Quellcode durchsuchen

Merge branch '3.6' into 3.7-beta

badlogic vor 7 Jahren
Ursprung
Commit
53a7c311ae
38 geänderte Dateien mit 2273 neuen und 474 gelöschten Zeilen
  1. 130 2
      spine-unity/Assets/Examples/Getting Started/2 Controlling Animation.unity
  2. 137 66
      spine-unity/Assets/Examples/Getting Started/3 Controlling Animation Continued.unity
  3. 358 51
      spine-unity/Assets/Examples/Getting Started/5 Basic Platformer.unity
  4. 4 4
      spine-unity/Assets/Examples/Other Examples/Instantiate from Script.unity
  5. 716 0
      spine-unity/Assets/Examples/Other Examples/Per Instance Material Properties.unity
  6. 2 2
      spine-unity/Assets/Examples/Other Examples/Per Instance Material Properties.unity.meta
  7. 254 0
      spine-unity/Assets/Examples/Other Examples/SkeletonAnimationMulti.unity
  8. 8 0
      spine-unity/Assets/Examples/Other Examples/SkeletonAnimationMulti.unity.meta
  9. 120 1
      spine-unity/Assets/Examples/Other Examples/SpineGauge.unity
  10. 0 13
      spine-unity/Assets/Examples/Scripts/Getting Started Scripts/Raptor.cs
  11. 80 0
      spine-unity/Assets/Examples/Scripts/HandleEventWithAudioExample.cs
  12. 12 0
      spine-unity/Assets/Examples/Scripts/HandleEventWithAudioExample.cs.meta
  13. 33 0
      spine-unity/Assets/Examples/Scripts/MaterialPropertyBlockExample.cs
  14. 12 0
      spine-unity/Assets/Examples/Scripts/MaterialPropertyBlockExample.cs.meta
  15. 9 0
      spine-unity/Assets/Examples/Scripts/Sample Components/SkeletonAnimationMulti.meta
  16. 132 0
      spine-unity/Assets/Examples/Scripts/Sample Components/SkeletonAnimationMulti/SkeletonAnimationMulti.cs
  17. 12 0
      spine-unity/Assets/Examples/Scripts/Sample Components/SkeletonAnimationMulti/SkeletonAnimationMulti.cs.meta
  18. 1 1
      spine-unity/Assets/Examples/Scripts/Sample Components/SlotTintBlackFollower.cs
  19. 25 1
      spine-unity/Assets/Examples/Spine/Dragon/dragon.png.meta
  20. 25 1
      spine-unity/Assets/Examples/Spine/Dragon/dragon2.png.meta
  21. 4 1
      spine-unity/Assets/Examples/Spine/Goblins/goblins_Material.mat
  22. 76 62
      spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.atlas.txt
  23. 2 2
      spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.atlas.txt.meta
  24. 43 21
      spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.json
  25. 2 2
      spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.json.meta
  26. BIN
      spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.png
  27. 2 2
      spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.png.meta
  28. 3 3
      spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_Atlas.asset
  29. 2 2
      spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_Atlas.asset.meta
  30. 3 2
      spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_Material.mat
  31. 2 2
      spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_Material.mat.meta
  32. 3 3
      spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_SkeletonData.asset
  33. 2 2
      spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_SkeletonData.asset.meta
  34. BIN
      spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy.png
  35. 0 195
      spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity.atlas
  36. 56 32
      spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy.png.meta
  37. 2 0
      spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy_Material Fill.mat
  38. 1 1
      spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy_Material.mat

+ 130 - 2
spine-unity/Assets/Examples/Getting Started/2 Controlling Animation.unity

@@ -317,7 +317,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  skeletonDataAsset: {fileID: 11400000, guid: 45a15bf53b040de42b2adbc759a40203, type: 2}
+  skeletonDataAsset: {fileID: 11400000, guid: af38a3de26ed9b84abc2fe7c7f3b209d, type: 2}
   initialSkinName: default
   initialFlipX: 0
   initialFlipY: 0
@@ -349,7 +349,7 @@ MeshRenderer:
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
   m_Materials:
-  - {fileID: 2100000, guid: 86873d92b9c6412428e6e2d4f827c88b, type: 2}
+  - {fileID: 2100000, guid: f89bbf05902e77242a3ad20f3c927353, type: 2}
   m_StaticBatchInfo:
     firstSubMesh: 0
     subMeshCount: 0
@@ -434,8 +434,136 @@ Transform:
   - {fileID: 199409355}
   - {fileID: 1945923979}
   m_Father: {fileID: 0}
+  m_RootOrder: 3
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1803774489
+GameObject:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  serializedVersion: 5
+  m_Component:
+  - component: {fileID: 1803774490}
+  - component: {fileID: 1803774492}
+  - component: {fileID: 1803774491}
+  m_Layer: 0
+  m_Name: sound
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &1803774490
+Transform:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1803774489}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: -3.9, y: -3.3, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
   m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!82 &1803774491
+AudioSource:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1803774489}
+  m_Enabled: 1
+  serializedVersion: 4
+  OutputAudioMixerGroup: {fileID: 0}
+  m_audioClip: {fileID: 0}
+  m_PlayOnAwake: 1
+  m_Volume: 0.2
+  m_Pitch: 1
+  Loop: 0
+  Mute: 0
+  Spatialize: 0
+  SpatializePostEffects: 0
+  Priority: 128
+  DopplerLevel: 1
+  MinDistance: 1
+  MaxDistance: 500
+  Pan2D: 0
+  rolloffMode: 0
+  BypassEffects: 0
+  BypassListenerEffects: 0
+  BypassReverbZones: 0
+  rolloffCustomCurve:
+    serializedVersion: 2
+    m_Curve:
+    - serializedVersion: 2
+      time: 0
+      value: 1
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+    - serializedVersion: 2
+      time: 1
+      value: 0
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 4
+  panLevelCustomCurve:
+    serializedVersion: 2
+    m_Curve:
+    - serializedVersion: 2
+      time: 0
+      value: 0
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 0
+  spreadCustomCurve:
+    serializedVersion: 2
+    m_Curve:
+    - serializedVersion: 2
+      time: 0
+      value: 0
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 0
+  reverbZoneMixCustomCurve:
+    serializedVersion: 2
+    m_Curve:
+    - serializedVersion: 2
+      time: 0
+      value: 1
+      inSlope: 0
+      outSlope: 0
+      tangentMode: 0
+    m_PreInfinity: 2
+    m_PostInfinity: 2
+    m_RotationOrder: 0
+--- !u!114 &1803774492
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1803774489}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 1d55a3bd6ac81af44b2f9a4447f2ae72, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  skeletonAnimation: {fileID: 816033310}
+  eventName: footstep
+  audioSource: {fileID: 1803774491}
+  audioClip: {fileID: 8300000, guid: e885484e1bc99fb47a0ac3f6bfa586b1, type: 3}
+  basePitch: 1.4
+  randomPitchOffset: 0.1
+  logDebugMessage: 1
 --- !u!1 &1945923976
 GameObject:
   m_ObjectHideFlags: 0

+ 137 - 66
spine-unity/Assets/Examples/Getting Started/3 Controlling Animation Continued.unity

@@ -1,19 +1,19 @@
 %YAML 1.1
 %TAG !u! tag:unity3d.com,2011:
 --- !u!29 &1
-SceneSettings:
+OcclusionCullingSettings:
   m_ObjectHideFlags: 0
-  m_PVSData: 
-  m_PVSObjectsArray: []
-  m_PVSPortalsArray: []
+  serializedVersion: 2
   m_OcclusionBakeSettings:
     smallestOccluder: 5
     smallestHole: 0.25
     backfaceThreshold: 100
+  m_SceneGUID: 00000000000000000000000000000000
+  m_OcclusionCullingData: {fileID: 0}
 --- !u!104 &2
 RenderSettings:
   m_ObjectHideFlags: 0
-  serializedVersion: 6
+  serializedVersion: 8
   m_Fog: 0
   m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
   m_FogMode: 3
@@ -25,6 +25,7 @@ RenderSettings:
   m_AmbientGroundColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
   m_AmbientIntensity: 1
   m_AmbientMode: 3
+  m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
   m_SkyboxMaterial: {fileID: 0}
   m_HaloStrength: 0.5
   m_FlareStrength: 1
@@ -37,12 +38,12 @@ RenderSettings:
   m_ReflectionIntensity: 1
   m_CustomReflection: {fileID: 0}
   m_Sun: {fileID: 0}
+  m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
 --- !u!157 &4
 LightmapSettings:
   m_ObjectHideFlags: 0
-  serializedVersion: 6
+  serializedVersion: 9
   m_GIWorkflowMode: 1
-  m_LightmapsMode: 1
   m_GISettings:
     serializedVersion: 2
     m_BounceScale: 1
@@ -53,46 +54,68 @@ LightmapSettings:
     m_EnableBakedLightmaps: 1
     m_EnableRealtimeLightmaps: 0
   m_LightmapEditorSettings:
-    serializedVersion: 3
+    serializedVersion: 8
     m_Resolution: 1
     m_BakeResolution: 50
     m_TextureWidth: 1024
     m_TextureHeight: 1024
+    m_AO: 0
     m_AOMaxDistance: 1
-    m_Padding: 2
     m_CompAOExponent: 0
+    m_CompAOExponentDirect: 0
+    m_Padding: 2
     m_LightmapParameters: {fileID: 0}
+    m_LightmapsBakeMode: 1
     m_TextureCompression: 0
     m_FinalGather: 0
+    m_FinalGatherFiltering: 1
     m_FinalGatherRayCount: 1024
     m_ReflectionCompression: 2
+    m_MixedBakeMode: 1
+    m_BakeBackend: 0
+    m_PVRSampling: 1
+    m_PVRDirectSampleCount: 32
+    m_PVRSampleCount: 500
+    m_PVRBounces: 2
+    m_PVRFiltering: 0
+    m_PVRFilteringMode: 1
+    m_PVRCulling: 1
+    m_PVRFilteringGaussRadiusDirect: 1
+    m_PVRFilteringGaussRadiusIndirect: 5
+    m_PVRFilteringGaussRadiusAO: 2
+    m_PVRFilteringAtrousColorSigma: 1
+    m_PVRFilteringAtrousNormalSigma: 1
+    m_PVRFilteringAtrousPositionSigma: 1
   m_LightingDataAsset: {fileID: 0}
-  m_RuntimeCPUUsage: 25
+  m_ShadowMaskMode: 2
 --- !u!196 &5
 NavMeshSettings:
   serializedVersion: 2
   m_ObjectHideFlags: 0
   m_BuildSettings:
     serializedVersion: 2
+    agentTypeID: 0
     agentRadius: 0.5
     agentHeight: 2
     agentSlope: 45
     agentClimb: 0.4
     ledgeDropHeight: 0
     maxJumpAcrossDistance: 0
-    accuratePlacement: 0
     minRegionArea: 2
-    cellSize: 0.16666666
     manualCellSize: 0
+    cellSize: 0.16666666
+    manualTileSize: 0
+    tileSize: 256
+    accuratePlacement: 0
   m_NavMeshData: {fileID: 0}
 --- !u!1 &654881619
 GameObject:
   m_ObjectHideFlags: 0
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
-  serializedVersion: 4
+  serializedVersion: 5
   m_Component:
-  - 4: {fileID: 654881620}
+  - component: {fileID: 654881620}
   m_Layer: 0
   m_Name: LABELS
   m_TagString: Untagged
@@ -114,16 +137,17 @@ Transform:
   - {fileID: 1551895947}
   m_Father: {fileID: 0}
   m_RootOrder: 2
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &796033498
 GameObject:
   m_ObjectHideFlags: 0
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
-  serializedVersion: 4
+  serializedVersion: 5
   m_Component:
-  - 4: {fileID: 796033499}
-  - 23: {fileID: 796033501}
-  - 102: {fileID: 796033500}
+  - component: {fileID: 796033499}
+  - component: {fileID: 796033501}
+  - component: {fileID: 796033500}
   m_Layer: 0
   m_Name: Description
   m_TagString: Untagged
@@ -143,6 +167,7 @@ Transform:
   m_Children: []
   m_Father: {fileID: 654881620}
   m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!102 &796033500
 TextMesh:
   serializedVersion: 3
@@ -157,12 +182,7 @@ TextMesh:
 
     At the same time, and in its own timeframe,
 
-    the "gungrab" and "gunkeep" animations are playing.
-
-
-    It also shows how to use Spine Events to add sounds
-
-    to your animation.'
+    the "gungrab" and "gunkeep" animations are playing.'
   m_OffsetZ: 0
   m_CharacterSize: 0.12
   m_LineSpacing: 1
@@ -185,35 +205,42 @@ MeshRenderer:
   m_Enabled: 1
   m_CastShadows: 1
   m_ReceiveShadows: 1
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
   m_Materials:
   - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
-  m_SubsetIndices: 
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
   m_StaticBatchRoot: {fileID: 0}
-  m_UseLightProbes: 1
-  m_ReflectionProbeUsage: 1
   m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
   m_ScaleInLightmap: 1
   m_PreserveUVs: 0
   m_IgnoreNormalsForChartDetection: 0
   m_ImportantGI: 0
+  m_SelectedEditorRenderState: 3
   m_MinimumChartSize: 4
   m_AutoUVMaxDistance: 0.5
   m_AutoUVMaxAngle: 89
   m_LightmapParameters: {fileID: 0}
   m_SortingLayerID: 0
+  m_SortingLayer: 0
   m_SortingOrder: 0
 --- !u!1 &1256911793
 GameObject:
   m_ObjectHideFlags: 0
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
-  serializedVersion: 4
+  serializedVersion: 5
   m_Component:
-  - 4: {fileID: 1256911797}
-  - 33: {fileID: 1256911796}
-  - 23: {fileID: 1256911795}
-  - 114: {fileID: 1256911794}
-  - 114: {fileID: 1256911799}
+  - component: {fileID: 1256911797}
+  - component: {fileID: 1256911796}
+  - component: {fileID: 1256911795}
+  - component: {fileID: 1256911794}
+  - component: {fileID: 1256911799}
+  - component: {fileID: 1256911798}
   m_Layer: 0
   m_Name: raptor Skeleton
   m_TagString: Untagged
@@ -234,14 +261,18 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   skeletonDataAsset: {fileID: 11400000, guid: 22c4b5e5a0fd9484d83b1aa705b9a54c, type: 2}
   initialSkinName: default
+  initialFlipX: 0
+  initialFlipY: 0
   separatorSlotNames: []
   zSpacing: 0
-  renderMeshes: 1
+  useClipping: 1
   immutableTriangles: 0
   pmaVertexColors: 1
-  calculateNormals: 0
+  clearStateOnDisable: 0
+  tintBlack: 0
+  singleSubmesh: 0
+  addNormals: 0
   calculateTangents: 0
-  frontFacing: 0
   logErrors: 0
   disableRenderingOnOverride: 1
   _animationName: 
@@ -256,22 +287,28 @@ MeshRenderer:
   m_Enabled: 1
   m_CastShadows: 0
   m_ReceiveShadows: 0
+  m_MotionVectors: 1
+  m_LightProbeUsage: 0
+  m_ReflectionProbeUsage: 1
   m_Materials:
   - {fileID: 2100000, guid: 4e2feebfcaa26a54ab19f1ff3e0eae35, type: 2}
-  m_SubsetIndices: 
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
   m_StaticBatchRoot: {fileID: 0}
-  m_UseLightProbes: 0
-  m_ReflectionProbeUsage: 1
   m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
   m_ScaleInLightmap: 1
   m_PreserveUVs: 0
   m_IgnoreNormalsForChartDetection: 0
   m_ImportantGI: 0
+  m_SelectedEditorRenderState: 3
   m_MinimumChartSize: 4
   m_AutoUVMaxDistance: 0.5
   m_AutoUVMaxAngle: 89
   m_LightmapParameters: {fileID: 0}
   m_SortingLayerID: 0
+  m_SortingLayer: 0
   m_SortingOrder: 0
 --- !u!33 &1256911796
 MeshFilter:
@@ -293,6 +330,25 @@ Transform:
   - {fileID: 1476999243}
   m_Father: {fileID: 0}
   m_RootOrder: 1
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &1256911798
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1256911793}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 1d55a3bd6ac81af44b2f9a4447f2ae72, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  skeletonAnimation: {fileID: 1256911794}
+  eventName: footstep
+  audioSource: {fileID: 1476999242}
+  audioClip: {fileID: 8300000, guid: e885484e1bc99fb47a0ac3f6bfa586b1, type: 3}
+  basePitch: 0.5
+  randomPitchOffset: 0.25
+  debugMessage: 0
 --- !u!114 &1256911799
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -307,17 +363,15 @@ MonoBehaviour:
   walk: walk
   gungrab: gungrab
   gunkeep: gunkeep
-  footstepEvent: footstep
-  footstepAudioSource: {fileID: 1476999242}
 --- !u!1 &1382792502
 GameObject:
   m_ObjectHideFlags: 0
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
-  serializedVersion: 4
+  serializedVersion: 5
   m_Component:
-  - 4: {fileID: 1382792504}
-  - 167: {fileID: 1382792503}
+  - component: {fileID: 1382792504}
+  - component: {fileID: 1382792503}
   m_Layer: 0
   m_Name: Reverb Zone
   m_TagString: Untagged
@@ -344,7 +398,6 @@ AudioReverbZone:
   m_Reverb: -2
   m_ReverbDelay: 0.029
   m_HFReference: 5000
-  m_RoomRolloffFactor: 0
   m_Diffusion: 100
   m_Density: 100
   m_LFReference: 250
@@ -361,15 +414,16 @@ Transform:
   m_Children: []
   m_Father: {fileID: 0}
   m_RootOrder: 3
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &1476999241
 GameObject:
   m_ObjectHideFlags: 0
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
-  serializedVersion: 4
+  serializedVersion: 5
   m_Component:
-  - 4: {fileID: 1476999243}
-  - 82: {fileID: 1476999242}
+  - component: {fileID: 1476999243}
+  - component: {fileID: 1476999242}
   m_Layer: 0
   m_Name: footstep sounds
   m_TagString: Untagged
@@ -393,6 +447,7 @@ AudioSource:
   Loop: 0
   Mute: 0
   Spatialize: 0
+  SpatializePostEffects: 0
   Priority: 128
   DopplerLevel: 1
   MinDistance: 1
@@ -405,12 +460,14 @@ AudioSource:
   rolloffCustomCurve:
     serializedVersion: 2
     m_Curve:
-    - time: 0
+    - serializedVersion: 2
+      time: 0
       value: 1
       inSlope: 0
       outSlope: 0
       tangentMode: 0
-    - time: 1
+    - serializedVersion: 2
+      time: 1
       value: 0
       inSlope: 0
       outSlope: 0
@@ -421,7 +478,8 @@ AudioSource:
   panLevelCustomCurve:
     serializedVersion: 2
     m_Curve:
-    - time: 0
+    - serializedVersion: 2
+      time: 0
       value: 0
       inSlope: 0
       outSlope: 0
@@ -432,7 +490,8 @@ AudioSource:
   spreadCustomCurve:
     serializedVersion: 2
     m_Curve:
-    - time: 0
+    - serializedVersion: 2
+      time: 0
       value: 0
       inSlope: 0
       outSlope: 0
@@ -443,7 +502,8 @@ AudioSource:
   reverbZoneMixCustomCurve:
     serializedVersion: 2
     m_Curve:
-    - time: 0
+    - serializedVersion: 2
+      time: 0
       value: 1
       inSlope: 0
       outSlope: 0
@@ -463,16 +523,17 @@ Transform:
   m_Children: []
   m_Father: {fileID: 1256911797}
   m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &1551895946
 GameObject:
   m_ObjectHideFlags: 0
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
-  serializedVersion: 4
+  serializedVersion: 5
   m_Component:
-  - 4: {fileID: 1551895947}
-  - 23: {fileID: 1551895949}
-  - 102: {fileID: 1551895948}
+  - component: {fileID: 1551895947}
+  - component: {fileID: 1551895949}
+  - component: {fileID: 1551895948}
   m_Layer: 0
   m_Name: play mode
   m_TagString: Untagged
@@ -492,6 +553,7 @@ Transform:
   m_Children: []
   m_Father: {fileID: 654881620}
   m_RootOrder: 1
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!102 &1551895948
 TextMesh:
   serializedVersion: 3
@@ -522,35 +584,41 @@ MeshRenderer:
   m_Enabled: 1
   m_CastShadows: 1
   m_ReceiveShadows: 1
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
   m_Materials:
   - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
-  m_SubsetIndices: 
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
   m_StaticBatchRoot: {fileID: 0}
-  m_UseLightProbes: 1
-  m_ReflectionProbeUsage: 1
   m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
   m_ScaleInLightmap: 1
   m_PreserveUVs: 0
   m_IgnoreNormalsForChartDetection: 0
   m_ImportantGI: 0
+  m_SelectedEditorRenderState: 3
   m_MinimumChartSize: 4
   m_AutoUVMaxDistance: 0.5
   m_AutoUVMaxAngle: 89
   m_LightmapParameters: {fileID: 0}
   m_SortingLayerID: 0
+  m_SortingLayer: 0
   m_SortingOrder: 0
 --- !u!1 &1604340971
 GameObject:
   m_ObjectHideFlags: 0
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
-  serializedVersion: 4
+  serializedVersion: 5
   m_Component:
-  - 4: {fileID: 1604340976}
-  - 20: {fileID: 1604340975}
-  - 92: {fileID: 1604340974}
-  - 124: {fileID: 1604340973}
-  - 81: {fileID: 1604340972}
+  - component: {fileID: 1604340976}
+  - component: {fileID: 1604340975}
+  - component: {fileID: 1604340974}
+  - component: {fileID: 1604340973}
+  - component: {fileID: 1604340972}
   m_Layer: 0
   m_Name: Main Camera
   m_TagString: MainCamera
@@ -609,6 +677,8 @@ Camera:
   m_TargetDisplay: 0
   m_TargetEye: 3
   m_HDR: 0
+  m_AllowMSAA: 1
+  m_ForceIntoRT: 0
   m_OcclusionCulling: 1
   m_StereoConvergence: 10
   m_StereoSeparation: 0.022
@@ -625,3 +695,4 @@ Transform:
   m_Children: []
   m_Father: {fileID: 0}
   m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

+ 358 - 51
spine-unity/Assets/Examples/Getting Started/5 Basic Platformer.unity

@@ -216,12 +216,12 @@ Transform:
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
   m_GameObject: {fileID: 74654461}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 3.1562753, y: 0.965824, z: 25.893574}
   m_LocalScale: {x: 5.713549, y: 12.454684, z: 1.502821}
   m_Children: []
-  m_Father: {fileID: 1436083682}
-  m_RootOrder: 14
+  m_Father: {fileID: 1338487226}
+  m_RootOrder: 6
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!23 &74654463
 MeshRenderer:
@@ -373,7 +373,7 @@ Transform:
   m_LocalScale: {x: 3.375706, y: 11.224084, z: 2.711687}
   m_Children: []
   m_Father: {fileID: 1436083682}
-  m_RootOrder: 16
+  m_RootOrder: 7
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!23 &217488464
 MeshRenderer:
@@ -568,7 +568,7 @@ Transform:
   m_LocalScale: {x: 4.759716, y: 2.311941, z: 3.927896}
   m_Children: []
   m_Father: {fileID: 1436083682}
-  m_RootOrder: 5
+  m_RootOrder: 4
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!23 &308770409
 MeshRenderer:
@@ -830,7 +830,7 @@ AudioSource:
   OutputAudioMixerGroup: {fileID: 0}
   m_audioClip: {fileID: 8300000, guid: 532e417ffa3f95747908419a00be3780, type: 3}
   m_PlayOnAwake: 0
-  m_Volume: 1
+  m_Volume: 0.9
   m_Pitch: 1
   Loop: 0
   Mute: 0
@@ -899,6 +899,39 @@ AudioSource:
     m_PreInfinity: 2
     m_PostInfinity: 2
     m_RotationOrder: 0
+--- !u!1 &486867433
+GameObject:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  serializedVersion: 5
+  m_Component:
+  - component: {fileID: 486867434}
+  m_Layer: 10
+  m_Name: FOREGROUND
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &486867434
+Transform:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 486867433}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children:
+  - {fileID: 1437394976}
+  - {fileID: 1239889110}
+  - {fileID: 762163187}
+  - {fileID: 1728612031}
+  - {fileID: 1900333426}
+  m_Father: {fileID: 1436083682}
+  m_RootOrder: 8
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &522034802
 GameObject:
   m_ObjectHideFlags: 0
@@ -1007,12 +1040,12 @@ Transform:
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
   m_GameObject: {fileID: 529901551}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0.52838707, y: 0.965824, z: 12.03045}
   m_LocalScale: {x: 5.713549, y: 12.454684, z: 1.502821}
   m_Children: []
-  m_Father: {fileID: 1436083682}
-  m_RootOrder: 9
+  m_Father: {fileID: 1338487226}
+  m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!23 &529901553
 MeshRenderer:
@@ -1454,7 +1487,7 @@ AudioSource:
   OutputAudioMixerGroup: {fileID: 0}
   m_audioClip: {fileID: 8300000, guid: e885484e1bc99fb47a0ac3f6bfa586b1, type: 3}
   m_PlayOnAwake: 0
-  m_Volume: 0.5
+  m_Volume: 0.25
   m_Pitch: 1
   Loop: 0
   Mute: 0
@@ -1523,6 +1556,88 @@ AudioSource:
     m_PreInfinity: 2
     m_PostInfinity: 2
     m_RotationOrder: 0
+--- !u!1 &762163186
+GameObject:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  serializedVersion: 5
+  m_Component:
+  - component: {fileID: 762163187}
+  - component: {fileID: 762163190}
+  - component: {fileID: 762163189}
+  - component: {fileID: 762163188}
+  m_Layer: 10
+  m_Name: Cube
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 4294967295
+  m_IsActive: 1
+--- !u!4 &762163187
+Transform:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 762163186}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 6.03, y: 4.7, z: -4}
+  m_LocalScale: {x: 0.7, y: 14, z: 0.7}
+  m_Children: []
+  m_Father: {fileID: 486867434}
+  m_RootOrder: 2
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!23 &762163188
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 762163186}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_MotionVectors: 1
+  m_LightProbeUsage: 0
+  m_ReflectionProbeUsage: 1
+  m_Materials:
+  - {fileID: 10302, guid: 0000000000000000f000000000000000, type: 0}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+--- !u!65 &762163189
+BoxCollider:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 762163186}
+  m_Material: {fileID: 0}
+  m_IsTrigger: 0
+  m_Enabled: 1
+  serializedVersion: 2
+  m_Size: {x: 1, y: 1, z: 1}
+  m_Center: {x: 0, y: 0, z: 0}
+--- !u!33 &762163190
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 762163186}
+  m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
 --- !u!1 &790644140
 GameObject:
   m_ObjectHideFlags: 0
@@ -1546,12 +1661,12 @@ Transform:
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
   m_GameObject: {fileID: 790644140}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 29.054758, y: 0.965824, z: 25.893574}
   m_LocalScale: {x: 5.713549, y: 12.454684, z: 1.502821}
   m_Children: []
-  m_Father: {fileID: 1436083682}
-  m_RootOrder: 12
+  m_Father: {fileID: 1338487226}
+  m_RootOrder: 4
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!23 &790644142
 MeshRenderer:
@@ -2112,12 +2227,12 @@ Transform:
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
   m_GameObject: {fileID: 1152613752}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 26.426872, y: 0.965824, z: 12.03045}
   m_LocalScale: {x: 5.713549, y: 12.454684, z: 1.502821}
   m_Children: []
-  m_Father: {fileID: 1436083682}
-  m_RootOrder: 11
+  m_Father: {fileID: 1338487226}
+  m_RootOrder: 3
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!23 &1152613754
 MeshRenderer:
@@ -5599,12 +5714,12 @@ Transform:
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
   m_GameObject: {fileID: 1239889109}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: -12.245578, y: 4.4490747, z: -1.8732238}
   m_LocalScale: {x: 3.3757064, y: 11.224084, z: 2.7116873}
   m_Children: []
-  m_Father: {fileID: 1436083682}
-  m_RootOrder: 4
+  m_Father: {fileID: 486867434}
+  m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!23 &1239889111
 MeshRenderer:
@@ -5657,6 +5772,43 @@ MeshFilter:
   m_PrefabInternal: {fileID: 0}
   m_GameObject: {fileID: 1239889109}
   m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &1338487225
+GameObject:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  serializedVersion: 5
+  m_Component:
+  - component: {fileID: 1338487226}
+  m_Layer: 10
+  m_Name: BACKGROUND
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &1338487226
+Transform:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1338487225}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children:
+  - {fileID: 2019593955}
+  - {fileID: 529901552}
+  - {fileID: 1982529759}
+  - {fileID: 1152613753}
+  - {fileID: 790644141}
+  - {fileID: 1506465911}
+  - {fileID: 74654462}
+  - {fileID: 1527457427}
+  - {fileID: 1803534917}
+  m_Father: {fileID: 1436083682}
+  m_RootOrder: 9
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &1381317419
 GameObject:
   m_ObjectHideFlags: 0
@@ -5718,21 +5870,12 @@ Transform:
   - {fileID: 1112695306}
   - {fileID: 939146564}
   - {fileID: 854723183}
-  - {fileID: 1239889110}
   - {fileID: 308770408}
   - {fileID: 2038851861}
   - {fileID: 1615467379}
-  - {fileID: 2019593955}
-  - {fileID: 529901552}
-  - {fileID: 1982529759}
-  - {fileID: 1152613753}
-  - {fileID: 790644141}
-  - {fileID: 1506465911}
-  - {fileID: 74654462}
-  - {fileID: 1527457427}
   - {fileID: 217488463}
-  - {fileID: 1803534917}
-  - {fileID: 1437394976}
+  - {fileID: 486867434}
+  - {fileID: 1338487226}
   m_Father: {fileID: 0}
   m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -5760,12 +5903,12 @@ Transform:
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
   m_GameObject: {fileID: 1437394975}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 28.995129, y: 4.449075, z: -3.6664026}
   m_LocalScale: {x: 3.375706, y: 11.224084, z: 2.711687}
   m_Children: []
-  m_Father: {fileID: 1436083682}
-  m_RootOrder: 18
+  m_Father: {fileID: 486867434}
+  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!23 &1437394977
 MeshRenderer:
@@ -5841,12 +5984,12 @@ Transform:
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
   m_GameObject: {fileID: 1506465910}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 14.239922, y: 0.965824, z: 25.893574}
   m_LocalScale: {x: 5.713549, y: 12.454684, z: 1.502821}
   m_Children: []
-  m_Father: {fileID: 1436083682}
-  m_RootOrder: 13
+  m_Father: {fileID: 1338487226}
+  m_RootOrder: 5
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!23 &1506465912
 MeshRenderer:
@@ -6010,12 +6153,12 @@ Transform:
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
   m_GameObject: {fileID: 1527457426}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: -4.538345, y: 0.965824, z: 25.893574}
   m_LocalScale: {x: 5.713549, y: 12.454684, z: 1.502821}
   m_Children: []
-  m_Father: {fileID: 1436083682}
-  m_RootOrder: 15
+  m_Father: {fileID: 1338487226}
+  m_RootOrder: 7
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!23 &1527457428
 MeshRenderer:
@@ -6167,7 +6310,7 @@ Transform:
   m_LocalScale: {x: 4.7597165, y: 2.311941, z: 3.927896}
   m_Children: []
   m_Father: {fileID: 1436083682}
-  m_RootOrder: 7
+  m_RootOrder: 6
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!23 &1615467380
 MeshRenderer:
@@ -6250,6 +6393,88 @@ Transform:
   m_Father: {fileID: 1204355831}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1728612030
+GameObject:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  serializedVersion: 5
+  m_Component:
+  - component: {fileID: 1728612031}
+  - component: {fileID: 1728612034}
+  - component: {fileID: 1728612033}
+  - component: {fileID: 1728612032}
+  m_Layer: 10
+  m_Name: Cube (1)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 4294967295
+  m_IsActive: 1
+--- !u!4 &1728612031
+Transform:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1728612030}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 22.74, y: -3.07, z: -3.5}
+  m_LocalScale: {x: 0.7, y: 14, z: 0.7}
+  m_Children: []
+  m_Father: {fileID: 486867434}
+  m_RootOrder: 3
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!23 &1728612032
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1728612030}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_MotionVectors: 1
+  m_LightProbeUsage: 0
+  m_ReflectionProbeUsage: 1
+  m_Materials:
+  - {fileID: 10302, guid: 0000000000000000f000000000000000, type: 0}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+--- !u!65 &1728612033
+BoxCollider:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1728612030}
+  m_Material: {fileID: 0}
+  m_IsTrigger: 0
+  m_Enabled: 1
+  serializedVersion: 2
+  m_Size: {x: 1, y: 1, z: 1}
+  m_Center: {x: 0, y: 0, z: 0}
+--- !u!33 &1728612034
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1728612030}
+  m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
 --- !u!1 &1776464688
 GameObject:
   m_ObjectHideFlags: 0
@@ -6385,12 +6610,12 @@ Transform:
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
   m_GameObject: {fileID: 1803534916}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 28.995129, y: 4.449075, z: 2.8281965}
   m_LocalScale: {x: 3.375706, y: 11.224084, z: 2.711687}
   m_Children: []
-  m_Father: {fileID: 1436083682}
-  m_RootOrder: 17
+  m_Father: {fileID: 1338487226}
+  m_RootOrder: 8
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!23 &1803534918
 MeshRenderer:
@@ -6483,7 +6708,7 @@ AudioSource:
   OutputAudioMixerGroup: {fileID: 0}
   m_audioClip: {fileID: 8300000, guid: 51f0c54706b53c14c9c24bbd63bb18a6, type: 3}
   m_PlayOnAwake: 0
-  m_Volume: 0.9
+  m_Volume: 0.6
   m_Pitch: 1
   Loop: 0
   Mute: 0
@@ -6552,6 +6777,88 @@ AudioSource:
     m_PreInfinity: 2
     m_PostInfinity: 2
     m_RotationOrder: 0
+--- !u!1 &1900333425
+GameObject:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  serializedVersion: 5
+  m_Component:
+  - component: {fileID: 1900333426}
+  - component: {fileID: 1900333429}
+  - component: {fileID: 1900333428}
+  - component: {fileID: 1900333427}
+  m_Layer: 10
+  m_Name: Cube (2)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 4294967295
+  m_IsActive: 1
+--- !u!4 &1900333426
+Transform:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1900333425}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 13.43, y: -1.96, z: -3.5}
+  m_LocalScale: {x: 0.7, y: 14, z: 0.7}
+  m_Children: []
+  m_Father: {fileID: 486867434}
+  m_RootOrder: 4
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!23 &1900333427
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1900333425}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_MotionVectors: 1
+  m_LightProbeUsage: 0
+  m_ReflectionProbeUsage: 1
+  m_Materials:
+  - {fileID: 10302, guid: 0000000000000000f000000000000000, type: 0}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+--- !u!65 &1900333428
+BoxCollider:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1900333425}
+  m_Material: {fileID: 0}
+  m_IsTrigger: 0
+  m_Enabled: 1
+  serializedVersion: 2
+  m_Size: {x: 1, y: 1, z: 1}
+  m_Center: {x: 0, y: 0, z: 0}
+--- !u!33 &1900333429
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1900333425}
+  m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
 --- !u!1 &1943525033
 GameObject:
   m_ObjectHideFlags: 0
@@ -6657,12 +6964,12 @@ Transform:
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
   m_GameObject: {fileID: 1982529758}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 12.23, y: 0.965824, z: 4.35}
   m_LocalScale: {x: 8.47, y: 12.454684, z: 1.502821}
   m_Children: []
-  m_Father: {fileID: 1436083682}
-  m_RootOrder: 10
+  m_Father: {fileID: 1338487226}
+  m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!23 &1982529760
 MeshRenderer:
@@ -6726,12 +7033,12 @@ Transform:
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
   m_GameObject: {fileID: 2019593954}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: -7.166233, y: 0.9658241, z: 12.03045}
   m_LocalScale: {x: 5.713549, y: 12.454684, z: 1.5028212}
   m_Children: []
-  m_Father: {fileID: 1436083682}
-  m_RootOrder: 8
+  m_Father: {fileID: 1338487226}
+  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!23 &2019593956
 MeshRenderer:
@@ -6801,7 +7108,7 @@ Transform:
   m_LocalScale: {x: 4.7597165, y: 2.311941, z: 3.927896}
   m_Children: []
   m_Father: {fileID: 1436083682}
-  m_RootOrder: 6
+  m_RootOrder: 5
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!23 &2038851862
 MeshRenderer:

+ 4 - 4
spine-unity/Assets/Examples/Other Examples/Instantiate from Script.unity

@@ -224,11 +224,11 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: bb0837af7345d504db63d0c662fd12dc, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  skeletonJson: {fileID: 4900000, guid: e3b64d7eaf0de4e45a00b7065166554d, type: 3}
-  atlasText: {fileID: 4900000, guid: 5c0a5c36970a46e4d8378760ab4a4cfc, type: 3}
+  skeletonJson: {fileID: 4900000, guid: 8160b67e4c41bd041b948b5e5a86e242, type: 3}
+  atlasText: {fileID: 4900000, guid: 9b2378ddc54f1c94fb80411958000a8c, type: 3}
   textures:
-  - {fileID: 2800000, guid: 49bb65eefe08e424bbf7a38bc98ec638, type: 3}
-  materialPropertySource: {fileID: 2100000, guid: 365eb017d7ae7134d820c8b808eeb121,
+  - {fileID: 2800000, guid: 4ea2c33e839afb34c98f66e892b3b2d2, type: 3}
+  materialPropertySource: {fileID: 2100000, guid: f89bbf05902e77242a3ad20f3c927353,
     type: 2}
 --- !u!4 &651278530
 Transform:

+ 716 - 0
spine-unity/Assets/Examples/Other Examples/Per Instance Material Properties.unity

@@ -0,0 +1,716 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!29 &1
+OcclusionCullingSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_OcclusionBakeSettings:
+    smallestOccluder: 5
+    smallestHole: 0.25
+    backfaceThreshold: 100
+  m_SceneGUID: 00000000000000000000000000000000
+  m_OcclusionCullingData: {fileID: 0}
+--- !u!104 &2
+RenderSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 8
+  m_Fog: 0
+  m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+  m_FogMode: 3
+  m_FogDensity: 0.01
+  m_LinearFogStart: 0
+  m_LinearFogEnd: 300
+  m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
+  m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
+  m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
+  m_AmbientIntensity: 1
+  m_AmbientMode: 3
+  m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
+  m_SkyboxMaterial: {fileID: 0}
+  m_HaloStrength: 0.5
+  m_FlareStrength: 1
+  m_FlareFadeSpeed: 3
+  m_HaloTexture: {fileID: 0}
+  m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
+  m_DefaultReflectionMode: 0
+  m_DefaultReflectionResolution: 128
+  m_ReflectionBounces: 1
+  m_ReflectionIntensity: 1
+  m_CustomReflection: {fileID: 0}
+  m_Sun: {fileID: 0}
+  m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
+--- !u!157 &3
+LightmapSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 9
+  m_GIWorkflowMode: 1
+  m_GISettings:
+    serializedVersion: 2
+    m_BounceScale: 1
+    m_IndirectOutputScale: 1
+    m_AlbedoBoost: 1
+    m_TemporalCoherenceThreshold: 1
+    m_EnvironmentLightingMode: 0
+    m_EnableBakedLightmaps: 0
+    m_EnableRealtimeLightmaps: 0
+  m_LightmapEditorSettings:
+    serializedVersion: 8
+    m_Resolution: 2
+    m_BakeResolution: 40
+    m_TextureWidth: 1024
+    m_TextureHeight: 1024
+    m_AO: 0
+    m_AOMaxDistance: 1
+    m_CompAOExponent: 1
+    m_CompAOExponentDirect: 0
+    m_Padding: 2
+    m_LightmapParameters: {fileID: 0}
+    m_LightmapsBakeMode: 1
+    m_TextureCompression: 1
+    m_FinalGather: 0
+    m_FinalGatherFiltering: 1
+    m_FinalGatherRayCount: 256
+    m_ReflectionCompression: 2
+    m_MixedBakeMode: 3
+    m_BakeBackend: 0
+    m_PVRSampling: 1
+    m_PVRDirectSampleCount: 32
+    m_PVRSampleCount: 500
+    m_PVRBounces: 2
+    m_PVRFiltering: 0
+    m_PVRFilteringMode: 1
+    m_PVRCulling: 1
+    m_PVRFilteringGaussRadiusDirect: 1
+    m_PVRFilteringGaussRadiusIndirect: 5
+    m_PVRFilteringGaussRadiusAO: 2
+    m_PVRFilteringAtrousColorSigma: 1
+    m_PVRFilteringAtrousNormalSigma: 1
+    m_PVRFilteringAtrousPositionSigma: 1
+  m_LightingDataAsset: {fileID: 0}
+  m_ShadowMaskMode: 2
+--- !u!196 &4
+NavMeshSettings:
+  serializedVersion: 2
+  m_ObjectHideFlags: 0
+  m_BuildSettings:
+    serializedVersion: 2
+    agentTypeID: 0
+    agentRadius: 0.5
+    agentHeight: 2
+    agentSlope: 45
+    agentClimb: 0.4
+    ledgeDropHeight: 0
+    maxJumpAcrossDistance: 0
+    minRegionArea: 2
+    manualCellSize: 0
+    cellSize: 0.16666667
+    manualTileSize: 0
+    tileSize: 256
+    accuratePlacement: 0
+  m_NavMeshData: {fileID: 0}
+--- !u!1 &21914459
+GameObject:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  serializedVersion: 5
+  m_Component:
+  - component: {fileID: 21914462}
+  - component: {fileID: 21914461}
+  - component: {fileID: 21914460}
+  m_Layer: 0
+  m_Name: EventSystem
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &21914460
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 21914459}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 1077351063, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_HorizontalAxis: Horizontal
+  m_VerticalAxis: Vertical
+  m_SubmitButton: Submit
+  m_CancelButton: Cancel
+  m_InputActionsPerSecond: 10
+  m_RepeatDelay: 0.5
+  m_ForceModuleActive: 0
+--- !u!114 &21914461
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 21914459}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: -619905303, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_FirstSelected: {fileID: 0}
+  m_sendNavigationEvents: 1
+  m_DragThreshold: 5
+--- !u!4 &21914462
+Transform:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 21914459}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 4
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &508727089
+GameObject:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  serializedVersion: 5
+  m_Component:
+  - component: {fileID: 508727093}
+  - component: {fileID: 508727092}
+  - component: {fileID: 508727091}
+  - component: {fileID: 508727090}
+  - component: {fileID: 508727094}
+  m_Layer: 0
+  m_Name: Spine GameObject (spineboy) (1)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &508727090
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 508727089}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2}
+  initialSkinName: base
+  initialFlipX: 0
+  initialFlipY: 0
+  separatorSlotNames: []
+  zSpacing: 0
+  useClipping: 1
+  immutableTriangles: 0
+  pmaVertexColors: 1
+  clearStateOnDisable: 0
+  tintBlack: 0
+  singleSubmesh: 0
+  addNormals: 0
+  calculateTangents: 0
+  logErrors: 0
+  disableRenderingOnOverride: 1
+  _animationName: run
+  loop: 1
+  timeScale: 1
+--- !u!23 &508727091
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 508727089}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_Materials:
+  - {fileID: 2100000, guid: 128e02fa6a4f5964fa898757a425b354, type: 2}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+--- !u!33 &508727092
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 508727089}
+  m_Mesh: {fileID: 0}
+--- !u!4 &508727093
+Transform:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 508727089}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 3, y: -2, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 2
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &508727094
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 508727089}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 0456e5bde0b34594782f280f40128902, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  timeInterval: 0.9
+  randomColors:
+    serializedVersion: 2
+    key0: {r: 0, g: 0.59350926, b: 0.64705884, a: 1}
+    key1: {r: 0.121161334, g: 0.12453464, b: 0.6102941, a: 1}
+    key2: {r: 0.5443711, g: 0, b: 0.8308824, a: 0}
+    key3: {r: 0, g: 0.7352941, b: 0.15720093, a: 0}
+    key4: {r: 0, g: 0, b: 0, a: 0}
+    key5: {r: 0, g: 0, b: 0, a: 0}
+    key6: {r: 0, g: 0, b: 0, a: 0}
+    key7: {r: 0, g: 0, b: 0, a: 0}
+    ctime0: 0
+    ctime1: 16769
+    ctime2: 44718
+    ctime3: 65535
+    ctime4: 0
+    ctime5: 0
+    ctime6: 0
+    ctime7: 0
+    atime0: 0
+    atime1: 65535
+    atime2: 0
+    atime3: 0
+    atime4: 0
+    atime5: 0
+    atime6: 0
+    atime7: 0
+    m_Mode: 0
+    m_NumColorKeys: 4
+    m_NumAlphaKeys: 2
+  colorPropertyName: _Black
+--- !u!1 &1057001079
+GameObject:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  serializedVersion: 5
+  m_Component:
+  - component: {fileID: 1057001080}
+  - component: {fileID: 1057001082}
+  - component: {fileID: 1057001081}
+  m_Layer: 5
+  m_Name: Text
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &1057001080
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1057001079}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 1909315731}
+  m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0.5, y: 0.5}
+  m_AnchorMax: {x: 0.5, y: 0.5}
+  m_AnchoredPosition: {x: -0.000030518, y: -344}
+  m_SizeDelta: {x: 969, y: 93}
+  m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1057001081
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1057001079}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Material: {fileID: 0}
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
+  m_RaycastTarget: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+    m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
+      Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
+  m_FontData:
+    m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+    m_FontSize: 30
+    m_FontStyle: 0
+    m_BestFit: 0
+    m_MinSize: 3
+    m_MaxSize: 40
+    m_Alignment: 1
+    m_AlignByGeometry: 0
+    m_RichText: 1
+    m_HorizontalOverflow: 0
+    m_VerticalOverflow: 1
+    m_LineSpacing: 1
+  m_Text: These two Spineboys share the same Material, but use MaterialPropertyBlock
+    to have different tints.
+--- !u!222 &1057001082
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1057001079}
+--- !u!1 &1334021432
+GameObject:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  serializedVersion: 5
+  m_Component:
+  - component: {fileID: 1334021436}
+  - component: {fileID: 1334021435}
+  - component: {fileID: 1334021434}
+  - component: {fileID: 1334021433}
+  - component: {fileID: 1334021437}
+  m_Layer: 0
+  m_Name: Spine GameObject (spineboy)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &1334021433
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1334021432}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2}
+  initialSkinName: base
+  initialFlipX: 0
+  initialFlipY: 0
+  separatorSlotNames: []
+  zSpacing: 0
+  useClipping: 1
+  immutableTriangles: 0
+  pmaVertexColors: 1
+  clearStateOnDisable: 0
+  tintBlack: 0
+  singleSubmesh: 0
+  addNormals: 0
+  calculateTangents: 0
+  logErrors: 0
+  disableRenderingOnOverride: 1
+  _animationName: run
+  loop: 1
+  timeScale: 1
+--- !u!23 &1334021434
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1334021432}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_Materials:
+  - {fileID: 2100000, guid: 128e02fa6a4f5964fa898757a425b354, type: 2}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+--- !u!33 &1334021435
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1334021432}
+  m_Mesh: {fileID: 0}
+--- !u!4 &1334021436
+Transform:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1334021432}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: -3, y: -2, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 1
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &1334021437
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1334021432}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 0456e5bde0b34594782f280f40128902, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  timeInterval: 0.7
+  randomColors:
+    serializedVersion: 2
+    key0: {r: 0.64705884, g: 0, b: 0, a: 1}
+    key1: {r: 0.7145329, g: 0.5051904, b: 0.19117647, a: 1}
+    key2: {r: 0.95699793, g: 1, b: 0.2205882, a: 0}
+    key3: {r: 0.9338235, g: 0.40573037, b: 0, a: 0}
+    key4: {r: 0, g: 0, b: 0, a: 0}
+    key5: {r: 0, g: 0, b: 0, a: 0}
+    key6: {r: 0, g: 0, b: 0, a: 0}
+    key7: {r: 0, g: 0, b: 0, a: 0}
+    ctime0: 0
+    ctime1: 12529
+    ctime2: 35081
+    ctime3: 65535
+    ctime4: 0
+    ctime5: 0
+    ctime6: 0
+    ctime7: 0
+    atime0: 0
+    atime1: 65535
+    atime2: 0
+    atime3: 0
+    atime4: 0
+    atime5: 0
+    atime6: 0
+    atime7: 0
+    m_Mode: 0
+    m_NumColorKeys: 4
+    m_NumAlphaKeys: 2
+  colorPropertyName: _Black
+--- !u!1 &1408234531
+GameObject:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  serializedVersion: 5
+  m_Component:
+  - component: {fileID: 1408234536}
+  - component: {fileID: 1408234535}
+  - component: {fileID: 1408234534}
+  - component: {fileID: 1408234533}
+  - component: {fileID: 1408234532}
+  m_Layer: 0
+  m_Name: Main Camera
+  m_TagString: MainCamera
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!81 &1408234532
+AudioListener:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1408234531}
+  m_Enabled: 1
+--- !u!124 &1408234533
+Behaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1408234531}
+  m_Enabled: 1
+--- !u!92 &1408234534
+Behaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1408234531}
+  m_Enabled: 1
+--- !u!20 &1408234535
+Camera:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1408234531}
+  m_Enabled: 1
+  serializedVersion: 2
+  m_ClearFlags: 1
+  m_BackGroundColor: {r: 0.33823532, g: 0.15419552, b: 0.29508117, a: 0}
+  m_NormalizedViewPortRect:
+    serializedVersion: 2
+    x: 0
+    y: 0
+    width: 1
+    height: 1
+  near clip plane: 0.3
+  far clip plane: 1000
+  field of view: 60
+  orthographic: 0
+  orthographic size: 5
+  m_Depth: -1
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingPath: -1
+  m_TargetTexture: {fileID: 0}
+  m_TargetDisplay: 0
+  m_TargetEye: 3
+  m_HDR: 1
+  m_AllowMSAA: 1
+  m_ForceIntoRT: 0
+  m_OcclusionCulling: 1
+  m_StereoConvergence: 10
+  m_StereoSeparation: 0.022
+  m_StereoMirrorMode: 0
+--- !u!4 &1408234536
+Transform:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1408234531}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: -10}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1909315727
+GameObject:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  serializedVersion: 5
+  m_Component:
+  - component: {fileID: 1909315731}
+  - component: {fileID: 1909315730}
+  - component: {fileID: 1909315729}
+  - component: {fileID: 1909315728}
+  m_Layer: 5
+  m_Name: Canvas
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &1909315728
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1909315727}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 1301386320, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_IgnoreReversedGraphics: 1
+  m_BlockingObjects: 0
+  m_BlockingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+--- !u!114 &1909315729
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1909315727}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 1980459831, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_UiScaleMode: 1
+  m_ReferencePixelsPerUnit: 100
+  m_ScaleFactor: 1
+  m_ReferenceResolution: {x: 1920, y: 1080}
+  m_ScreenMatchMode: 0
+  m_MatchWidthOrHeight: 0
+  m_PhysicalUnit: 3
+  m_FallbackScreenDPI: 96
+  m_DefaultSpriteDPI: 96
+  m_DynamicPixelsPerUnit: 1
+--- !u!223 &1909315730
+Canvas:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1909315727}
+  m_Enabled: 1
+  serializedVersion: 3
+  m_RenderMode: 0
+  m_Camera: {fileID: 0}
+  m_PlaneDistance: 100
+  m_PixelPerfect: 0
+  m_ReceivesEvents: 1
+  m_OverrideSorting: 0
+  m_OverridePixelPerfect: 0
+  m_SortingBucketNormalizedSize: 0
+  m_AdditionalShaderChannelsFlag: 0
+  m_SortingLayerID: 0
+  m_SortingOrder: 0
+  m_TargetDisplay: 0
+--- !u!224 &1909315731
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1909315727}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 0, y: 0, z: 0}
+  m_Children:
+  - {fileID: 1057001080}
+  m_Father: {fileID: 0}
+  m_RootOrder: 3
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 0, y: 0}
+  m_SizeDelta: {x: 0, y: 0}
+  m_Pivot: {x: 0, y: 0}

+ 2 - 2
spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity.atlas.meta → spine-unity/Assets/Examples/Other Examples/Per Instance Material Properties.unity.meta

@@ -1,6 +1,6 @@
 fileFormatVersion: 2
-guid: c3184a6ff8f29e8429a443fd3d80a069
-timeCreated: 1497568842
+guid: 9b570698c6e11804e976b1fd16c8793f
+timeCreated: 1516387990
 licenseType: Free
 DefaultImporter:
   userData: 

+ 254 - 0
spine-unity/Assets/Examples/Other Examples/SkeletonAnimationMulti.unity

@@ -0,0 +1,254 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!29 &1
+OcclusionCullingSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_OcclusionBakeSettings:
+    smallestOccluder: 5
+    smallestHole: 0.25
+    backfaceThreshold: 100
+  m_SceneGUID: 00000000000000000000000000000000
+  m_OcclusionCullingData: {fileID: 0}
+--- !u!104 &2
+RenderSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 8
+  m_Fog: 0
+  m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+  m_FogMode: 3
+  m_FogDensity: 0.01
+  m_LinearFogStart: 0
+  m_LinearFogEnd: 300
+  m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
+  m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
+  m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
+  m_AmbientIntensity: 1
+  m_AmbientMode: 3
+  m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
+  m_SkyboxMaterial: {fileID: 0}
+  m_HaloStrength: 0.5
+  m_FlareStrength: 1
+  m_FlareFadeSpeed: 3
+  m_HaloTexture: {fileID: 0}
+  m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
+  m_DefaultReflectionMode: 0
+  m_DefaultReflectionResolution: 128
+  m_ReflectionBounces: 1
+  m_ReflectionIntensity: 1
+  m_CustomReflection: {fileID: 0}
+  m_Sun: {fileID: 0}
+  m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
+--- !u!157 &3
+LightmapSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 9
+  m_GIWorkflowMode: 1
+  m_GISettings:
+    serializedVersion: 2
+    m_BounceScale: 1
+    m_IndirectOutputScale: 1
+    m_AlbedoBoost: 1
+    m_TemporalCoherenceThreshold: 1
+    m_EnvironmentLightingMode: 0
+    m_EnableBakedLightmaps: 0
+    m_EnableRealtimeLightmaps: 0
+  m_LightmapEditorSettings:
+    serializedVersion: 8
+    m_Resolution: 2
+    m_BakeResolution: 40
+    m_TextureWidth: 1024
+    m_TextureHeight: 1024
+    m_AO: 0
+    m_AOMaxDistance: 1
+    m_CompAOExponent: 1
+    m_CompAOExponentDirect: 0
+    m_Padding: 2
+    m_LightmapParameters: {fileID: 0}
+    m_LightmapsBakeMode: 1
+    m_TextureCompression: 1
+    m_FinalGather: 0
+    m_FinalGatherFiltering: 1
+    m_FinalGatherRayCount: 256
+    m_ReflectionCompression: 2
+    m_MixedBakeMode: 3
+    m_BakeBackend: 0
+    m_PVRSampling: 1
+    m_PVRDirectSampleCount: 32
+    m_PVRSampleCount: 500
+    m_PVRBounces: 2
+    m_PVRFiltering: 0
+    m_PVRFilteringMode: 1
+    m_PVRCulling: 1
+    m_PVRFilteringGaussRadiusDirect: 1
+    m_PVRFilteringGaussRadiusIndirect: 5
+    m_PVRFilteringGaussRadiusAO: 2
+    m_PVRFilteringAtrousColorSigma: 1
+    m_PVRFilteringAtrousNormalSigma: 1
+    m_PVRFilteringAtrousPositionSigma: 1
+  m_LightingDataAsset: {fileID: 0}
+  m_ShadowMaskMode: 2
+--- !u!196 &4
+NavMeshSettings:
+  serializedVersion: 2
+  m_ObjectHideFlags: 0
+  m_BuildSettings:
+    serializedVersion: 2
+    agentTypeID: 0
+    agentRadius: 0.5
+    agentHeight: 2
+    agentSlope: 45
+    agentClimb: 0.4
+    ledgeDropHeight: 0
+    maxJumpAcrossDistance: 0
+    minRegionArea: 2
+    manualCellSize: 0
+    cellSize: 0.16666667
+    manualTileSize: 0
+    tileSize: 256
+    accuratePlacement: 0
+  m_NavMeshData: {fileID: 0}
+--- !u!1 &1138932459
+GameObject:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  serializedVersion: 5
+  m_Component:
+  - component: {fileID: 1138932461}
+  - component: {fileID: 1138932460}
+  m_Layer: 0
+  m_Name: GameObject
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &1138932460
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1138932459}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: a5ea35d82fb1b5d4583e89b4343976b6, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  initialFlipX: 1
+  initialFlipY: 0
+  initialAnimation: flying
+  initialLoop: 1
+  skeletonDataAssets:
+  - {fileID: 11400000, guid: af38a3de26ed9b84abc2fe7c7f3b209d, type: 2}
+  - {fileID: 11400000, guid: 76506fa7fbeed084ab2dfb084648c628, type: 2}
+  meshGeneratorSettings:
+    useClipping: 1
+    zSpacing: 0
+    pmaVertexColors: 1
+    tintBlack: 0
+    calculateTangents: 0
+    addNormals: 0
+    immutableTriangles: 0
+--- !u!4 &1138932461
+Transform:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1138932459}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 1
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1616673261
+GameObject:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  serializedVersion: 5
+  m_Component:
+  - component: {fileID: 1616673266}
+  - component: {fileID: 1616673265}
+  - component: {fileID: 1616673264}
+  - component: {fileID: 1616673263}
+  - component: {fileID: 1616673262}
+  m_Layer: 0
+  m_Name: Main Camera
+  m_TagString: MainCamera
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!81 &1616673262
+AudioListener:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1616673261}
+  m_Enabled: 1
+--- !u!124 &1616673263
+Behaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1616673261}
+  m_Enabled: 1
+--- !u!92 &1616673264
+Behaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1616673261}
+  m_Enabled: 1
+--- !u!20 &1616673265
+Camera:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1616673261}
+  m_Enabled: 1
+  serializedVersion: 2
+  m_ClearFlags: 1
+  m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
+  m_NormalizedViewPortRect:
+    serializedVersion: 2
+    x: 0
+    y: 0
+    width: 1
+    height: 1
+  near clip plane: 0.3
+  far clip plane: 1000
+  field of view: 60
+  orthographic: 1
+  orthographic size: 5
+  m_Depth: -1
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingPath: -1
+  m_TargetTexture: {fileID: 0}
+  m_TargetDisplay: 0
+  m_TargetEye: 3
+  m_HDR: 1
+  m_AllowMSAA: 1
+  m_ForceIntoRT: 0
+  m_OcclusionCulling: 1
+  m_StereoConvergence: 10
+  m_StereoSeparation: 0.022
+  m_StereoMirrorMode: 0
+--- !u!4 &1616673266
+Transform:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1616673261}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: -10}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

+ 8 - 0
spine-unity/Assets/Examples/Other Examples/SkeletonAnimationMulti.unity.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 235842830be28644eb5bec81483907de
+timeCreated: 1502103327
+licenseType: Free
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 120 - 1
spine-unity/Assets/Examples/Other Examples/SpineGauge.unity

@@ -108,6 +108,125 @@ NavMeshSettings:
     tileSize: 256
     accuratePlacement: 0
   m_NavMeshData: {fileID: 0}
+--- !u!1 &282891642
+GameObject:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  serializedVersion: 5
+  m_Component:
+  - component: {fileID: 282891647}
+  - component: {fileID: 282891646}
+  - component: {fileID: 282891645}
+  - component: {fileID: 282891644}
+  - component: {fileID: 282891643}
+  m_Layer: 0
+  m_Name: Spine GameObject (spineboy) (1)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &282891643
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 282891642}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 26947ae098a8447408d80c0c86e35b48, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  skeletonRenderer: {fileID: 282891644}
+  customSlotMaterials: []
+  customMaterialOverrides:
+  - overrideDisabled: 0
+    originalMaterial: {fileID: 2100000, guid: 1455e88fdb81ccc45bdeaedd657bad4d, type: 2}
+    replacementMaterial: {fileID: 2100000, guid: 128e02fa6a4f5964fa898757a425b354,
+      type: 2}
+--- !u!114 &282891644
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 282891642}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2}
+  initialSkinName: base
+  initialFlipX: 0
+  initialFlipY: 0
+  separatorSlotNames: []
+  zSpacing: 0
+  useClipping: 1
+  immutableTriangles: 0
+  pmaVertexColors: 1
+  clearStateOnDisable: 0
+  tintBlack: 0
+  singleSubmesh: 0
+  addNormals: 0
+  calculateTangents: 0
+  logErrors: 0
+  disableRenderingOnOverride: 1
+  _animationName: idle
+  loop: 1
+  timeScale: 1
+--- !u!23 &282891645
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 282891642}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_Materials:
+  - {fileID: 2100000, guid: 128e02fa6a4f5964fa898757a425b354, type: 2}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+--- !u!33 &282891646
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 282891642}
+  m_Mesh: {fileID: 0}
+--- !u!4 &282891647
+Transform:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 282891642}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: -8.18, y: -3.48, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 3
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &351144566
 GameObject:
   m_ObjectHideFlags: 0
@@ -335,7 +454,7 @@ MeshRenderer:
   m_LightmapParameters: {fileID: 0}
   m_SortingLayerID: 0
   m_SortingLayer: 0
-  m_SortingOrder: 0
+  m_SortingOrder: 10
 --- !u!4 &795271517
 Transform:
   m_ObjectHideFlags: 0

+ 0 - 13
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/Raptor.cs

@@ -44,28 +44,15 @@ namespace Spine.Unity.Examples {
 
 		[SpineAnimation]
 		public string gunkeep = "gunkeep";
-
-		[SpineEvent]
-		public string footstepEvent = "footstep";
-
-		public AudioSource footstepAudioSource;
 		#endregion
 
 		SkeletonAnimation skeletonAnimation;
 
 		void Start () {
 			skeletonAnimation = GetComponent<SkeletonAnimation>();
-			skeletonAnimation.AnimationState.Event += HandleEvent;
 			StartCoroutine(GunGrabRoutine());
 		}
 
-		void HandleEvent (Spine.TrackEntry trackEntry, Spine.Event e) {
-			if (e.Data.Name == footstepEvent) {
-				footstepAudioSource.pitch = 0.5f + Random.Range(-0.2f, 0.2f);
-				footstepAudioSource.Play();
-			}
-		}
-
 		IEnumerator GunGrabRoutine () {		
 			// Play the walk animation on track 0.
 			skeletonAnimation.AnimationState.SetAnimation(0, walk, true);

+ 80 - 0
spine-unity/Assets/Examples/Scripts/HandleEventWithAudioExample.cs

@@ -0,0 +1,80 @@
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Spine.Unity.Examples {
+	public class HandleEventWithAudioExample : MonoBehaviour {
+
+		public SkeletonAnimation skeletonAnimation;
+		[SpineEvent(dataField: "skeletonAnimation", fallbackToTextField: true)]
+		public string eventName;
+
+		[Space]
+		public AudioSource audioSource;
+		public AudioClip audioClip;
+		public float basePitch = 1f;
+		public float randomPitchOffset = 0.1f;
+
+		[Space]
+		public bool logDebugMessage = false;
+
+		Spine.EventData eventData;
+
+		void OnValidate () {
+			if (skeletonAnimation == null) GetComponent<SkeletonAnimation>();
+			if (audioSource == null) GetComponent<AudioSource>();
+		}
+
+		void Start () {
+			if (audioSource == null) return;
+			if (skeletonAnimation == null) return;
+			skeletonAnimation.Initialize(false);
+			if (!skeletonAnimation.valid) return;
+
+			eventData = skeletonAnimation.Skeleton.Data.FindEvent(eventName);
+			skeletonAnimation.AnimationState.Event += HandleAnimationStateEvent;
+		}
+
+		private void HandleAnimationStateEvent (TrackEntry trackEntry, Event e) {
+			if (logDebugMessage) Debug.Log("Event fired! " + e.Data.Name);
+			//bool eventMatch = string.Equals(e.Data.Name, eventName, System.StringComparison.Ordinal); // Testing recommendation: String compare.
+			bool eventMatch = (eventData == e.Data); // Performance recommendation: Match cached reference instead of string.
+			if (eventMatch) {
+				audioSource.pitch = basePitch + Random.Range(-randomPitchOffset, randomPitchOffset);
+				audioSource.clip = audioClip;
+				audioSource.Play();
+			}
+		}
+	}
+
+}

+ 12 - 0
spine-unity/Assets/Examples/Scripts/HandleEventWithAudioExample.cs.meta

@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 1d55a3bd6ac81af44b2f9a4447f2ae72
+timeCreated: 1516481531
+licenseType: Free
+MonoImporter:
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 33 - 0
spine-unity/Assets/Examples/Scripts/MaterialPropertyBlockExample.cs

@@ -0,0 +1,33 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Spine.Unity.Examples {
+	public class MaterialPropertyBlockExample : MonoBehaviour {
+
+		public float timeInterval = 1f;
+		public Gradient randomColors = new Gradient();
+		public string colorPropertyName = "_FillColor";
+
+		MaterialPropertyBlock mpb;
+		float timeToNextColor = 0;
+		
+		void Start () {
+			mpb = new MaterialPropertyBlock();
+		}
+
+		void Update () {
+			if (timeToNextColor <= 0) {
+				timeToNextColor = timeInterval;
+
+				Color newColor = randomColors.Evaluate(UnityEngine.Random.value);
+				mpb.SetColor(colorPropertyName, newColor);
+				GetComponent<MeshRenderer>().SetPropertyBlock(mpb);
+			}
+
+			timeToNextColor -= Time.deltaTime;
+		}
+
+	}
+
+}

+ 12 - 0
spine-unity/Assets/Examples/Scripts/MaterialPropertyBlockExample.cs.meta

@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 0456e5bde0b34594782f280f40128902
+timeCreated: 1516388202
+licenseType: Free
+MonoImporter:
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 9 - 0
spine-unity/Assets/Examples/Scripts/Sample Components/SkeletonAnimationMulti.meta

@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1258037ca4297c7428842419a266f7a4
+folderAsset: yes
+timeCreated: 1502103133
+licenseType: Free
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 132 - 0
spine-unity/Assets/Examples/Scripts/Sample Components/SkeletonAnimationMulti/SkeletonAnimationMulti.cs

@@ -0,0 +1,132 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+using Spine;
+using Spine.Unity;
+
+namespace Spine.Unity {
+	
+	using Animation = Spine.Animation;
+	using AnimationState = Spine.AnimationState;
+
+	public class SkeletonAnimationMulti : MonoBehaviour {
+		const int MainTrackIndex = 0;
+
+		public bool initialFlipX, initialFlipY;
+		public string initialAnimation;
+		public bool initialLoop;
+		[Space]
+		public List<SkeletonDataAsset> skeletonDataAssets = new List<SkeletonDataAsset>();
+		[Header("Settings")]
+		public MeshGenerator.Settings meshGeneratorSettings = MeshGenerator.Settings.Default;
+
+		readonly List<SkeletonAnimation> skeletonAnimations = new List<SkeletonAnimation>();
+		readonly Dictionary<string, Animation> animationNameTable = new Dictionary<string, Animation>();
+		readonly Dictionary<Animation, SkeletonAnimation> animationSkeletonTable = new Dictionary<Animation, SkeletonAnimation>();
+		//Stateful
+		SkeletonAnimation currentSkeletonAnimation;
+
+		void Clear () {
+			foreach (var s in skeletonAnimations)
+				Destroy(s.gameObject);
+
+			skeletonAnimations.Clear();
+			animationNameTable.Clear();
+			animationSkeletonTable.Clear();
+		}
+
+		void SetActiveSkeleton (SkeletonAnimation skeletonAnimation) {
+			foreach (var sa in skeletonAnimations)
+				sa.gameObject.SetActive(sa == skeletonAnimation);
+			
+			currentSkeletonAnimation = skeletonAnimation;
+		}
+
+		#region Lifecycle
+		void Awake () {
+			Initialize(false);
+		}
+		#endregion
+
+		#region API
+		public Dictionary<Animation, SkeletonAnimation> AnimationSkeletonTable { get { return this.animationSkeletonTable; } }
+		public Dictionary<string, Animation> AnimationNameTable { get { return this.animationNameTable; } }
+		public SkeletonAnimation CurrentSkeletonAnimation { get { return this.currentSkeletonAnimation; } }
+
+		public void Initialize (bool overwrite) {
+			if (skeletonAnimations.Count != 0 && !overwrite) return;
+
+			Clear();
+
+			var settings = this.meshGeneratorSettings;
+			Transform thisTransform = this.transform;
+			foreach (var sda in skeletonDataAssets) {
+				var sa = SkeletonAnimation.NewSkeletonAnimationGameObject(sda);
+				sa.transform.SetParent(thisTransform, false);
+
+				sa.SetMeshSettings(settings);
+				sa.initialFlipX = this.initialFlipX;
+				sa.initialFlipY = this.initialFlipY;
+				var skeleton = sa.skeleton;
+				skeleton.FlipX = this.initialFlipX;
+				skeleton.FlipY = this.initialFlipY;
+
+				sa.Initialize(false);
+				skeletonAnimations.Add(sa);
+			}
+
+			// Build cache
+			var animationNameTable = this.animationNameTable;
+			var animationSkeletonTable = this.animationSkeletonTable;
+			foreach (var skeletonAnimation in skeletonAnimations) {
+				foreach (var animationObject in skeletonAnimation.Skeleton.Data.Animations) {
+					animationNameTable[animationObject.Name] = animationObject;
+					animationSkeletonTable[animationObject] = skeletonAnimation;
+				}
+			}
+
+			SetActiveSkeleton(skeletonAnimations[0]);
+			SetAnimation(initialAnimation, initialLoop);
+		}
+
+		public Animation FindAnimation (string animationName) {
+			// Analysis disable once LocalVariableHidesMember
+			Animation animation;
+			animationNameTable.TryGetValue(animationName, out animation);
+			return animation;
+		}
+
+		public TrackEntry SetAnimation (string animationName, bool loop) {
+			return SetAnimation(FindAnimation(animationName), loop);
+		}
+
+		public TrackEntry SetAnimation (Animation animation, bool loop) {
+			if (animation == null) return null;
+
+			SkeletonAnimation skeletonAnimation;
+			animationSkeletonTable.TryGetValue(animation, out skeletonAnimation);
+
+			if (skeletonAnimation != null) {
+				SetActiveSkeleton(skeletonAnimation);
+				skeletonAnimation.skeleton.SetToSetupPose();
+				return skeletonAnimation.state.SetAnimation(MainTrackIndex, animation, loop);
+			}
+
+			return null;
+		}
+
+		public void SetEmptyAnimation (float mixDuration) {
+			currentSkeletonAnimation.state.SetEmptyAnimation(MainTrackIndex, mixDuration);
+		}
+
+		public void ClearAnimation () {
+			currentSkeletonAnimation.state.ClearTrack(MainTrackIndex);
+		}
+
+		public TrackEntry GetCurrent () {
+			return currentSkeletonAnimation.state.GetCurrent(MainTrackIndex);
+		}
+		#endregion
+	}
+}

+ 12 - 0
spine-unity/Assets/Examples/Scripts/Sample Components/SkeletonAnimationMulti/SkeletonAnimationMulti.cs.meta

@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: a5ea35d82fb1b5d4583e89b4343976b6
+timeCreated: 1502103123
+licenseType: Free
+MonoImporter:
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 1
spine-unity/Assets/Examples/Scripts/Sample Components/SlotTintBlackFollower.cs

@@ -1,4 +1,4 @@
-/******************************************************************************
+/******************************************************************************
  * Spine Runtimes Software License v2.5
  *
  * Copyright (c) 2013-2016, Esoteric Software

+ 25 - 1
spine-unity/Assets/Examples/Spine/Dragon/dragon.png.meta

@@ -40,7 +40,7 @@ TextureImporter:
     externalNormalMap: 0
     heightScale: 0.25
     normalMapFilter: 0
-  isReadable: 0
+  isReadable: 1
   grayScaleToAlpha: 0
   generateCubemap: 6
   cubemapConvolution: 0
@@ -79,6 +79,30 @@ TextureImporter:
     crunchedCompression: 0
     allowsAlphaSplitting: 0
     overridden: 0
+  - buildTarget: Standalone
+    maxTextureSize: 2048
+    textureFormat: -1
+    textureCompression: 0
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+  - buildTarget: Android
+    maxTextureSize: 2048
+    textureFormat: -1
+    textureCompression: 0
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+  - buildTarget: WebGL
+    maxTextureSize: 2048
+    textureFormat: -1
+    textureCompression: 0
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
   spriteSheet:
     serializedVersion: 2
     sprites:

+ 25 - 1
spine-unity/Assets/Examples/Spine/Dragon/dragon2.png.meta

@@ -38,7 +38,7 @@ TextureImporter:
     externalNormalMap: 0
     heightScale: 0.25
     normalMapFilter: 0
-  isReadable: 0
+  isReadable: 1
   grayScaleToAlpha: 0
   generateCubemap: 6
   cubemapConvolution: 0
@@ -77,6 +77,30 @@ TextureImporter:
     crunchedCompression: 0
     allowsAlphaSplitting: 0
     overridden: 0
+  - buildTarget: Standalone
+    maxTextureSize: 2048
+    textureFormat: -1
+    textureCompression: 0
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+  - buildTarget: Android
+    maxTextureSize: 2048
+    textureFormat: -1
+    textureCompression: 0
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+  - buildTarget: WebGL
+    maxTextureSize: 2048
+    textureFormat: -1
+    textureCompression: 0
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
   spriteSheet:
     serializedVersion: 2
     sprites:

+ 4 - 1
spine-unity/Assets/Examples/Spine/Goblins/goblins_Material.mat

@@ -11,6 +11,7 @@ Material:
   m_ShaderKeywords: 
   m_LightmapFlags: 5
   m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
   m_CustomRenderQueue: -1
   stringTagMap: {}
   disabledShaderPasses: []
@@ -23,4 +24,6 @@ Material:
         m_Offset: {x: 0, y: 0}
     m_Floats:
     - _Cutoff: 0.1
-    m_Colors: []
+    m_Colors:
+    - _Black: {r: 1, g: 0, b: 0, a: 1}
+    - _Color: {r: 1, g: 1, b: 1, a: 1}

+ 76 - 62
spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy.atlas.txt → spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.atlas.txt

@@ -1,292 +1,306 @@
 
-spineboy.png
+spineboy-pro.png
 size: 2048,1024
 format: RGBA8888
 filter: Linear,Linear
 repeat: none
 crosshair
   rotate: false
-  xy: 1862, 497
+  xy: 1053, 13
   size: 89, 89
   orig: 89, 89
   offset: 0, 0
   index: -1
 dust01
   rotate: true
-  xy: 748, 372
+  xy: 1239, 11
   size: 96, 73
   orig: 96, 73
   offset: 0, 0
   index: -1
 dust02
   rotate: false
-  xy: 934, 431
+  xy: 1409, 44
   size: 86, 88
   orig: 86, 88
   offset: 0, 0
   index: -1
 dust03
   rotate: false
-  xy: 1965, 591
+  xy: 1831, 416
   size: 62, 52
   orig: 62, 52
   offset: 0, 0
   index: -1
 eye-indifferent
   rotate: false
-  xy: 1870, 649
+  xy: 1144, 18
   size: 93, 89
   orig: 93, 89
   offset: 0, 0
   index: -1
 eye-surprised
   rotate: false
-  xy: 823, 380
+  xy: 1314, 43
   size: 93, 89
   orig: 93, 89
   offset: 0, 0
   index: -1
 front-bracer
   rotate: true
-  xy: 1225, 521
+  xy: 1749, 410
   size: 58, 80
   orig: 58, 80
   offset: 0, 0
   index: -1
 front-fist-closed
   rotate: false
-  xy: 1022, 441
+  xy: 1592, 396
   size: 75, 82
   orig: 75, 82
   offset: 0, 0
   index: -1
 front-fist-open
-  rotate: true
-  xy: 1953, 439
+  rotate: false
+  xy: 1504, 391
   size: 86, 87
   orig: 86, 87
   offset: 0, 0
   index: -1
 front-foot
-  rotate: true
-  xy: 1799, 602
+  rotate: false
+  xy: 580, 33
   size: 126, 69
   orig: 126, 69
   offset: 0, 0
   index: -1
 front-shin
-  rotate: true
-  xy: 278, 2
+  rotate: false
+  xy: 496, 51
   size: 82, 184
   orig: 82, 184
   offset: 0, 0
   index: -1
 front-thigh
-  rotate: true
-  xy: 820, 471
+  rotate: false
+  xy: 1504, 277
   size: 48, 112
   orig: 48, 112
   offset: 0, 0
   index: -1
 front-upper-arm
-  rotate: true
-  xy: 1020, 525
+  rotate: false
+  xy: 1554, 292
   size: 54, 97
   orig: 54, 97
   offset: 0, 0
   index: -1
 goggles
   rotate: true
-  xy: 1855, 740
+  xy: 1136, 109
   size: 261, 166
   orig: 261, 166
   offset: 0, 0
   index: -1
 gun
   rotate: false
-  xy: 1329, 644
+  xy: 1463, 480
   size: 210, 203
   orig: 210, 203
   offset: 0, 0
   index: -1
 head
-  rotate: true
-  xy: 1555, 730
+  rotate: false
+  xy: 1753, 724
   size: 271, 298
   orig: 271, 298
   offset: 0, 0
   index: -1
 hoverboard-board
   rotate: false
-  xy: 1061, 849
+  xy: 2, 83
   size: 492, 152
   orig: 492, 152
   offset: 0, 0
   index: -1
 hoverboard-thruster
-  rotate: false
-  xy: 710, 29
+  rotate: true
+  xy: 1207, 372
   size: 60, 64
   orig: 60, 64
   offset: 0, 0
   index: -1
 hoverglow-small
   rotate: false
-  xy: 2, 9
+  xy: 2, 6
   size: 274, 75
   orig: 274, 75
   offset: 0, 0
   index: -1
 mouth-grind
   rotate: true
-  xy: 1965, 645
+  xy: 1610, 301
   size: 93, 59
   orig: 93, 59
   offset: 0, 0
   index: -1
 mouth-oooo
-  rotate: false
-  xy: 1870, 588
+  rotate: true
+  xy: 1486, 139
   size: 93, 59
   orig: 93, 59
   offset: 0, 0
   index: -1
 mouth-smile
-  rotate: false
-  xy: 1953, 527
+  rotate: true
+  xy: 1497, 44
   size: 93, 59
   orig: 93, 59
   offset: 0, 0
   index: -1
 muzzle-glow
   rotate: false
-  xy: 820, 521
+  xy: 1304, 234
   size: 198, 198
   orig: 198, 198
   offset: 0, 0
   index: -1
+muzzle-ring
+  rotate: true
+  xy: 278, 32
+  size: 49, 209
+  orig: 49, 209
+  offset: 0, 0
+  index: -1
 muzzle01
   rotate: false
-  xy: 2, 86
-  size: 474, 275
-  orig: 474, 275
+  xy: 667, 673
+  size: 542, 349
+  orig: 542, 349
   offset: 0, 0
   index: -1
 muzzle02
   rotate: false
-  xy: 568, 721
-  size: 491, 280
-  orig: 491, 280
+  xy: 1211, 685
+  size: 540, 337
+  orig: 540, 337
   offset: 0, 0
   index: -1
 muzzle03
   rotate: false
-  xy: 2, 363
-  size: 562, 316
-  orig: 562, 316
+  xy: 2, 597
+  size: 663, 425
+  orig: 663, 425
   offset: 0, 0
   index: -1
 muzzle04
   rotate: false
-  xy: 2, 681
-  size: 564, 320
-  orig: 564, 320
+  xy: 2, 237
+  size: 596, 358
+  orig: 596, 358
+  offset: 0, 0
+  index: -1
+muzzle05
+  rotate: false
+  xy: 667, 372
+  size: 538, 299
+  orig: 538, 299
   offset: 0, 0
   index: -1
 neck
   rotate: false
-  xy: 1020, 678
+  xy: 1504, 234
   size: 36, 41
   orig: 36, 41
   offset: 0, 0
   index: -1
 portal-bg
   rotate: false
-  xy: 1061, 581
+  xy: 600, 104
   size: 266, 266
   orig: 266, 266
   offset: 0, 0
   index: -1
 portal-flare1
   rotate: false
-  xy: 918, 369
+  xy: 940, 42
   size: 111, 60
   orig: 111, 60
   offset: 0, 0
   index: -1
 portal-flare2
   rotate: true
-  xy: 1799, 486
+  xy: 600, 375
   size: 114, 61
   orig: 114, 61
   offset: 0, 0
   index: -1
 portal-flare3
   rotate: false
-  xy: 478, 34
+  xy: 708, 43
   size: 115, 59
   orig: 115, 59
   offset: 0, 0
   index: -1
 portal-shade
   rotate: false
-  xy: 478, 95
+  xy: 868, 104
   size: 266, 266
   orig: 266, 266
   offset: 0, 0
   index: -1
 portal-streaks1
   rotate: true
-  xy: 1541, 476
+  xy: 1753, 470
   size: 252, 256
   orig: 252, 256
   offset: 0, 0
   index: -1
 portsl-streaks2
   rotate: false
-  xy: 568, 470
+  xy: 1211, 434
   size: 250, 249
   orig: 250, 249
   offset: 0, 0
   index: -1
 rear-bracer
-  rotate: false
-  xy: 1031, 367
+  rotate: true
+  xy: 1675, 447
   size: 56, 72
   orig: 56, 72
   offset: 0, 0
   index: -1
 rear-foot
   rotate: false
-  xy: 595, 33
+  xy: 825, 42
   size: 113, 60
   orig: 113, 60
   offset: 0, 0
   index: -1
 rear-shin
-  rotate: true
-  xy: 1329, 567
+  rotate: false
+  xy: 1675, 505
   size: 75, 178
   orig: 75, 178
   offset: 0, 0
   index: -1
 rear-thigh
-  rotate: true
-  xy: 1119, 514
+  rotate: false
+  xy: 600, 491
   size: 65, 104
   orig: 65, 104
   offset: 0, 0
   index: -1
 rear-upper-arm
   rotate: true
-  xy: 1099, 465
+  xy: 489, 2
   size: 47, 87
   orig: 47, 87
   offset: 0, 0
   index: -1
 torso
   rotate: true
-  xy: 566, 370
+  xy: 1304, 134
   size: 98, 180
   orig: 98, 180
   offset: 0, 0

+ 2 - 2
spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy.atlas.txt.meta → spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.atlas.txt.meta

@@ -1,6 +1,6 @@
 fileFormatVersion: 2
-guid: baa2a4228a0622e48ade89f9329a21db
-timeCreated: 1497484603
+guid: 9b2378ddc54f1c94fb80411958000a8c
+timeCreated: 1516482805
 licenseType: Free
 TextScriptImporter:
   userData: 

Datei-Diff unterdrückt, da er zu groß ist
+ 43 - 21
spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.json


+ 2 - 2
spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy.json.meta → spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.json.meta

@@ -1,6 +1,6 @@
 fileFormatVersion: 2
-guid: c4a131ce07ddbbf4fa38e01f472a366f
-timeCreated: 1497484603
+guid: 8160b67e4c41bd041b948b5e5a86e242
+timeCreated: 1516482805
 licenseType: Free
 TextScriptImporter:
   userData: 

BIN
spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.png


+ 2 - 2
spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy.png.meta → spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.png.meta

@@ -1,6 +1,6 @@
 fileFormatVersion: 2
-guid: 775ade7081c168944b4fb20357ce370a
-timeCreated: 1497484603
+guid: 4ea2c33e839afb34c98f66e892b3b2d2
+timeCreated: 1516482806
 licenseType: Free
 TextureImporter:
   fileIDToRecycleName: {}

+ 3 - 3
spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy_Atlas.asset → spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_Atlas.asset

@@ -9,8 +9,8 @@ MonoBehaviour:
   m_Enabled: 1
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: a6b194f808b1af6499c93410e504af42, type: 3}
-  m_Name: spineboy_Atlas
+  m_Name: spineboy-pro_Atlas
   m_EditorClassIdentifier: 
-  atlasFile: {fileID: 4900000, guid: baa2a4228a0622e48ade89f9329a21db, type: 3}
+  atlasFile: {fileID: 4900000, guid: 9b2378ddc54f1c94fb80411958000a8c, type: 3}
   materials:
-  - {fileID: 2100000, guid: 86873d92b9c6412428e6e2d4f827c88b, type: 2}
+  - {fileID: 2100000, guid: f89bbf05902e77242a3ad20f3c927353, type: 2}

+ 2 - 2
spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy_Atlas.asset.meta → spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_Atlas.asset.meta

@@ -1,6 +1,6 @@
 fileFormatVersion: 2
-guid: 2fc9866d5b475d74b981f97a77312320
-timeCreated: 1497484603
+guid: 2bedc3c43dd49f346a4c9e8a87e2fed7
+timeCreated: 1516482805
 licenseType: Free
 NativeFormatImporter:
   mainObjectFileID: 11400000

+ 3 - 2
spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy_Material.mat → spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_Material.mat

@@ -6,11 +6,12 @@ Material:
   m_ObjectHideFlags: 0
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
-  m_Name: spineboy_Material
+  m_Name: spineboy-pro_Material
   m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
   m_ShaderKeywords: 
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
   m_CustomRenderQueue: -1
   stringTagMap: {}
   disabledShaderPasses: []
@@ -18,7 +19,7 @@ Material:
     serializedVersion: 3
     m_TexEnvs:
     - _MainTex:
-        m_Texture: {fileID: 2800000, guid: 775ade7081c168944b4fb20357ce370a, type: 3}
+        m_Texture: {fileID: 2800000, guid: 4ea2c33e839afb34c98f66e892b3b2d2, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     m_Floats:

+ 2 - 2
spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy_Material.mat.meta → spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_Material.mat.meta

@@ -1,6 +1,6 @@
 fileFormatVersion: 2
-guid: 86873d92b9c6412428e6e2d4f827c88b
-timeCreated: 1497484603
+guid: f89bbf05902e77242a3ad20f3c927353
+timeCreated: 1516482805
 licenseType: Free
 NativeFormatImporter:
   mainObjectFileID: 2100000

+ 3 - 3
spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy_SkeletonData.asset → spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_SkeletonData.asset

@@ -9,12 +9,12 @@ MonoBehaviour:
   m_Enabled: 1
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: f1b3b4b945939a54ea0b23d3396115fb, type: 3}
-  m_Name: spineboy_SkeletonData
+  m_Name: spineboy-pro_SkeletonData
   m_EditorClassIdentifier: 
   atlasAssets:
-  - {fileID: 11400000, guid: 2fc9866d5b475d74b981f97a77312320, type: 2}
+  - {fileID: 11400000, guid: 2bedc3c43dd49f346a4c9e8a87e2fed7, type: 2}
   scale: 0.01
-  skeletonJSON: {fileID: 4900000, guid: c4a131ce07ddbbf4fa38e01f472a366f, type: 3}
+  skeletonJSON: {fileID: 4900000, guid: 8160b67e4c41bd041b948b5e5a86e242, type: 3}
   fromAnimation:
   - idle
   - run

+ 2 - 2
spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy_SkeletonData.asset.meta → spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_SkeletonData.asset.meta

@@ -1,6 +1,6 @@
 fileFormatVersion: 2
-guid: 45a15bf53b040de42b2adbc759a40203
-timeCreated: 1497484603
+guid: af38a3de26ed9b84abc2fe7c7f3b209d
+timeCreated: 1516482805
 licenseType: Free
 NativeFormatImporter:
   mainObjectFileID: 11400000

BIN
spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy.png


+ 0 - 195
spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity.atlas

@@ -1,195 +0,0 @@
-
-spineboy-unity.png
-size: 2048,512
-format: RGBA8888
-filter: Linear,Linear
-repeat: none
-eye_indifferent
-  rotate: false
-  xy: 652, 113
-  size: 93, 89
-  orig: 93, 89
-  offset: 0, 0
-  index: -1
-eye_surprised
-  rotate: false
-  xy: 747, 118
-  size: 93, 89
-  orig: 93, 89
-  offset: 0, 0
-  index: -1
-front_bracer
-  rotate: true
-  xy: 919, 276
-  size: 58, 80
-  orig: 58, 80
-  offset: 0, 0
-  index: -1
-front_fist_closed
-  rotate: false
-  xy: 1762, 420
-  size: 75, 82
-  orig: 75, 82
-  offset: 0, 0
-  index: -1
-front_fist_open
-  rotate: true
-  xy: 1673, 416
-  size: 86, 87
-  orig: 86, 87
-  offset: 0, 0
-  index: -1
-front_foot
-  rotate: false
-  xy: 1324, 433
-  size: 126, 69
-  orig: 126, 69
-  offset: 0, 0
-  index: -1
-front_foot_bend1
-  rotate: false
-  xy: 184, 30
-  size: 128, 70
-  orig: 128, 70
-  offset: 0, 0
-  index: -1
-front_foot_bend2
-  rotate: false
-  xy: 1214, 409
-  size: 108, 93
-  orig: 108, 93
-  offset: 0, 0
-  index: -1
-front_shin
-  rotate: true
-  xy: 466, 120
-  size: 82, 184
-  orig: 82, 184
-  offset: 0, 0
-  index: -1
-front_thigh
-  rotate: true
-  xy: 739, 209
-  size: 48, 112
-  orig: 48, 112
-  offset: 0, 0
-  index: -1
-front_upper_arm
-  rotate: true
-  xy: 1214, 268
-  size: 54, 97
-  orig: 54, 97
-  offset: 0, 0
-  index: -1
-goggles
-  rotate: false
-  xy: 739, 336
-  size: 261, 166
-  orig: 261, 166
-  offset: 0, 0
-  index: -1
-gun
-  rotate: false
-  xy: 1002, 299
-  size: 210, 203
-  orig: 210, 203
-  offset: 0, 0
-  index: -1
-head
-  rotate: false
-  xy: 466, 204
-  size: 271, 298
-  orig: 271, 298
-  offset: 0, 0
-  index: -1
-mouth_grind
-  rotate: false
-  xy: 1839, 443
-  size: 93, 59
-  orig: 93, 59
-  offset: 0, 0
-  index: -1
-mouth_oooo
-  rotate: false
-  xy: 1934, 443
-  size: 93, 59
-  orig: 93, 59
-  offset: 0, 0
-  index: -1
-mouth_smile
-  rotate: false
-  xy: 1324, 372
-  size: 93, 59
-  orig: 93, 59
-  offset: 0, 0
-  index: -1
-muzzle
-  rotate: false
-  xy: 2, 102
-  size: 462, 400
-  orig: 462, 400
-  offset: 0, 0
-  index: -1
-neck
-  rotate: false
-  xy: 853, 216
-  size: 36, 41
-  orig: 36, 41
-  offset: 0, 0
-  index: -1
-rear_bracer
-  rotate: true
-  xy: 1313, 265
-  size: 56, 72
-  orig: 56, 72
-  offset: 0, 0
-  index: -1
-rear_foot
-  rotate: false
-  xy: 1452, 442
-  size: 113, 60
-  orig: 113, 60
-  offset: 0, 0
-  index: -1
-rear_foot_bend1
-  rotate: false
-  xy: 314, 34
-  size: 117, 66
-  orig: 117, 66
-  offset: 0, 0
-  index: -1
-rear_foot_bend2
-  rotate: false
-  xy: 1214, 324
-  size: 103, 83
-  orig: 103, 83
-  offset: 0, 0
-  index: -1
-rear_shin
-  rotate: true
-  xy: 739, 259
-  size: 75, 178
-  orig: 75, 178
-  offset: 0, 0
-  index: -1
-rear_thigh
-  rotate: true
-  xy: 1567, 437
-  size: 65, 104
-  orig: 65, 104
-  offset: 0, 0
-  index: -1
-rear_upper_arm
-  rotate: true
-  xy: 1319, 323
-  size: 47, 87
-  orig: 47, 87
-  offset: 0, 0
-  index: -1
-torso
-  rotate: true
-  xy: 2, 2
-  size: 98, 180
-  orig: 98, 180
-  offset: 0, 0
-  index: -1

+ 56 - 32
spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy.png.meta

@@ -1,6 +1,6 @@
 fileFormatVersion: 2
 guid: 49bb65eefe08e424bbf7a38bc98ec638
-timeCreated: 1489559535
+timeCreated: 1505356401
 licenseType: Free
 TextureImporter:
   fileIDToRecycleName:
@@ -57,11 +57,11 @@ TextureImporter:
     filterMode: -1
     aniso: -1
     mipBias: -1
-    wrapMode: -1
-  nPOTScale: 1
+    wrapMode: 1
+  nPOTScale: 0
   lightmap: 0
   compressionQuality: 50
-  spriteMode: 0
+  spriteMode: 2
   spriteExtrude: 1
   spriteMeshType: 1
   alignment: 0
@@ -71,7 +71,7 @@ TextureImporter:
   alphaUsage: 1
   alphaIsTransparency: 0
   spriteTessellationDetail: -1
-  textureType: 0
+  textureType: 8
   textureShape: 1
   maxTextureSizeSet: 0
   compressionQualitySet: 0
@@ -85,6 +85,30 @@ TextureImporter:
     crunchedCompression: 0
     allowsAlphaSplitting: 0
     overridden: 0
+  - buildTarget: Standalone
+    maxTextureSize: 2048
+    textureFormat: -1
+    textureCompression: 0
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+  - buildTarget: Android
+    maxTextureSize: 2048
+    textureFormat: -1
+    textureCompression: 0
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+  - buildTarget: WebGL
+    maxTextureSize: 2048
+    textureFormat: -1
+    textureCompression: 0
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
   spriteSheet:
     serializedVersion: 2
     sprites:
@@ -93,7 +117,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 549
-        y: 241
+        y: 239
         width: 93
         height: 89
       alignment: 0
@@ -106,7 +130,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 834
-        y: 78
+        y: 76
         width: 93
         height: 89
       alignment: 0
@@ -119,7 +143,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 375
-        y: 534
+        y: 532
         width: 80
         height: 58
       alignment: 0
@@ -132,7 +156,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 466
-        y: 356
+        y: 354
         width: 82
         height: 75
       alignment: 0
@@ -145,7 +169,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 447
-        y: 433
+        y: 431
         width: 86
         height: 87
       alignment: 0
@@ -158,7 +182,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 549
-        y: 170
+        y: 168
         width: 126
         height: 69
       alignment: 0
@@ -171,7 +195,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 375
-        y: 404
+        y: 402
         width: 70
         height: 128
       alignment: 0
@@ -184,7 +208,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 275
-        y: 586
+        y: 584
         width: 93
         height: 108
       alignment: 0
@@ -197,7 +221,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 466
-        y: 170
+        y: 168
         width: 81
         height: 184
       alignment: 0
@@ -210,7 +234,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 214
-        y: 704
+        y: 702
         width: 48
         height: 112
       alignment: 0
@@ -223,7 +247,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 214
-        y: 818
+        y: 816
         width: 54
         height: 97
       alignment: 0
@@ -236,7 +260,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 466
-        y: 2
+        y: 0
         width: 261
         height: 166
       alignment: 0
@@ -249,7 +273,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 2
-        y: 704
+        y: 702
         width: 210
         height: 203
       alignment: 0
@@ -262,7 +286,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 2
-        y: 404
+        y: 402
         width: 271
         height: 298
       alignment: 0
@@ -275,7 +299,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 929
-        y: 69
+        y: 67
         width: 93
         height: 59
       alignment: 0
@@ -288,7 +312,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 929
-        y: 130
+        y: 128
         width: 93
         height: 59
       alignment: 0
@@ -301,7 +325,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 550
-        y: 332
+        y: 330
         width: 59
         height: 93
       alignment: 0
@@ -314,7 +338,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 2
-        y: 2
+        y: 0
         width: 462
         height: 400
       alignment: 0
@@ -327,7 +351,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 64
-        y: 977
+        y: 975
         width: 35
         height: 41
       alignment: 0
@@ -340,7 +364,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 677
-        y: 170
+        y: 168
         width: 55
         height: 72
       alignment: 0
@@ -353,7 +377,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 2
-        y: 909
+        y: 907
         width: 60
         height: 113
       alignment: 0
@@ -366,7 +390,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 64
-        y: 909
+        y: 907
         width: 117
         height: 66
       alignment: 0
@@ -379,7 +403,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 729
-        y: 78
+        y: 76
         width: 103
         height: 83
       alignment: 0
@@ -392,7 +416,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 729
-        y: 2
+        y: 0
         width: 178
         height: 74
       alignment: 0
@@ -405,7 +429,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 909
-        y: 2
+        y: 0
         width: 103
         height: 65
       alignment: 0
@@ -418,7 +442,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 370
-        y: 594
+        y: 592
         width: 47
         height: 87
       alignment: 0
@@ -431,7 +455,7 @@ TextureImporter:
       rect:
         serializedVersion: 2
         x: 275
-        y: 404
+        y: 402
         width: 98
         height: 180
       alignment: 0

+ 2 - 0
spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy_Material Fill.mat

@@ -11,6 +11,7 @@ Material:
   m_ShaderKeywords: 
   m_LightmapFlags: 5
   m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
   m_CustomRenderQueue: -1
   stringTagMap: {}
   disabledShaderPasses: []
@@ -29,5 +30,6 @@ Material:
     - _RefractionStrength: 0.01
     - _node_3476: 0
     m_Colors:
+    - _Black: {r: 0, g: 0, b: 0, a: 0}
     - _Color: {r: 1, g: 1, b: 1, a: 1}
     - _FillColor: {r: 1, g: 1, b: 1, a: 1}

+ 1 - 1
spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy_Material.mat

@@ -7,7 +7,7 @@ Material:
   m_PrefabParentObject: {fileID: 0}
   m_PrefabInternal: {fileID: 0}
   m_Name: spineboy_Material
-  m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
+  m_Shader: {fileID: 4800000, guid: 522f03282fd79be47b306e2ef4b593fd, type: 3}
   m_ShaderKeywords: 
   m_LightmapFlags: 5
   m_EnableInstancingVariants: 0

Einige Dateien werden nicht angezeigt, da zu viele Dateien in diesem Diff geändert wurden.