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@@ -88,7 +88,6 @@ namespace Spine.Unity.Editor {
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}
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internal static void PostprocessSpinePrefabMeshes () {
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- Debug.Log("PostprocessSpinePrefabMeshes called");
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foreach (string assetPath in prefabsToRestore) {
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GameObject g = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
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SpineEditorUtilities.SetupSpinePrefabMesh(g, null);
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