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@@ -32,288 +32,285 @@ using System;
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namespace Spine {
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public class SkeletonClipping {
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- // private final ConvexDecomposer decomposer = new ConvexDecomposer();
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- // private final FloatArray clippingPolygon = new FloatArray();
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- // private final FloatArray clipOutput = new FloatArray(128);
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- // private final FloatArray clippedVertices = new FloatArray(128);
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- // private final ShortArray clippedTriangles = new ShortArray(128);
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- // private final FloatArray scratch = new FloatArray();
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-
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- // private ClippingAttachment clipAttachment;
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- // private Array<FloatArray> clippingPolygons;
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-
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- // public void clipStart(Slot slot, ClippingAttachment clip) {
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- // if (clipAttachment != null) return;
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- // clipAttachment = clip;
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-
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- // int n = clip.getWorldVerticesLength();
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- // float[] vertices = clippingPolygon.setSize(n);
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- // clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
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- // makeClockwise(clippingPolygon);
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- // clippingPolygons = decomposer.decompose(clippingPolygon);
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- // for (FloatArray polygon : clippingPolygons) {
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- // makeClockwise(polygon);
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- // polygon.add(polygon.items[0]);
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- // polygon.add(polygon.items[1]);
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- // }
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- // }
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-
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- // public void clipEnd(Slot slot) {
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- // if (clipAttachment != null && clipAttachment.getEndSlot() == slot.getData()) clipEnd();
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- // }
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-
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- // public void clipEnd() {
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- // if (clipAttachment == null) return;
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- // clipAttachment = null;
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- // clippingPolygons = null;
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- // clippedVertices.clear();
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- // clippedTriangles.clear();
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- // clippingPolygon.clear();
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- // }
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-
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- // public boolean isClipping() {
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- // return clipAttachment != null;
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- // }
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-
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- // public void clipTriangles(float[] vertices, int verticesLength, short[] triangles, int trianglesLength, float[] uvs,
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- // float light, float dark, boolean twoColor) {
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-
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- // FloatArray clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
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- // ShortArray clippedTriangles = this.clippedTriangles;
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- // Object[] polygons = clippingPolygons.items;
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- // int polygonsCount = clippingPolygons.size;
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- // int vertexSize = twoColor ? 6 : 5;
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-
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- // short index = 0;
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- // clippedVertices.clear();
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- // clippedTriangles.clear();
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- // outer:
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- // for (int i = 0; i < trianglesLength; i += 3) {
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- // int vertexOffset = triangles[i] << 1;
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- // float x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
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- // float u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
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-
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- // vertexOffset = triangles[i + 1] << 1;
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- // float x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
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- // float u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
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-
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- // vertexOffset = triangles[i + 2] << 1;
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- // float x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
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- // float u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
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-
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- // for (int p = 0; p < polygonsCount; p++) {
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- // int s = clippedVertices.size;
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- // if (clip(x1, y1, x2, y2, x3, y3, (FloatArray)polygons[p], clipOutput)) {
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- // int clipOutputLength = clipOutput.size;
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- // if (clipOutputLength == 0) continue;
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- // float d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
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- // float d = 1 / (d0 * d2 + d1 * (y1 - y3));
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-
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- // int clipOutputCount = clipOutputLength >> 1;
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- // float[] clipOutputItems = clipOutput.items;
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- // float[] clippedVerticesItems = clippedVertices.setSize(s + clipOutputCount * vertexSize);
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- // for (int ii = 0; ii < clipOutputLength; ii += 2) {
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- // float x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
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- // clippedVerticesItems[s] = x;
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- // clippedVerticesItems[s + 1] = y;
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- // clippedVerticesItems[s + 2] = light;
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- // if (twoColor) {
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- // clippedVerticesItems[s + 3] = dark;
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- // s += 4;
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- // }
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- // else
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- // s += 3;
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- // float c0 = x - x3, c1 = y - y3;
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- // float a = (d0 * c0 + d1 * c1) * d;
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- // float b = (d4 * c0 + d2 * c1) * d;
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- // float c = 1 - a - b;
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- // clippedVerticesItems[s] = u1 * a + u2 * b + u3 * c;
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- // clippedVerticesItems[s + 1] = v1 * a + v2 * b + v3 * c;
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- // s += 2;
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- // }
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-
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- // s = clippedTriangles.size;
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- // short[] clippedTrianglesItems = clippedTriangles.setSize(s + 3 * (clipOutputCount - 2));
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- // clipOutputCount--;
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- // for (int ii = 1; ii < clipOutputCount; ii++) {
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- // clippedTrianglesItems[s] = index;
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- // clippedTrianglesItems[s + 1] = (short)(index + ii);
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- // clippedTrianglesItems[s + 2] = (short)(index + ii + 1);
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- // s += 3;
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- // }
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- // index += clipOutputCount + 1;
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-
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- // }
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- // else {
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- // float[] clippedVerticesItems = clippedVertices.setSize(s + 3 * vertexSize);
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- // clippedVerticesItems[s] = x1;
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- // clippedVerticesItems[s + 1] = y1;
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- // clippedVerticesItems[s + 2] = light;
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- // if (!twoColor) {
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- // clippedVerticesItems[s + 3] = u1;
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- // clippedVerticesItems[s + 4] = v1;
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-
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- // clippedVerticesItems[s + 5] = x2;
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- // clippedVerticesItems[s + 6] = y2;
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- // clippedVerticesItems[s + 7] = light;
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- // clippedVerticesItems[s + 8] = u2;
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- // clippedVerticesItems[s + 9] = v2;
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-
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- // clippedVerticesItems[s + 10] = x3;
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- // clippedVerticesItems[s + 11] = y3;
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- // clippedVerticesItems[s + 12] = light;
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- // clippedVerticesItems[s + 13] = u3;
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- // clippedVerticesItems[s + 14] = v3;
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- // }
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- // else {
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- // clippedVerticesItems[s + 3] = dark;
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- // clippedVerticesItems[s + 4] = u1;
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- // clippedVerticesItems[s + 5] = v1;
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-
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- // clippedVerticesItems[s + 6] = x2;
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- // clippedVerticesItems[s + 7] = y2;
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- // clippedVerticesItems[s + 8] = light;
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- // clippedVerticesItems[s + 9] = dark;
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- // clippedVerticesItems[s + 10] = u2;
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- // clippedVerticesItems[s + 11] = v2;
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-
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- // clippedVerticesItems[s + 12] = x3;
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- // clippedVerticesItems[s + 13] = y3;
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- // clippedVerticesItems[s + 14] = light;
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- // clippedVerticesItems[s + 15] = dark;
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- // clippedVerticesItems[s + 16] = u3;
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- // clippedVerticesItems[s + 17] = v3;
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- // }
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-
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- // s = clippedTriangles.size;
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- // short[] clippedTrianglesItems = clippedTriangles.setSize(s + 3);
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- // clippedTrianglesItems[s] = index;
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- // clippedTrianglesItems[s + 1] = (short)(index + 1);
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- // clippedTrianglesItems[s + 2] = (short)(index + 2);
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- // index += 3;
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- // continue outer;
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- // }
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- // }
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- // }
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- // }
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-
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- // /** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping
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- // * area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */
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- // boolean clip(float x1, float y1, float x2, float y2, float x3, float y3, FloatArray clippingArea, FloatArray output) {
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- // FloatArray originalOutput = output;
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- // boolean clipped = false;
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-
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- // // Avoid copy at the end.
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- // FloatArray input = null;
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- // if (clippingArea.size % 4 >= 2) {
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- // input = output;
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- // output = scratch;
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- // }
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- // else
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- // input = scratch;
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-
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- // input.clear();
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- // input.add(x1);
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- // input.add(y1);
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- // input.add(x2);
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- // input.add(y2);
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- // input.add(x3);
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- // input.add(y3);
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- // input.add(x1);
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- // input.add(y1);
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- // output.clear();
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-
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- // float[] clippingVertices = clippingArea.items;
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- // int clippingVerticesLast = clippingArea.size - 4;
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- // for (int i = 0; ; i += 2) {
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- // float edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
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- // float edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
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- // float deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
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-
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- // float[] inputVertices = input.items;
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- // int inputVerticesLength = input.size - 2, outputStart = output.size;
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- // for (int ii = 0; ii < inputVerticesLength; ii += 2) {
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- // float inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
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- // float inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
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- // boolean side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
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- // if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
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- // if (side2) { // v1 inside, v2 inside
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- // output.add(inputX2);
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- // output.add(inputY2);
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- // continue;
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- // }
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- // // v1 inside, v2 outside
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- // float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
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- // float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
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- // output.add(edgeX + (edgeX2 - edgeX) * ua);
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- // output.add(edgeY + (edgeY2 - edgeY) * ua);
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- // }
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- // else if (side2) { // v1 outside, v2 inside
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- // float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
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- // float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
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- // output.add(edgeX + (edgeX2 - edgeX) * ua);
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- // output.add(edgeY + (edgeY2 - edgeY) * ua);
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- // output.add(inputX2);
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- // output.add(inputY2);
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- // }
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- // clipped = true;
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- // }
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-
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- // if (outputStart == output.size) { // All edges outside.
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- // originalOutput.clear();
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- // return true;
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- // }
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-
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- // output.add(output.items[0]);
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- // output.add(output.items[1]);
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-
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- // if (i == clippingVerticesLast) break;
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- // FloatArray temp = output;
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- // output = input;
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- // output.clear();
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- // input = temp;
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- // }
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-
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- // if (originalOutput != output) {
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- // originalOutput.clear();
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- // originalOutput.addAll(output.items, 0, output.size - 2);
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- // }
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- // else
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- // originalOutput.setSize(originalOutput.size - 2);
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-
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- // return clipped;
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- // }
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-
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- // public FloatArray getClippedVertices() {
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- // return clippedVertices;
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- // }
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-
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- // public ShortArray getClippedTriangles() {
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- // return clippedTriangles;
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- // }
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-
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- // static void makeClockwise(FloatArray polygon) {
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- // float[] vertices = polygon.items;
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- // int verticeslength = polygon.size;
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-
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- // float area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x, p1y, p2x, p2y;
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- // for (int i = 0, n = verticeslength - 3; i < n; i += 2) {
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- // p1x = vertices[i];
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- // p1y = vertices[i + 1];
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- // p2x = vertices[i + 2];
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- // p2y = vertices[i + 3];
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- // area += p1x * p2y - p2x * p1y;
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- // }
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- // if (area < 0) return;
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-
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- // for (int i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
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- // float x = vertices[i], y = vertices[i + 1];
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- // int other = lastX - i;
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- // vertices[i] = vertices[other];
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- // vertices[i + 1] = vertices[other + 1];
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- // vertices[other] = x;
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- // vertices[other + 1] = y;
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- // }
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- // }
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+ private readonly ConvexDecomposer decomposer = new ConvexDecomposer();
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+ private readonly ExposedList<float> clippingPolygon = new ExposedList<float>();
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+ private readonly ExposedList<float> clipOutput = new ExposedList<float>(128);
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+ private readonly ExposedList<float> clippedVertices = new ExposedList<float>(128);
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+ private readonly ExposedList<short> clippedTriangles = new ExposedList<short>(128);
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+ private readonly ExposedList<float> scratch = new ExposedList<float>();
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+
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+ private ClippingAttachment clipAttachment;
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+ private ExposedList<ExposedList<float>> clippingPolygons;
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+
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+ public ExposedList<float> ClippedVertices { get { return clippedVertices; } }
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+ public ExposedList<short> ClippedTriangles { get { return clippedTriangles; } }
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+
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+ public void ClipStart(Slot slot, ClippingAttachment clip) {
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+ if (clipAttachment != null) return;
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+ clipAttachment = clip;
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+
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+ int n = clip.worldVerticesLength;
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+ float[] vertices = clippingPolygon.Resize(n).Items;
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+ clip.ComputeWorldVertices(slot, 0, n, vertices, 0, 2);
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+ MakeClockwise(clippingPolygon);
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+ clippingPolygons = decomposer.Decompose(clippingPolygon);
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+ foreach (var polygon in clippingPolygons) {
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+ MakeClockwise(polygon);
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+ polygon.Add(polygon.Items[0]);
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+ polygon.Add(polygon.Items[1]);
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+ }
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+ }
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+
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+ public void ClipEnd(Slot slot) {
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+ if (clipAttachment != null && clipAttachment.endSlot == slot.data) ClipEnd();
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+ }
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+
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+ public void ClipEnd() {
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+ if (clipAttachment == null) return;
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+ clipAttachment = null;
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+ clippingPolygons = null;
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+ clippedVertices.Clear();
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+ clippedTriangles.Clear();
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+ clippingPolygon.Clear();
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+ }
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+
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+ public bool IsClipping() {
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+ return clipAttachment != null;
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+ }
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+
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+ public void ClipTriangles(float[] vertices, int verticesLength, short[] triangles, int trianglesLength, float[] uvs,
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+ float light, float dark, bool twoColor) {
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+
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+ ExposedList<float> clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
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+ var clippedTriangles = this.clippedTriangles;
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+ var polygons = clippingPolygons.Items;
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+ int polygonsCount = clippingPolygons.Count;
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+ int vertexSize = twoColor ? 6 : 5;
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+
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+ short index = 0;
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+ clippedVertices.Clear();
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+ clippedTriangles.Clear();
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+ outer:
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+ for (int i = 0; i < trianglesLength; i += 3) {
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+ int vertexOffset = triangles[i] << 1;
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+ float x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
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+ float u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
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+
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+ vertexOffset = triangles[i + 1] << 1;
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+ float x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
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+ float u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
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+
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+ vertexOffset = triangles[i + 2] << 1;
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+ float x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
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+ float u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
|
|
|
+
|
|
|
+ for (int p = 0; p < polygonsCount; p++) {
|
|
|
+ int s = clippedVertices.Count;
|
|
|
+ if (Clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
|
|
|
+ int clipOutputLength = clipOutput.Count;
|
|
|
+ if (clipOutputLength == 0) continue;
|
|
|
+ float d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
|
|
|
+ float d = 1 / (d0 * d2 + d1 * (y1 - y3));
|
|
|
+
|
|
|
+ int clipOutputCount = clipOutputLength >> 1;
|
|
|
+ float[] clipOutputItems = clipOutput.Items;
|
|
|
+ float[] clippedVerticesItems = clippedVertices.Resize(s + clipOutputCount * vertexSize).Items;
|
|
|
+ for (int ii = 0; ii < clipOutputLength; ii += 2) {
|
|
|
+ float x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
|
|
|
+ clippedVerticesItems[s] = x;
|
|
|
+ clippedVerticesItems[s + 1] = y;
|
|
|
+ clippedVerticesItems[s + 2] = light;
|
|
|
+ if (twoColor) {
|
|
|
+ clippedVerticesItems[s + 3] = dark;
|
|
|
+ s += 4;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ s += 3;
|
|
|
+ float c0 = x - x3, c1 = y - y3;
|
|
|
+ float a = (d0 * c0 + d1 * c1) * d;
|
|
|
+ float b = (d4 * c0 + d2 * c1) * d;
|
|
|
+ float c = 1 - a - b;
|
|
|
+ clippedVerticesItems[s] = u1 * a + u2 * b + u3 * c;
|
|
|
+ clippedVerticesItems[s + 1] = v1 * a + v2 * b + v3 * c;
|
|
|
+ s += 2;
|
|
|
+ }
|
|
|
+
|
|
|
+ s = clippedTriangles.Count;
|
|
|
+ short[] clippedTrianglesItems = clippedTriangles.Resize(s + 3 * (clipOutputCount - 2)).Items;
|
|
|
+ clipOutputCount--;
|
|
|
+ for (int ii = 1; ii < clipOutputCount; ii++) {
|
|
|
+ clippedTrianglesItems[s] = index;
|
|
|
+ clippedTrianglesItems[s + 1] = (short)(index + ii);
|
|
|
+ clippedTrianglesItems[s + 2] = (short)(index + ii + 1);
|
|
|
+ s += 3;
|
|
|
+ }
|
|
|
+ index += (short)(clipOutputCount + 1);
|
|
|
+
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ float[] clippedVerticesItems = clippedVertices.Resize(s + 3 * vertexSize).Items;
|
|
|
+ clippedVerticesItems[s] = x1;
|
|
|
+ clippedVerticesItems[s + 1] = y1;
|
|
|
+ clippedVerticesItems[s + 2] = light;
|
|
|
+ if (!twoColor) {
|
|
|
+ clippedVerticesItems[s + 3] = u1;
|
|
|
+ clippedVerticesItems[s + 4] = v1;
|
|
|
+
|
|
|
+ clippedVerticesItems[s + 5] = x2;
|
|
|
+ clippedVerticesItems[s + 6] = y2;
|
|
|
+ clippedVerticesItems[s + 7] = light;
|
|
|
+ clippedVerticesItems[s + 8] = u2;
|
|
|
+ clippedVerticesItems[s + 9] = v2;
|
|
|
+
|
|
|
+ clippedVerticesItems[s + 10] = x3;
|
|
|
+ clippedVerticesItems[s + 11] = y3;
|
|
|
+ clippedVerticesItems[s + 12] = light;
|
|
|
+ clippedVerticesItems[s + 13] = u3;
|
|
|
+ clippedVerticesItems[s + 14] = v3;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ clippedVerticesItems[s + 3] = dark;
|
|
|
+ clippedVerticesItems[s + 4] = u1;
|
|
|
+ clippedVerticesItems[s + 5] = v1;
|
|
|
+
|
|
|
+ clippedVerticesItems[s + 6] = x2;
|
|
|
+ clippedVerticesItems[s + 7] = y2;
|
|
|
+ clippedVerticesItems[s + 8] = light;
|
|
|
+ clippedVerticesItems[s + 9] = dark;
|
|
|
+ clippedVerticesItems[s + 10] = u2;
|
|
|
+ clippedVerticesItems[s + 11] = v2;
|
|
|
+
|
|
|
+ clippedVerticesItems[s + 12] = x3;
|
|
|
+ clippedVerticesItems[s + 13] = y3;
|
|
|
+ clippedVerticesItems[s + 14] = light;
|
|
|
+ clippedVerticesItems[s + 15] = dark;
|
|
|
+ clippedVerticesItems[s + 16] = u3;
|
|
|
+ clippedVerticesItems[s + 17] = v3;
|
|
|
+ }
|
|
|
+
|
|
|
+ s = clippedTriangles.Count;
|
|
|
+ short[] clippedTrianglesItems = clippedTriangles.Resize(s + 3).Items;
|
|
|
+ clippedTrianglesItems[s] = index;
|
|
|
+ clippedTrianglesItems[s + 1] = (short)(index + 1);
|
|
|
+ clippedTrianglesItems[s + 2] = (short)(index + 2);
|
|
|
+ index += 3;
|
|
|
+ goto outer;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping
|
|
|
+ * area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */
|
|
|
+ internal bool Clip(float x1, float y1, float x2, float y2, float x3, float y3, ExposedList<float> clippingArea, ExposedList<float> output) {
|
|
|
+ var originalOutput = output;
|
|
|
+ var clipped = false;
|
|
|
+
|
|
|
+ // Avoid copy at the end.
|
|
|
+ ExposedList<float> input = null;
|
|
|
+ if (clippingArea.Count % 4 >= 2) {
|
|
|
+ input = output;
|
|
|
+ output = scratch;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ input = scratch;
|
|
|
+
|
|
|
+ input.Clear();
|
|
|
+ input.Add(x1);
|
|
|
+ input.Add(y1);
|
|
|
+ input.Add(x2);
|
|
|
+ input.Add(y2);
|
|
|
+ input.Add(x3);
|
|
|
+ input.Add(y3);
|
|
|
+ input.Add(x1);
|
|
|
+ input.Add(y1);
|
|
|
+ output.Clear();
|
|
|
+
|
|
|
+ float[] clippingVertices = clippingArea.Items;
|
|
|
+ int clippingVerticesLast = clippingArea.Count - 4;
|
|
|
+ for (int i = 0; ; i += 2) {
|
|
|
+ float edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
|
|
|
+ float edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
|
|
|
+ float deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
|
|
|
+
|
|
|
+ float[] inputVertices = input.Items;
|
|
|
+ int inputVerticesLength = input.Count - 2, outputStart = output.Count;
|
|
|
+ for (int ii = 0; ii < inputVerticesLength; ii += 2) {
|
|
|
+ float inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
|
|
|
+ float inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
|
|
|
+ bool side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
|
|
|
+ if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
|
|
|
+ if (side2) { // v1 inside, v2 inside
|
|
|
+ output.Add(inputX2);
|
|
|
+ output.Add(inputY2);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ // v1 inside, v2 outside
|
|
|
+ float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
|
|
+ float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
|
|
+ output.Add(edgeX + (edgeX2 - edgeX) * ua);
|
|
|
+ output.Add(edgeY + (edgeY2 - edgeY) * ua);
|
|
|
+ }
|
|
|
+ else if (side2) { // v1 outside, v2 inside
|
|
|
+ float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
|
|
+ float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
|
|
+ output.Add(edgeX + (edgeX2 - edgeX) * ua);
|
|
|
+ output.Add(edgeY + (edgeY2 - edgeY) * ua);
|
|
|
+ output.Add(inputX2);
|
|
|
+ output.Add(inputY2);
|
|
|
+ }
|
|
|
+ clipped = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (outputStart == output.Count) { // All edges outside.
|
|
|
+ originalOutput.Clear();
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ output.Add(output.Items[0]);
|
|
|
+ output.Add(output.Items[1]);
|
|
|
+
|
|
|
+ if (i == clippingVerticesLast) break;
|
|
|
+ var temp = output;
|
|
|
+ output = input;
|
|
|
+ output.Clear();
|
|
|
+ input = temp;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (originalOutput != output) {
|
|
|
+ originalOutput.Clear();
|
|
|
+ for (int i = 0, n = output.Count - 2; i < n; i++) {
|
|
|
+ originalOutput.Add(output.Items[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ originalOutput.Resize(originalOutput.Count - 2);
|
|
|
+
|
|
|
+ return clipped;
|
|
|
+ }
|
|
|
+
|
|
|
+ static void MakeClockwise(ExposedList<float> polygon) {
|
|
|
+ float[] vertices = polygon.Items;
|
|
|
+ int verticeslength = polygon.Count;
|
|
|
+
|
|
|
+ float area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x, p1y, p2x, p2y;
|
|
|
+ for (int i = 0, n = verticeslength - 3; i < n; i += 2) {
|
|
|
+ p1x = vertices[i];
|
|
|
+ p1y = vertices[i + 1];
|
|
|
+ p2x = vertices[i + 2];
|
|
|
+ p2y = vertices[i + 3];
|
|
|
+ area += p1x * p2y - p2x * p1y;
|
|
|
+ }
|
|
|
+ if (area < 0) return;
|
|
|
+
|
|
|
+ for (int i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
|
|
|
+ float x = vertices[i], y = vertices[i + 1];
|
|
|
+ int other = lastX - i;
|
|
|
+ vertices[i] = vertices[other];
|
|
|
+ vertices[i + 1] = vertices[other + 1];
|
|
|
+ vertices[other] = x;
|
|
|
+ vertices[other + 1] = y;
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
}
|