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[unity] Fixed a logic error of loader asset creation from commit 76e8538. See #1890.

Harald Csaszar 2 년 전
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51b108f2e1
1개의 변경된 파일3개의 추가작업 그리고 3개의 파일을 삭제
  1. 3 3
      spine-unity/Modules/com.esotericsoftware.spine.addressables/Editor/AddressablesTextureLoaderInspector.cs

+ 3 - 3
spine-unity/Modules/com.esotericsoftware.spine.addressables/Editor/AddressablesTextureLoaderInspector.cs

@@ -51,11 +51,11 @@ namespace Spine.Unity.Editor {
 
 		public class AddressablesMethodImplementations : StaticMethodImplementations {
 			public override GenericTextureLoader GetOrCreateLoader (string loaderPath) {
-				GenericTextureLoader loader = AssetDatabase.LoadAssetAtPath<GenericTextureLoader>(loaderPath);
+				AddressablesTextureLoader loader = AssetDatabase.LoadAssetAtPath<AddressablesTextureLoader>(loaderPath);
 				if (loader == null) {
-					loader = GenericTextureLoader.CreateInstance<GenericTextureLoader>();
+					loader = AddressablesTextureLoader.CreateInstance<AddressablesTextureLoader>();
 					AssetDatabase.CreateAsset(loader, loaderPath);
-					loader = AssetDatabase.LoadAssetAtPath<GenericTextureLoader>(loaderPath);
+					loader = AssetDatabase.LoadAssetAtPath<AddressablesTextureLoader>(loaderPath);
 				} else {
 					loader.Clear(clearAtlasAsset: false);
 				}