فهرست منبع

SkeletonBounds refactored so state is not stored in BoundingBoxAttachment.

NathanSweet 12 سال پیش
والد
کامیت
58d66e626b

+ 104 - 30
spine-libgdx/src/com/esotericsoftware/spine/SkeletonBounds.java

@@ -1,3 +1,35 @@
+/******************************************************************************
+ * Spine Runtime Software License - Version 1.0
+ * 
+ * Copyright (c) 2013, Esoteric Software
+ * All rights reserved.
+ * 
+ * Redistribution and use in source and binary forms in whole or in part, with
+ * or without modification, are permitted provided that the following conditions
+ * are met:
+ * 
+ * 1. A Spine Single User License or Spine Professional License must be
+ *    purchased from Esoteric Software and the license must remain valid:
+ *    http://esotericsoftware.com/
+ * 2. Redistributions of source code must retain this license, which is the
+ *    above copyright notice, this declaration of conditions and the following
+ *    disclaimer.
+ * 3. Redistributions in binary form must reproduce this license, which is the
+ *    above copyright notice, this declaration of conditions and the following
+ *    disclaimer, in the documentation and/or other materials provided with the
+ *    distribution.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
 
 package com.esotericsoftware.spine;
 
@@ -5,34 +37,53 @@ import com.esotericsoftware.spine.attachments.Attachment;
 import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
 
 import com.badlogic.gdx.utils.Array;
+import com.badlogic.gdx.utils.FloatArray;
 
 public class SkeletonBounds {
 	private boolean aabb;
 	private float minX, minY, maxX, maxY;
-	private Array<BoundingBoxAttachment> boundingBoxAttachments = new Array();
+	private Array<BoundingBoxAttachment> boundingBoxes = new Array();
+	private Array<FloatArray> polygons = new Array();
 
 	public void update (Skeleton skeleton) {
 		aabb = false;
-		Array<BoundingBoxAttachment> polygons = this.boundingBoxAttachments;
-		polygons.clear();
+
+		Array<BoundingBoxAttachment> boundingBoxes = this.boundingBoxes;
+		Array<FloatArray> polygons = this.polygons;
 		Array<Slot> slots = skeleton.slots;
-		for (int i = 0, n = slots.size; i < n; i++) {
+		int slotCount = slots.size;
+		float x = skeleton.getX(), y = skeleton.getY();
+
+		boundingBoxes.clear();
+		polygons.clear();
+		polygons.ensureCapacity(slotCount);
+
+		for (int i = 0; i < slotCount; i++) {
 			Slot slot = slots.get(i);
 			Attachment attachment = slot.attachment;
 			if (attachment instanceof BoundingBoxAttachment) {
 				BoundingBoxAttachment boundingBox = (BoundingBoxAttachment)attachment;
-				boundingBox.updateVertices(slot);
-				polygons.add(boundingBox);
+				boundingBoxes.add(boundingBox);
+
+				polygons.size = boundingBoxes.size;
+				FloatArray polygon = polygons.peek();
+				if (polygon == null) polygons.set(polygons.size - 1, polygon = new FloatArray());
+
+				int vertexCount = boundingBox.getVertices().length;
+				polygon.ensureCapacity(vertexCount);
+				polygon.size = vertexCount;
+				boundingBox.computeWorldVertices(x, y, slot.bone, polygon.items);
 			}
 		}
 	}
 
 	private void aabbCompute () {
 		float minX = Integer.MAX_VALUE, minY = Integer.MAX_VALUE, maxX = Integer.MIN_VALUE, maxY = Integer.MIN_VALUE;
-		Array<BoundingBoxAttachment> boundingBoxes = this.boundingBoxAttachments;
-		for (int i = 0, n = boundingBoxes.size; i < n; i++) {
-			float[] vertices = boundingBoxes.get(i).getVertices();
-			for (int ii = 0, nn = vertices.length; ii < nn; ii += 2) {
+		Array<FloatArray> polygons = this.polygons;
+		for (int i = 0, n = polygons.size; i < n; i++) {
+			FloatArray polygon = polygons.get(i);
+			float[] vertices = polygon.items;
+			for (int ii = 0, nn = polygon.size; ii < nn; ii += 2) {
 				float x = vertices[ii];
 				float y = vertices[ii + 1];
 				minX = Math.min(minX, x);
@@ -82,21 +133,12 @@ public class SkeletonBounds {
 		return minX < bounds.maxX && maxX > bounds.minX && minY < bounds.maxY && maxY > bounds.minY;
 	}
 
-	/** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
-	 * efficient to only call this method if {@link #aabbContainsPoint(float, float)} return true. */
-	public BoundingBoxAttachment containsPoint (float x, float y) {
-		Array<BoundingBoxAttachment> boundingBoxes = this.boundingBoxAttachments;
-		for (int i = 0, n = boundingBoxes.size; i < n; i++) {
-			BoundingBoxAttachment attachment = boundingBoxes.get(i);
-			if (containsPoint(attachment, x, y)) return attachment;
-		}
-		return null;
-	}
-
 	/** Returns true if the bounding box attachment contains the point. */
-	public boolean containsPoint (BoundingBoxAttachment attachment, float x, float y) {
-		float[] vertices = attachment.getVertices();
-		int nn = vertices.length;
+	public boolean containsPoint (int index, float x, float y) {
+		FloatArray polygon = polygons.get(index);
+		float[] vertices = polygon.items;
+		int nn = polygon.size;
+
 		int prevIndex = nn - 2;
 		boolean inside = false;
 		for (int ii = 0; ii < nn; ii += 2) {
@@ -111,10 +153,25 @@ public class SkeletonBounds {
 		return inside;
 	}
 
+	/** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
+	 * efficient to only call this method if {@link #aabbContainsPoint(float, float)} return true. */
+	public BoundingBoxAttachment containsPoint (float x, float y) {
+		Array<BoundingBoxAttachment> boundingBoxes = this.boundingBoxes;
+		for (int i = 0, n = boundingBoxes.size; i < n; i++)
+			if (containsPoint(i, x, y)) return boundingBoxes.get(i);
+		return null;
+	}
+
+	/** Returns true if the bounding box attachment contains the point. The bounding box must be in the SkeletonBounds. */
+	public boolean containsPoint (BoundingBoxAttachment attachment, float x, float y) {
+		int index = boundingBoxes.indexOf(attachment, true);
+		return index == -1 ? false : containsPoint(index, x, y);
+	}
+
 	/** Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually
 	 * more efficient to only call this method if {@link #aabbIntersectsSegment(float, float, float, float)} return true. */
 	public BoundingBoxAttachment intersectsSegment (float x1, float y1, float x2, float y2) {
-		Array<BoundingBoxAttachment> boundingBoxes = this.boundingBoxAttachments;
+		Array<BoundingBoxAttachment> boundingBoxes = this.boundingBoxes;
 		for (int i = 0, n = boundingBoxes.size; i < n; i++) {
 			BoundingBoxAttachment attachment = boundingBoxes.get(i);
 			if (intersectsSegment(attachment, x1, y1, x2, y2)) return attachment;
@@ -124,10 +181,18 @@ public class SkeletonBounds {
 
 	/** Returns true if the bounding box attachment contains the line segment. */
 	public boolean intersectsSegment (BoundingBoxAttachment attachment, float x1, float y1, float x2, float y2) {
-		float[] vertices = attachment.getVertices();
+		int index = boundingBoxes.indexOf(attachment, true);
+		return index == -1 ? false : intersectsSegment(index, x1, y1, x2, y2);
+	}
+
+	/** Returns true if the bounding box attachment contains the line segment. */
+	public boolean intersectsSegment (int index, float x1, float y1, float x2, float y2) {
+		FloatArray polygon = polygons.get(index);
+		float[] vertices = polygon.items;
+		int nn = polygon.size;
+
 		float width12 = x1 - x2, height12 = y1 - y2;
 		float det1 = x1 * y2 - y1 * x2;
-		int nn = vertices.length;
 		float x3 = vertices[nn - 2], y3 = vertices[nn - 1];
 		for (int ii = 0; ii < nn; ii += 2) {
 			float x4 = vertices[ii], y4 = vertices[ii + 1];
@@ -141,7 +206,6 @@ public class SkeletonBounds {
 			}
 			x3 = x4;
 			y3 = y4;
-
 		}
 		return false;
 	}
@@ -176,7 +240,17 @@ public class SkeletonBounds {
 		return maxY - minY;
 	}
 
-	public Array<BoundingBoxAttachment> getBoundingBoxAttachments () {
-		return boundingBoxAttachments;
+	public Array<BoundingBoxAttachment> getBoundingBoxes () {
+		return boundingBoxes;
+	}
+
+	public Array<FloatArray> getPolygons () {
+		return polygons;
+	}
+
+	/** Returns the polygon for the specified bounding box, or null. */
+	public FloatArray getPolygon (BoundingBoxAttachment boundingBox) {
+		int index = boundingBoxes.indexOf(boundingBox, true);
+		return index == -1 ? null : polygons.get(index);
 	}
 }

+ 27 - 30
spine-libgdx/src/com/esotericsoftware/spine/attachments/BoundingBoxAttachment.java

@@ -1,15 +1,23 @@
-/*******************************************************************************
+/******************************************************************************
+ * Spine Runtime Software License - Version 1.0
+ * 
  * Copyright (c) 2013, Esoteric Software
  * All rights reserved.
  * 
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
+ * Redistribution and use in source and binary forms in whole or in part, with
+ * or without modification, are permitted provided that the following conditions
+ * are met:
  * 
- * 1. Redistributions of source code must retain the above copyright notice, this
- *    list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- *    this list of conditions and the following disclaimer in the documentation
- *    and/or other materials provided with the distribution.
+ * 1. A Spine Single User License or Spine Professional License must be
+ *    purchased from Esoteric Software and the license must remain valid:
+ *    http://esotericsoftware.com/
+ * 2. Redistributions of source code must retain this license, which is the
+ *    above copyright notice, this declaration of conditions and the following
+ *    disclaimer.
+ * 3. Redistributions in binary form must reproduce this license, which is the
+ *    above copyright notice, this declaration of conditions and the following
+ *    disclaimer, in the documentation and/or other materials provided with the
+ *    distribution.
  * 
  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
@@ -21,38 +29,32 @@
  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ******************************************************************************/
+ *****************************************************************************/
 
 package com.esotericsoftware.spine.attachments;
 
 import com.esotericsoftware.spine.Bone;
-import com.esotericsoftware.spine.Skeleton;
-import com.esotericsoftware.spine.Slot;
 
 public class BoundingBoxAttachment extends Attachment {
-	private float[] points;
 	private float[] vertices;
 
 	public BoundingBoxAttachment (String name) {
 		super(name);
 	}
 
-	public void updateVertices (Slot slot) {
-		Bone bone = slot.getBone();
-		Skeleton skeleton = slot.getSkeleton();
-		float x = bone.getWorldX() + skeleton.getX();
-		float y = bone.getWorldY() + skeleton.getY();
+	public void computeWorldVertices (float x, float y, Bone bone, float[] worldVertices) {
+		x += bone.getWorldX();
+		y += bone.getWorldY();
 		float m00 = bone.getM00();
 		float m01 = bone.getM01();
 		float m10 = bone.getM10();
 		float m11 = bone.getM11();
 		float[] vertices = this.vertices;
-		float[] points = this.points;
-		for (int i = 0, n = points.length; i < n; i += 2) {
-			float px = points[i];
-			float py = points[i + 1];
-			vertices[i] = px * m00 + py * m01 + x;
-			vertices[i + 1] = px * m10 + py * m11 + y;
+		for (int i = 0, n = vertices.length; i < n; i += 2) {
+			float px = vertices[i];
+			float py = vertices[i + 1];
+			worldVertices[i] = px * m00 + py * m01 + x;
+			worldVertices[i + 1] = px * m10 + py * m11 + y;
 		}
 	}
 
@@ -60,12 +62,7 @@ public class BoundingBoxAttachment extends Attachment {
 		return vertices;
 	}
 
-	public float[] getPoints () {
-		return points;
-	}
-
-	public void setPoints (float[] points) {
-		this.points = points;
-		if (vertices == null || vertices.length != points.length) vertices = new float[points.length];
+	public void setVertices (float[] vertices) {
+		this.vertices = vertices;
 	}
 }

+ 63 - 7
spine-libgdx/test/goblins.json

@@ -8,10 +8,10 @@
 	{ "name": "torso", "parent": "hip", "length": 85.82, "x": -6.42, "y": 1.97, "rotation": 93.92 },
 	{ "name": "left lower leg", "parent": "left upper leg", "length": 49.89, "x": 56.34, "y": 0.98, "rotation": -16.65 },
 	{ "name": "left shoulder", "parent": "torso", "length": 35.43, "x": 74.04, "y": -20.38, "rotation": -156.96 },
-	{ "name": "neck", "parent": "torso", "length": 18.38, "x": 81.67, "y": -6.34, "rotation": -1.51 },
+	{ "name": "neck", "parent": "torso", "length": 18.38, "x": 81.67, "y": -6.34, "rotation": -13.92 },
 	{ "name": "right lower leg", "parent": "right upper leg", "length": 58.52, "x": 42.99, "y": -0.61, "rotation": -14.34 },
 	{ "name": "right shoulder", "parent": "torso", "length": 37.24, "x": 76.02, "y": 18.14, "rotation": 133.88 },
-	{ "name": "head", "parent": "neck", "length": 68.28, "x": 20.93, "y": 11.59, "rotation": -13.92 },
+	{ "name": "head", "parent": "neck", "length": 68.28, "x": 20.93, "y": 11.59 },
 	{ "name": "left arm", "parent": "left shoulder", "length": 35.62, "x": 37.85, "y": -2.34, "rotation": 28.16 },
 	{ "name": "left foot", "parent": "left lower leg", "length": 46.5, "x": 58.94, "y": -7.61, "rotation": 102.43 },
 	{ "name": "right arm", "parent": "right shoulder", "length": 36.74, "x": 37.6, "y": 0.31, "rotation": 36.32 },
@@ -26,7 +26,7 @@
 	{ "name": "left hand", "bone": "left hand", "attachment": "left hand" },
 	{ "name": "left foot", "bone": "left foot", "attachment": "left foot" },
 	{ "name": "left lower leg", "bone": "left lower leg", "attachment": "left lower leg" },
-	{ "name": "left upper leg", "bone": "left upper leg", "attachment": "left upper leg" },
+	{ "name": "left upper leg", "bone": "left upper leg", "attachment": "boundingbox" },
 	{ "name": "neck", "bone": "neck", "attachment": "neck" },
 	{ "name": "torso", "bone": "torso", "attachment": "torso" },
 	{ "name": "pelvis", "bone": "pelvis", "attachment": "pelvis" },
@@ -40,14 +40,70 @@
 	{ "name": "right shoulder", "bone": "right shoulder", "attachment": "right shoulder" },
 	{ "name": "right arm", "bone": "right arm", "attachment": "right arm" },
 	{ "name": "right hand item", "bone": "right hand", "attachment": "dagger" },
-	{ "name": "right hand", "bone": "right hand", "attachment": "right hand" }
+	{ "name": "right hand", "bone": "right hand", "attachment": "right hand" },
+	{ "name": "bounding box", "bone": "head", "attachment": "bbox" }
 ],
 "skins": {
 	"default": {
+		"bounding box": {
+			"bbox": {
+				"type": "boundingbox",
+				"points": [
+					-7.2252045,
+					-34.808647,
+					-1.9847412,
+					-40.70198,
+					12.63089,
+					-37.503178,
+					13.559738,
+					-44.273937,
+					21.15651,
+					-45.197586,
+					25.916733,
+					-36.59557,
+					30.31987,
+					-37.271088,
+					31.82283,
+					-47.966175,
+					36.74109,
+					-47.863335,
+					37.828888,
+					-37.763573,
+					52.86676,
+					-18.987732,
+					54.687653,
+					4.058235,
+					42.064606,
+					24.16484,
+					37.09868,
+					25.39936,
+					36.084442,
+					44.725235,
+					28.417389,
+					53.716904,
+					23.382614,
+					49.773712,
+					28.766006,
+					39.868294,
+					25.873352,
+					27.605164,
+					8.960373,
+					14.733994,
+					-0.746933,
+					1.7576027
+				]
+			}
+		},
 		"left hand item": {
 			"dagger": { "x": 7.88, "y": -23.45, "rotation": 10.47, "width": 26, "height": 108 },
 			"spear": { "x": -4.55, "y": 39.2, "rotation": 13.04, "width": 22, "height": 368 }
 		},
+		"left upper leg": {
+			"boundingbox": {
+				"type": "boundingbox",
+				"points": [ -73.94766, 8.514406, -49.917465, 25.294191, -79.28125, 46.664314, -95.755325, 34.604897, -74.9664, 27.453112 ]
+			}
+		},
 		"right hand item": {
 			"dagger": { "x": 6.51, "y": -24.15, "rotation": -8.06, "width": 26, "height": 108 }
 		}
@@ -499,9 +555,9 @@
 			}
 		},
 		"events": [
-			{ "time": 0.46666667, "name": "test1" },
-			{ "time": 0.53333336, "name": "test2" },
-			{ "time": 0.93333334, "name": "test1" }
+			{ "time": 0.4666, "name": "test1" },
+			{ "time": 0.5333, "name": "test2" },
+			{ "time": 0.9333, "name": "test1" }
 		]
 	}
 }

BIN
spine-libgdx/test/goblins.skel


+ 493 - 287
spine-libgdx/test/spineboy.json

@@ -3,21 +3,21 @@
 	{ "name": "root" },
 	{ "name": "hip", "parent": "root", "x": 0.64, "y": 114.41 },
 	{ "name": "left upper leg", "parent": "hip", "length": 50.39, "x": 14.45, "y": 2.81, "rotation": -89.09 },
-	{ "name": "left lower leg", "parent": "left upper leg", "length": 56.45, "x": 51.78, "y": 3.46, "rotation": -16.65 },
-	{ "name": "left foot", "parent": "left lower leg", "length": 46.5, "x": 64.02, "y": -8.67, "rotation": 102.43 },
+	{ "name": "pelvis", "parent": "hip", "x": 1.41, "y": -6.57 },
 	{ "name": "right upper leg", "parent": "hip", "length": 45.76, "x": -18.27, "rotation": -101.13 },
-	{ "name": "right lower leg", "parent": "right upper leg", "length": 58.52, "x": 50.21, "y": 0.6, "rotation": -10.7 },
-	{ "name": "right foot", "parent": "right lower leg", "length": 45.45, "x": 64.88, "y": 0.04, "rotation": 110.3 },
 	{ "name": "torso", "parent": "hip", "length": 85.82, "x": -6.42, "y": 1.97, "rotation": 94.95 },
+	{ "name": "left lower leg", "parent": "left upper leg", "length": 56.45, "x": 51.78, "y": 3.46, "rotation": -16.65 },
+	{ "name": "left shoulder", "parent": "torso", "length": 44.19, "x": 78.96, "y": -15.75, "rotation": -156.96 },
 	{ "name": "neck", "parent": "torso", "length": 18.38, "x": 83.64, "y": -1.78, "rotation": 0.9 },
-	{ "name": "head", "parent": "neck", "length": 68.28, "x": 19.09, "y": 6.97, "rotation": -8.94 },
+	{ "name": "right lower leg", "parent": "right upper leg", "length": 58.52, "x": 50.21, "y": 0.6, "rotation": -10.7 },
 	{ "name": "right shoulder", "parent": "torso", "length": 49.95, "x": 81.9, "y": 6.79, "rotation": 130.6 },
-	{ "name": "right arm", "parent": "right shoulder", "length": 36.74, "x": 49.95, "y": -0.12, "rotation": 40.12 },
-	{ "name": "right hand", "parent": "right arm", "length": 15.32, "x": 36.9, "y": 0.34, "rotation": 2.35 },
-	{ "name": "left shoulder", "parent": "torso", "length": 44.19, "x": 78.96, "y": -15.75, "rotation": -156.96 },
+	{ "name": "head", "parent": "neck", "length": 68.28, "x": 19.09, "y": 6.97, "rotation": -8.94 },
 	{ "name": "left arm", "parent": "left shoulder", "length": 35.62, "x": 44.19, "y": -0.01, "rotation": 28.16 },
+	{ "name": "left foot", "parent": "left lower leg", "length": 46.5, "x": 64.02, "y": -8.67, "rotation": 102.43 },
+	{ "name": "right arm", "parent": "right shoulder", "length": 36.74, "x": 49.95, "y": -0.12, "rotation": 40.12 },
+	{ "name": "right foot", "parent": "right lower leg", "length": 45.45, "x": 64.88, "y": 0.04, "rotation": 110.3 },
 	{ "name": "left hand", "parent": "left arm", "length": 11.52, "x": 35.62, "y": 0.07, "rotation": 2.7 },
-	{ "name": "pelvis", "parent": "hip", "x": 1.41, "y": -6.57 }
+	{ "name": "right hand", "parent": "right arm", "length": 15.32, "x": 36.9, "y": 0.34, "rotation": 2.35 }
 ],
 "slots": [
 	{ "name": "left shoulder", "bone": "left shoulder", "attachment": "left-shoulder" },
@@ -34,351 +34,284 @@
 	{ "name": "neck", "bone": "neck", "attachment": "neck" },
 	{ "name": "head", "bone": "head", "attachment": "head" },
 	{ "name": "eyes", "bone": "head", "attachment": "eyes" },
-	{ "name": "right shoulder", "bone": "right shoulder", "attachment": "right-shoulder" },
+	{ "name": "right shoulder", "bone": "right shoulder", "attachment": "right-shoulder", "additive": true },
 	{ "name": "right arm", "bone": "right arm", "attachment": "right-arm" },
-	{ "name": "right hand", "bone": "right hand", "attachment": "right-hand" }
+	{ "name": "right hand", "bone": "right hand", "attachment": "right-hand" },
+	{ "name": "bb-head", "bone": "head", "attachment": "bb-head" }
 ],
 "skins": {
 	"default": {
-		"left shoulder": {
-			"left-shoulder": { "x": 23.74, "y": 0.11, "rotation": 62.01, "width": 34, "height": 53 }
+		"bb-head": {
+			"bb-head": {
+				"type": "boundingbox",
+				"vertices": [
+					55.69696,
+					-44.60648,
+					8.2226715,
+					-47.609646,
+					-11.244263,
+					-32.942703,
+					-0.05206299,
+					35.835804,
+					61.018433,
+					43.227512,
+					90.35846,
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@@ -788,12 +721,285 @@
 					{ "time": 1.3666, "x": 1, "y": 1 }
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-		},
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-			{ "time": 0.4, "name": "test1", "int": 0, "float": 0, "string": "" },
-			{ "time": 0.4, "name": "test2", "int": 0, "float": 0, "string": "" },
-			{ "time": 0.8, "name": "test1", "int": 12, "float": 0, "string": "" },
-		]
+		}
+	},
+	"walk": {
+		"bones": {
+			"left upper leg": {
+				"rotate": [
+					{ "time": 0, "angle": -26.55 },
+					{ "time": 0.1333, "angle": -8.78 },
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+					{ "time": 0.9333, "angle": -21.19 },
+					{ "time": 1.0666, "angle": -26.55 }
+				],
+				"translate": [
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+					{ "time": 0.4, "x": -2.18, "y": -2.25 },
+					{ "time": 1.0666, "x": -3, "y": -2.25 }
+				]
+			},
+			"right upper leg": {
+				"rotate": [
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+					{ "time": 0.1333, "angle": 52.1 },
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+					{
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+						"curve": [ 0.462, 0.11, 1, 1 ]
+					},
+					{
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+						"angle": 58.68,
+						"curve": [ 0.5, 0.02, 1, 1 ]
+					},
+					{ "time": 1.0666, "angle": 42.45 }
+				],
+				"translate": [
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+					{ "time": 0.1333, "x": 10.03, "y": -2.56 },
+					{ "time": 0.4, "x": 2.76, "y": -2.97 },
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+					{ "time": 1.0666, "x": 8.11, "y": -2.36 }
+				]
+			},
+			"left lower leg": {
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+					{ "time": 0.9333, "angle": 3.53 },
+					{ "time": 1.0666, "angle": -10.21 }
+				]
+			},
+			"left foot": {
+				"rotate": [
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+					{ "time": 0.4, "angle": -2.83 },
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+				]
+			},
+			"right shoulder": {
+				"rotate": [
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+						"angle": 20.89,
+						"curve": [ 0.264, 0, 0.75, 1 ]
+					},
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+						"angle": 3.72,
+						"curve": [ 0.272, 0, 0.841, 1 ]
+					},
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+					{ "time": 1.0666, "angle": 20.89 }
+				],
+				"translate": [
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+					{ "time": 0.6666, "x": -11.07, "y": 5.25 },
+					{ "time": 1.0666, "x": -7.84, "y": 7.19 }
+				]
+			},
+			"right arm": {
+				"rotate": [
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+						"time": 0,
+						"angle": -4.02,
+						"curve": [ 0.267, 0, 0.804, 0.99 ]
+					},
+					{
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+						"angle": -13.99,
+						"curve": [ 0.341, 0, 1, 1 ]
+					},
+					{
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+						"angle": 36.54,
+						"curve": [ 0.307, 0, 0.787, 0.99 ]
+					},
+					{ "time": 1.0666, "angle": -4.02 }
+				]
+			},
+			"right hand": {
+				"rotate": [
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+					{ "time": 0.4, "angle": -8.97 },
+					{ "time": 0.6666, "angle": 0.51 },
+					{ "time": 1.0666, "angle": 22.92 }
+				]
+			},
+			"left shoulder": {
+				"rotate": [
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+					{ "time": 0.6666, "angle": 280.74 },
+					{ "time": 1.0666, "angle": -1.47 }
+				],
+				"translate": [
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+					{ "time": 0.6666, "x": -2.47, "y": 8.14 },
+					{ "time": 1.0666, "x": -1.76, "y": 0.56 }
+				]
+			},
+			"left hand": {
+				"rotate": [
+					{
+						"time": 0,
+						"angle": 11.58,
+						"curve": [ 0.169, 0.37, 0.632, 1.55 ]
+					},
+					{
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+						"angle": 28.13,
+						"curve": [ 0.692, 0, 0.692, 0.99 ]
+					},
+					{
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+						"angle": -27.42,
+						"curve": [ 0.117, 0.41, 0.738, 1.76 ]
+					},
+					{ "time": 0.8, "angle": -36.32 },
+					{ "time": 1.0666, "angle": 11.58 }
+				]
+			},
+			"left arm": {
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+					{ "time": 0.6666, "angle": 0.88 },
+					{ "time": 1.0666, "angle": -8.27 }
+				]
+			},
+			"torso": {
+				"rotate": [
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+					{
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+						"angle": -15.38,
+						"curve": [ 0.545, 0, 1, 1 ]
+					},
+					{
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+						"angle": -9.78,
+						"curve": [ 0.58, 0.17, 1, 1 ]
+					},
+					{ "time": 0.6666, "angle": -15.75 },
+					{ "time": 0.9333, "angle": -7.06 },
+					{ "time": 1.0666, "angle": -10.28 }
+				],
+				"translate": [
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+					{ "time": 0.4, "x": -3.67, "y": 1.97 },
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+					{ "time": 1.0666, "x": -3.67, "y": 1.68 }
+				]
+			},
+			"right foot": {
+				"rotate": [
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+					{ "time": 0.2666, "angle": -4.08 },
+					{ "time": 0.4, "angle": -6.45 },
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+					{ "time": 0.9333, "angle": 0.46 },
+					{ "time": 1.0666, "angle": -5.25 }
+				]
+			},
+			"right lower leg": {
+				"rotate": [
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+					{
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+						"angle": -82.56,
+						"curve": [ 0.557, 0.18, 1, 1 ]
+					},
+					{ "time": 1.0666, "angle": -3.39 }
+				]
+			},
+			"hip": {
+				"rotate": [
+					{ "time": 0, "angle": 0, "curve": "stepped" },
+					{ "time": 1.0666, "angle": 0 }
+				],
+				"translate": [
+					{ "time": 0, "x": 0, "y": 0 },
+					{
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+						"x": 0,
+						"y": -7.61,
+						"curve": [ 0.272, 0.86, 1, 1 ]
+					},
+					{ "time": 0.4, "x": 0, "y": 8.7 },
+					{ "time": 0.5333, "x": 0, "y": -0.41 },
+					{
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+						"x": 0,
+						"y": -7.05,
+						"curve": [ 0.235, 0.89, 1, 1 ]
+					},
+					{ "time": 0.8, "x": 0, "y": 2.92 },
+					{ "time": 0.9333, "x": 0, "y": 6.78 },
+					{ "time": 1.0666, "x": 0, "y": 0 }
+				]
+			},
+			"neck": {
+				"rotate": [
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+					{ "time": 0.1333, "angle": 17.49 },
+					{ "time": 0.2666, "angle": 6.1 },
+					{ "time": 0.4, "angle": 3.45 },
+					{ "time": 0.5333, "angle": 5.17 },
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+					{ "time": 0.9333, "angle": 2.28 },
+					{ "time": 1.0666, "angle": 3.6 }
+				]
+			},
+			"head": {
+				"rotate": [
+					{
+						"time": 0,
+						"angle": 3.6,
+						"curve": [ 0, 0, 0.704, 1.61 ]
+					},
+					{ "time": 0.1666, "angle": -0.2 },
+					{ "time": 0.2666, "angle": 6.1 },
+					{ "time": 0.4, "angle": 3.45 },
+					{
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+						"angle": 5.17,
+						"curve": [ 0, 0, 0.704, 1.61 ]
+					},
+					{ "time": 0.7, "angle": 1.1 },
+					{ "time": 0.8, "angle": 6.09 },
+					{ "time": 0.9333, "angle": 2.28 },
+					{ "time": 1.0666, "angle": 3.6 }
+				]
+			}
+		}
 	}
 }
 }

BIN
spine-libgdx/test/spineboy.skel