Browse Source

[unity] Minor formatting.

pharan 6 years ago
parent
commit
594e287721

+ 1 - 1
spine-unity/Assets/Spine/Editor/spine-unity/Editor/SkeletonBakingWindow.cs

@@ -1,4 +1,4 @@
-/******************************************************************************
+/******************************************************************************
  * Spine Runtimes Software License v2.5
  *
  * Copyright (c) 2013-2016, Esoteric Software

+ 3 - 3
spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs

@@ -188,8 +188,8 @@ namespace Spine.Unity.Editor {
 			
 			Preferences.Load();
 
-			var assets = AssetDatabase.FindAssets("t:script SpineEditorUtilities");
-			var assetPath = AssetDatabase.GUIDToAssetPath(assets[0]);
+			string[] assets = AssetDatabase.FindAssets("t:script SpineEditorUtilities");
+			string assetPath = AssetDatabase.GUIDToAssetPath(assets[0]);
 			editorPath = Path.GetDirectoryName(assetPath).Replace("\\", "/");
 			editorGUIPath = editorPath + "/GUI";
 
@@ -2121,7 +2121,7 @@ namespace Spine.Unity.Editor {
 			float firstScale = 0.08f * scale;
 			Handles.DrawSolidDisc(pos, normal, firstScale);
 			const float Thickness = 0.03f;
-			float secondScale = firstScale - (Thickness  * SpineHandles.handleScale * scale);
+			float secondScale = firstScale - (Thickness * SpineHandles.handleScale * scale);
 
 			if (secondScale > 0f) {
 				Handles.color = new Color(0.3f, 0.3f, 0.3f, 0.5f);

BIN
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/AnimationMatchModifier/Default Match All Animations.asset


BIN
spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Default BlendModeMaterials.asset


BIN
spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/SkeletonPMAAdditive.mat