Эх сурвалжийг харах

Missing Spine.Unity namespace

pharan 9 жил өмнө
parent
commit
4ebb6b404c

+ 11 - 11
spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs

@@ -1,16 +1,16 @@
 using UnityEngine;
-using System.Collections;
 
-public static class SpineMesh {
-	internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
+namespace Spine.Unity {
+	public static class SpineMesh {
+		internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
 
-	/// <summary>Factory method for creating a new mesh for use in Spine components. This can be called in field initializers.</summary>
-	public static Mesh NewMesh () {
-		var m = new Mesh();
-		m.MarkDynamic();
-		m.name = "Skeleton Mesh";
-		m.hideFlags = SpineMesh.MeshHideflags;
-		return m;
+		/// <summary>Factory method for creating a new mesh for use in Spine components. This can be called in field initializers.</summary>
+		public static Mesh NewMesh () {
+			var m = new Mesh();
+			m.MarkDynamic();
+			m.name = "Skeleton Mesh";
+			m.hideFlags = SpineMesh.MeshHideflags;
+			return m;
+		}
 	}
-
 }

+ 2 - 2
spine-unity/Assets/spine-unity/SkeletonRenderer.cs

@@ -139,8 +139,8 @@ public class SkeletonRenderer : MonoBehaviour {
 
 		meshFilter = GetComponent<MeshFilter>();
 		meshRenderer = GetComponent<MeshRenderer>();
-		mesh1 = SpineMesh.NewMesh();
-		mesh2 = SpineMesh.NewMesh();
+		mesh1 = Spine.Unity.SpineMesh.NewMesh();
+		mesh2 = Spine.Unity.SpineMesh.NewMesh();
 		vertices = new Vector3[0];
 
 		skeleton = new Skeleton(skeletonData);