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@@ -2564,6 +2564,8 @@ var spine;
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var prx = 0;
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var prx = 0;
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if (s > 0.0001) {
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if (s > 0.0001) {
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s = Math.abs(pa * pd - pb * pc) / s;
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s = Math.abs(pa * pd - pb * pc) / s;
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+ pa /= this.skeleton.scaleX;
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+ pc /= this.skeleton.scaleY;
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pb = pc * s;
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pb = pc * s;
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pd = pa * s;
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pd = pa * s;
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prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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@@ -2583,7 +2585,7 @@ var spine;
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this.b = pa * lb - pb * ld;
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this.b = pa * lb - pb * ld;
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this.c = pc * la + pd * lc;
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this.c = pc * la + pd * lc;
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this.d = pc * lb + pd * ld;
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this.d = pc * lb + pd * ld;
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- return;
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+ break;
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}
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}
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case spine.TransformMode.NoScale:
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case spine.TransformMode.NoScale:
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case spine.TransformMode.NoScaleOrReflection: {
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case spine.TransformMode.NoScaleOrReflection: {
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