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@@ -997,7 +997,7 @@ public class AnimationState {
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/** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the
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/** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the
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* <code>eventThreshold</code>, event timelines are applied while this animation is being mixed out. Defaults to 0, so event
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* <code>eventThreshold</code>, event timelines are applied while this animation is being mixed out. Defaults to 0, so event
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- * timelines are not applied for an animation being mixed out. */
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+ * timelines are not applied while this animation is being mixed out. */
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public float getEventThreshold () {
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public float getEventThreshold () {
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return eventThreshold;
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return eventThreshold;
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}
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}
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@@ -1008,7 +1008,7 @@ public class AnimationState {
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/** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the
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/** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the
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* <code>attachmentThreshold</code>, attachment timelines are applied while this animation is being mixed out. Defaults to
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* <code>attachmentThreshold</code>, attachment timelines are applied while this animation is being mixed out. Defaults to
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- * 0, so attachment timelines are not applied for an animation being mixed out. */
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+ * 0, so attachment timelines are not applied while this animation is being mixed out. */
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public float getAttachmentThreshold () {
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public float getAttachmentThreshold () {
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return attachmentThreshold;
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return attachmentThreshold;
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}
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}
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@@ -1019,7 +1019,7 @@ public class AnimationState {
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/** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the
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/** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the
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* <code>drawOrderThreshold</code>, draw order timelines are applied while this animation is being mixed out. Defaults to 0,
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* <code>drawOrderThreshold</code>, draw order timelines are applied while this animation is being mixed out. Defaults to 0,
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- * so draw order timelines are not applied for an animation being mixed out. */
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+ * so draw order timelines are not applied while this animation is being mixed out. */
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public float getDrawOrderThreshold () {
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public float getDrawOrderThreshold () {
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return drawOrderThreshold;
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return drawOrderThreshold;
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}
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}
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