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@@ -49,8 +49,8 @@ void SpineSprite::_bind_methods() {
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ClassDB::bind_method(D_METHOD("bone_get_global_transform", "bone_name"), &SpineSprite::bone_get_global_transform);
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ClassDB::bind_method(D_METHOD("bone_set_global_transform", "bone_name", "global_transform"), &SpineSprite::bone_set_global_transform);
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- ClassDB::bind_method(D_METHOD("set_process_mode", "v"), &SpineSprite::set_process_mode);
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- ClassDB::bind_method(D_METHOD("get_process_mode"), &SpineSprite::get_process_mode);
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+ ClassDB::bind_method(D_METHOD("set_update_mode", "v"), &SpineSprite::set_update_mode);
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+ ClassDB::bind_method(D_METHOD("get_update_mode"), &SpineSprite::get_update_mode);
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ClassDB::bind_method(D_METHOD("update_all", "delta"), &SpineSprite::_update_all);
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@@ -64,14 +64,14 @@ void SpineSprite::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skeleton_data_res", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineSkeletonDataResource"), "set_skeleton_data_res", "get_skeleton_data_res");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bind_slot_nodes"), "set_bind_slot_nodes", "get_bind_slot_nodes");
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- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Process,Physics,Manual"), "set_process_mode", "get_process_mode");
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+ ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Process,Physics,Manual"), "set_update_mode", "get_update_mode");
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- BIND_ENUM_CONSTANT(ProcessMode::ProcessMode_Process)
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- BIND_ENUM_CONSTANT(ProcessMode::ProcessMode_Physics)
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- BIND_ENUM_CONSTANT(ProcessMode::ProcessMode_Manual)
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+ BIND_ENUM_CONSTANT(UpdateMode::UpdateMode_Process)
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+ BIND_ENUM_CONSTANT(UpdateMode::UpdateMode_Physics)
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+ BIND_ENUM_CONSTANT(UpdateMode::UpdateMode_Manual)
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}
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-SpineSprite::SpineSprite() : overlap(false), process_mode(ProcessMode_Process), skeleton_clipper(nullptr) {
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+SpineSprite::SpineSprite() : overlap(false), update_mode(UpdateMode_Process), skeleton_clipper(nullptr) {
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skeleton_clipper = new spine::SkeletonClipping();
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// One material per blend mode, shared across all sprites.
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@@ -140,9 +140,9 @@ void SpineSprite::_on_skeleton_data_changed() {
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skeleton->update_world_transform();
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generate_meshes_for_slots(skeleton);
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- if (process_mode == ProcessMode_Process) {
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+ if (update_mode == UpdateMode_Process) {
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_notification(NOTIFICATION_INTERNAL_PROCESS);
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- } else if (process_mode == ProcessMode_Physics) {
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+ } else if (update_mode == UpdateMode_Physics) {
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_notification(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
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}
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}
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@@ -161,17 +161,17 @@ Ref<SpineAnimationState> SpineSprite::get_animation_state() {
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void SpineSprite::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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- set_process_internal(process_mode == ProcessMode_Process);
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- set_physics_process_internal(process_mode == ProcessMode_Physics);
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+ set_process_internal(update_mode == UpdateMode_Process);
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+ set_physics_process_internal(update_mode == UpdateMode_Physics);
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break;
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}
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case NOTIFICATION_INTERNAL_PROCESS: {
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- if (process_mode == ProcessMode_Process)
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+ if (update_mode == UpdateMode_Process)
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_update_all(get_process_delta_time());
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break;
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}
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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- if (process_mode == ProcessMode_Physics)
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+ if (update_mode == UpdateMode_Physics)
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_update_all(get_physics_process_delta_time());
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break;
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}
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@@ -566,14 +566,14 @@ void SpineSprite::bone_set_global_transform(const String &bone_name, Transform2D
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bone->set_godot_global_transform(transform);
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}
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-SpineSprite::ProcessMode SpineSprite::get_process_mode() {
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- return process_mode;
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+SpineSprite::UpdateMode SpineSprite::get_update_mode() {
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+ return update_mode;
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}
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-void SpineSprite::set_process_mode(SpineSprite::ProcessMode v) {
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- process_mode = v;
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- set_process_internal(process_mode == ProcessMode_Process);
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- set_physics_process_internal(process_mode == ProcessMode_Physics);
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+void SpineSprite::set_update_mode(SpineSprite::UpdateMode v) {
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+ update_mode = v;
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+ set_process_internal(update_mode == UpdateMode_Process);
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+ set_physics_process_internal(update_mode == UpdateMode_Physics);
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}
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void SpineSprite::_get_property_list(List<PropertyInfo> *p_list) const {
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