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[unity] minor: added parameter description comment.

Harald Csaszar 5 anni fa
parent
commit
5565022e42

+ 4 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Utility/AtlasUtilities.cs

@@ -319,6 +319,10 @@ namespace Spine.Unity.AttachmentTools {
 		/// <param name="additionalOutputTextures">When <c>additionalTexturePropertyIDsToCopy</c> is non-null,
 		/// <param name="additionalOutputTextures">When <c>additionalTexturePropertyIDsToCopy</c> is non-null,
 		/// this array will be filled with the resulting repacked texture for every property,
 		/// this array will be filled with the resulting repacked texture for every property,
 		/// just as the main repacked texture is assigned to <c>outputTexture</c>.</param>
 		/// just as the main repacked texture is assigned to <c>outputTexture</c>.</param>
+		/// <param name="additionalTextureFormats">When <c>additionalTexturePropertyIDsToCopy</c> is non-null,
+		/// this array will be used as <c>TextureFormat</c> at the Texture at the respective property.
+		/// When <c>additionalTextureFormats</c> is <c>null</c> or when its array size is smaller,
+		/// <c>textureFormat</c> is used where there exists no corresponding array item.</param>
 		public static Skin GetRepackedSkin (this Skin o, string newName, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture,
 		public static Skin GetRepackedSkin (this Skin o, string newName, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture,
 			int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps,
 			int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps,
 			bool useOriginalNonrenderables = true, bool clearCache = false,
 			bool useOriginalNonrenderables = true, bool clearCache = false,