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@@ -139,8 +139,8 @@ public class SkeletonRendererInspector : Editor {
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new GUIContent("Immutable Triangles", "Enable to optimize rendering for skeletons that never change attachment visbility"));
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new GUIContent("Immutable Triangles", "Enable to optimize rendering for skeletons that never change attachment visbility"));
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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- const float MinZSpacing = 0f;
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- const float MaxZSpacing = 0.1f;
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+ const float MinZSpacing = -0.1f;
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+ const float MaxZSpacing = 0f;
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EditorGUILayout.Slider(zSpacing, MinZSpacing, MaxZSpacing);
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EditorGUILayout.Slider(zSpacing, MinZSpacing, MaxZSpacing);
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EditorGUILayout.PropertyField(normals);
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EditorGUILayout.PropertyField(normals);
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