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@@ -144,6 +144,12 @@ namespace Spine.Unity {
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return new Quaternion(0, 0, Mathf.Sin(halfRotation), Mathf.Cos(halfRotation));
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}
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+ /// <summary>Gets a bone-local space UnityEngine.Quaternion representation of bone.rotation.</summary>
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+ public static Quaternion GetLocalQuaternion (this Bone bone) {
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+ var halfRotation = bone.rotation * Mathf.Deg2Rad * 0.5f;
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+ return new Quaternion(0, 0, Mathf.Sin(halfRotation), Mathf.Cos(halfRotation));
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+ }
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+
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/// <summary>Gets the PointAttachment's Unity World position using its Spine GameObject Transform.</summary>
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public static Vector3 GetWorldPosition (this PointAttachment attachment, Slot slot, Transform spineGameObjectTransform) {
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Vector3 skeletonSpacePosition;
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@@ -288,6 +294,10 @@ namespace Spine {
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return va.bones != null && va.bones.Length > 0;
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}
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+ public static bool IsRenderable (this Attachment a) {
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+ return a is RegionAttachment || a is MeshAttachment;
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+ }
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+
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#region Transform Modes
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public static bool InheritsRotation (this TransformMode mode) {
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const int RotationBit = 0;
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