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_materialEditor.TexturePropertyWithHDRColor(_emissionText, _emissionMap, _emissionColor, true);
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_materialEditor.TexturePropertyWithHDRColor(_emissionText, _emissionMap, _emissionColor, true);
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_materialEditor.TexturePropertyWithHDRColor(_emissionText, _emissionMap, _emissionColor, new ColorPickerHDRConfig(0, 1, 0.01010101f, 3), true);
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_materialEditor.TexturePropertyWithHDRColor(_emissionText, _emissionMap, _emissionColor, new ColorPickerHDRConfig(0, 1, 0.01010101f, 3), true);
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