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[unity] Added default material for `Spine/SkeletonGraphic Fill` shader added in previous commit 0a6a696.

Harald Csaszar 2 жил өмнө
parent
commit
4e5fed4251

+ 101 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphicFill.mat

@@ -0,0 +1,101 @@
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
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+  m_Name: SkeletonGraphicFill
+  m_Shader: {fileID: 4800000, guid: c02377d9afbb50e49ab27049e59fb5f8, type: 3}
+  m_ShaderKeywords: _USE8NEIGHBOURHOOD_ON
+  m_LightmapFlags: 5
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+  m_CustomRenderQueue: -1
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+        m_Scale: {x: 1, y: 1}
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+        m_Scale: {x: 1, y: 1}
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+        m_Offset: {x: 0, y: 0}
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+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
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+        m_Texture: {fileID: 0}
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+    - _DetailNormalMapScale: 1
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+    - _EnableExternalAlpha: 0
+    - _FillPhase: 1
+    - _Glossiness: 0.5
+    - _Metallic: 0
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+    - _SrcBlend: 1
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+    - _StencilComp: 8
+    - _StencilOp: 0
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+    - _StencilWriteMask: 255
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+    - _ThresholdEnd: 0.25
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+    - _FillColor: {r: 1, g: 1, b: 1, a: 1}
+    - _Flip: {r: 1, g: 1, b: 1, a: 1}
+    - _OutlineColor: {r: 1, g: 1, b: 0, a: 1}
+    - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
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+ 8 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Materials/SkeletonGraphicFill.mat.meta

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