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@@ -46,6 +46,7 @@ import starling.animation.IAnimatable;
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import starling.core.RenderSupport;
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import starling.display.BlendMode;
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import starling.display.DisplayObject;
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+import starling.utils.Color;
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import starling.utils.MatrixUtil;
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public class SkeletonSprite extends DisplayObject implements IAnimatable {
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@@ -77,41 +78,26 @@ public class SkeletonSprite extends DisplayObject implements IAnimatable {
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if (regionAttachment != null) {
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var vertices:Vector.<Number> = this.vertices;
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regionAttachment.computeWorldVertices(skeleton.x, skeleton.y, slot.bone, vertices);
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- var r:Number = skeleton.r * slot.r;
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- var g:Number = skeleton.g * slot.g;
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- var b:Number = skeleton.b * slot.b;
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+ var r:Number = skeleton.r * slot.r * 255;
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+ var g:Number = skeleton.g * slot.g * 255;
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+ var b:Number = skeleton.b * slot.b * 255;
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var a:Number = slot.a;
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+ var rgb:uint = Color.rgb(r,g,b);
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var image:SkeletonImage = regionAttachment.rendererObject as SkeletonImage;
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var vertexData:Vector.<Number> = image.vertexData.rawData;
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-
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- vertexData[0] = vertices[2];
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- vertexData[1] = vertices[3];
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- vertexData[2] = r;
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- vertexData[3] = g;
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- vertexData[4] = b;
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- vertexData[5] = a;
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-
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- vertexData[8] = vertices[4];
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- vertexData[9] = vertices[5];
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- vertexData[10] = r;
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- vertexData[11] = g;
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- vertexData[12] = b;
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- vertexData[13] = a;
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-
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- vertexData[16] = vertices[0];
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- vertexData[17] = vertices[1];
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- vertexData[18] = r;
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- vertexData[19] = g;
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- vertexData[20] = b;
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- vertexData[21] = a;
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-
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- vertexData[24] = vertices[6];
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- vertexData[25] = vertices[7];
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- vertexData[26] = r;
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- vertexData[27] = g;
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- vertexData[28] = b;
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- vertexData[29] = a;
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+
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+ image.vertexData.setPosition(0, vertices[2], vertices[3]);
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+ image.vertexData.setColorAndAlpha(0, rgb, a);
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+
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+ image.vertexData.setPosition(1, vertices[4], vertices[5]);
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+ image.vertexData.setColorAndAlpha(1, rgb, a);
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+
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+ image.vertexData.setPosition(2, vertices[0], vertices[1]);
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+ image.vertexData.setColorAndAlpha(2, rgb, a);
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+
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+ image.vertexData.setPosition(3, vertices[6], vertices[7]);
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+ image.vertexData.setColorAndAlpha(3, rgb, a);
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image.updateVertices();
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support.blendMode = slot.data.additiveBlending ? BlendMode.ADD : BlendMode.NORMAL;
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