -28,10 +28,8 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * Automatic import and advanced preview added by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
+
 #define SPINE_SKELETON_ANIMATOR
 #define SPINE_BAKING
 

+ 2 - 4
spine-unity/Assets/spine-unity/Editor/SkeletonAnimatorInspector.cs

@@ -28,10 +28,8 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * SkeletonAnimatorInspector created by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
+
 using UnityEditor;
 using UnityEngine;
 

+ 2 - 5
spine-unity/Assets/spine-unity/Editor/SkeletonBaker.cs

@@ -28,10 +28,8 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * SkeletonBaker added by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
+
 #define SPINE_SKELETON_ANIMATOR
 
 using UnityEngine;
@@ -1508,4 +1506,3 @@ namespace Spine.Unity.Editor {
 	}
 
 }
-	

+ 2 - 4
spine-unity/Assets/spine-unity/Editor/SpineAttributeDrawers.cs

@@ -28,10 +28,8 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * Spine Attribute Drawers created by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
+
 using UnityEngine;
 using UnityEditor;
 using System;

+ 2 - 4
spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs

@@ -30,10 +30,8 @@
 
 #pragma warning disable 0219
 
-/*****************************************************************************
- * Spine Editor Utilities created by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
+
 #define SPINE_SKELETONANIMATOR
 using UnityEngine;
 using UnityEditor;

+ 1 - 4
spine-unity/Assets/spine-unity/Modules/CustomMaterials/Editor/SkeletonRendererCustomMaterialsInspector.cs

@@ -28,10 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * SkeletonRendererCustomMaterialsInspector created by Lost Polygon
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Lost Polygon
 
 using System;
 using System.Collections.Generic;

+ 1 - 4
spine-unity/Assets/spine-unity/Modules/CustomMaterials/SkeletonRendererCustomMaterials.cs

@@ -28,10 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * SkeletonRendererCustomMaterials created by Lost Polygon
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Lost Polygon
 
 using System;
 using System.Collections.Generic;

+ 1 - 4
spine-unity/Assets/spine-unity/Modules/Ghost/SkeletonGhost.cs

@@ -28,10 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * SkeletonGhost created by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
 
 using UnityEngine;
 using System.Collections.Generic;

+ 1 - 4
spine-unity/Assets/spine-unity/Modules/Ghost/SkeletonGhostRenderer.cs

@@ -28,10 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * SkeletonGhostRenderer created by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
 
 using UnityEngine;
 using System.Collections;

+ 1 - 4
spine-unity/Assets/spine-unity/Modules/Ragdoll/Editor/SkeletonRagdoll2DInspector.cs

@@ -28,10 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * SkeletonRagdoll2D added by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
 
 using UnityEngine;
 using UnityEditor;

+ 1 - 4
spine-unity/Assets/spine-unity/Modules/Ragdoll/Editor/SkeletonRagdollInspector.cs

@@ -28,10 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * SkeletonRagdoll added by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
 
 using UnityEngine;
 using UnityEditor;

+ 1 - 4
spine-unity/Assets/spine-unity/Modules/Ragdoll/SkeletonRagdoll.cs

@@ -28,10 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * SkeletonRagdoll added by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
 
 using UnityEngine;
 using System.Collections;

+ 2 - 4
spine-unity/Assets/spine-unity/Modules/Ragdoll/SkeletonRagdoll2D.cs

@@ -28,10 +28,8 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * SkeletonRagdoll2D added by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
+
 //#define FLIPDEBUG
 
 using UnityEngine;

+ 2 - 4
spine-unity/Assets/spine-unity/SkeletonAnimator.cs

@@ -28,10 +28,8 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * SkeletonAnimator created by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
+
 //#define USE_SPINE_EVENTS // Uncomment this define to use C# events to handle Spine events. (Does not disable Unity AnimationClip Events)
 
 using UnityEngine;

+ 1 - 4
spine-unity/Assets/spine-unity/SkeletonExtensions.cs

@@ -28,10 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * Spine Extensions by Mitch Thompson and John Dy
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson and John Dy
 
 using UnityEngine;
 using Spine;

+ 2 - 4
spine-unity/Assets/spine-unity/SkeletonUtility/Editor/SkeletonUtilityBoneInspector.cs

@@ -28,10 +28,8 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * Skeleton Utility created by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
+
 using UnityEngine;
 using UnityEditor;
 using System.Collections.Generic;

+ 2 - 4
spine-unity/Assets/spine-unity/SkeletonUtility/Editor/SkeletonUtilityInspector.cs

@@ -28,10 +28,8 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * Skeleton Utility created by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
+
 using UnityEngine;
 using UnityEditor;
 

+ 1 - 4
spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs

@@ -28,10 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * Skeleton Utility created by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
 
 using UnityEngine;
 using System.Collections;

+ 1 - 4
spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs

@@ -28,10 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * Skeleton Utility created by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
 
 using System;
 using System.IO;

+ 2 - 4
spine-unity/Assets/spine-unity/SpineAttributes.cs

@@ -28,10 +28,8 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-/*****************************************************************************
- * Spine Attributes created by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
-*****************************************************************************/
+// Contributed by: Mitch Thompson
+
 using UnityEngine;
 using System.Collections;