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setVertex(&vertexData[i], Vertices[i].X, Vertices[i].Y, Uvs[i].X, Uvs[i].Y, Colors[i], offset);
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setVertex(&vertexData[i], Vertices[i].X, Vertices[i].Y, Uvs[i].X, Uvs[i].Y, Colors[i], offset);
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FSlateDrawElement::MakeCustomVerts(OutDrawElements, LayerId, resourceHandle, renderData.VertexData, renderData.IndexData, nullptr, 0, 0);
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FSlateDrawElement::MakeCustomVerts(OutDrawElements, LayerId, resourceHandle, renderData.VertexData, renderData.IndexData, nullptr, 0, 0);
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