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@@ -480,7 +480,7 @@ namespace Spine.Unity {
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private void AssignSpriteMaskMaterials()
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private void AssignSpriteMaskMaterials()
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{
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{
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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- if (!Application.isPlaying) {
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+ if (!Application.isPlaying && !UnityEditor.EditorApplication.isUpdating) {
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EditorFixStencilCompParameters();
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EditorFixStencilCompParameters();
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}
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}
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#endif
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#endif
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