Эх сурвалжийг харах

Applied Nate's beautifier and standard set of useless optimizations.

Nathan Sweet 8 жил өмнө
parent
commit
57535b68dd

+ 0 - 1
spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/ClippingTest.java

@@ -32,7 +32,6 @@ package com.esotericsoftware.spine;
 
 import com.badlogic.gdx.ApplicationAdapter;
 import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Input.Keys;
 import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
 import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
 import com.badlogic.gdx.graphics.GL20;

+ 102 - 117
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonClipping.java

@@ -38,170 +38,155 @@ import com.esotericsoftware.spine.utils.Clipper;
 import com.esotericsoftware.spine.utils.ConvexDecomposer;
 
 public class SkeletonClipping {
+	private final Clipper clipper = new Clipper();
+	private final ConvexDecomposer decomposer = new ConvexDecomposer();
+	private final FloatArray clippingPolygon = new FloatArray();
+	private final FloatArray clipOutput = new FloatArray(400);
+	private final FloatArray clippedVertices = new FloatArray(400);
+	private final ShortArray clippedTriangles = new ShortArray(400);
+
 	private ClippingAttachment clipAttachment;
-	private Clipper clipper = new Clipper();
-	private ConvexDecomposer decomposer = new ConvexDecomposer();
-	private FloatArray clippingPolygon = new FloatArray(400);
 	private Array<FloatArray> convexClippingPolygons;
-	private FloatArray clipOutput = new FloatArray(400);
-	private FloatArray clippedVertices = new FloatArray(400);
-	private ShortArray clippedTriangles = new ShortArray(400);
 
 	public void clipStart (Slot slot, ClippingAttachment clip) {
 		if (clipAttachment != null) return;
 		clipAttachment = clip;
 
 		int n = clip.getWorldVerticesLength();
-		float[] vertices = this.clippingPolygon.setSize(n);
+		float[] vertices = clippingPolygon.setSize(n);
 		clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
 		convexClippingPolygons = decomposer.decompose(clippingPolygon);
-		for (FloatArray poly : convexClippingPolygons) {
-			Clipper.makeClockwise(poly);
-			poly.add(poly.items[0]);
-			poly.add(poly.items[1]);
+		for (FloatArray polygon : convexClippingPolygons) {
+			Clipper.makeClockwise(polygon);
+			polygon.add(polygon.items[0]);
+			polygon.add(polygon.items[1]);
 		}
 	}
 
-	public void clipEnd () {
+	public void clipEnd (int index) {
+		if (clipAttachment == null || clipAttachment.getEndSlot() != index) return;
+		clipAttachment = null;
+		convexClippingPolygons = null;
 		clippedVertices.clear();
 		clippedTriangles.clear();
 		clippingPolygon.clear();
-		convexClippingPolygons = null;
-		clipAttachment = null;
 	}
 
 	public boolean isClipping () {
 		return clipAttachment != null;
 	}
 
-	public ClippingAttachment getClippingAttachment () {
-		return clipAttachment;
-	}
+	public void clipTriangles (float[] vertices, int verticesLength, short[] triangles, int trianglesLength, float uvs[],
+		float dark, float light, boolean twoColor) {
+
+		Clipper clipper = this.clipper;
+		FloatArray clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
+		ShortArray clippedTriangles = this.clippedTriangles;
+		int vertexSize = twoColor ? 6 : 5;
 
-	public void clipTriangles (final float[] vertices, final int verticesLength, final short[] triangles,
-		final int trianglesLength, final float uvs[], final float dark, final float light, final boolean twoColor) {
-		short idx = 0;
+		short index = 0;
 		clippedVertices.clear();
 		clippedTriangles.clear();
 		for (FloatArray convexClippingPolygon : convexClippingPolygons) {
 			for (int i = 0; i < trianglesLength; i += 3) {
 				int vertexOffset = triangles[i] << 1;
-				float x1 = vertices[vertexOffset];
-				float y1 = vertices[vertexOffset + 1];
-				float u1 = uvs[vertexOffset];
-				float v1 = uvs[vertexOffset + 1];
+				float x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
+				float u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
 
 				vertexOffset = triangles[i + 1] << 1;
-				float x2 = vertices[vertexOffset];
-				float y2 = vertices[vertexOffset + 1];
-				float u2 = uvs[vertexOffset];
-				float v2 = uvs[vertexOffset + 1];
+				float x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
+				float u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
 
 				vertexOffset = triangles[i + 2] << 1;
-				float x3 = vertices[vertexOffset];
-				float y3 = vertices[vertexOffset + 1];
-				float u3 = uvs[vertexOffset];
-				float v3 = uvs[vertexOffset + 1];
+				float x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
+				float u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
 
-				boolean clipped = clipper.clip(x1, y1, x2, y2, x3, y3, convexClippingPolygon, clipOutput);
-				if (clipped) {
+				int s = clippedVertices.size;
+				if (clipper.clip(x1, y1, x2, y2, x3, y3, convexClippingPolygon, clipOutput)) {
 					if (clipOutput.size == 0) continue;
-					float d0 = y2 - y3;
-					float d1 = x3 - x2;
-					float d2 = x1 - x3;
-					float d3 = y1 - y3;
-					float d4 = y3 - y1;
-
-					float denom = 1 / (d0 * d2 + d1 * d3);
-
-					float[] clipVertices = clipOutput.items;
-					int s = clippedVertices.size;
-					clippedVertices.setSize(s + (clipOutput.size >> 1) * (twoColor ? 6 : 5));
-					final float[] clippedVerticesArray = clippedVertices.items;
-
-					for (int j = 0, n = clipOutput.size; j < n; j += 2) {
-						float x = clipVertices[j];
-						float y = clipVertices[j + 1];
-
-						float c0 = x - x3;
-						float c1 = y - y3;
-						float a = (d0 * c0 + d1 * c1) * denom;
-						float b = (d4 * c0 + d2 * c1) * denom;
-						float c = 1.0f - a - b;
-
+					float d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
+					float d = 1 / (d0 * d2 + d1 * (y1 - y3));
+
+					float[] clipOutputItems = clipOutput.items;
+					float[] clippedVerticesItems = clippedVertices.setSize(s + (clipOutput.size >> 1) * vertexSize);
+					for (int ii = 0, nn = clipOutput.size; ii < nn; ii += 2) {
+						float x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
+						float c0 = x - x3, c1 = y - y3;
+						float a = (d0 * c0 + d1 * c1) * d;
+						float b = (d4 * c0 + d2 * c1) * d;
+						float c = 1 - a - b;
 						float u = u1 * a + u2 * b + u3 * c;
 						float v = v1 * a + v2 * b + v3 * c;
-						clippedVerticesArray[s++] = x;
-						clippedVerticesArray[s++] = y;
-						clippedVerticesArray[s++] = light;
-						if (twoColor) clippedVerticesArray[s++] = dark;
-						clippedVerticesArray[s++] = u;
-						clippedVerticesArray[s++] = v;
+						clippedVerticesItems[s] = x;
+						clippedVerticesItems[s + 1] = y;
+						clippedVerticesItems[s + 2] = light;
+						if (twoColor) {
+							clippedVerticesItems[s + 3] = dark;
+							clippedVerticesItems[s + 4] = u;
+							clippedVerticesItems[s + 5] = v;
+							s += 6;
+						} else {
+							clippedVerticesItems[s + 3] = u;
+							clippedVerticesItems[s + 4] = v;
+							s += 5;
+						}
 					}
 
 					s = clippedTriangles.size;
-					clippedTriangles.setSize(s + 3 * ((clipOutput.size >> 1) - 2));
-					final short[] clippedTrianglesArray = clippedTriangles.items;
-
-					for (int j = 1, n = (clipOutput.size >> 1) - 1; j < n; j++) {
-						clippedTrianglesArray[s++] = idx;
-						clippedTrianglesArray[s++] = (short)(idx + j);
-						clippedTrianglesArray[s++] = (short)(idx + j + 1);
+					short[] clippedTrianglesItems = clippedTriangles.setSize(s + 3 * ((clipOutput.size >> 1) - 2));
+					for (int ii = 1, nn = (clipOutput.size >> 1) - 1; ii < nn; ii++) {
+						clippedTrianglesItems[s] = index;
+						clippedTrianglesItems[s + 1] = (short)(index + ii);
+						clippedTrianglesItems[s + 2] = (short)(index + ii + 1);
+						s += 3;
 					}
+					index += clipOutput.size >> 1;
 
-					idx += clipOutput.size >> 1;
 				} else {
-					int s = clippedVertices.size;
-					clippedVertices.setSize(s + 3 * (twoColor ? 6 : 5));
-					final float[] clippedVerticesArray = clippedVertices.items;
-
+					float[] clippedVerticesItems = clippedVertices.setSize(s + 3 * vertexSize);
+					clippedVerticesItems[s] = x1;
+					clippedVerticesItems[s + 1] = y1;
+					clippedVerticesItems[s + 2] = light;
 					if (!twoColor) {
-						clippedVerticesArray[s] = x1;
-						clippedVerticesArray[s + 1] = y1;
-						clippedVerticesArray[s + 2] = light;
-						clippedVerticesArray[s + 3] = u1;
-						clippedVerticesArray[s + 4] = v1;
-
-						clippedVerticesArray[s + 5] = x2;
-						clippedVerticesArray[s + 6] = y2;
-						clippedVerticesArray[s + 7] = light;
-						clippedVerticesArray[s + 8] = u2;
-						clippedVerticesArray[s + 9] = v2;
-
-						clippedVerticesArray[s + 10] = x3;
-						clippedVerticesArray[s + 11] = y3;
-						clippedVerticesArray[s + 12] = light;
-						clippedVerticesArray[s + 13] = u3;
-						clippedVerticesArray[s + 14] = v3;
+						clippedVerticesItems[s + 3] = u1;
+						clippedVerticesItems[s + 4] = v1;
+
+						clippedVerticesItems[s + 5] = x2;
+						clippedVerticesItems[s + 6] = y2;
+						clippedVerticesItems[s + 7] = light;
+						clippedVerticesItems[s + 8] = u2;
+						clippedVerticesItems[s + 9] = v2;
+
+						clippedVerticesItems[s + 10] = x3;
+						clippedVerticesItems[s + 11] = y3;
+						clippedVerticesItems[s + 12] = light;
+						clippedVerticesItems[s + 13] = u3;
+						clippedVerticesItems[s + 14] = v3;
 					} else {
-						clippedVerticesArray[s] = x1;
-						clippedVerticesArray[s + 1] = y1;
-						clippedVerticesArray[s + 2] = light;
-						clippedVerticesArray[s + 3] = dark;
-						clippedVerticesArray[s + 4] = u1;
-						clippedVerticesArray[s + 5] = v1;
-
-						clippedVerticesArray[s + 6] = x2;
-						clippedVerticesArray[s + 7] = y2;
-						clippedVerticesArray[s + 8] = light;
-						clippedVerticesArray[s + 9] = dark;
-						clippedVerticesArray[s + 10] = u2;
-						clippedVerticesArray[s + 11] = v2;
-
-						clippedVerticesArray[s + 12] = x3;
-						clippedVerticesArray[s + 13] = y3;
-						clippedVerticesArray[s + 14] = light;
-						clippedVerticesArray[s + 15] = dark;
-						clippedVerticesArray[s + 16] = u3;
-						clippedVerticesArray[s + 17] = v3;
+						clippedVerticesItems[s + 3] = dark;
+						clippedVerticesItems[s + 4] = u1;
+						clippedVerticesItems[s + 5] = v1;
+
+						clippedVerticesItems[s + 6] = x2;
+						clippedVerticesItems[s + 7] = y2;
+						clippedVerticesItems[s + 8] = light;
+						clippedVerticesItems[s + 9] = dark;
+						clippedVerticesItems[s + 10] = u2;
+						clippedVerticesItems[s + 11] = v2;
+
+						clippedVerticesItems[s + 12] = x3;
+						clippedVerticesItems[s + 13] = y3;
+						clippedVerticesItems[s + 14] = light;
+						clippedVerticesItems[s + 15] = dark;
+						clippedVerticesItems[s + 16] = u3;
+						clippedVerticesItems[s + 17] = v3;
 					}
 
 					s = clippedTriangles.size;
-					clippedTriangles.setSize(s + 3);
-					final short[] clippedTrianglesArray = clippedTriangles.items;
-					clippedTrianglesArray[s] = idx++;
-					clippedTrianglesArray[s + 1] = idx++;
-					clippedTrianglesArray[s + 2] = idx++;
+					short[] clippedTrianglesItems = clippedTriangles.setSize(s + 3);
+					clippedTrianglesItems[s] = index++;
+					clippedTrianglesItems[s + 1] = index++;
+					clippedTrianglesItems[s + 2] = index++;
 				}
 			}
 		}

+ 8 - 9
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java

@@ -85,8 +85,7 @@ public class SkeletonRenderer implements Disposable {
 				batch.draw(region.getRegion().getTexture(), vertices, 0, 20);
 
 			} else if (attachment instanceof ClippingAttachment) {
-				ClippingAttachment clip = (ClippingAttachment)attachment;
-				clipper.clipStart(slot, clip);
+				clipper.clipStart(slot, (ClippingAttachment)attachment);
 				continue;
 
 			} else if (attachment instanceof MeshAttachment) {
@@ -119,9 +118,9 @@ public class SkeletonRenderer implements Disposable {
 				}
 			}
 
-			if (clipper.isClipping() && clipper.getClippingAttachment().getEndSlot() == i) clipper.clipEnd();
+			clipper.clipEnd(i);
 		}
-		if (clipper.isClipping()) clipper.clipEnd();
+		clipper.clipEnd(-1);
 	}
 
 	@SuppressWarnings("null")
@@ -221,9 +220,9 @@ public class SkeletonRenderer implements Disposable {
 				}
 			}
 
-			if (clipper.isClipping() && clipper.getClippingAttachment().getEndSlot() == i) clipper.clipEnd();
+			clipper.clipEnd(i);
 		}
-		if (clipper.isClipping()) clipper.clipEnd();
+		clipper.clipEnd(-1);
 	}
 
 	@SuppressWarnings("null")
@@ -330,9 +329,9 @@ public class SkeletonRenderer implements Disposable {
 				}
 			}
 
-			if (clipper.isClipping() && clipper.getClippingAttachment().getEndSlot() == i) clipper.clipEnd();
+			clipper.clipEnd(i);
 		}
-		if (clipper.isClipping()) clipper.clipEnd();
+		clipper.clipEnd(-1);
 	}
 
 	public void setPremultipliedAlpha (boolean premultipliedAlpha) {
@@ -342,4 +341,4 @@ public class SkeletonRenderer implements Disposable {
 	public void dispose () {
 		renderer.dispose();
 	}
-}
+}

+ 59 - 99
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/Clipper.java

@@ -33,22 +33,22 @@ package com.esotericsoftware.spine.utils;
 import com.badlogic.gdx.utils.FloatArray;
 
 public class Clipper {
-	final FloatArray scratch = new FloatArray();
+	private final FloatArray scratch = new FloatArray();
 
-	/** Clips the input triangle against the convex clipping area, which needs to be clockwise. If the triangle lies entirely within the clipping area, false is
-	 * returned. The clipping area must duplicate the first vertex at the end of the vertices list! */
+	/** Clips the input triangle against the convex clipping area, which needs to be clockwise. If the triangle lies entirely
+	 * within the clipping area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices
+	 * list. */
 	public boolean clip (float x1, float y1, float x2, float y2, float x3, float y3, FloatArray clippingArea, FloatArray output) {
-		final FloatArray originalOutput = output;
+		FloatArray originalOutput = output;
 		boolean clipped = false;
 
+		// Avoid copy at the end.
 		FloatArray input = null;
-		// avoid copy at the end
-		if ((clippingArea.size / 2) % 2 != 0) {
+		if (clippingArea.size % 4 >= 2) {
 			input = output;
 			output = scratch;
-		} else {
+		} else
 			input = scratch;
-		}
 
 		input.clear();
 		input.add(x1);
@@ -61,77 +61,51 @@ public class Clipper {
 		input.add(y1);
 		output.clear();
 
-		final float[] clippingVertices = clippingArea.items;
-		final int clippingVerticesLength = clippingArea.size - 2;
+		float[] clippingVertices = clippingArea.items;
+		int clippingVerticesLength = clippingArea.size - 2;
 		for (int i = 0; i < clippingVerticesLength; i += 2) {
-			float edgeX = clippingVertices[i];
-			float edgeY = clippingVertices[i + 1];
-			float edgeX2 = clippingVertices[i + 2];
-			float edgeY2 = clippingVertices[i + 3];
-
-			final float deltaX = edgeX - edgeX2;
-			final float deltaY = edgeY - edgeY2;
-
-			final float[] inputVertices = input.items;
-			final int inputVerticesLength = input.size - 2;
-			
-			int numOutside = 0; 
-
-			for (int j = 0; j < inputVerticesLength; j += 2) {
-				final float inputX = inputVertices[j];
-				final float inputY = inputVertices[j + 1];
-				final float inputX2 = inputVertices[j + 2];
-				final float inputY2 = inputVertices[j + 3];
-
-				final int side = deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0 ? 1 : -1;
-				final int side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0 ? 1 : -1;
-
+			float edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
+			float edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
+			float deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
+
+			float[] inputVertices = input.items;
+			int inputVerticesLength = input.size - 2;
+			int numOutside = 0;
+			for (int ii = 0; ii < inputVerticesLength; ii += 2) {
+				float inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
+				float inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
+
+				int side = deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0 ? 1 : -1;
+				int side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0 ? 1 : -1;
 				if (side >= 0) {
-					// v1 inside, v2 inside
-					if (side2 >= 0) {
+					if (side2 >= 0) { // v1 inside, v2 inside
 						output.add(inputX2);
 						output.add(inputY2);
-					}
-					// v1 inside, v2 outside
-					else {						
-						float c0 = inputY2 - inputY;
-						float c1 = edgeX2 - edgeX;
-						float c2 = inputX2 - inputX;
-						float c3 = edgeY2 - edgeY;
-						float d = c0 * c1 - c2 * c3;
-
+					} else { // v1 inside, v2 outside
+						float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
+						float d = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
 						float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / d;
 						output.add(edgeX + (edgeX2 - edgeX) * ua);
 						output.add(edgeY + (edgeY2 - edgeY) * ua);
 						clipped = true;
 					}
 				} else {
-					// v1 outside, v2 outside
-					if (side2 < 0) {
-						// no output
-						clipped = true;
+					if (side2 < 0) // v1 outside, v2 outside: no output
 						numOutside += 2;
-					}
-					// v1 outside, v2 inside
-					else {
-						float c0 = inputY2 - inputY;
-						float c1 = edgeX2 - edgeX;
-						float c2 = inputX2 - inputX;
-						float c3 = edgeY2 - edgeY;
-						float d = c0 * c1 - c2 * c3;
-
+					else { // v1 outside, v2 inside
+						float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
+						float d = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
 						float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / d;
 						output.add(edgeX + (edgeX2 - edgeX) * ua);
 						output.add(edgeY + (edgeY2 - edgeY) * ua);
-						
 						output.add(inputX2);
 						output.add(inputY2);
-						clipped = true;
 					}
+					clipped = true;
 				}
 			}
-			
-			// early out if all edges were outside
+
+			// Early out if all edges were outside.
 			if (numOutside == inputVerticesLength) {
 				originalOutput.clear();
 				return true;
@@ -141,57 +115,43 @@ public class Clipper {
 			output.add(output.items[1]);
 
 			if (i < clippingVerticesLength - 2) {
-				FloatArray tmp = output;
+				FloatArray temp = output;
 				output = input;
 				output.clear();
-				input = tmp;
+				input = temp;
 			}
 		}
 
 		if (originalOutput != output) {
 			originalOutput.clear();
-			originalOutput.addAll(output.items, 0, output.size);
-		}
-
-		originalOutput.setSize(originalOutput.size - 2);
+			originalOutput.addAll(output.items, 0, output.size - 2);
+		} else
+			originalOutput.setSize(originalOutput.size - 2);
 
 		return clipped;
 	}
-	
-	public static void makeClockwise (FloatArray poly) {
-		if (isClockwise(poly)) return;
-		
-		int lastX = poly.size - 2;
-		final float[] polygon = poly.items;
-		for (int i = 0, n = poly.size / 2; i < n; i += 2) {
-			int other = lastX - i;
-			float x = polygon[i];
-			float y = polygon[i + 1];
-			polygon[i] = polygon[other];
-			polygon[i + 1] = polygon[other + 1];
-			polygon[other] = x;
-			polygon[other + 1] = y;
-		}
-	}
 
-	public static boolean isClockwise (FloatArray poly) {
-		return area(poly) < 0;
-	}
-
-	public static float area (FloatArray poly) {
-		float area = 0;
-
-		final float[] polyVertices = poly.items;
-		final int polySize = poly.size;
-		for (int i = 0; i < polySize; i += 2) {
-			float x = polyVertices[i];
-			float y = polyVertices[i + 1];
-			float x2 = polyVertices[(i + 2) % poly.size];
-			float y2 = polyVertices[(i + 3) % poly.size];
-
-			area += x * y2 - y * x2;
+	static public void makeClockwise (FloatArray polygon) {
+		float[] vertices = polygon.items;
+		int verticeslength = polygon.size;
+
+		float area = 0, p1x, p1y, p2x, p2y;
+		for (int i = 0, n = verticeslength - 3; i < n; i += 2) {
+			p1x = vertices[i];
+			p1y = vertices[i + 1];
+			p2x = vertices[i + 2];
+			p2y = vertices[i + 3];
+			area += p1x * p2y - p2x * p1y;
 		}
+		if (area + vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1] < 0) return;
 
-		return area;
+		for (int i = 0, lastX = verticeslength - 2, n = verticeslength / 2; i < n; i += 2) {
+			float x = vertices[i], y = vertices[i + 1];
+			int other = lastX - i;
+			vertices[i] = vertices[other];
+			vertices[i + 1] = vertices[other + 1];
+			vertices[other] = x;
+			vertices[other + 1] = y;
+		}
 	}
 }

+ 113 - 143
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/ConvexDecomposer.java

@@ -33,70 +33,61 @@ package com.esotericsoftware.spine.utils;
 import java.util.Iterator;
 
 import com.badlogic.gdx.utils.Array;
+import com.badlogic.gdx.utils.BooleanArray;
 import com.badlogic.gdx.utils.FloatArray;
-import com.badlogic.gdx.utils.IntArray;
 import com.badlogic.gdx.utils.Pool;
 import com.badlogic.gdx.utils.ShortArray;
 
 public class ConvexDecomposer {
-	static private final int CONCAVE = -1;
-	static private final int CONVEX = 1;
+	private final Array<FloatArray> convexPolygons = new Array();
+	private final Array<ShortArray> convexPolygonsIndices = new Array();
 
-	private Pool<FloatArray> polygonPool = new Pool<FloatArray>() {
-		@Override
+	private final ShortArray indicesArray = new ShortArray();
+	private short[] indices;
+	private float[] vertices;
+	private int vertexCount;
+	private final BooleanArray isConcaveArray = new BooleanArray();
+	private final ShortArray triangles = new ShortArray();
+
+	private final Pool<FloatArray> polygonPool = new Pool<FloatArray>() {
 		protected FloatArray newObject () {
 			return new FloatArray(16);
 		}
 	};
 
-	private Pool<ShortArray> polygonIndicesPool = new Pool<ShortArray>() {
-		@Override
+	private final Pool<ShortArray> polygonIndicesPool = new Pool<ShortArray>() {
 		protected ShortArray newObject () {
 			return new ShortArray(16);
 		}
 	};
 
-	private Array<FloatArray> convexPolygons = new Array<FloatArray>();
-	private Array<ShortArray> convexPolygonsIndices = new Array<ShortArray>();
-
-	private final ShortArray indicesArray = new ShortArray();
-	private short[] indices;
-	private float[] vertices;
-	private int vertexCount;
-	private final IntArray vertexTypes = new IntArray();
-	private final ShortArray triangles = new ShortArray();
-
-	public Array<FloatArray> decompose (FloatArray polygon) {
-		this.vertices = polygon.items;
-		int vertexCount = this.vertexCount = polygon.size / 2;
+	public Array<FloatArray> decompose (FloatArray input) {
+		vertices = input.items;
+		int vertexCount = this.vertexCount = input.size / 2;
 
 		ShortArray indicesArray = this.indicesArray;
 		indicesArray.clear();
-		indicesArray.ensureCapacity(vertexCount);
-		indicesArray.size = vertexCount;
-		short[] indices = this.indices = indicesArray.items;
+		short[] indices = this.indices = indicesArray.setSize(vertexCount);
 		for (short i = 0; i < vertexCount; i++)
 			indices[i] = i;
 
-		IntArray vertexTypes = this.vertexTypes;
-		vertexTypes.clear();
-		vertexTypes.ensureCapacity(vertexCount);
+		boolean[] isConcave = isConcaveArray.setSize(vertexCount);
 		for (int i = 0, n = vertexCount; i < n; ++i)
-			vertexTypes.add(classifyVertex(i));
+			isConcave[i] = isConcave(i);
 
 		ShortArray triangles = this.triangles;
 		triangles.clear();
 		triangles.ensureCapacity(Math.max(0, vertexCount - 2) * 4);
 
-		// Triangulate
+		// Triangulate.
 		while (this.vertexCount > 3) {
 			int earTipIndex = findEarTip();
 			cutEarTip(earTipIndex);
 
 			int previousIndex = previousIndex(earTipIndex);
 			int nextIndex = earTipIndex == vertexCount ? 0 : earTipIndex;
-			vertexTypes.set(previousIndex, classifyVertex(previousIndex));
-			vertexTypes.set(nextIndex, classifyVertex(nextIndex));
+			isConcave[previousIndex] = isConcave(previousIndex);
+			isConcave[nextIndex] = isConcave(nextIndex);
 		}
 
 		if (this.vertexCount == 3) {
@@ -110,102 +101,91 @@ public class ConvexDecomposer {
 		polygonIndicesPool.freeAll(convexPolygonsIndices);
 		convexPolygonsIndices.clear();
 
-		ShortArray polyIndices = polygonIndicesPool.obtain();
-		polyIndices.clear();
-		FloatArray poly = polygonPool.obtain();
-		poly.clear();
-		int fanBaseIndex = -1;
-		int lastWinding = 0;
+		ShortArray polygonIndices = polygonIndicesPool.obtain();
+		polygonIndices.clear();
+		FloatArray polygon = polygonPool.obtain();
+		polygon.clear();
+		int fanBaseIndex = -1, lastWinding = 0;
 
-		// Merge subsequent triangles if they form a triangle fan
+		// Merge subsequent triangles if they form a triangle fan.
 		for (int i = 0, n = triangles.size; i < n; i += 3) {
-			int idx1 = triangles.get(i) << 1;
-			int idx2 = triangles.get(i + 1) << 1;
-			int idx3 = triangles.get(i + 2) << 1;
-
-			float x1 = polygon.get(idx1);
-			float y1 = polygon.get(idx1 + 1);
-			float x2 = polygon.get(idx2);
-			float y2 = polygon.get(idx2 + 1);
-			float x3 = polygon.get(idx3);
-			float y3 = polygon.get(idx3 + 1);
-
-			// if the base of the last triangle
-			// is the same as this triangle's base
-			// check if they form a convex polygon (triangle fan)
+			int t1 = triangles.get(i) << 1, t2 = triangles.get(i + 1) << 1, t3 = triangles.get(i + 2) << 1;
+			float x1 = input.get(t1), y1 = input.get(t1 + 1);
+			float x2 = input.get(t2), y2 = input.get(t2 + 1);
+			float x3 = input.get(t3), y3 = input.get(t3 + 1);
+
+			// If the base of the last triangle is the same as this triangle's base, check if they form a convex polygon (triangle
+			// fan).
 			boolean merged = false;
-			if (fanBaseIndex == idx1) {
-				int o = poly.size - 4;
-				int winding1 = winding(poly.get(o), poly.get(o + 1), poly.get(o + 2), poly.get(o + 3), x3, y3);
-				int winding2 = winding(x3, y3, poly.get(0), poly.get(1), poly.get(2), poly.get(3));
+			if (fanBaseIndex == t1) {
+				int o = polygon.size - 4;
+				int winding1 = winding(polygon.get(o), polygon.get(o + 1), polygon.get(o + 2), polygon.get(o + 3), x3, y3);
+				int winding2 = winding(x3, y3, polygon.get(0), polygon.get(1), polygon.get(2), polygon.get(3));
 				if (winding1 == lastWinding && winding2 == lastWinding) {
-					poly.add(x3);
-					poly.add(y3);
-					polyIndices.add(idx3);
+					polygon.add(x3);
+					polygon.add(y3);
+					polygonIndices.add(t3);
 					merged = true;
 				}
 			}
 
-			// otherwise make this triangle
-			// the new base
+			// Otherwise make this triangle the new base.
 			if (!merged) {
-				if (poly.size > 0) {
-					convexPolygons.add(poly);
-					convexPolygonsIndices.add(polyIndices);
+				if (polygon.size > 0) {
+					convexPolygons.add(polygon);
+					convexPolygonsIndices.add(polygonIndices);
 				}
-				poly = polygonPool.obtain();
-				poly.clear();
-				poly.add(x1);
-				poly.add(y1);
-				poly.add(x2);
-				poly.add(y2);
-				poly.add(x3);
-				poly.add(y3);
-				polyIndices = polygonIndicesPool.obtain();
-				polyIndices.clear();
-				polyIndices.add(idx1);
-				polyIndices.add(idx2);
-				polyIndices.add(idx3);
+				polygon = polygonPool.obtain();
+				polygon.clear();
+				polygon.add(x1);
+				polygon.add(y1);
+				polygon.add(x2);
+				polygon.add(y2);
+				polygon.add(x3);
+				polygon.add(y3);
+				polygonIndices = polygonIndicesPool.obtain();
+				polygonIndices.clear();
+				polygonIndices.add(t1);
+				polygonIndices.add(t2);
+				polygonIndices.add(t3);
 				lastWinding = winding(x1, y1, x2, y2, x3, y3);
-				fanBaseIndex = idx1;
+				fanBaseIndex = t1;
 			}
 		}
 
-		if (poly.size > 0) {
-			convexPolygons.add(poly);
-			convexPolygonsIndices.add(polyIndices);
+		if (polygon.size > 0) {
+			convexPolygons.add(polygon);
+			convexPolygonsIndices.add(polygonIndices);
 		}
 
-		// go through the list of polygons and try
-		// to merge the remaining triangles with
-		// the found triangle fans
+		// Go through the list of polygons and try to merge the remaining triangles with the found triangle fans.
 		for (int i = 0, n = convexPolygons.size; i < n; i++) {
-			polyIndices = convexPolygonsIndices.get(i);
-			if (polyIndices.size == 0) continue;
-			int firstIndex = polyIndices.get(0);
-			int lastIndex = polyIndices.get(polyIndices.size - 1);
-
-			poly = convexPolygons.get(i);
-			int o = poly.size - 4;
-			float prevPrevX = poly.get(o);
-			float prevPrevY = poly.get(o + 1);
-			float prevX = poly.get(o + 2);
-			float prevY = poly.get(o + 3);
-			float firstX = poly.get(0);
-			float firstY = poly.get(1);
-			float secondX = poly.get(2);
-			float secondY = poly.get(3);
+			polygonIndices = convexPolygonsIndices.get(i);
+			if (polygonIndices.size == 0) continue;
+			int firstIndex = polygonIndices.get(0);
+			int lastIndex = polygonIndices.get(polygonIndices.size - 1);
+
+			polygon = convexPolygons.get(i);
+			int o = polygon.size - 4;
+			float prevPrevX = polygon.get(o);
+			float prevPrevY = polygon.get(o + 1);
+			float prevX = polygon.get(o + 2);
+			float prevY = polygon.get(o + 3);
+			float firstX = polygon.get(0);
+			float firstY = polygon.get(1);
+			float secondX = polygon.get(2);
+			float secondY = polygon.get(3);
 			int winding = winding(prevPrevX, prevPrevY, prevX, prevY, firstX, firstY);
 
-			for (int j = 0; j < n; j++) {
-				if (j == i) continue;
-				ShortArray otherIndices = convexPolygonsIndices.get(j);
+			for (int ii = 0; ii < n; ii++) {
+				if (ii == i) continue;
+				ShortArray otherIndices = convexPolygonsIndices.get(ii);
 				if (otherIndices.size != 3) continue;
 				int otherFirstIndex = otherIndices.get(0);
 				int otherSecondIndex = otherIndices.get(1);
 				int otherLastIndex = otherIndices.get(2);
 
-				FloatArray otherPoly = convexPolygons.get(j);
+				FloatArray otherPoly = convexPolygons.get(ii);
 				float x3 = otherPoly.get(otherPoly.size - 2);
 				float y3 = otherPoly.get(otherPoly.size - 1);
 
@@ -215,40 +195,38 @@ public class ConvexDecomposer {
 				if (winding1 == winding && winding2 == winding) {
 					otherPoly.clear();
 					otherIndices.clear();
-					poly.add(x3);
-					poly.add(y3);
-					polyIndices.add(otherLastIndex);
+					polygon.add(x3);
+					polygon.add(y3);
+					polygonIndices.add(otherLastIndex);
 					prevPrevX = prevX;
 					prevPrevY = prevY;
 					prevX = x3;
 					prevY = y3;
-					j = 0;
+					ii = 0;
 				}
 			}
 		}
 
-		// Remove empty polygons that resulted from the
-		// merge step above
-		Iterator<FloatArray> polyIter = convexPolygons.iterator();
-		while (polyIter.hasNext()) {
-			poly = polyIter.next();
-			if (poly.size == 0) {
-				polyIter.remove();
-				polygonPool.free(poly);
+		// Remove empty polygons that resulted from the merge step above.
+		for (Iterator<FloatArray> iter = convexPolygons.iterator(); iter.hasNext();) {
+			polygon = iter.next();
+			if (polygon.size == 0) {
+				iter.remove();
+				polygonPool.free(polygon);
 			}
 		}
 
 		return convexPolygons;
 	}
 
-	private int classifyVertex (int index) {
+	private boolean isConcave (int index) {
 		short[] indices = this.indices;
 		int previous = indices[previousIndex(index)] * 2;
 		int current = indices[index] * 2;
 		int next = indices[nextIndex(index)] * 2;
 		float[] vertices = this.vertices;
-		return computeSpannedAreaSign(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1],
-			vertices[next], vertices[next + 1]);
+		return !positiveArea(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1], vertices[next],
+			vertices[next + 1]);
 	}
 
 	private int findEarTip () {
@@ -256,15 +234,15 @@ public class ConvexDecomposer {
 		for (int i = 0; i < vertexCount; i++)
 			if (isEarTip(i)) return i;
 
-		int[] vertexTypes = this.vertexTypes.items;
+		boolean[] isConcave = this.isConcaveArray.items;
 		for (int i = 0; i < vertexCount; i++)
-			if (vertexTypes[i] != CONCAVE) return i;
+			if (!isConcave[i]) return i;
 		return 0;
 	}
 
 	private boolean isEarTip (int earTipIndex) {
-		int[] vertexTypes = this.vertexTypes.items;
-		if (vertexTypes[earTipIndex] == CONCAVE) return false;
+		boolean[] isConcave = this.isConcaveArray.items;
+		if (isConcave[earTipIndex]) return false;
 
 		int previousIndex = previousIndex(earTipIndex);
 		int nextIndex = nextIndex(earTipIndex);
@@ -278,13 +256,12 @@ public class ConvexDecomposer {
 		float p3x = vertices[p3], p3y = vertices[p3 + 1];
 
 		for (int i = nextIndex(nextIndex); i != previousIndex; i = nextIndex(i)) {
-			if (vertexTypes[i] != CONVEX) {
+			if (isConcave[i]) {
 				int v = indices[i] * 2;
-				float vx = vertices[v];
-				float vy = vertices[v + 1];
-				if (computeSpannedAreaSign(p3x, p3y, p1x, p1y, vx, vy) >= 0) {
-					if (computeSpannedAreaSign(p1x, p1y, p2x, p2y, vx, vy) >= 0) {
-						if (computeSpannedAreaSign(p2x, p2y, p3x, p3y, vx, vy) >= 0) return false;
+				float vx = vertices[v], vy = vertices[v + 1];
+				if (positiveArea(p3x, p3y, p1x, p1y, vx, vy)) {
+					if (positiveArea(p1x, p1y, p2x, p2y, vx, vy)) {
+						if (positiveArea(p2x, p2y, p3x, p3y, vx, vy)) return false;
 					}
 				}
 			}
@@ -296,15 +273,12 @@ public class ConvexDecomposer {
 		short[] indices = this.indices;
 		ShortArray triangles = this.triangles;
 
-		short idx1 = indices[previousIndex(earTipIndex)];
-		short idx2 = indices[earTipIndex];
-		short idx3 = indices[nextIndex(earTipIndex)];
-		triangles.add(idx1);
-		triangles.add(idx2);
-		triangles.add(idx3);
+		triangles.add(indices[previousIndex(earTipIndex)]);
+		triangles.add(indices[earTipIndex]);
+		triangles.add(indices[nextIndex(earTipIndex)]);
 
 		indicesArray.removeIndex(earTipIndex);
-		vertexTypes.removeIndex(earTipIndex);
+		isConcaveArray.removeIndex(earTipIndex);
 		vertexCount--;
 	}
 
@@ -316,16 +290,12 @@ public class ConvexDecomposer {
 		return (index + 1) % vertexCount;
 	}
 
-	static private int computeSpannedAreaSign (float p1x, float p1y, float p2x, float p2y, float p3x, float p3y) {
-		float area = p1x * (p3y - p2y);
-		area += p2x * (p1y - p3y);
-		area += p3x * (p2y - p1y);
-		return (int)Math.signum(area);
+	static private boolean positiveArea (float p1x, float p1y, float p2x, float p2y, float p3x, float p3y) {
+		return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0;
 	}
 
-	public static int winding (float v1x, float v1y, float v2x, float v2y, float v3x, float v3y) {
-		float vx = v2x - v1x;
-		float vy = v2y - v1y;
-		return v3x * vy - v3y * vx + vx * v1y - v1x * vy >= 0 ? 1 : -1;
+	static private int winding (float p1x, float p1y, float p2x, float p2y, float p3x, float p3y) {
+		float px = p2x - p1x, py = p2y - p1y;
+		return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1;
 	}
 }