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@@ -288,7 +288,6 @@ namespace Spine.Unity.Editor {
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defaultShader = shader != null ? shader.name : DEFAULT_DEFAULT_SHADER;
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if (EditorGUI.EndChangeCheck())
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EditorPrefs.SetString(DEFAULT_SHADER_KEY, defaultShader);
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- EditorGUILayout.Space();
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EditorGUI.BeginChangeCheck();
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setTextureImporterSettings = EditorGUILayout.Toggle(new GUIContent("Apply Atlas Texture Settings", "Apply the recommended settings for Texture Importers."), showHierarchyIcons);
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@@ -296,6 +295,8 @@ namespace Spine.Unity.Editor {
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EditorPrefs.SetBool(SET_TEXTUREIMPORTER_SETTINGS_KEY, showHierarchyIcons);
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}
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+ EditorGUILayout.Space();
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+
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EditorGUILayout.LabelField("Editor Instantiation", EditorStyles.boldLabel);
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EditorGUI.BeginChangeCheck();
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defaultZSpacing = EditorGUILayout.Slider("Default Slot Z-Spacing", defaultZSpacing, -0.1f, 0f);
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