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@@ -16,11 +16,11 @@ declare module spine {
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setup = 0,
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first = 1,
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replace = 2,
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- add = 3
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+ add = 3,
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}
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enum MixDirection {
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in = 0,
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- out = 1
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+ out = 1,
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}
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enum TimelineType {
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rotate = 0,
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@@ -37,7 +37,7 @@ declare module spine {
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pathConstraintPosition = 11,
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pathConstraintSpacing = 12,
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pathConstraintMix = 13,
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- twoColor = 14
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+ twoColor = 14,
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}
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abstract class CurveTimeline implements Timeline {
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static LINEAR: number;
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@@ -341,7 +341,7 @@ declare module spine {
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end = 2,
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dispose = 3,
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complete = 4,
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- event = 5
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+ event = 5,
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}
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interface AnimationStateListener2 {
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start(entry: TrackEntry): void;
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@@ -380,8 +380,8 @@ declare module spine {
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private toLoad;
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private loaded;
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constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
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- private static downloadText;
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- private static downloadBinary;
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+ private static downloadText(url, success, error);
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+ private static downloadBinary(url, success, error);
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loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
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loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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@@ -414,7 +414,7 @@ declare module spine {
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Normal = 0,
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Additive = 1,
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Multiply = 2,
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- Screen = 3
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+ Screen = 3,
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}
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}
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declare module spine {
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@@ -483,7 +483,7 @@ declare module spine {
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OnlyTranslation = 1,
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NoRotationOrReflection = 2,
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NoScale = 3,
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- NoScaleOrReflection = 4
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+ NoScaleOrReflection = 4,
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}
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}
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declare module spine {
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@@ -593,17 +593,17 @@ declare module spine {
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}
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enum PositionMode {
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Fixed = 0,
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- Percent = 1
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+ Percent = 1,
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}
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enum SpacingMode {
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Length = 0,
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Fixed = 1,
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- Percent = 2
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+ Percent = 2,
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}
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enum RotateMode {
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Tangent = 0,
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Chain = 1,
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- ChainScale = 2
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+ ChainScale = 2,
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}
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}
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declare module spine {
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@@ -614,12 +614,12 @@ declare module spine {
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private rawAssets;
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private errors;
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constructor(pathPrefix?: string);
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- private queueAsset;
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+ private queueAsset(clientId, textureLoader, path);
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loadText(clientId: string, path: string): void;
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loadJson(clientId: string, path: string): void;
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loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
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get(clientId: string, path: string): any;
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- private updateClientAssets;
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+ private updateClientAssets(clientAssets);
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isLoadingComplete(clientId: string): boolean;
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dispose(): void;
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hasErrors(): boolean;
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@@ -823,12 +823,12 @@ declare module spine {
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MipMapNearestNearest = 9984,
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MipMapLinearNearest = 9985,
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MipMapNearestLinear = 9986,
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- MipMapLinearLinear = 9987
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+ MipMapLinearLinear = 9987,
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}
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enum TextureWrap {
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MirroredRepeat = 33648,
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ClampToEdge = 33071,
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- Repeat = 10497
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+ Repeat = 10497,
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}
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class TextureRegion {
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renderObject: any;
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@@ -855,7 +855,7 @@ declare module spine {
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pages: TextureAtlasPage[];
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regions: TextureAtlasRegion[];
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constructor(atlasText: string, textureLoader: (path: string) => any);
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- private load;
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+ private load(atlasText, textureLoader);
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findRegion(name: string): TextureAtlasRegion;
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dispose(): void;
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}
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@@ -931,9 +931,9 @@ declare module spine {
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private polygonIndicesPool;
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triangulate(verticesArray: ArrayLike<number>): Array<number>;
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decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
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- private static isConcave;
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- private static positiveArea;
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- private static winding;
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+ private static isConcave(index, vertexCount, vertices, indices);
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+ private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
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+ private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
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}
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}
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declare module spine {
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@@ -1105,7 +1105,7 @@ declare module spine {
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Mesh = 2,
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LinkedMesh = 3,
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Path = 4,
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- Point = 5
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+ Point = 5,
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}
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}
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declare module spine {
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@@ -1271,11 +1271,11 @@ declare module spine.canvas {
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private tempColor;
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constructor(context: CanvasRenderingContext2D);
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draw(skeleton: Skeleton): void;
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- private drawImages;
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- private drawTriangles;
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- private drawTriangle;
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- private computeRegionVertices;
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- private computeMeshVertices;
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+ private drawImages(skeleton);
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+ private drawTriangles(skeleton);
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+ private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
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+ private computeRegionVertices(slot, region, pma);
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+ private computeMeshVertices(slot, mesh, pma);
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}
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}
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declare module spine.webgl {
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@@ -1330,7 +1330,7 @@ declare module spine.webgl {
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touchesPool: Pool<Touch>;
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private listeners;
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constructor(element: HTMLElement);
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- private setupCallbacks;
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+ private setupCallbacks(element);
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addListener(listener: InputListener): void;
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removeListener(listener: InputListener): void;
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}
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@@ -1439,7 +1439,7 @@ declare module spine.webgl {
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drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
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bind(shader: Shader): void;
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unbind(shader: Shader): void;
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- private update;
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+ private update();
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restore(): void;
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dispose(): void;
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}
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@@ -1465,7 +1465,7 @@ declare module spine.webgl {
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constructor();
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}
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enum VertexAttributeType {
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- Float = 0
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+ Float = 0,
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}
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}
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declare module spine.webgl {
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@@ -1484,7 +1484,7 @@ declare module spine.webgl {
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begin(shader: Shader): void;
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setBlendMode(srcBlend: number, dstBlend: number): void;
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draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
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- private flush;
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+ private flush();
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end(): void;
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getDrawCalls(): number;
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dispose(): void;
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@@ -1524,13 +1524,13 @@ declare module spine.webgl {
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curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
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end(): void;
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resize(resizeMode: ResizeMode): void;
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- private enableRenderer;
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+ private enableRenderer(renderer);
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dispose(): void;
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}
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enum ResizeMode {
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Stretch = 0,
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Expand = 1,
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- Fit = 2
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+ Fit = 2,
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}
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}
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declare module spine.webgl {
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@@ -1558,9 +1558,9 @@ declare module spine.webgl {
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getVertexShaderSource(): string;
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getFragmentSource(): string;
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constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
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- private compile;
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- private compileShader;
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- private compileProgram;
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+ private compile();
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+ private compileShader(type, source);
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+ private compileProgram(vs, fs);
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restore(): void;
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bind(): void;
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unbind(): void;
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@@ -1607,16 +1607,16 @@ declare module spine.webgl {
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polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
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circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
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curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
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- private vertex;
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+ private vertex(x, y, color);
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end(): void;
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- private flush;
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- private check;
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+ private flush();
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+ private check(shapeType, numVertices);
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dispose(): void;
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}
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enum ShapeType {
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Point = 0,
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Line = 1,
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- Filled = 4
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+ Filled = 4,
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}
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}
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declare module spine.webgl {
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@@ -1756,9 +1756,9 @@ declare module spine.threejs {
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private tempColor;
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constructor(skeletonData: SkeletonData);
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update(deltaTime: number): void;
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- private clearBatches;
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- private nextBatch;
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- private updateGeometry;
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+ private clearBatches();
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+ private nextBatch();
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+ private updateGeometry();
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}
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}
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declare module spine.threejs {
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@@ -1870,11 +1870,11 @@ declare module spine {
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scale(sourceWidth: number, sourceHeight: number, targetWidth: number, targetHeight: number): Vector2;
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loadSkeleton(): void;
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setupInput(): void;
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- private play;
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- private pause;
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- private setAnimation;
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- private percentageToWorldUnit;
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- private calculateAnimationViewport;
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+ private play();
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+ private pause();
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+ private setAnimation(animation);
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+ private percentageToWorldUnit(size, percentageOrAbsolute);
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+ private calculateAnimationViewport(animationName);
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}
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}
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declare module spine {
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@@ -1898,10 +1898,10 @@ declare module spine {
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private loaded;
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private bounds;
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constructor(element: HTMLElement | string, config: SpineWidgetConfig);
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- private validateConfig;
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- private load;
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- private render;
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- private resize;
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+ private validateConfig(config);
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+ private load();
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+ private render();
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+ private resize();
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pause(): void;
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play(): void;
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isPlaying(): boolean;
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@@ -1909,7 +1909,7 @@ declare module spine {
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static loadWidgets(): void;
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static loadWidget(widget: HTMLElement): void;
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static pageLoaded: boolean;
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- private static ready;
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+ private static ready();
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static setupDOMListener(): void;
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}
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class SpineWidgetConfig {
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