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C89 updates.

NathanSweet 9 年之前
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4d3b007c99

+ 3 - 1
spine-c/.cproject

@@ -36,6 +36,7 @@
 									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/spine-c/src}&quot;"/>
 									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/spine-c/src}&quot;"/>
 									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/spine-c/include}&quot;"/>
 									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/spine-c/include}&quot;"/>
 								</option>
 								</option>
+								<option id="gnu.cpp.compiler.option.other.other.1185307642" name="Other flags" superClass="gnu.cpp.compiler.option.other.other" value="-c -fmessage-length=0" valueType="string"/>
 								<inputType id="cdt.managedbuild.tool.gnu.cpp.compiler.input.564303729" superClass="cdt.managedbuild.tool.gnu.cpp.compiler.input"/>
 								<inputType id="cdt.managedbuild.tool.gnu.cpp.compiler.input.564303729" superClass="cdt.managedbuild.tool.gnu.cpp.compiler.input"/>
 							</tool>
 							</tool>
 							<tool id="cdt.managedbuild.tool.gnu.c.compiler.mingw.exe.debug.613741168" name="GCC C Compiler" superClass="cdt.managedbuild.tool.gnu.c.compiler.mingw.exe.debug">
 							<tool id="cdt.managedbuild.tool.gnu.c.compiler.mingw.exe.debug.613741168" name="GCC C Compiler" superClass="cdt.managedbuild.tool.gnu.c.compiler.mingw.exe.debug">
@@ -45,7 +46,8 @@
 									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/spine-c/src}&quot;"/>
 									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/spine-c/src}&quot;"/>
 									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/spine-c/include}&quot;"/>
 									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/spine-c/include}&quot;"/>
 								</option>
 								</option>
-								<option id="gnu.c.compiler.option.misc.other.1829716988" name="Other flags" superClass="gnu.c.compiler.option.misc.other" value="-c -fmessage-length=0 -std=c89" valueType="string"/>
+								<option id="gnu.c.compiler.option.misc.other.1829716988" name="Other flags" superClass="gnu.c.compiler.option.misc.other" value="-c -fmessage-length=0 -std=c89 -pedantic" valueType="string"/>
+								<option id="gnu.c.compiler.option.dialect.std.849400720" name="Language standard" superClass="gnu.c.compiler.option.dialect.std" value="gnu.c.compiler.dialect.default" valueType="enumerated"/>
 								<inputType id="cdt.managedbuild.tool.gnu.c.compiler.input.603555848" superClass="cdt.managedbuild.tool.gnu.c.compiler.input"/>
 								<inputType id="cdt.managedbuild.tool.gnu.c.compiler.input.603555848" superClass="cdt.managedbuild.tool.gnu.c.compiler.input"/>
 							</tool>
 							</tool>
 							<tool id="cdt.managedbuild.tool.gnu.c.linker.mingw.exe.debug.1030541714" name="MinGW C Linker" superClass="cdt.managedbuild.tool.gnu.c.linker.mingw.exe.debug"/>
 							<tool id="cdt.managedbuild.tool.gnu.c.linker.mingw.exe.debug.1030541714" name="MinGW C Linker" superClass="cdt.managedbuild.tool.gnu.c.linker.mingw.exe.debug"/>

+ 0 - 2
spine-c/include/spine/extension.h

@@ -68,7 +68,6 @@
 #define COS(A) cosf(A)
 #define COS(A) cosf(A)
 #define SQRT(A) sqrtf(A)
 #define SQRT(A) sqrtf(A)
 #define ACOS(A) acosf(A)
 #define ACOS(A) acosf(A)
-#define ABS(A) fabsf(A)
 #else
 #else
 #define FMOD(A,B) (float)fmod(A, B)
 #define FMOD(A,B) (float)fmod(A, B)
 #define ATAN2(A,B) (float)atan2(A, B)
 #define ATAN2(A,B) (float)atan2(A, B)
@@ -76,7 +75,6 @@
 #define SIN(A) (float)sin(A)
 #define SIN(A) (float)sin(A)
 #define SQRT(A) (float)sqrt(A)
 #define SQRT(A) (float)sqrt(A)
 #define ACOS(A) (float)acos(A)
 #define ACOS(A) (float)acos(A)
-#define ABS(A) ((A) < 0 ? -(A) : (A))
 #endif
 #endif
 
 
 #include <stdlib.h>
 #include <stdlib.h>

+ 14 - 12
spine-c/src/spine/Bone.c

@@ -64,7 +64,7 @@ void spBone_updateWorldTransformWith (spBone* self, float x, float y, float rota
 	float cosine = COS(radians);
 	float cosine = COS(radians);
 	float sine = SIN(radians);
 	float sine = SIN(radians);
 	float la = cosine * scaleX, lb = -sine * scaleY, lc = sine * scaleX, ld = cosine * scaleY;
 	float la = cosine * scaleX, lb = -sine * scaleY, lc = sine * scaleX, ld = cosine * scaleY;
-	float pa, pb, pc, pd;
+	float pa, pb, pc, pd, temp;
 	spBone* parent = self->parent;
 	spBone* parent = self->parent;
 
 
 	CONST_CAST(float, self->appliedRotation) = rotation;
 	CONST_CAST(float, self->appliedRotation) = rotation;
@@ -117,14 +117,12 @@ void spBone_updateWorldTransformWith (spBone* self, float x, float y, float rota
 		while (p) {
 		while (p) {
 			cosine = COS(p->appliedRotation * DEG_RAD);
 			cosine = COS(p->appliedRotation * DEG_RAD);
 			sine = SIN(p->appliedRotation * DEG_RAD);
 			sine = SIN(p->appliedRotation * DEG_RAD);
-			float a = pa * cosine + pb * sine;
-			float b = pa * -sine + pb * cosine;
-			float c = pc * cosine + pd * sine;
-			float d = pc * -sine + pd * cosine;
-			pa = a;
-			pb = b;
-			pc = c;
-			pd = d;
+			temp = pa * cosine + pb * sine;
+			pb = pa * -sine + pb * cosine;
+			pa = temp;
+			temp = pc * cosine + pd * sine;
+			pd = pc * -sine + pd * cosine;
+			pc = temp;
 			p = p->parent;
 			p = p->parent;
 		}
 		}
 		CONST_CAST(float, self->a) = pa * la + pb * lc;
 		CONST_CAST(float, self->a) = pa * la + pb * lc;
@@ -146,12 +144,16 @@ void spBone_updateWorldTransformWith (spBone* self, float x, float y, float rota
 		pc = 0;
 		pc = 0;
 		pd = 1;
 		pd = 1;
 		while (p) {
 		while (p) {
+			float za, zb, zc, zd;
 			float r = p->rotation;
 			float r = p->rotation;
+			float psx = p->appliedScaleX, psy = p->appliedScaleY;
 			cosine = COS(r * DEG_RAD);
 			cosine = COS(r * DEG_RAD);
 			sine = SIN(r * DEG_RAD);
 			sine = SIN(r * DEG_RAD);
-			float psx = p->appliedScaleX, psy = p->appliedScaleY;
-			float za = cosine * psx, zb = -sine * psy, zc = sine * psx, zd = cosine * psy;
-			float temp = pa * za + pb * zc;
+			za = cosine * psx;
+			zb = -sine * psy;
+			zc = sine * psx;
+			zd = cosine * psy;
+			temp = pa * za + pb * zc;
 			pb = pa * zb + pb * zd;
 			pb = pa * zb + pb * zd;
 			pa = temp;
 			pa = temp;
 			temp = pc * za + pd * zc;
 			temp = pc * za + pd * zc;

+ 36 - 28
spine-c/src/spine/IkConstraint.c

@@ -78,9 +78,11 @@ void spIkConstraint_apply1 (spBone* bone, float targetX, float targetY, float al
 }
 }
 
 
 void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float targetY, int bendDir, float alpha) {
 void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float targetY, int bendDir, float alpha) {
-	if (alpha == 0) return;
 	float px = parent->x, py = parent->y, psx = parent->scaleX, psy = parent->scaleY, csx = child->scaleX, cy = child->y;
 	float px = parent->x, py = parent->y, psx = parent->scaleX, psy = parent->scaleY, csx = child->scaleX, cy = child->y;
 	int offset1, offset2, sign2;
 	int offset1, offset2, sign2;
+	spBone* pp = parent->parent;
+	float tx, ty, dx, dy, l1, l2, a1, a2, psd, r;
+	if (alpha == 0) return;
 	if (psx < 0) {
 	if (psx < 0) {
 		psx = -psx;
 		psx = -psx;
 		offset1 = 180;
 		offset1 = 180;
@@ -98,8 +100,6 @@ void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float
 		offset2 = 180;
 		offset2 = 180;
 	} else
 	} else
 		offset2 = 0;
 		offset2 = 0;
-	spBone* pp = parent->parent;
-	float tx, ty, dx, dy;
 	if (!pp) {
 	if (!pp) {
 		tx = targetX - px;
 		tx = targetX - px;
 		ty = targetY - py;
 		ty = targetY - py;
@@ -115,27 +115,37 @@ void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float
 		dx = (x * d - y * b) * invDet - px;
 		dx = (x * d - y * b) * invDet - px;
 		dy = (y * a - x * c) * invDet - py;
 		dy = (y * a - x * c) * invDet - py;
 	}
 	}
-	float l1 = SQRT(dx * dx + dy * dy), l2 = child->data->length * csx, a1, a2;
-	if (ABS(psx - psy) <= 0.0001f) {
+	l1 = SQRT(dx * dx + dy * dy);
+	l2 = child->data->length * csx;
+	psd = psx - psy;
+	if (psd < 0 ? -psd : psd <= 0.0001f) {
+		float cos, a, o;
 		l2 *= psx;
 		l2 *= psx;
-		float cos = (tx * tx + ty * ty - l1 * l1 - l2 * l2) / (2 * l1 * l2);
+		cos = (tx * tx + ty * ty - l1 * l1 - l2 * l2) / (2 * l1 * l2);
 		if (cos < -1) cos = -1;
 		if (cos < -1) cos = -1;
 		else if (cos > 1) cos = 1;
 		else if (cos > 1) cos = 1;
 		a2 = ACOS(cos) * bendDir;
 		a2 = ACOS(cos) * bendDir;
-		float a = l1 + l2 * cos, o = l2 * SIN(a2);
+		a = l1 + l2 * cos;
+		o = l2 * SIN(a2);
 		a1 = ATAN2(ty * a - tx * o, tx * a + ty * o);
 		a1 = ATAN2(ty * a - tx * o, tx * a + ty * o);
 	} else {
 	} else {
-		cy = 0;
 		float a = psx * l2, b = psy * l2, ta = ATAN2(ty, tx);
 		float a = psx * l2, b = psy * l2, ta = ATAN2(ty, tx);
 		float aa = a * a, bb = b * b, ll = l1 * l1, dd = tx * tx + ty * ty;
 		float aa = a * a, bb = b * b, ll = l1 * l1, dd = tx * tx + ty * ty;
 		float c0 = bb * ll + aa * dd - aa * bb, c1 = -2 * bb * l1, c2 = bb - aa;
 		float c0 = bb * ll + aa * dd - aa * bb, c1 = -2 * bb * l1, c2 = bb - aa;
 		float d = c1 * c1 - 4 * c2 * c0;
 		float d = c1 * c1 - 4 * c2 * c0;
+		float minAngle = 0, minDist = 999999999, minX = 0, minY = 0;
+		float maxAngle = 0, maxDist = 0, maxX = 0, maxY = 0;
+		float x = l1 + a, dist = x * x, angle, y;
+		cy = 0;
 		if (d >= 0) {
 		if (d >= 0) {
-			float q = SQRT(d);
+			float q = SQRT(d), r0, r1, ar0, ar1;;
 			if (c1 < 0) q = -q;
 			if (c1 < 0) q = -q;
 			q = -(c1 + q) / 2;
 			q = -(c1 + q) / 2;
-			float r0 = q / c2, r1 = c0 / q;
-			float r = ABS(r0) < ABS(r1) ? r0 : r1;
+			r0 = q / c2;
+			r1 = c0 / q;
+			ar0 = r0 < 0 ? -r0 : r0;
+			ar1 = r1 < 0 ? -r1 : r1;
+			r = ar0 < ar1 ? r0 : r1;
 			if (r * r <= dd) {
 			if (r * r <= dd) {
 				float y1 = SQRT(dd - r * r) * bendDir;
 				float y1 = SQRT(dd - r * r) * bendDir;
 				a1 = ta - ATAN2(y1, r);
 				a1 = ta - ATAN2(y1, r);
@@ -143,9 +153,6 @@ void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float
 				goto outer;
 				goto outer;
 			}
 			}
 		}
 		}
-		float minAngle = 0, minDist = 999999999, minX = 0, minY = 0;
-		float maxAngle = 0, maxDist = 0, maxX = 0, maxY = 0;
-		float x = l1 + a, dist = x * x;
 		if (dist > maxDist) {
 		if (dist > maxDist) {
 			maxAngle = 0;
 			maxAngle = 0;
 			maxDist = dist;
 			maxDist = dist;
@@ -158,9 +165,9 @@ void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float
 			minDist = dist;
 			minDist = dist;
 			minX = x;
 			minX = x;
 		}
 		}
-		float angle = ACOS(-a * l1 / (aa - bb));
+		angle = ACOS(-a * l1 / (aa - bb));
 		x = a * COS(angle) + l1;
 		x = a * COS(angle) + l1;
-		float y = b * SIN(angle);
+		y = b * SIN(angle);
 		dist = x * x + y * y;
 		dist = x * x + y * y;
 		if (dist < minDist) {
 		if (dist < minDist) {
 			minAngle = angle;
 			minAngle = angle;
@@ -182,16 +189,17 @@ void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float
 			a2 = maxAngle * bendDir;
 			a2 = maxAngle * bendDir;
 		}
 		}
 	}
 	}
-outer: {}
-	float offset = ATAN2(cy, child->x) * sign2;
-	a1 = (a1 - offset) * RAD_DEG + offset1;
-	a2 = (a2 + offset) * RAD_DEG * sign2 + offset2;
-	if (a1 > 180) a1 -= 360;
-	else if (a1 < -180) a1 += 360;
-	if (a2 > 180) a2 -= 360;
-	else if (a2 < -180) a2 += 360;
-	float rotation = parent->rotation;
-	spBone_updateWorldTransformWith(parent, parent->x, parent->y, rotation + (a1 - rotation) * alpha, parent->scaleX, parent->scaleY);
-	rotation = child->rotation;
-	spBone_updateWorldTransformWith(child, child->x, cy, rotation + (a2 - rotation) * alpha, child->scaleX, child->scaleY);
+	outer: {
+		float offset = ATAN2(cy, child->x) * sign2;
+		a1 = (a1 - offset) * RAD_DEG + offset1;
+		a2 = (a2 + offset) * RAD_DEG * sign2 + offset2;
+		if (a1 > 180) a1 -= 360;
+		else if (a1 < -180) a1 += 360;
+		if (a2 > 180) a2 -= 360;
+		else if (a2 < -180) a2 += 360;
+		r = parent->rotation;
+		spBone_updateWorldTransformWith(parent, parent->x, parent->y, r + (a1 - r) * alpha, parent->scaleX, parent->scaleY);
+		r = child->rotation;
+		spBone_updateWorldTransformWith(child, child->x, cy, r + (a2 - r) * alpha, child->scaleX, child->scaleY);
+	}
 }
 }

+ 6 - 8
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Bone.java

@@ -135,14 +135,12 @@ public class Bone implements Updatable {
 			while (p != null) {
 			while (p != null) {
 				cos = MathUtils.cosDeg(p.appliedRotation);
 				cos = MathUtils.cosDeg(p.appliedRotation);
 				sin = MathUtils.sinDeg(p.appliedRotation);
 				sin = MathUtils.sinDeg(p.appliedRotation);
-				float a = pa * cos + pb * sin;
-				float b = pa * -sin + pb * cos;
-				float c = pc * cos + pd * sin;
-				float d = pc * -sin + pd * cos;
-				pa = a;
-				pb = b;
-				pc = c;
-				pd = d;
+				float temp = pa * cos + pb * sin;
+				pb = pa * -sin + pb * cos;
+				pa = temp;
+				temp = pc * cos + pd * sin;
+				pd = pc * -sin + pd * cos;
+				pc = temp;
 				p = p.parent;
 				p = p.parent;
 			}
 			}
 			a = pa * la + pb * lc;
 			a = pa * la + pb * lc;