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[cocos2dx] Resolved merge conflict that got accidentially commited.

badlogic 7 years ago
parent
commit
5a78663bfa
1 changed files with 0 additions and 21 deletions
  1. 0 21
      spine-cocos2dx/src/spine/SkeletonRenderer.cpp

+ 0 - 21
spine-cocos2dx/src/spine/SkeletonRenderer.cpp

@@ -305,31 +305,10 @@ namespace spine {
 				continue;
 			}
 			
-<<<<<<< HEAD
 			// Early exit if slot is invisible
 			if (slot->getColor().a == 0) {
 				_clipper->clipEnd(*slot);
 				continue;
-=======
-			if (!isTwoColorTint) {
-				triangles.indices = attachmentVertices->_triangles->indices;
-				triangles.indexCount = attachmentVertices->_triangles->indexCount;
-				triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
-				triangles.vertCount = attachmentVertices->_triangles->vertCount;
-				memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
-				int vertexSizeInFloats = sizeof(cocos2d::V3F_C4B_T2F) / sizeof(float);
-				spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->super.worldVerticesLength, (float*)triangles.verts, 0, vertexSizeInFloats);
-			} else {
-				trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
-				trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
-				trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
-				trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
-				for (int i = 0; i < trianglesTwoColor.vertCount; i++) {
-					trianglesTwoColor.verts[i].texCoords = attachmentVertices->_triangles->verts[i].texCoords;
-				}
-				int vertexSizeInFloats = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
-				spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->super.worldVerticesLength, (float*)trianglesTwoColor.verts, 0, vertexSizeInFloats);
->>>>>>> 3.7-beta
 			}
 			
 			cocos2d::TrianglesCommand::Triangles triangles;