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@@ -99,14 +99,10 @@ Shader "Universal Render Pipeline/Spine/Sprite"
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma multi_compile_fog
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#pragma multi_compile _ PIXELSNAP_ON
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- #pragma multi_compile _ ETC1_EXTERNAL_ALPHA
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// -------------------------------------
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// Universal Pipeline keywords
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- #pragma multi_compile _ _MAIN_LIGHT_SHADOWS
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- #pragma multi_compile _ MAIN_LIGHT_CALCULATE_SHADOWS
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- #pragma multi_compile _ REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR
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- #pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE
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+ #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
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#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
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#pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS
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#pragma multi_compile _ _SHADOWS_SOFT
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@@ -116,9 +112,8 @@ Shader "Universal Render Pipeline/Spine/Sprite"
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// Unity defined keywords
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#pragma multi_compile _ DIRLIGHTMAP_COMBINED
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#pragma multi_compile _ LIGHTMAP_ON
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- #pragma multi_compile_fog
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- //--------------------------------------
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+ //--------------------------------------
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// GPU Instancing
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#pragma multi_compile_instancing
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