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+<?xml version="1.0" encoding="utf-8"?>
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+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <PropertyGroup>
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+ <ProjectGuid>{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}</ProjectGuid>
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+ <ProductVersion>9.0.21022</ProductVersion>
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+ <SchemaVersion>2.0</SchemaVersion>
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+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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+ <OutputType>Library</OutputType>
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+ <AppDesignerFolder>Properties</AppDesignerFolder>
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+ <RootNamespace>Spine</RootNamespace>
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+ <AssemblyName>spine-csharp_xna</AssemblyName>
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+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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+ <TargetFrameworkProfile>
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+ </TargetFrameworkProfile>
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+ <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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+ <XnaPlatform>Windows</XnaPlatform>
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+ <XnaProfile>HiDef</XnaProfile>
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+ <XnaCrossPlatformGroupID>99dfd52d-8beb-4e5c-a68b-365be39e8064</XnaCrossPlatformGroupID>
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+ <XnaOutputType>Library</XnaOutputType>
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+ <FileUpgradeFlags>
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+ </FileUpgradeFlags>
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+ <OldToolsVersion>3.5</OldToolsVersion>
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+ <UpgradeBackupLocation />
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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+ <DebugSymbols>true</DebugSymbols>
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+ <OutputPath>bin\Debug\</OutputPath>
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+ <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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+ <NoStdLib>true</NoStdLib>
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+ <DebugType>full</DebugType>
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+ <PlatformTarget>AnyCPU</PlatformTarget>
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+ <UseVSHostingProcess>false</UseVSHostingProcess>
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+ <ErrorReport>prompt</ErrorReport>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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+ <OutputPath>bin\Release\</OutputPath>
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+ <DefineConstants>TRACE;WINDOWS</DefineConstants>
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+ <Optimize>true</Optimize>
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+ <NoStdLib>true</NoStdLib>
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+ <DebugType>pdbonly</DebugType>
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+ <PlatformTarget>AnyCPU</PlatformTarget>
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+ <UseVSHostingProcess>false</UseVSHostingProcess>
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+ <ErrorReport>prompt</ErrorReport>
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+ </PropertyGroup>
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+ <ItemGroup>
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+ <Reference Include="mscorlib" />
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+ <Reference Include="System" />
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+ <Reference Include="System.Core">
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+ <RequiredTargetFramework>4.0</RequiredTargetFramework>
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+ </Reference>
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+ <Reference Include="System.Net" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Compile Include="Properties\AssemblyInfo.cs" />
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+ <Compile Include="src\Animation.cs" />
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+ <Compile Include="src\AnimationStateData.cs" />
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+ <Compile Include="src\Atlas.cs" />
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+ <Compile Include="src\Attachments\AttachmentLoader.cs" />
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+ <Compile Include="src\Attachments\AtlasAttachmentLoader.cs" />
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+ <Compile Include="src\Attachments\Attachment.cs" />
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+ <Compile Include="src\Attachments\AttachmentType.cs" />
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+ <Compile Include="src\Attachments\RegionAttachment.cs" />
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+ <Compile Include="src\Bone.cs" />
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+ <Compile Include="src\BoneData.cs" />
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+ <Compile Include="src\AnimationState.cs" />
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+ <Compile Include="src\Json.cs" />
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+ <Compile Include="src\Skeleton.cs" />
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+ <Compile Include="src\SkeletonData.cs" />
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+ <Compile Include="src\SkeletonJson.cs" />
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+ <Compile Include="src\Skin.cs" />
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+ <Compile Include="src\Slot.cs" />
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+ <Compile Include="src\SlotData.cs" />
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+ </ItemGroup>
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+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" Condition="exists('$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets')" />
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+ <!--
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+ To modify your build process, add your task inside one of the targets below and uncomment it.
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+ Other similar extension points exist, see Microsoft.Common.targets.
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+ <Target Name="BeforeBuild">
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+ </Target>
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+ <Target Name="AfterBuild">
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+ </Target>
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+ -->
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+</Project>
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