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[unity] Minor changelog text modification in section `Detection of Incorrect Texture Settings`.

Harald Csaszar 6 years ago
parent
commit
4e8365012e
1 changed files with 5 additions and 4 deletions
  1. 5 4
      CHANGELOG.md

+ 5 - 4
CHANGELOG.md

@@ -131,10 +131,11 @@
 	* Dedicated straight alpha shaders were removed from the runtime.
 		* `Spine/Straight Alpha/Skeleton Fill`
 		* `Spine/Straight Alpha/Skeleton Tint`
-* **Detection of incorrect Texture Settings** Especially when atlas textures are exported with setting `Premultiply alpha` enabled, it is important to configure Unity's texture import settings correctly. By default you will now receive warnings where texture settings are expected to cause incorrect rendering. The following rules apply:
-    * `sRGB (Color Texture)` must be disabled when `Generate Mip Maps` is enabled, otherwise you will receive white border outlines.
-    * `Alpha Is Transparency` must be disabled on `Premultiply alpha` textures, otherwise you will receive light ghosting artifacts in transparent areas.
-    These warnings can be disabled in `Edit - Preferences - Spine`.
+* **Detection of Incorrect Texture Settings** Especially when atlas textures are exported with setting `Premultiply alpha` enabled, it is important to configure Unity's texture import settings correctly. By default, you will now receive warnings where texture settings are expected to cause incorrect rendering.
+  * The following rules apply:
+    * `sRGB (Color Texture)` shall be disabled when `Generate Mip Maps` is enabled, otherwise you will receive white border outlines.
+    * `Alpha Is Transparency` shall be disabled on `Premultiply alpha` textures, otherwise you will receive light ghosting artifacts in transparent areas.
+  * These warnings can be disabled in `Edit - Preferences - Spine`.
 
 ### XNA/MonoGame
 * Added support for any `Effect` to be used by `SkeletonRenderer`