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@@ -34,14 +34,66 @@ module spine.canvas {
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static QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
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static QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
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private _ctx: CanvasRenderingContext2D;
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private _ctx: CanvasRenderingContext2D;
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+
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+ public useTriangleRendering = false;
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+ public useDebugRendering = false;
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constructor (context: CanvasRenderingContext2D) {
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constructor (context: CanvasRenderingContext2D) {
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this._ctx = context;
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this._ctx = context;
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}
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}
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- draw (skeleton: Skeleton) {
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- let blendMode: BlendMode = null;
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+ draw (skeleton: Skeleton) {
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+ if (this.useTriangleRendering) this.drawTriangles(skeleton);
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+ else this.drawImages(skeleton);
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+ }
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+
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+ private drawImages (skeleton: Skeleton) {
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let ctx = this._ctx;
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let ctx = this._ctx;
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+ let drawOrder = skeleton.drawOrder;
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+
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+ if (this.useDebugRendering) ctx.strokeStyle = "green";
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+
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+ for (let i = 0, n = drawOrder.length; i < n; i++) {
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+ let slot = drawOrder[i];
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+ let attachment = slot.getAttachment();
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+ let region: TextureAtlasRegion = null;
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+ let image: HTMLImageElement = null;
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+ let vertices: ArrayLike<number> = null;
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+ if (attachment instanceof RegionAttachment) {
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+ let regionAttachment = <RegionAttachment>attachment;
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+ vertices = regionAttachment.updateWorldVertices(slot, false);
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+ region = <TextureAtlasRegion>regionAttachment.region;
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+ image = (<CanvasTexture>(region).texture).getImage();
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+
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+ } else continue;
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+
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+ let att = <RegionAttachment>attachment;
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+ let bone = slot.bone;
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+ let x = vertices[0];
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+ let y = vertices[1];
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+ let rotation = (bone.getWorldRotationX() - att.rotation) * Math.PI / 180;
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+ let xx = vertices[24] - vertices[0];
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+ let xy = vertices[25] - vertices[1];
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+ let yx = vertices[8] - vertices[0];
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+ let yy = vertices[9] - vertices[1];
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+ let w = Math.sqrt(xx * xx + xy * xy), h = -Math.sqrt(yx * yx + yy * yy);
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+ ctx.translate(x, y);
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+ ctx.rotate(rotation);
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+ if (region.rotate) {
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+ ctx.rotate(Math.PI / 2);
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+ ctx.drawImage(image, region.x, region.y, region.height, region.width, 0, 0, h, -w);
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+ ctx.rotate(-Math.PI / 2);
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+ } else {
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+ ctx.drawImage(image, region.x, region.y, region.width, region.height, 0, 0, w, h);
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+ }
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+ if (this.useDebugRendering) ctx.strokeRect(0, 0, w, h);
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+ ctx.rotate(-rotation);
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+ ctx.translate(-x, -y);
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+ }
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+ }
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+
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+ private drawTriangles (skeleton: Skeleton) {
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+ let blendMode: BlendMode = null;
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let vertices: ArrayLike<number> = null;
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let vertices: ArrayLike<number> = null;
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let triangles: Array<number> = null;
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let triangles: Array<number> = null;
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@@ -64,7 +116,7 @@ module spine.canvas {
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vertices = mesh.updateWorldVertices(slot, false);
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vertices = mesh.updateWorldVertices(slot, false);
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triangles = mesh.triangles;
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triangles = mesh.triangles;
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texture = (<TextureAtlasRegion>mesh.region.renderObject).texture.getImage();
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texture = (<TextureAtlasRegion>mesh.region.renderObject).texture.getImage();
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- } else continue;
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+ } else continue;
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if (texture != null) {
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if (texture != null) {
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let slotBlendMode = slot.data.blendMode;
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let slotBlendMode = slot.data.blendMode;
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@@ -72,30 +124,34 @@ module spine.canvas {
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blendMode = slotBlendMode;
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blendMode = slotBlendMode;
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}
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}
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- this.drawTriangles(texture, vertices, triangles);
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-
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- // ctx.drawImage(texture, 0, 0);
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- }
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- }
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- }
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+ let ctx = this._ctx;
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- drawTriangles(texture: HTMLImageElement, vertices: ArrayLike<number>, triangles: ArrayLike<number>) {
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- let ctx = this._ctx;
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+ for (var j = 0; j < triangles.length; j+=3) {
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+ let t1 = triangles[j] * 8, t2 = triangles[j+1] * 8, t3 = triangles[j+2] * 8;
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- for (var i = 0; i < triangles.length; i+=3) {
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- let t1 = triangles[i] * 8, t2 = triangles[i+1] * 8, t3 = triangles[i+2] * 8;
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+ let x0 = vertices[t1], y0 = vertices[t1 + 1], u0 = vertices[t1 + 6], v0 = vertices[t1 + 7];
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+ let x1 = vertices[t2], y1 = vertices[t2 + 1], u1 = vertices[t2 + 6], v1 = vertices[t2 + 7];
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+ let x2 = vertices[t3], y2 = vertices[t3 + 1], u2 = vertices[t3 + 6], v2 = vertices[t3 + 7];
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- let x0 = vertices[t1], y0 = vertices[t1 + 1], u0 = vertices[t1 + 6], v0 = vertices[t1 + 7];
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- let x1 = vertices[t2], y1 = vertices[t2 + 1], u1 = vertices[t2 + 6], v1 = vertices[t2 + 7];
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- let x2 = vertices[t3], y2 = vertices[t3 + 1], u2 = vertices[t3 + 6], v2 = vertices[t3 + 7];
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+ this.drawTriangle(texture, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
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- this.drawTriangle(texture, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
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- }
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- }
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+ if (this.useDebugRendering) {
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+ ctx.strokeStyle = "green";
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+ ctx.beginPath();
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+ ctx.moveTo(x0, y0);
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+ ctx.lineTo(x1, y1);
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+ ctx.lineTo(x2, y2);
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+ ctx.lineTo(x0, y0);
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+ ctx.stroke();
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+ }
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+ }
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+ }
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+ }
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+ }
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// Adapted from http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
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// Adapted from http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
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// Apache 2 licensed
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// Apache 2 licensed
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- drawTriangle(img: HTMLImageElement, x0: number, y0: number, u0: number, v0: number,
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+ private drawTriangle(img: HTMLImageElement, x0: number, y0: number, u0: number, v0: number,
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x1: number, y1: number, u1: number, v1: number,
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x1: number, y1: number, u1: number, v1: number,
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x2: number, y2: number, u2: number, v2: number) {
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x2: number, y2: number, u2: number, v2: number) {
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let ctx = this._ctx;
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let ctx = this._ctx;
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@@ -139,7 +195,7 @@ module spine.canvas {
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ctx.transform(a, b, c, d, e, f);
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ctx.transform(a, b, c, d, e, f);
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ctx.clip();
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ctx.clip();
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ctx.drawImage(img, 0, 0);
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ctx.drawImage(img, 0, 0);
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- ctx.restore();
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+ ctx.restore();
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}
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}
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}
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}
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}
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}
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