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@@ -621,7 +621,7 @@ void SpineSprite::update_meshes(Ref<SpineSkeleton> skeleton_ref) {
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Ref<Material> custom_material;
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Ref<Material> custom_material;
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// See if we have a slot node for this slot with a custom material
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// See if we have a slot node for this slot with a custom material
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- auto &nodes = slot_nodes[i];
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+ auto &nodes = slot_nodes[slot->getData().getIndex()];
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if (nodes.size() > 0) {
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if (nodes.size() > 0) {
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auto slot_node = nodes[0];
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auto slot_node = nodes[0];
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if (slot_node) {
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if (slot_node) {
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