|
@@ -0,0 +1,144 @@
|
|
|
+/******************************************************************************
|
|
|
+ * Spine Runtimes License Agreement
|
|
|
+ * Last updated January 1, 2020. Replaces all prior versions.
|
|
|
+ *
|
|
|
+ * Copyright (c) 2013-2020, Esoteric Software LLC
|
|
|
+ *
|
|
|
+ * Integration of the Spine Runtimes into software or otherwise creating
|
|
|
+ * derivative works of the Spine Runtimes is permitted under the terms and
|
|
|
+ * conditions of Section 2 of the Spine Editor License Agreement:
|
|
|
+ * http://esotericsoftware.com/spine-editor-license
|
|
|
+ *
|
|
|
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
|
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
|
+ * "Products"), provided that each user of the Products must obtain their own
|
|
|
+ * Spine Editor license and redistribution of the Products in any form must
|
|
|
+ * include this license and copyright notice.
|
|
|
+ *
|
|
|
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
|
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
|
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
|
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
|
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
|
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
|
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
|
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
|
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
+ *****************************************************************************/
|
|
|
+
|
|
|
+#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
|
|
|
+#define NEW_PREFAB_SYSTEM
|
|
|
+#endif
|
|
|
+
|
|
|
+using UnityEngine;
|
|
|
+using System.Collections.Generic;
|
|
|
+
|
|
|
+namespace Spine.Unity.Examples {
|
|
|
+
|
|
|
+#if NEW_PREFAB_SYSTEM
|
|
|
+ [ExecuteAlways]
|
|
|
+#else
|
|
|
+ [ExecuteInEditMode]
|
|
|
+#endif
|
|
|
+ [RequireComponent(typeof(MeshRenderer)), RequireComponent(typeof(MeshFilter))]
|
|
|
+ public class RenderExistingMesh : MonoBehaviour
|
|
|
+ {
|
|
|
+ public MeshRenderer referenceRenderer;
|
|
|
+
|
|
|
+ bool updateViaSkeletonCallback = false;
|
|
|
+ MeshFilter referenceMeshFilter;
|
|
|
+ MeshRenderer ownRenderer;
|
|
|
+ MeshFilter ownMeshFilter;
|
|
|
+
|
|
|
+ [System.Serializable]
|
|
|
+ public struct MaterialReplacement {
|
|
|
+ public Material originalMaterial;
|
|
|
+ public Material replacementMaterial;
|
|
|
+ }
|
|
|
+ public MaterialReplacement[] replacementMaterials = new MaterialReplacement[0];
|
|
|
+
|
|
|
+ private Dictionary<Material, Material> replacementMaterialDict = new Dictionary<Material, Material>();
|
|
|
+ private Material[] sharedMaterials = new Material[0];
|
|
|
+
|
|
|
+#if UNITY_EDITOR
|
|
|
+ private void Reset () {
|
|
|
+ if (referenceRenderer == null) {
|
|
|
+ referenceRenderer = this.transform.parent.GetComponentInParent<MeshRenderer>();
|
|
|
+ if (!referenceRenderer)
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ var parentMaterials = referenceRenderer.sharedMaterials;
|
|
|
+ if (replacementMaterials.Length != parentMaterials.Length) {
|
|
|
+ replacementMaterials = new MaterialReplacement[parentMaterials.Length];
|
|
|
+ }
|
|
|
+ for (int i = 0; i < parentMaterials.Length; ++i) {
|
|
|
+ replacementMaterials[i].originalMaterial = parentMaterials[i];
|
|
|
+ replacementMaterials[i].replacementMaterial = parentMaterials[i];
|
|
|
+ }
|
|
|
+ Awake();
|
|
|
+ LateUpdate();
|
|
|
+ }
|
|
|
+#endif
|
|
|
+
|
|
|
+ void Awake () {
|
|
|
+ if (referenceRenderer == null) {
|
|
|
+ referenceRenderer = this.transform.parent.GetComponentInParent<MeshRenderer>();
|
|
|
+ }
|
|
|
+
|
|
|
+ // subscribe to OnMeshAndMaterialsUpdated
|
|
|
+ var skeletonRenderer = referenceRenderer.GetComponent<SkeletonAnimation>();
|
|
|
+ if (skeletonRenderer) {
|
|
|
+ skeletonRenderer.OnMeshAndMaterialsUpdated -= UpdateOnCallback;
|
|
|
+ skeletonRenderer.OnMeshAndMaterialsUpdated += UpdateOnCallback;
|
|
|
+ updateViaSkeletonCallback = true;
|
|
|
+ }
|
|
|
+ var skeletonGraphic = referenceRenderer.GetComponent<SkeletonGraphic>();
|
|
|
+ if (skeletonGraphic) {
|
|
|
+ skeletonGraphic.OnMeshAndMaterialsUpdated -= UpdateOnCallback;
|
|
|
+ skeletonGraphic.OnMeshAndMaterialsUpdated += UpdateOnCallback;
|
|
|
+ updateViaSkeletonCallback = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ referenceMeshFilter = referenceRenderer.GetComponent<MeshFilter>();
|
|
|
+ ownRenderer = this.GetComponent<MeshRenderer>();
|
|
|
+ ownMeshFilter = this.GetComponent<MeshFilter>();
|
|
|
+
|
|
|
+ for (int i = 0; i < replacementMaterials.Length; ++i) {
|
|
|
+ var entry = replacementMaterials[i];
|
|
|
+ replacementMaterialDict[entry.originalMaterial] = entry.replacementMaterial;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void LateUpdate () {
|
|
|
+ if (updateViaSkeletonCallback)
|
|
|
+ return;
|
|
|
+ UpdateMaterials();
|
|
|
+ }
|
|
|
+
|
|
|
+ void UpdateOnCallback (SkeletonRenderer r) {
|
|
|
+ UpdateMaterials();
|
|
|
+ }
|
|
|
+
|
|
|
+ void UpdateOnCallback (SkeletonGraphic r) {
|
|
|
+ UpdateMaterials();
|
|
|
+ }
|
|
|
+
|
|
|
+ void UpdateMaterials () {
|
|
|
+ ownMeshFilter.sharedMesh = referenceMeshFilter.sharedMesh;
|
|
|
+
|
|
|
+ var parentMaterials = referenceRenderer.sharedMaterials;
|
|
|
+ if (sharedMaterials.Length != parentMaterials.Length) {
|
|
|
+ sharedMaterials = new Material[parentMaterials.Length];
|
|
|
+ }
|
|
|
+ for (int i = 0; i < parentMaterials.Length; ++i) {
|
|
|
+ var parentMaterial = parentMaterials[i];
|
|
|
+ if (replacementMaterialDict.ContainsKey(parentMaterial)) {
|
|
|
+ sharedMaterials[i] = replacementMaterialDict[parentMaterial];
|
|
|
+ }
|
|
|
+ }
|
|
|
+ ownRenderer.sharedMaterials = sharedMaterials;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|