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@@ -467,7 +467,7 @@ namespace Spine.Unity {
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var skeleton = instruction.skeleton;
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var skeleton = instruction.skeleton;
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var drawOrderItems = skeleton.drawOrder.Items;
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var drawOrderItems = skeleton.drawOrder.Items;
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- Color32 color = default(Color32);
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+ Color32 color = new Color32(); //Color32 color = default(Color32);
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float skeletonA = skeleton.a * 255, skeletonR = skeleton.r, skeletonG = skeleton.g, skeletonB = skeleton.b;
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float skeletonA = skeleton.a * 255, skeletonR = skeleton.r, skeletonG = skeleton.g, skeletonB = skeleton.b;
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Vector2 meshBoundsMin = this.meshBoundsMin, meshBoundsMax = this.meshBoundsMax;
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Vector2 meshBoundsMin = this.meshBoundsMin, meshBoundsMax = this.meshBoundsMax;
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@@ -677,7 +677,7 @@ namespace Spine.Unity {
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}
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}
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// Populate Verts
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// Populate Verts
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- Color32 color = default(Color32);
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+ Color32 color = new Color32(); //Color32 color = default(Color32);
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int vertexIndex = 0;
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int vertexIndex = 0;
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var tempVerts = this.tempVerts;
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var tempVerts = this.tempVerts;
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