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@@ -33,6 +33,7 @@
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#include "SpineSkeleton.h"
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#include "SpineRendererObject.h"
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#include "SpineSlotNode.h"
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+#include "core/os/memory.h"
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#if VERSION_MAJOR > 3
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#include "core/config/engine.h"
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@@ -1047,14 +1048,6 @@ void SpineSprite::draw() {
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}
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#if TOOLS_ENABLED
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- Ref<Font> default_font;
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- auto control = memnew(Control);
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-#if VERSION_MAJOR > 3
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- default_font = control->get_theme_default_font();
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-#else
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- default_font = control->get_font(SNAME("font"), SNAME("Label"));
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-#endif
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- memfree(control);
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float editor_scale = EditorInterface::get_singleton()->get_editor_scale();
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float inverse_zoom = 1 / get_viewport()->get_global_canvas_transform().get_scale().x * editor_scale;
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@@ -1074,6 +1067,15 @@ void SpineSprite::draw() {
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auto global_scale = get_global_scale();
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draw_set_transform(mouse_position + Vector2(20, 0), -get_global_rotation(), Vector2(inverse_zoom * (1 / global_scale.x), inverse_zoom * (1 / global_scale.y)));
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+ Ref<Font> default_font;
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+ auto control = memnew(Control);
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+#if VERSION_MAJOR > 3
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+ default_font = control->get_theme_default_font();
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+#else
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+ default_font = control->get_font(SNAME("font"), SNAME("Label"));
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+#endif
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+ memdelete(control);
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+
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#if VERSION_MAJOR > 3
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float line_height = default_font->get_height(Font::DEFAULT_FONT_SIZE) + default_font->get_descent(Font::DEFAULT_FONT_SIZE);
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#else
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