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@@ -66,6 +66,7 @@ namespace Spine {
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translateMix = data.translateMix;
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}
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+ /// <summary>Applies the constraint to the constrained bones.</summary>
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public void Apply () {
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Update();
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}
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@@ -95,8 +96,8 @@ namespace Spine {
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if (setupLength == 0) setupLength = 0.000000001f;
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float x = setupLength * bone.a, y = setupLength * bone.c;
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float length = (float)Math.Sqrt(x * x + y * y);
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- if (scale) lengths.Items[i] = setupLength;
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- spaces.Items[++i] = (lengthSpacing ? Math.Max(0, setupLength + spacing) : spacing) * length / setupLength;
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+ if (scale) lengths.Items[i] = length;
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+ spaces.Items[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength;
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}
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} else {
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for (int i = 1; i < spacesCount; i++)
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