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[as3][starling] Removed FDT support, added Visual Studio Code support instead. See the updated READMEs for spine-as3 and spine-starling for more information on required software and how to run and compile the examples and SWCs.

badlogic 5 роки тому
батько
коміт
55fde3217d

+ 2 - 0
.gitignore

@@ -16,6 +16,8 @@ target
 .idea/
 build/
 cmake-build-debug/
+.vscode/settings.json
+spine-runtimes.code-workspace
 
 spine-as3/spine-as3/.settings/com.powerflasher.fdt.core.metaDataTags.prefs
 

+ 14 - 18
spine-as3/README.md

@@ -16,9 +16,7 @@ For the official legal terms governing the Spine Runtimes, please read the [Spin
 
 spine-as3 works with data exported from Spine 3.8.xx.
 
-spine-as3 supports all Spine features, including meshes. If using the `spine.flash` classes for rendering, meshes are not supported.
-
-spine-as3 does not yet support loading the binary format.
+spine-as3 supports all Spine features, including meshes. If using the `spine.flash` classes for rendering, meshes and two color tinting are not supported.
 
 ## Usage
 1. Create a new Flex or Adobe AIR project in your preferred IDE.
@@ -26,25 +24,23 @@ spine-as3 does not yet support loading the binary format.
 3. Add the sources from `spine-as3/spine-as3/src/` to your project
 
 ## Example
-The Spine AS3 example works on Windows, Linux and Mac OS X. This guide assumes you are using [FDT Free](http://fdt.powerflasher.com/) as your development environment.
+The Spine AS3 example works on Windows, Linux and Mac OS X. This guide assumes you are using [Visual Studio Code](https://code.visualstudio.com/) together with the [ActionScript & MXML extension for Visual Studio Code](https://github.com/BowlerHatLLC/vscode-as3mxml/wiki) as your development environment.
+
+1. Install [Visual Studio Code](https://code.visualstudio.com/).
+2. Install the [ActionScript & MXML extension for Visual Studio Code](https://github.com/BowlerHatLLC/vscode-as3mxml/wiki).
+3. Install [Adobe Flash Player Projector version 32 with debugging support](https://www.adobe.com/support/flashplayer/debug_downloads.html#fp15).
+4. Install the [Adobe AIR SDK 32](http://www.adobe.com/devnet/air/air-sdk-download.html) by simply extracting it to a known location.
 
-1. Download [FDT free](http://fdt.powerflasher.com/buy-download/) for your operating system.
-3. Download and install [Adobe Flash Player 23 with debugging support](https://www.adobe.com/support/flashplayer/debug_downloads.html#fp15)
-2. Download the latest [Flex SDK](http://www.adobe.com/devnet/flex/flex-sdk-download.html). We assume it will be installed to some folder on your disk called `flex_sdk`.
-3. Download the latest [Adobe AIR SDK](http://www.adobe.com/devnet/air/air-sdk-download.html)
-4. Extract the AIR SDK contents, and copy them to your `flex_sdk` folder. This will replace the Adobe AIR version shipped with Flex.
-5. Open FDT, go to `Preferences -> FDT -> Installed SDKs`
-6. Click `Add` and browse to `flex_sdk`
-7. Go to `File -> Import -> General -> Existing Projects into Workspace`
-6. Browse to `spine-as3/`. You should see both the `spine-as3` and `spine-as3-example` project in the import dialog. Click `Finish`
-8. Right click the `Main.as` file in `spine-as3-example/src/spine` in the FDT explorer and select `Debug As -> FDT SWF Application`
+To run the Flash example project `spine-as3-example`.
 
-**Note**: FDT Free does not allow project dependencies. If you modify the sources of `spine-as3`, you will have to compile the project to an `.swc` and place it in `spine-as3-example/libs`.
+1. Open the `spine-as3-example/` folder in Visual Studio Code.
+2. Set the AIR SDK location when prompted.
+3. Launch the `Launch Spine AS3 Example` launch configuration.
 
-## Demos
+Instead of directly adding the sources of from `spine-as3/src` to your project, you can also link the SWC file `spine-as3/lib/spine-as3.swc`. To (re-)compile this file yourself with Visual Studio Code:
 
-* [Flash Demo](http://esotericsoftware.com/files/runtimes/spine-as3/spineboy/index.html)
-  [Flash Demo source](spine-as3-example/src/spine/Main.as#L43)
+1. Open the `spine-as3/` folder in Visual Studio Code.
+2. Press `CTRL + SHIFT + B` (`CMD + SHIFT + B` on macOS) and select `ActionScript: compile release - asconfig.json`
 
 ## Notes
 

+ 14 - 0
spine-as3/spine-as3-example/.vscode/launch.json

@@ -0,0 +1,14 @@
+{
+    // Use IntelliSense to learn about possible attributes.
+    // Hover to view descriptions of existing attributes.
+    // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
+    "version": "0.2.0",
+    "configurations": [
+        {
+            "type": "swf",
+            "request": "launch",
+            "name": "Launch Spine AS3 SWF",
+            "preLaunchTask": "ActionScript: compile debug - asconfig.json"
+        }
+    ]
+}

+ 18 - 0
spine-as3/spine-as3-example/asconfig.json

@@ -0,0 +1,18 @@
+{
+	"compilerOptions": {
+        "output": "bin/spine-as3-example.swf",        
+        "source-path": [
+            "src",
+            "../spine-as3/src"
+        ],
+        "default-size": {
+            "width": 550,
+            "height": 500
+        },
+        "target-player": "32.0",
+        "swf-version": 43        
+    },        
+	"files": [
+		"src/spine/examples/Main.as"
+	]
+}

+ 13 - 0
spine-as3/spine-as3/asconfig.json

@@ -0,0 +1,13 @@
+{
+	"type": "lib",
+	"compilerOptions": {
+		"source-path": [
+			"src"
+		],
+		"include-sources": [
+			"src"
+		],
+        "output": "../spine-as3/lib/spine-as3.swc",
+        "target-player": "32.0"
+	}
+}

BIN
spine-as3/spine-as3/lib/spine-as3.swc


+ 19 - 24
spine-starling/README.md

@@ -18,33 +18,28 @@ spine-starling works with data exported from Spine 3.8.xx.
 
 spine-starling supports all Spine features.
 
-spine-starling does not yet support loading the binary format.
-
 # Usage
 1. Create a new Starling 2.0 project as per the [documentation].
 2. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
 3. Copy the sources in `spine-as3/spine-as3/src/` and `spine-starling/spine-starling/src/` into your project's source directory
 
 ## Example
-The Spine AS3 example works on Windows, Linux and Mac OS X. This guide assumes you are using [FDT Free](http://fdt.powerflasher.com/) as your development environment.
-
-1. Download [FDT free](http://fdt.powerflasher.com/buy-download/) for your operating system.
-3. Download and install Adobe Flash Player 22 with debugging support](https://www.adobe.com/support/flashplayer/debug_downloads.html#fp15)
-2. Download the latest [Flex SDK](http://www.adobe.com/devnet/flex/flex-sdk-download.html). We assume it will be installed to some folder on your disk called `flex_sdk`.
-3. Download the latest [Adobe AIR SDK](http://www.adobe.com/devnet/air/air-sdk-download.html)
-4. Extract the AIR SDK contents, and copy them to your `flex_sdk` folder. This will replace the Adobe AIR version shipped with Flex.
-5. Open FDT, go to `Preferences -> FDT -> Installed SDKs`
-6. Click `Add` and browse to `flex_sdk`
-7. Go to `File -> Import -> General -> Existing Projects into Workspace`
-6. Browse to `spine-as3/`. You should see both the `spine-as3` and `spine-as3-example` project in the import dialog. Click `Finish`
-7. Go to `File -> Import -> General -> Existing Projects into Workspace`
-6. Browse to `spine-starling/`. You should see both the `spine-starling` and `spine-starling-example` project in the import dialog. Click `Finish`
-8. Right click the `Main.as` file in `spine-starling-example/src/spine` in the FDT explorer and select `Debug As -> FDT SWF Application`
-
-**Note**: FDT Free does not allow project dependencies. If you modify the sources of `spine-as3` or `spine-starling`, you will have to compile the project to an `.swc` and place it in `spine-starling-example/libs`.
-
-## Examples
-
-- [Spine atlas example](spine-starling-example/src/AtlasExample.as#L21)
-- [Starling atlas example](spine-starling-example/src/StarlingAtlasExample.as#L18)
-- [Skin example](spine-starling-example/src/GoblinsExample.as#L21)
+The Spine Starling example works on Windows, Linux and Mac OS X. This guide assumes you are using [Visual Studio Code](https://code.visualstudio.com/) together with the [ActionScript & MXML extension for Visual Studio Code](https://github.com/BowlerHatLLC/vscode-as3mxml/wiki) as your development environment.
+
+1. Install [Visual Studio Code](https://code.visualstudio.com/).
+2. Install the [ActionScript & MXML extension for Visual Studio Code](https://github.com/BowlerHatLLC/vscode-as3mxml/wiki).
+3. Install [Adobe Flash Player Projector version 32 with debugging support](https://www.adobe.com/support/flashplayer/debug_downloads.html#fp15).
+4. Install the [Adobe AIR SDK 32](http://www.adobe.com/devnet/air/air-sdk-download.html) by simply extracting it to a known location.
+
+To run the Flash example project `spine-starling-example`.
+
+1. Open the `spine-starling-example/` folder in Visual Studio Code.
+2. Set the AIR SDK location when prompted.
+3. Launch the `Launch Spine Starling Example` launch configuration.
+
+Instead of directly adding the sources of from `spine-starling/src` to your project, you can also link the SWC file `spine-starling/lib/spine-starling.swc`. To (re-)compile this file yourself with Visual Studio Code:
+
+1. Open the `spine-starling/` folder in Visual Studio Code.
+2. Press `CTRL + SHIFT + B` (`CMD + SHIFT + B` on macOS) and select `ActionScript: compile release - asconfig.json`
+
+Note that `spine-starling` depends on the sources of the `spine-as3` project. See the `asconfig.json` file more information on dependencies.

+ 14 - 0
spine-starling/spine-starling-example/.vscode/launch.json

@@ -0,0 +1,14 @@
+{
+    // Use IntelliSense to learn about possible attributes.
+    // Hover to view descriptions of existing attributes.
+    // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
+    "version": "0.2.0",
+    "configurations": [
+        {
+            "type": "swf",
+            "request": "launch",
+            "name": "Launch Spine Starling Example",            
+            "preLaunchTask": "ActionScript: compile debug - asconfig.json"
+        }
+    ]
+}

+ 3 - 0
spine-starling/spine-starling-example/.vscode/settings.json

@@ -0,0 +1,3 @@
+{
+    "as3mxml.sdk.framework": "/Applications/air-sdk"
+}

+ 22 - 0
spine-starling/spine-starling-example/asconfig.json

@@ -0,0 +1,22 @@
+{
+	"compilerOptions": {
+        "output": "bin/spine-starling-example.swf",        
+        "source-path": [
+            "src",
+            "../../spine-as3/spine-as3/src",
+            "../../spine-starling/spine-starling/src"
+        ],
+        "library-path": [
+            "../../spine-starling/spine-starling/starling-2.4.swc"
+        ],
+        "default-size": {
+            "width": 550,
+            "height": 500
+        },
+        "target-player": "32.0",
+        "swf-version": 43        
+    },        
+	"files": [
+		"src/spine/examples/Main.as"
+	]
+}

+ 3 - 0
spine-starling/spine-starling/.vscode/settings.json

@@ -0,0 +1,3 @@
+{
+    "as3mxml.sdk.framework": "/Applications/air-sdk"
+}

+ 18 - 0
spine-starling/spine-starling/asconfig.json

@@ -0,0 +1,18 @@
+{
+	"type": "lib",
+	"compilerOptions": {
+		"source-path": [
+            "src",
+            "../../spine-as3/spine-as3/src"
+		],
+		"include-sources": [
+            "src",
+            "../../spine-as3/spine-as3/src"
+        ],
+        "external-library-path": [
+            "starling-2.4.swc"
+        ],
+        "output": "lib/spine-starling.swc",
+        "target-player": "32.0"
+	}
+}

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spine-starling/spine-starling/lib/spine-starling.swc


BIN
spine-starling/spine-starling/starling-2.4.swc