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[unity] Use explicit primitive type instead of var.

pharan преди 7 години
родител
ревизия
4c7a6b6501
променени са 1 файла, в които са добавени 1 реда и са изтрити 1 реда
  1. 1 1
      spine-unity/Assets/spine-unity/BoneFollower.cs

+ 1 - 1
spine-unity/Assets/spine-unity/BoneFollower.cs

@@ -138,7 +138,7 @@ namespace Spine.Unity {
 				// Recommended setup: Use local transform properties if Spine GameObject is the immediate parent
 				// Recommended setup: Use local transform properties if Spine GameObject is the immediate parent
 				thisTransform.localPosition = new Vector3(bone.worldX, bone.worldY, followZPosition ? 0f : thisTransform.localPosition.z);
 				thisTransform.localPosition = new Vector3(bone.worldX, bone.worldY, followZPosition ? 0f : thisTransform.localPosition.z);
 				if (followBoneRotation) {
 				if (followBoneRotation) {
-					var halfRotation = Mathf.Atan2(bone.c, bone.a) * 0.5f;
+					float halfRotation = Mathf.Atan2(bone.c, bone.a) * 0.5f;
 					if (followLocalScale && bone.scaleX < 0) // Negate rotation from negative scaleX. Don't use negative determinant. local scaleY doesn't factor into used rotation.
 					if (followLocalScale && bone.scaleX < 0) // Negate rotation from negative scaleX. Don't use negative determinant. local scaleY doesn't factor into used rotation.
 						halfRotation += Mathf.PI * 0.5f;
 						halfRotation += Mathf.PI * 0.5f;