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@@ -0,0 +1,4601 @@
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+var __extends = (this && this.__extends) || function (d, b) {
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+ for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
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+ function __() { this.constructor = d; }
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+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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+};
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+var spine;
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+(function (spine) {
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+ var Animation = (function () {
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+ function Animation(name, timelines, duration) {
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+ if (name == null)
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+ throw new Error("name cannot be null.");
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+ if (timelines == null)
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+ throw new Error("timelines cannot be null.");
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+ this.name = name;
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+ this.timelines = timelines;
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+ this.duration = duration;
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+ }
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+ Animation.prototype.apply = function (skeleton, lastTime, time, loop, events) {
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+ if (skeleton == null)
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+ throw new Error("skeleton cannot be null.");
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+ if (loop && this.duration != 0) {
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+ time %= this.duration;
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+ if (lastTime > 0)
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+ lastTime %= this.duration;
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+ }
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+ var timelines = this.timelines;
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+ for (var i = 0, n = timelines.length; i < n; i++)
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+ timelines[i].apply(skeleton, lastTime, time, events, 1);
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+ };
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+ Animation.prototype.mix = function (skeleton, lastTime, time, loop, events, alpha) {
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+ if (skeleton == null)
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+ throw new Error("skeleton cannot be null.");
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+ if (loop && this.duration != 0) {
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+ time %= this.duration;
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+ if (lastTime > 0)
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+ lastTime %= this.duration;
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+ }
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+ var timelines = this.timelines;
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+ for (var i = 0, n = timelines.length; i < n; i++)
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+ timelines[i].apply(skeleton, lastTime, time, events, alpha);
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+ };
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+ Animation.binarySearch = function (values, target, step) {
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+ if (step === void 0) { step = 1; }
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+ var low = 0;
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+ var high = values.length / step - 2;
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+ if (high == 0)
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+ return step;
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+ var current = high >>> 1;
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+ while (true) {
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+ if (values[(current + 1) * step] <= target)
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+ low = current + 1;
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+ else
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+ high = current;
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+ if (low == high)
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+ return (low + 1) * step;
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+ current = (low + high) >>> 1;
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+ }
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+ };
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+ Animation.linearSearch = function (values, target, step) {
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+ for (var i = 0, last = values.length - step; i <= last; i += step)
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+ if (values[i] > target)
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+ return i;
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+ return -1;
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+ };
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+ return Animation;
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+ }());
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+ spine.Animation = Animation;
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+ var CurveTimeline = (function () {
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+ function CurveTimeline(frameCount) {
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+ if (frameCount <= 0)
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+ throw new Error("frameCount must be > 0: " + frameCount);
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+ this.curves = spine.Utils.newFloatArray((frameCount - 1) * CurveTimeline.BEZIER_SIZE);
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+ }
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+ CurveTimeline.prototype.getFrameCount = function () {
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+ return this.curves.length / CurveTimeline.BEZIER_SIZE + 1;
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+ };
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+ CurveTimeline.prototype.setLinear = function (frameIndex) {
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+ this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.LINEAR;
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+ };
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+ CurveTimeline.prototype.setStepped = function (frameIndex) {
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+ this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.STEPPED;
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+ };
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+ CurveTimeline.prototype.getCurveType = function (frameIndex) {
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+ var index = frameIndex * CurveTimeline.BEZIER_SIZE;
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+ if (index == this.curves.length)
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+ return CurveTimeline.LINEAR;
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+ var type = this.curves[index];
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+ if (type == CurveTimeline.LINEAR)
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+ return CurveTimeline.LINEAR;
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+ if (type == CurveTimeline.STEPPED)
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+ return CurveTimeline.STEPPED;
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+ return CurveTimeline.BEZIER;
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+ };
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+ CurveTimeline.prototype.setCurve = function (frameIndex, cx1, cy1, cx2, cy2) {
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+ var tmpx = (-cx1 * 2 + cx2) * 0.03, tmpy = (-cy1 * 2 + cy2) * 0.03;
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+ var dddfx = ((cx1 - cx2) * 3 + 1) * 0.006, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006;
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+ var ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy;
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+ var dfx = cx1 * 0.3 + tmpx + dddfx * 0.16666667, dfy = cy1 * 0.3 + tmpy + dddfy * 0.16666667;
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+ var i = frameIndex * CurveTimeline.BEZIER_SIZE;
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+ var curves = this.curves;
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+ curves[i++] = CurveTimeline.BEZIER;
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+ var x = dfx, y = dfy;
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+ for (var n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
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+ curves[i] = x;
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+ curves[i + 1] = y;
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+ dfx += ddfx;
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+ dfy += ddfy;
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+ ddfx += dddfx;
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+ ddfy += dddfy;
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+ x += dfx;
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+ y += dfy;
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+ }
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+ };
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+ CurveTimeline.prototype.getCurvePercent = function (frameIndex, percent) {
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+ percent = spine.MathUtils.clamp(percent, 0, 1);
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+ var curves = this.curves;
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+ var i = frameIndex * CurveTimeline.BEZIER_SIZE;
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+ var type = curves[i];
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+ if (type == CurveTimeline.LINEAR)
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+ return percent;
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+ if (type == CurveTimeline.STEPPED)
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+ return 0;
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+ i++;
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+ var x = 0;
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+ for (var start = i, n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
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+ x = curves[i];
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+ if (x >= percent) {
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+ var prevX = void 0, prevY = void 0;
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+ if (i == start) {
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+ prevX = 0;
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+ prevY = 0;
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+ }
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+ else {
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+ prevX = curves[i - 2];
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+ prevY = curves[i - 1];
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+ }
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+ return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
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+ }
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+ }
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+ var y = curves[i - 1];
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+ return y + (1 - y) * (percent - x) / (1 - x);
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+ };
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+ CurveTimeline.LINEAR = 0;
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+ CurveTimeline.STEPPED = 1;
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+ CurveTimeline.BEZIER = 2;
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+ CurveTimeline.BEZIER_SIZE = 10 * 2 - 1;
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+ return CurveTimeline;
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+ }());
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+ spine.CurveTimeline = CurveTimeline;
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+ var RotateTimeline = (function (_super) {
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+ __extends(RotateTimeline, _super);
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+ function RotateTimeline(frameCount) {
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+ _super.call(this, frameCount);
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+ this.frames = spine.Utils.newFloatArray(frameCount << 1);
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+ }
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+ RotateTimeline.prototype.setFrame = function (frameIndex, time, degrees) {
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+ frameIndex <<= 1;
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+ this.frames[frameIndex] = time;
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+ this.frames[frameIndex + RotateTimeline.ROTATION] = degrees;
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+ };
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+ RotateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) {
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+ var frames = this.frames;
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+ if (time < frames[0])
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+ return;
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+ var bone = skeleton.bones[this.boneIndex];
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+ if (time >= frames[frames.length - RotateTimeline.ENTRIES]) {
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+ var amount_1 = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION] - bone.rotation;
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+ while (amount_1 > 180)
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+ amount_1 -= 360;
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+ while (amount_1 < -180)
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+ amount_1 += 360;
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+ bone.rotation += amount_1 * alpha;
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+ return;
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+ }
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+ var frame = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES);
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+ var prevRotation = frames[frame + RotateTimeline.PREV_ROTATION];
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+ var frameTime = frames[frame];
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+ var percent = this.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime));
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+ var amount = frames[frame + RotateTimeline.ROTATION] - prevRotation;
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+ while (amount > 180)
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+ amount -= 360;
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+ while (amount < -180)
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+ amount += 360;
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+ amount = bone.data.rotation + (prevRotation + amount * percent) - bone.rotation;
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+ while (amount > 180)
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+ amount -= 360;
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+ while (amount < -180)
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+ amount += 360;
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+ bone.rotation += amount * alpha;
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+ };
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+ RotateTimeline.ENTRIES = 2;
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+ RotateTimeline.PREV_TIME = -2;
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+ RotateTimeline.PREV_ROTATION = -1;
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+ RotateTimeline.ROTATION = 1;
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+ return RotateTimeline;
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+ }(CurveTimeline));
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+ spine.RotateTimeline = RotateTimeline;
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+ var TranslateTimeline = (function (_super) {
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+ __extends(TranslateTimeline, _super);
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+ function TranslateTimeline(frameCount) {
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+ _super.call(this, frameCount);
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+ this.frames = spine.Utils.newFloatArray(frameCount * TranslateTimeline.ENTRIES);
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+ }
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+ TranslateTimeline.prototype.setFrame = function (frameIndex, time, x, y) {
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+ frameIndex *= TranslateTimeline.ENTRIES;
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+ this.frames[frameIndex] = time;
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+ this.frames[frameIndex + TranslateTimeline.X] = x;
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+ this.frames[frameIndex + TranslateTimeline.Y] = y;
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+ };
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+ TranslateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) {
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+ var frames = this.frames;
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+ if (time < frames[0])
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+ return;
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+ var bone = skeleton.bones[this.boneIndex];
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+ if (time >= frames[frames.length - TranslateTimeline.ENTRIES]) {
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+ bone.x += (bone.data.x + frames[frames.length + TranslateTimeline.PREV_X] - bone.x) * alpha;
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+ bone.y += (bone.data.y + frames[frames.length + TranslateTimeline.PREV_Y] - bone.y) * alpha;
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+ return;
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+ }
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+ var frame = Animation.binarySearch(frames, time, TranslateTimeline.ENTRIES);
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+ var prevX = frames[frame + TranslateTimeline.PREV_X];
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+ var prevY = frames[frame + TranslateTimeline.PREV_Y];
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+ var frameTime = frames[frame];
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+ var percent = this.getCurvePercent(frame / TranslateTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TranslateTimeline.PREV_TIME] - frameTime));
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+ bone.x += (bone.data.x + prevX + (frames[frame + TranslateTimeline.X] - prevX) * percent - bone.x) * alpha;
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+ bone.y += (bone.data.y + prevY + (frames[frame + TranslateTimeline.Y] - prevY) * percent - bone.y) * alpha;
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+ };
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+ TranslateTimeline.ENTRIES = 3;
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+ TranslateTimeline.PREV_TIME = -3;
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+ TranslateTimeline.PREV_X = -2;
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+ TranslateTimeline.PREV_Y = -1;
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+ TranslateTimeline.X = 1;
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+ TranslateTimeline.Y = 2;
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+ return TranslateTimeline;
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+ }(CurveTimeline));
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+ spine.TranslateTimeline = TranslateTimeline;
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+ var ScaleTimeline = (function (_super) {
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+ __extends(ScaleTimeline, _super);
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+ function ScaleTimeline(frameCount) {
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+ _super.call(this, frameCount);
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+ }
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+ ScaleTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) {
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+ var frames = this.frames;
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+ if (time < frames[0])
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+ return;
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+ var bone = skeleton.bones[this.boneIndex];
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+ if (time >= frames[frames.length - ScaleTimeline.ENTRIES]) {
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+ bone.scaleX += (bone.data.scaleX * frames[frames.length + ScaleTimeline.PREV_X] - bone.scaleX) * alpha;
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+ bone.scaleY += (bone.data.scaleY * frames[frames.length + ScaleTimeline.PREV_Y] - bone.scaleY) * alpha;
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+ return;
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+ }
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+ var frame = Animation.binarySearch(frames, time, ScaleTimeline.ENTRIES);
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+ var prevX = frames[frame + ScaleTimeline.PREV_X];
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+ var prevY = frames[frame + ScaleTimeline.PREV_Y];
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+ var frameTime = frames[frame];
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+ var percent = this.getCurvePercent(frame / ScaleTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ScaleTimeline.PREV_TIME] - frameTime));
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+ bone.scaleX += (bone.data.scaleX * (prevX + (frames[frame + ScaleTimeline.X] - prevX) * percent) - bone.scaleX) * alpha;
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+ bone.scaleY += (bone.data.scaleY * (prevY + (frames[frame + ScaleTimeline.Y] - prevY) * percent) - bone.scaleY) * alpha;
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+ };
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+ return ScaleTimeline;
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+ }(TranslateTimeline));
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+ spine.ScaleTimeline = ScaleTimeline;
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+ var ShearTimeline = (function (_super) {
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+ __extends(ShearTimeline, _super);
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+ function ShearTimeline(frameCount) {
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+ _super.call(this, frameCount);
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+ }
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+ ShearTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) {
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+ var frames = this.frames;
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+ if (time < frames[0])
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+ return;
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+ var bone = skeleton.bones[this.boneIndex];
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+ if (time >= frames[frames.length - ShearTimeline.ENTRIES]) {
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+ bone.shearX += (bone.data.shearX + frames[frames.length + ShearTimeline.PREV_X] - bone.shearX) * alpha;
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+ bone.shearY += (bone.data.shearY + frames[frames.length + ShearTimeline.PREV_Y] - bone.shearY) * alpha;
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+ return;
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+ }
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+ var frame = Animation.binarySearch(frames, time, ShearTimeline.ENTRIES);
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+ var prevX = frames[frame + ShearTimeline.PREV_X];
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+ var prevY = frames[frame + ShearTimeline.PREV_Y];
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+ var frameTime = frames[frame];
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+ var percent = this.getCurvePercent(frame / ShearTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ShearTimeline.PREV_TIME] - frameTime));
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+ bone.shearX += (bone.data.shearX + (prevX + (frames[frame + ShearTimeline.X] - prevX) * percent) - bone.shearX) * alpha;
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+ bone.shearY += (bone.data.shearY + (prevY + (frames[frame + ShearTimeline.Y] - prevY) * percent) - bone.shearY) * alpha;
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+ };
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+ return ShearTimeline;
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+ }(TranslateTimeline));
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+ spine.ShearTimeline = ShearTimeline;
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+ var ColorTimeline = (function (_super) {
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+ __extends(ColorTimeline, _super);
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+ function ColorTimeline(frameCount) {
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+ _super.call(this, frameCount);
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+ this.frames = spine.Utils.newFloatArray(frameCount * ColorTimeline.ENTRIES);
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+ }
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+ ColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a) {
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+ frameIndex *= ColorTimeline.ENTRIES;
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+ this.frames[frameIndex] = time;
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+ this.frames[frameIndex + ColorTimeline.R] = r;
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+ this.frames[frameIndex + ColorTimeline.G] = g;
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+ this.frames[frameIndex + ColorTimeline.B] = b;
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+ this.frames[frameIndex + ColorTimeline.A] = a;
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+ };
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+ ColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) {
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+ var frames = this.frames;
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+ if (time < frames[0])
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+ return;
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+ var r = 0, g = 0, b = 0, a = 0;
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+ if (time >= frames[frames.length - ColorTimeline.ENTRIES]) {
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+ var i = frames.length;
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+ r = frames[i + ColorTimeline.PREV_R];
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+ g = frames[i + ColorTimeline.PREV_G];
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+ b = frames[i + ColorTimeline.PREV_B];
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+ a = frames[i + ColorTimeline.PREV_A];
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+ }
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+ else {
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+ var frame = Animation.binarySearch(frames, time, ColorTimeline.ENTRIES);
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+ r = frames[frame + ColorTimeline.PREV_R];
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+ g = frames[frame + ColorTimeline.PREV_G];
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+ b = frames[frame + ColorTimeline.PREV_B];
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+ a = frames[frame + ColorTimeline.PREV_A];
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+ var frameTime = frames[frame];
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+ var percent = this.getCurvePercent(frame / ColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ColorTimeline.PREV_TIME] - frameTime));
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+ r += (frames[frame + ColorTimeline.R] - r) * percent;
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+ g += (frames[frame + ColorTimeline.G] - g) * percent;
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+ b += (frames[frame + ColorTimeline.B] - b) * percent;
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+ a += (frames[frame + ColorTimeline.A] - a) * percent;
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+ }
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+ var color = skeleton.slots[this.slotIndex].color;
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+ if (alpha < 1)
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+ color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
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+ else
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+ color.set(r, g, b, a);
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+ };
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+ ColorTimeline.ENTRIES = 5;
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+ ColorTimeline.PREV_TIME = -5;
|
|
|
+ ColorTimeline.PREV_R = -4;
|
|
|
+ ColorTimeline.PREV_G = -3;
|
|
|
+ ColorTimeline.PREV_B = -2;
|
|
|
+ ColorTimeline.PREV_A = -1;
|
|
|
+ ColorTimeline.R = 1;
|
|
|
+ ColorTimeline.G = 2;
|
|
|
+ ColorTimeline.B = 3;
|
|
|
+ ColorTimeline.A = 4;
|
|
|
+ return ColorTimeline;
|
|
|
+ }(CurveTimeline));
|
|
|
+ spine.ColorTimeline = ColorTimeline;
|
|
|
+ var AttachmentTimeline = (function () {
|
|
|
+ function AttachmentTimeline(frameCount) {
|
|
|
+ this.frames = spine.Utils.newFloatArray(frameCount);
|
|
|
+ this.attachmentNames = new Array(frameCount);
|
|
|
+ }
|
|
|
+ AttachmentTimeline.prototype.getFrameCount = function () {
|
|
|
+ return this.frames.length;
|
|
|
+ };
|
|
|
+ AttachmentTimeline.prototype.setFrame = function (frameIndex, time, attachmentName) {
|
|
|
+ this.frames[frameIndex] = time;
|
|
|
+ this.attachmentNames[frameIndex] = attachmentName;
|
|
|
+ };
|
|
|
+ AttachmentTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) {
|
|
|
+ var frames = this.frames;
|
|
|
+ if (time < frames[0])
|
|
|
+ return;
|
|
|
+ var frameIndex = 0;
|
|
|
+ if (time >= frames[frames.length - 1])
|
|
|
+ frameIndex = frames.length - 1;
|
|
|
+ else
|
|
|
+ frameIndex = Animation.binarySearch(frames, time, 1) - 1;
|
|
|
+ var attachmentName = this.attachmentNames[frameIndex];
|
|
|
+ skeleton.slots[this.slotIndex]
|
|
|
+ .setAttachment(attachmentName == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
|
|
|
+ };
|
|
|
+ return AttachmentTimeline;
|
|
|
+ }());
|
|
|
+ spine.AttachmentTimeline = AttachmentTimeline;
|
|
|
+ var EventTimeline = (function () {
|
|
|
+ function EventTimeline(frameCount) {
|
|
|
+ this.frames = spine.Utils.newFloatArray(frameCount);
|
|
|
+ this.events = new Array(frameCount);
|
|
|
+ }
|
|
|
+ EventTimeline.prototype.getFrameCount = function () {
|
|
|
+ return this.frames.length;
|
|
|
+ };
|
|
|
+ EventTimeline.prototype.setFrame = function (frameIndex, event) {
|
|
|
+ this.frames[frameIndex] = event.time;
|
|
|
+ this.events[frameIndex] = event;
|
|
|
+ };
|
|
|
+ EventTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) {
|
|
|
+ if (firedEvents == null)
|
|
|
+ return;
|
|
|
+ var frames = this.frames;
|
|
|
+ var frameCount = this.frames.length;
|
|
|
+ if (lastTime > time) {
|
|
|
+ this.apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha);
|
|
|
+ lastTime = -1;
|
|
|
+ }
|
|
|
+ else if (lastTime >= frames[frameCount - 1])
|
|
|
+ return;
|
|
|
+ if (time < frames[0])
|
|
|
+ return;
|
|
|
+ var frame = 0;
|
|
|
+ if (lastTime < frames[0])
|
|
|
+ frame = 0;
|
|
|
+ else {
|
|
|
+ frame = Animation.binarySearch(frames, lastTime);
|
|
|
+ var frameTime = frames[frame];
|
|
|
+ while (frame > 0) {
|
|
|
+ if (frames[frame - 1] != frameTime)
|
|
|
+ break;
|
|
|
+ frame--;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ for (; frame < frameCount && time >= frames[frame]; frame++)
|
|
|
+ firedEvents.push(this.events[frame]);
|
|
|
+ };
|
|
|
+ return EventTimeline;
|
|
|
+ }());
|
|
|
+ spine.EventTimeline = EventTimeline;
|
|
|
+ var DrawOrderTimeline = (function () {
|
|
|
+ function DrawOrderTimeline(frameCount) {
|
|
|
+ this.frames = spine.Utils.newFloatArray(frameCount);
|
|
|
+ this.drawOrders = new Array(frameCount);
|
|
|
+ }
|
|
|
+ DrawOrderTimeline.prototype.getFrameCount = function () {
|
|
|
+ return this.frames.length;
|
|
|
+ };
|
|
|
+ DrawOrderTimeline.prototype.setFrame = function (frameIndex, time, drawOrder) {
|
|
|
+ this.frames[frameIndex] = time;
|
|
|
+ this.drawOrders[frameIndex] = drawOrder;
|
|
|
+ };
|
|
|
+ DrawOrderTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) {
|
|
|
+ var frames = this.frames;
|
|
|
+ if (time < frames[0])
|
|
|
+ return;
|
|
|
+ var frame = 0;
|
|
|
+ if (time >= frames[frames.length - 1])
|
|
|
+ frame = frames.length - 1;
|
|
|
+ else
|
|
|
+ frame = Animation.binarySearch(frames, time) - 1;
|
|
|
+ var drawOrder = skeleton.drawOrder;
|
|
|
+ var slots = skeleton.slots;
|
|
|
+ var drawOrderToSetupIndex = this.drawOrders[frame];
|
|
|
+ if (drawOrderToSetupIndex == null)
|
|
|
+ spine.Utils.arrayCopy(slots, 0, drawOrder, 0, slots.length);
|
|
|
+ else {
|
|
|
+ for (var i = 0, n = drawOrderToSetupIndex.length; i < n; i++)
|
|
|
+ drawOrder[i] = slots[drawOrderToSetupIndex[i]];
|
|
|
+ }
|
|
|
+ };
|
|
|
+ return DrawOrderTimeline;
|
|
|
+ }());
|
|
|
+ spine.DrawOrderTimeline = DrawOrderTimeline;
|
|
|
+ var DeformTimeline = (function (_super) {
|
|
|
+ __extends(DeformTimeline, _super);
|
|
|
+ function DeformTimeline(frameCount) {
|
|
|
+ _super.call(this, frameCount);
|
|
|
+ this.frames = spine.Utils.newFloatArray(frameCount);
|
|
|
+ this.frameVertices = new Array(frameCount);
|
|
|
+ }
|
|
|
+ DeformTimeline.prototype.setFrame = function (frameIndex, time, vertices) {
|
|
|
+ this.frames[frameIndex] = time;
|
|
|
+ this.frameVertices[frameIndex] = vertices;
|
|
|
+ };
|
|
|
+ DeformTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) {
|
|
|
+ var slot = skeleton.slots[this.slotIndex];
|
|
|
+ var slotAttachment = slot.getAttachment();
|
|
|
+ if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment))
|
|
|
+ return;
|
|
|
+ var frames = this.frames;
|
|
|
+ if (time < frames[0])
|
|
|
+ return;
|
|
|
+ var frameVertices = this.frameVertices;
|
|
|
+ var vertexCount = frameVertices[0].length;
|
|
|
+ var verticesArray = slot.attachmentVertices;
|
|
|
+ if (verticesArray.length != vertexCount)
|
|
|
+ alpha = 1;
|
|
|
+ var vertices = spine.Utils.setArraySize(verticesArray, vertexCount);
|
|
|
+ if (time >= frames[frames.length - 1]) {
|
|
|
+ var lastVertices = frameVertices[frames.length - 1];
|
|
|
+ if (alpha < 1) {
|
|
|
+ for (var i = 0; i < vertexCount; i++)
|
|
|
+ vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ spine.Utils.arrayCopy(lastVertices, 0, vertices, 0, vertexCount);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ var frame = Animation.binarySearch(frames, time);
|
|
|
+ var prevVertices = frameVertices[frame - 1];
|
|
|
+ var nextVertices = frameVertices[frame];
|
|
|
+ var frameTime = frames[frame];
|
|
|
+ var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
|
|
|
+ if (alpha < 1) {
|
|
|
+ for (var i = 0; i < vertexCount; i++) {
|
|
|
+ var prev = prevVertices[i];
|
|
|
+ vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ for (var i = 0; i < vertexCount; i++) {
|
|
|
+ var prev = prevVertices[i];
|
|
|
+ vertices[i] = prev + (nextVertices[i] - prev) * percent;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ };
|
|
|
+ return DeformTimeline;
|
|
|
+ }(CurveTimeline));
|
|
|
+ spine.DeformTimeline = DeformTimeline;
|
|
|
+ var IkConstraintTimeline = (function (_super) {
|
|
|
+ __extends(IkConstraintTimeline, _super);
|
|
|
+ function IkConstraintTimeline(frameCount) {
|
|
|
+ _super.call(this, frameCount);
|
|
|
+ this.frames = spine.Utils.newFloatArray(frameCount * IkConstraintTimeline.ENTRIES);
|
|
|
+ }
|
|
|
+ IkConstraintTimeline.prototype.setFrame = function (frameIndex, time, mix, bendDirection) {
|
|
|
+ frameIndex *= IkConstraintTimeline.ENTRIES;
|
|
|
+ this.frames[frameIndex] = time;
|
|
|
+ this.frames[frameIndex + IkConstraintTimeline.MIX] = mix;
|
|
|
+ this.frames[frameIndex + IkConstraintTimeline.BEND_DIRECTION] = bendDirection;
|
|
|
+ };
|
|
|
+ IkConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) {
|
|
|
+ var frames = this.frames;
|
|
|
+ if (time < frames[0])
|
|
|
+ return;
|
|
|
+ var constraint = skeleton.ikConstraints[this.ikConstraintIndex];
|
|
|
+ if (time >= frames[frames.length - IkConstraintTimeline.ENTRIES]) {
|
|
|
+ constraint.mix += (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.mix) * alpha;
|
|
|
+ constraint.bendDirection = Math.floor(frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION]);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ var frame = Animation.binarySearch(frames, time, IkConstraintTimeline.ENTRIES);
|
|
|
+ var mix = frames[frame + IkConstraintTimeline.PREV_MIX];
|
|
|
+ var frameTime = frames[frame];
|
|
|
+ var percent = this.getCurvePercent(frame / IkConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + IkConstraintTimeline.PREV_TIME] - frameTime));
|
|
|
+ constraint.mix += (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.mix) * alpha;
|
|
|
+ constraint.bendDirection = Math.floor(frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION]);
|
|
|
+ };
|
|
|
+ IkConstraintTimeline.ENTRIES = 3;
|
|
|
+ IkConstraintTimeline.PREV_TIME = -3;
|
|
|
+ IkConstraintTimeline.PREV_MIX = -2;
|
|
|
+ IkConstraintTimeline.PREV_BEND_DIRECTION = -1;
|
|
|
+ IkConstraintTimeline.MIX = 1;
|
|
|
+ IkConstraintTimeline.BEND_DIRECTION = 2;
|
|
|
+ return IkConstraintTimeline;
|
|
|
+ }(CurveTimeline));
|
|
|
+ spine.IkConstraintTimeline = IkConstraintTimeline;
|
|
|
+ var TransformConstraintTimeline = (function (_super) {
|
|
|
+ __extends(TransformConstraintTimeline, _super);
|
|
|
+ function TransformConstraintTimeline(frameCount) {
|
|
|
+ _super.call(this, frameCount);
|
|
|
+ this.frames = spine.Utils.newFloatArray(frameCount * TransformConstraintTimeline.ENTRIES);
|
|
|
+ }
|
|
|
+ TransformConstraintTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix, scaleMix, shearMix) {
|
|
|
+ frameIndex *= TransformConstraintTimeline.ENTRIES;
|
|
|
+ this.frames[frameIndex] = time;
|
|
|
+ this.frames[frameIndex + TransformConstraintTimeline.ROTATE] = rotateMix;
|
|
|
+ this.frames[frameIndex + TransformConstraintTimeline.TRANSLATE] = translateMix;
|
|
|
+ this.frames[frameIndex + TransformConstraintTimeline.SCALE] = scaleMix;
|
|
|
+ this.frames[frameIndex + TransformConstraintTimeline.SHEAR] = shearMix;
|
|
|
+ };
|
|
|
+ TransformConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) {
|
|
|
+ var frames = this.frames;
|
|
|
+ if (time < frames[0])
|
|
|
+ return;
|
|
|
+ var constraint = skeleton.transformConstraints[this.transformConstraintIndex];
|
|
|
+ if (time >= frames[frames.length - TransformConstraintTimeline.ENTRIES]) {
|
|
|
+ var i = frames.length;
|
|
|
+ constraint.rotateMix += (frames[i + TransformConstraintTimeline.PREV_ROTATE] - constraint.rotateMix) * alpha;
|
|
|
+ constraint.translateMix += (frames[i + TransformConstraintTimeline.PREV_TRANSLATE] - constraint.translateMix) * alpha;
|
|
|
+ constraint.scaleMix += (frames[i + TransformConstraintTimeline.PREV_SCALE] - constraint.scaleMix) * alpha;
|
|
|
+ constraint.shearMix += (frames[i + TransformConstraintTimeline.PREV_SHEAR] - constraint.shearMix) * alpha;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ var frame = Animation.binarySearch(frames, time, TransformConstraintTimeline.ENTRIES);
|
|
|
+ var frameTime = frames[frame];
|
|
|
+ var percent = this.getCurvePercent(frame / TransformConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TransformConstraintTimeline.PREV_TIME] - frameTime));
|
|
|
+ var rotate = frames[frame + TransformConstraintTimeline.PREV_ROTATE];
|
|
|
+ var translate = frames[frame + TransformConstraintTimeline.PREV_TRANSLATE];
|
|
|
+ var scale = frames[frame + TransformConstraintTimeline.PREV_SCALE];
|
|
|
+ var shear = frames[frame + TransformConstraintTimeline.PREV_SHEAR];
|
|
|
+ constraint.rotateMix += (rotate + (frames[frame + TransformConstraintTimeline.ROTATE] - rotate) * percent - constraint.rotateMix) * alpha;
|
|
|
+ constraint.translateMix += (translate + (frames[frame + TransformConstraintTimeline.TRANSLATE] - translate) * percent - constraint.translateMix)
|
|
|
+ * alpha;
|
|
|
+ constraint.scaleMix += (scale + (frames[frame + TransformConstraintTimeline.SCALE] - scale) * percent - constraint.scaleMix) * alpha;
|
|
|
+ constraint.shearMix += (shear + (frames[frame + TransformConstraintTimeline.SHEAR] - shear) * percent - constraint.shearMix) * alpha;
|
|
|
+ };
|
|
|
+ TransformConstraintTimeline.ENTRIES = 5;
|
|
|
+ TransformConstraintTimeline.PREV_TIME = -5;
|
|
|
+ TransformConstraintTimeline.PREV_ROTATE = -4;
|
|
|
+ TransformConstraintTimeline.PREV_TRANSLATE = -3;
|
|
|
+ TransformConstraintTimeline.PREV_SCALE = -2;
|
|
|
+ TransformConstraintTimeline.PREV_SHEAR = -1;
|
|
|
+ TransformConstraintTimeline.ROTATE = 1;
|
|
|
+ TransformConstraintTimeline.TRANSLATE = 2;
|
|
|
+ TransformConstraintTimeline.SCALE = 3;
|
|
|
+ TransformConstraintTimeline.SHEAR = 4;
|
|
|
+ return TransformConstraintTimeline;
|
|
|
+ }(CurveTimeline));
|
|
|
+ spine.TransformConstraintTimeline = TransformConstraintTimeline;
|
|
|
+ var PathConstraintPositionTimeline = (function (_super) {
|
|
|
+ __extends(PathConstraintPositionTimeline, _super);
|
|
|
+ function PathConstraintPositionTimeline(frameCount) {
|
|
|
+ _super.call(this, frameCount);
|
|
|
+ this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintPositionTimeline.ENTRIES);
|
|
|
+ }
|
|
|
+ PathConstraintPositionTimeline.prototype.setFrame = function (frameIndex, time, value) {
|
|
|
+ frameIndex *= PathConstraintPositionTimeline.ENTRIES;
|
|
|
+ this.frames[frameIndex] = time;
|
|
|
+ this.frames[frameIndex + PathConstraintPositionTimeline.VALUE] = value;
|
|
|
+ };
|
|
|
+ PathConstraintPositionTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) {
|
|
|
+ var frames = this.frames;
|
|
|
+ if (time < frames[0])
|
|
|
+ return;
|
|
|
+ var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
|
|
|
+ if (time >= frames[frames.length - PathConstraintPositionTimeline.ENTRIES]) {
|
|
|
+ var i = frames.length;
|
|
|
+ constraint.position += (frames[i + PathConstraintPositionTimeline.PREV_VALUE] - constraint.position) * alpha;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ var frame = Animation.binarySearch(frames, time, PathConstraintPositionTimeline.ENTRIES);
|
|
|
+ var position = frames[frame + PathConstraintPositionTimeline.PREV_VALUE];
|
|
|
+ var frameTime = frames[frame];
|
|
|
+ var percent = this.getCurvePercent(frame / PathConstraintPositionTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintPositionTimeline.PREV_TIME] - frameTime));
|
|
|
+ constraint.position += (position + (frames[frame + PathConstraintPositionTimeline.VALUE] - position) * percent - constraint.position) * alpha;
|
|
|
+ };
|
|
|
+ PathConstraintPositionTimeline.ENTRIES = 2;
|
|
|
+ PathConstraintPositionTimeline.PREV_TIME = -2;
|
|
|
+ PathConstraintPositionTimeline.PREV_VALUE = -1;
|
|
|
+ PathConstraintPositionTimeline.VALUE = 1;
|
|
|
+ return PathConstraintPositionTimeline;
|
|
|
+ }(CurveTimeline));
|
|
|
+ spine.PathConstraintPositionTimeline = PathConstraintPositionTimeline;
|
|
|
+ var PathConstraintSpacingTimeline = (function (_super) {
|
|
|
+ __extends(PathConstraintSpacingTimeline, _super);
|
|
|
+ function PathConstraintSpacingTimeline(frameCount) {
|
|
|
+ _super.call(this, frameCount);
|
|
|
+ }
|
|
|
+ PathConstraintSpacingTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) {
|
|
|
+ var frames = this.frames;
|
|
|
+ if (time < frames[0])
|
|
|
+ return;
|
|
|
+ var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
|
|
|
+ if (time >= frames[frames.length - PathConstraintSpacingTimeline.ENTRIES]) {
|
|
|
+ var i = frames.length;
|
|
|
+ constraint.spacing += (frames[i + PathConstraintSpacingTimeline.PREV_VALUE] - constraint.spacing) * alpha;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ var frame = Animation.binarySearch(frames, time, PathConstraintSpacingTimeline.ENTRIES);
|
|
|
+ var spacing = frames[frame + PathConstraintSpacingTimeline.PREV_VALUE];
|
|
|
+ var frameTime = frames[frame];
|
|
|
+ var percent = this.getCurvePercent(frame / PathConstraintSpacingTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintSpacingTimeline.PREV_TIME] - frameTime));
|
|
|
+ constraint.spacing += (spacing + (frames[frame + PathConstraintSpacingTimeline.VALUE] - spacing) * percent - constraint.spacing) * alpha;
|
|
|
+ };
|
|
|
+ return PathConstraintSpacingTimeline;
|
|
|
+ }(PathConstraintPositionTimeline));
|
|
|
+ spine.PathConstraintSpacingTimeline = PathConstraintSpacingTimeline;
|
|
|
+ var PathConstraintMixTimeline = (function (_super) {
|
|
|
+ __extends(PathConstraintMixTimeline, _super);
|
|
|
+ function PathConstraintMixTimeline(frameCount) {
|
|
|
+ _super.call(this, frameCount);
|
|
|
+ this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintMixTimeline.ENTRIES);
|
|
|
+ }
|
|
|
+ PathConstraintMixTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix) {
|
|
|
+ frameIndex *= PathConstraintMixTimeline.ENTRIES;
|
|
|
+ this.frames[frameIndex] = time;
|
|
|
+ this.frames[frameIndex + PathConstraintMixTimeline.ROTATE] = rotateMix;
|
|
|
+ this.frames[frameIndex + PathConstraintMixTimeline.TRANSLATE] = translateMix;
|
|
|
+ };
|
|
|
+ PathConstraintMixTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) {
|
|
|
+ var frames = this.frames;
|
|
|
+ if (time < frames[0])
|
|
|
+ return;
|
|
|
+ var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
|
|
|
+ if (time >= frames[frames.length - PathConstraintMixTimeline.ENTRIES]) {
|
|
|
+ var i = frames.length;
|
|
|
+ constraint.rotateMix += (frames[i + PathConstraintMixTimeline.PREV_ROTATE] - constraint.rotateMix) * alpha;
|
|
|
+ constraint.translateMix += (frames[i + PathConstraintMixTimeline.PREV_TRANSLATE] - constraint.translateMix) * alpha;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ var frame = Animation.binarySearch(frames, time, PathConstraintMixTimeline.ENTRIES);
|
|
|
+ var rotate = frames[frame + PathConstraintMixTimeline.PREV_ROTATE];
|
|
|
+ var translate = frames[frame + PathConstraintMixTimeline.PREV_TRANSLATE];
|
|
|
+ var frameTime = frames[frame];
|
|
|
+ var percent = this.getCurvePercent(frame / PathConstraintMixTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintMixTimeline.PREV_TIME] - frameTime));
|
|
|
+ constraint.rotateMix += (rotate + (frames[frame + PathConstraintMixTimeline.ROTATE] - rotate) * percent - constraint.rotateMix) * alpha;
|
|
|
+ constraint.translateMix += (translate + (frames[frame + PathConstraintMixTimeline.TRANSLATE] - translate) * percent - constraint.translateMix)
|
|
|
+ * alpha;
|
|
|
+ };
|
|
|
+ PathConstraintMixTimeline.ENTRIES = 3;
|
|
|
+ PathConstraintMixTimeline.PREV_TIME = -3;
|
|
|
+ PathConstraintMixTimeline.PREV_ROTATE = -2;
|
|
|
+ PathConstraintMixTimeline.PREV_TRANSLATE = -1;
|
|
|
+ PathConstraintMixTimeline.ROTATE = 1;
|
|
|
+ PathConstraintMixTimeline.TRANSLATE = 2;
|
|
|
+ return PathConstraintMixTimeline;
|
|
|
+ }(CurveTimeline));
|
|
|
+ spine.PathConstraintMixTimeline = PathConstraintMixTimeline;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var AnimationState = (function () {
|
|
|
+ function AnimationState(data) {
|
|
|
+ if (data === void 0) { data = null; }
|
|
|
+ this.tracks = new Array();
|
|
|
+ this.events = new Array();
|
|
|
+ this.listeners = new Array();
|
|
|
+ this.timeScale = 1;
|
|
|
+ if (data == null)
|
|
|
+ throw new Error("data cannot be null.");
|
|
|
+ this.data = data;
|
|
|
+ }
|
|
|
+ AnimationState.prototype.update = function (delta) {
|
|
|
+ delta *= this.timeScale;
|
|
|
+ for (var i = 0; i < this.tracks.length; i++) {
|
|
|
+ var current = this.tracks[i];
|
|
|
+ if (current == null)
|
|
|
+ continue;
|
|
|
+ var next = current.next;
|
|
|
+ if (next != null) {
|
|
|
+ var nextTime = current.lastTime - next.delay;
|
|
|
+ if (nextTime >= 0) {
|
|
|
+ var nextDelta = delta * next.timeScale;
|
|
|
+ next.time = nextTime + nextDelta;
|
|
|
+ current.time += delta * current.timeScale;
|
|
|
+ this.setCurrent(i, next);
|
|
|
+ next.time -= nextDelta;
|
|
|
+ current = next;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (!current.loop && current.lastTime >= current.endTime) {
|
|
|
+ this.clearTrack(i);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ current.time += delta * current.timeScale;
|
|
|
+ if (current.previous != null) {
|
|
|
+ var previousDelta = delta * current.previous.timeScale;
|
|
|
+ current.previous.time += previousDelta;
|
|
|
+ current.mixTime += previousDelta;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ };
|
|
|
+ AnimationState.prototype.apply = function (skeleton) {
|
|
|
+ var events = this.events;
|
|
|
+ var listenerCount = this.listeners.length;
|
|
|
+ for (var i = 0; i < this.tracks.length; i++) {
|
|
|
+ var current = this.tracks[i];
|
|
|
+ if (current == null)
|
|
|
+ continue;
|
|
|
+ events.length = 0;
|
|
|
+ var time = current.time;
|
|
|
+ var lastTime = current.lastTime;
|
|
|
+ var endTime = current.endTime;
|
|
|
+ var loop = current.loop;
|
|
|
+ if (!loop && time > endTime)
|
|
|
+ time = endTime;
|
|
|
+ var previous = current.previous;
|
|
|
+ if (previous == null)
|
|
|
+ current.animation.mix(skeleton, lastTime, time, loop, events, current.mix);
|
|
|
+ else {
|
|
|
+ var previousTime = previous.time;
|
|
|
+ if (!previous.loop && previousTime > previous.endTime)
|
|
|
+ previousTime = previous.endTime;
|
|
|
+ previous.animation.apply(skeleton, previousTime, previousTime, previous.loop, null);
|
|
|
+ var alpha = current.mixTime / current.mixDuration * current.mix;
|
|
|
+ if (alpha >= 1) {
|
|
|
+ alpha = 1;
|
|
|
+ current.previous = null;
|
|
|
+ }
|
|
|
+ current.animation.mix(skeleton, lastTime, time, loop, events, alpha);
|
|
|
+ }
|
|
|
+ for (var ii = 0, nn = events.length; ii < nn; ii++) {
|
|
|
+ var event_1 = events[ii];
|
|
|
+ if (current.listener != null)
|
|
|
+ current.listener.event(i, event_1);
|
|
|
+ for (var iii = 0; iii < listenerCount; iii++)
|
|
|
+ this.listeners[iii].event(i, event_1);
|
|
|
+ }
|
|
|
+ if (loop ? (lastTime % endTime > time % endTime) : (lastTime < endTime && time >= endTime)) {
|
|
|
+ var count = spine.MathUtils.toInt(time / endTime);
|
|
|
+ if (current.listener != null)
|
|
|
+ current.listener.complete(i, count);
|
|
|
+ for (var ii = 0, nn = this.listeners.length; ii < nn; ii++)
|
|
|
+ this.listeners[ii].complete(i, count);
|
|
|
+ }
|
|
|
+ current.lastTime = current.time;
|
|
|
+ }
|
|
|
+ };
|
|
|
+ AnimationState.prototype.clearTracks = function () {
|
|
|
+ for (var i = 0, n = this.tracks.length; i < n; i++)
|
|
|
+ this.clearTrack(i);
|
|
|
+ this.tracks.length = 0;
|
|
|
+ };
|
|
|
+ AnimationState.prototype.clearTrack = function (trackIndex) {
|
|
|
+ if (trackIndex >= this.tracks.length)
|
|
|
+ return;
|
|
|
+ var current = this.tracks[trackIndex];
|
|
|
+ if (current == null)
|
|
|
+ return;
|
|
|
+ if (current.listener != null)
|
|
|
+ current.listener.end(trackIndex);
|
|
|
+ for (var i = 0, n = this.listeners.length; i < n; i++)
|
|
|
+ this.listeners[i].end(trackIndex);
|
|
|
+ this.tracks[trackIndex] = null;
|
|
|
+ this.freeAll(current);
|
|
|
+ };
|
|
|
+ AnimationState.prototype.freeAll = function (entry) {
|
|
|
+ while (entry != null) {
|
|
|
+ var next = entry.next;
|
|
|
+ entry = next;
|
|
|
+ }
|
|
|
+ };
|
|
|
+ AnimationState.prototype.expandToIndex = function (index) {
|
|
|
+ if (index < this.tracks.length)
|
|
|
+ return this.tracks[index];
|
|
|
+ spine.Utils.setArraySize(this.tracks, index - this.tracks.length + 1, null);
|
|
|
+ this.tracks.length = index + 1;
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ AnimationState.prototype.setCurrent = function (index, entry) {
|
|
|
+ var current = this.expandToIndex(index);
|
|
|
+ if (current != null) {
|
|
|
+ var previous = current.previous;
|
|
|
+ current.previous = null;
|
|
|
+ if (current.listener != null)
|
|
|
+ current.listener.end(index);
|
|
|
+ for (var i = 0, n = this.listeners.length; i < n; i++)
|
|
|
+ this.listeners[i].end(index);
|
|
|
+ entry.mixDuration = this.data.getMix(current.animation, entry.animation);
|
|
|
+ if (entry.mixDuration > 0) {
|
|
|
+ entry.mixTime = 0;
|
|
|
+ if (previous != null && current.mixTime / current.mixDuration < 0.5) {
|
|
|
+ entry.previous = previous;
|
|
|
+ previous = current;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ entry.previous = current;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ this.tracks[index] = entry;
|
|
|
+ if (entry.listener != null)
|
|
|
+ entry.listener.start(index);
|
|
|
+ for (var i = 0, n = this.listeners.length; i < n; i++)
|
|
|
+ this.listeners[i].start(index);
|
|
|
+ };
|
|
|
+ AnimationState.prototype.setAnimation = function (trackIndex, animationName, loop) {
|
|
|
+ var animation = this.data.skeletonData.findAnimation(animationName);
|
|
|
+ if (animation == null)
|
|
|
+ throw new Error("Animation not found: " + animationName);
|
|
|
+ return this.setAnimationWith(trackIndex, animation, loop);
|
|
|
+ };
|
|
|
+ AnimationState.prototype.setAnimationWith = function (trackIndex, animation, loop) {
|
|
|
+ var current = this.expandToIndex(trackIndex);
|
|
|
+ if (current != null)
|
|
|
+ this.freeAll(current.next);
|
|
|
+ var entry = new TrackEntry();
|
|
|
+ entry.animation = animation;
|
|
|
+ entry.loop = loop;
|
|
|
+ entry.endTime = animation.duration;
|
|
|
+ this.setCurrent(trackIndex, entry);
|
|
|
+ return entry;
|
|
|
+ };
|
|
|
+ AnimationState.prototype.addAnimation = function (trackIndex, animationName, loop, delay) {
|
|
|
+ var animation = this.data.skeletonData.findAnimation(animationName);
|
|
|
+ if (animation == null)
|
|
|
+ throw new Error("Animation not found: " + animationName);
|
|
|
+ return this.addAnimationWith(trackIndex, animation, loop, delay);
|
|
|
+ };
|
|
|
+ AnimationState.prototype.addAnimationWith = function (trackIndex, animation, loop, delay) {
|
|
|
+ var entry = new TrackEntry();
|
|
|
+ entry.animation = animation;
|
|
|
+ entry.loop = loop;
|
|
|
+ entry.endTime = animation.duration;
|
|
|
+ var last = this.expandToIndex(trackIndex);
|
|
|
+ if (last != null) {
|
|
|
+ while (last.next != null)
|
|
|
+ last = last.next;
|
|
|
+ last.next = entry;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ this.tracks[trackIndex] = entry;
|
|
|
+ if (delay <= 0) {
|
|
|
+ if (last != null)
|
|
|
+ delay += last.endTime - this.data.getMix(last.animation, animation);
|
|
|
+ else
|
|
|
+ delay = 0;
|
|
|
+ }
|
|
|
+ entry.delay = delay;
|
|
|
+ return entry;
|
|
|
+ };
|
|
|
+ AnimationState.prototype.getCurrent = function (trackIndex) {
|
|
|
+ if (trackIndex >= this.tracks.length)
|
|
|
+ return null;
|
|
|
+ return this.tracks[trackIndex];
|
|
|
+ };
|
|
|
+ AnimationState.prototype.addListener = function (listener) {
|
|
|
+ if (listener == null)
|
|
|
+ throw new Error("listener cannot be null.");
|
|
|
+ this.listeners.push(listener);
|
|
|
+ };
|
|
|
+ AnimationState.prototype.removeListener = function (listener) {
|
|
|
+ var index = this.listeners.indexOf(listener);
|
|
|
+ if (index >= 0)
|
|
|
+ this.listeners.splice(index, 1);
|
|
|
+ };
|
|
|
+ AnimationState.prototype.clearListeners = function () {
|
|
|
+ this.listeners.length = 0;
|
|
|
+ };
|
|
|
+ return AnimationState;
|
|
|
+ }());
|
|
|
+ spine.AnimationState = AnimationState;
|
|
|
+ var TrackEntry = (function () {
|
|
|
+ function TrackEntry() {
|
|
|
+ this.loop = false;
|
|
|
+ this.delay = 0;
|
|
|
+ this.time = 0;
|
|
|
+ this.lastTime = -1;
|
|
|
+ this.endTime = 0;
|
|
|
+ this.timeScale = 1;
|
|
|
+ this.mixTime = 0;
|
|
|
+ this.mixDuration = 0;
|
|
|
+ this.mix = 1;
|
|
|
+ }
|
|
|
+ TrackEntry.prototype.reset = function () {
|
|
|
+ this.next = null;
|
|
|
+ this.previous = null;
|
|
|
+ this.animation = null;
|
|
|
+ this.listener = null;
|
|
|
+ this.timeScale = 1;
|
|
|
+ this.lastTime = -1;
|
|
|
+ this.time = 0;
|
|
|
+ };
|
|
|
+ TrackEntry.prototype.isComplete = function () {
|
|
|
+ return this.time >= this.endTime;
|
|
|
+ };
|
|
|
+ return TrackEntry;
|
|
|
+ }());
|
|
|
+ spine.TrackEntry = TrackEntry;
|
|
|
+ var AnimationStateAdapter = (function () {
|
|
|
+ function AnimationStateAdapter() {
|
|
|
+ }
|
|
|
+ AnimationStateAdapter.prototype.event = function (trackIndex, event) {
|
|
|
+ };
|
|
|
+ AnimationStateAdapter.prototype.complete = function (trackIndex, loopCount) {
|
|
|
+ };
|
|
|
+ AnimationStateAdapter.prototype.start = function (trackIndex) {
|
|
|
+ };
|
|
|
+ AnimationStateAdapter.prototype.end = function (trackIndex) {
|
|
|
+ };
|
|
|
+ return AnimationStateAdapter;
|
|
|
+ }());
|
|
|
+ spine.AnimationStateAdapter = AnimationStateAdapter;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var AnimationStateData = (function () {
|
|
|
+ function AnimationStateData(skeletonData) {
|
|
|
+ this.animationToMixTime = {};
|
|
|
+ this.defaultMix = 0;
|
|
|
+ if (skeletonData == null)
|
|
|
+ throw new Error("skeletonData cannot be null.");
|
|
|
+ this.skeletonData = skeletonData;
|
|
|
+ }
|
|
|
+ AnimationStateData.prototype.setMix = function (fromName, toName, duration) {
|
|
|
+ var from = this.skeletonData.findAnimation(fromName);
|
|
|
+ if (from == null)
|
|
|
+ throw new Error("Animation not found: " + fromName);
|
|
|
+ var to = this.skeletonData.findAnimation(toName);
|
|
|
+ if (to == null)
|
|
|
+ throw new Error("Animation not found: " + toName);
|
|
|
+ this.setMixWith(from, to, duration);
|
|
|
+ };
|
|
|
+ AnimationStateData.prototype.setMixWith = function (from, to, duration) {
|
|
|
+ if (from == null)
|
|
|
+ throw new Error("from cannot be null.");
|
|
|
+ if (to == null)
|
|
|
+ throw new Error("to cannot be null.");
|
|
|
+ var key = from.name + to.name;
|
|
|
+ this.animationToMixTime[key] = duration;
|
|
|
+ };
|
|
|
+ AnimationStateData.prototype.getMix = function (from, to) {
|
|
|
+ var key = from.name + to.name;
|
|
|
+ var value = this.animationToMixTime[key];
|
|
|
+ return value === undefined ? this.defaultMix : value;
|
|
|
+ };
|
|
|
+ return AnimationStateData;
|
|
|
+ }());
|
|
|
+ spine.AnimationStateData = AnimationStateData;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var AssetManager = (function () {
|
|
|
+ function AssetManager(textureLoader) {
|
|
|
+ this._assets = {};
|
|
|
+ this._errors = {};
|
|
|
+ this._toLoad = 0;
|
|
|
+ this._loaded = 0;
|
|
|
+ this._textureLoader = textureLoader;
|
|
|
+ }
|
|
|
+ AssetManager.prototype.loadText = function (path, success, error) {
|
|
|
+ var _this = this;
|
|
|
+ if (success === void 0) { success = null; }
|
|
|
+ if (error === void 0) { error = null; }
|
|
|
+ this._toLoad++;
|
|
|
+ var request = new XMLHttpRequest();
|
|
|
+ request.onreadystatechange = function () {
|
|
|
+ if (request.readyState == XMLHttpRequest.DONE) {
|
|
|
+ if (request.status >= 200 && request.status < 300) {
|
|
|
+ if (success)
|
|
|
+ success(path, request.responseText);
|
|
|
+ _this._assets[path] = request.responseText;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ if (error)
|
|
|
+ error(path, "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText);
|
|
|
+ _this._errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
|
|
|
+ }
|
|
|
+ _this._toLoad--;
|
|
|
+ _this._loaded++;
|
|
|
+ }
|
|
|
+ };
|
|
|
+ request.open("GET", path, true);
|
|
|
+ request.send();
|
|
|
+ };
|
|
|
+ AssetManager.prototype.loadTexture = function (path, success, error) {
|
|
|
+ var _this = this;
|
|
|
+ if (success === void 0) { success = null; }
|
|
|
+ if (error === void 0) { error = null; }
|
|
|
+ this._toLoad++;
|
|
|
+ var img = new Image();
|
|
|
+ img.src = path;
|
|
|
+ img.onload = function (ev) {
|
|
|
+ if (success)
|
|
|
+ success(path, img);
|
|
|
+ var texture = _this._textureLoader(img);
|
|
|
+ _this._assets[path] = texture;
|
|
|
+ _this._toLoad--;
|
|
|
+ _this._loaded++;
|
|
|
+ };
|
|
|
+ img.onerror = function (ev) {
|
|
|
+ if (error)
|
|
|
+ error(path, "Couldn't load image " + path);
|
|
|
+ _this._errors[path] = "Couldn't load image " + path;
|
|
|
+ _this._toLoad--;
|
|
|
+ _this._loaded++;
|
|
|
+ };
|
|
|
+ };
|
|
|
+ AssetManager.prototype.get = function (path) {
|
|
|
+ return this._assets[path];
|
|
|
+ };
|
|
|
+ AssetManager.prototype.remove = function (path) {
|
|
|
+ var asset = this._assets[path];
|
|
|
+ if (asset.dispose)
|
|
|
+ asset.dispose();
|
|
|
+ this._assets[path] = null;
|
|
|
+ };
|
|
|
+ AssetManager.prototype.removeAll = function () {
|
|
|
+ for (var key in this._assets) {
|
|
|
+ var asset = this._assets[key];
|
|
|
+ if (asset.dispose)
|
|
|
+ asset.dispose();
|
|
|
+ }
|
|
|
+ this._assets = {};
|
|
|
+ };
|
|
|
+ AssetManager.prototype.isLoadingComplete = function () {
|
|
|
+ return this._toLoad == 0;
|
|
|
+ };
|
|
|
+ AssetManager.prototype.toLoad = function () {
|
|
|
+ return this._toLoad;
|
|
|
+ };
|
|
|
+ AssetManager.prototype.loaded = function () {
|
|
|
+ return this._loaded;
|
|
|
+ };
|
|
|
+ AssetManager.prototype.dispose = function () {
|
|
|
+ this.removeAll();
|
|
|
+ };
|
|
|
+ AssetManager.prototype.hasErrors = function () {
|
|
|
+ return Object.keys(this._errors).length > 0;
|
|
|
+ };
|
|
|
+ AssetManager.prototype.errors = function () {
|
|
|
+ return this._errors;
|
|
|
+ };
|
|
|
+ return AssetManager;
|
|
|
+ }());
|
|
|
+ spine.AssetManager = AssetManager;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ (function (BlendMode) {
|
|
|
+ BlendMode[BlendMode["Normal"] = 0] = "Normal";
|
|
|
+ BlendMode[BlendMode["Additive"] = 1] = "Additive";
|
|
|
+ BlendMode[BlendMode["Multiply"] = 2] = "Multiply";
|
|
|
+ BlendMode[BlendMode["Screen"] = 3] = "Screen";
|
|
|
+ })(spine.BlendMode || (spine.BlendMode = {}));
|
|
|
+ var BlendMode = spine.BlendMode;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var Bone = (function () {
|
|
|
+ function Bone(data, skeleton, parent) {
|
|
|
+ this.children = new Array();
|
|
|
+ this.x = 0;
|
|
|
+ this.y = 0;
|
|
|
+ this.rotation = 0;
|
|
|
+ this.scaleX = 0;
|
|
|
+ this.scaleY = 0;
|
|
|
+ this.shearX = 0;
|
|
|
+ this.shearY = 0;
|
|
|
+ this.appliedRotation = 0;
|
|
|
+ this.a = 0;
|
|
|
+ this.b = 0;
|
|
|
+ this.worldX = 0;
|
|
|
+ this.c = 0;
|
|
|
+ this.d = 0;
|
|
|
+ this.worldY = 0;
|
|
|
+ this.worldSignX = 0;
|
|
|
+ this.worldSignY = 0;
|
|
|
+ this.sorted = false;
|
|
|
+ if (data == null)
|
|
|
+ throw new Error("data cannot be null.");
|
|
|
+ if (skeleton == null)
|
|
|
+ throw new Error("skeleton cannot be null.");
|
|
|
+ this.data = data;
|
|
|
+ this.skeleton = skeleton;
|
|
|
+ this.parent = parent;
|
|
|
+ this.setToSetupPose();
|
|
|
+ }
|
|
|
+ Bone.prototype.update = function () {
|
|
|
+ this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
|
|
|
+ };
|
|
|
+ Bone.prototype.updateWorldTransform = function () {
|
|
|
+ this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
|
|
|
+ };
|
|
|
+ Bone.prototype.updateWorldTransformWith = function (x, y, rotation, scaleX, scaleY, shearX, shearY) {
|
|
|
+ this.appliedRotation = rotation;
|
|
|
+ var rotationY = rotation + 90 + shearY;
|
|
|
+ var la = spine.MathUtils.cosDeg(rotation + shearX) * scaleX, lb = spine.MathUtils.cosDeg(rotationY) * scaleY;
|
|
|
+ var lc = spine.MathUtils.sinDeg(rotation + shearX) * scaleX, ld = spine.MathUtils.sinDeg(rotationY) * scaleY;
|
|
|
+ var parent = this.parent;
|
|
|
+ if (parent == null) {
|
|
|
+ var skeleton = this.skeleton;
|
|
|
+ if (skeleton.flipX) {
|
|
|
+ x = -x;
|
|
|
+ la = -la;
|
|
|
+ lb = -lb;
|
|
|
+ }
|
|
|
+ if (skeleton.flipY) {
|
|
|
+ y = -y;
|
|
|
+ lc = -lc;
|
|
|
+ ld = -ld;
|
|
|
+ }
|
|
|
+ this.a = la;
|
|
|
+ this.b = lb;
|
|
|
+ this.c = lc;
|
|
|
+ this.d = ld;
|
|
|
+ this.worldX = x;
|
|
|
+ this.worldY = y;
|
|
|
+ this.worldSignX = spine.MathUtils.signum(scaleX);
|
|
|
+ this.worldSignY = spine.MathUtils.signum(scaleY);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
|
|
|
+ this.worldX = pa * x + pb * y + parent.worldX;
|
|
|
+ this.worldY = pc * x + pd * y + parent.worldY;
|
|
|
+ this.worldSignX = parent.worldSignX * spine.MathUtils.signum(scaleX);
|
|
|
+ this.worldSignY = parent.worldSignY * spine.MathUtils.signum(scaleY);
|
|
|
+ if (this.data.inheritRotation && this.data.inheritScale) {
|
|
|
+ this.a = pa * la + pb * lc;
|
|
|
+ this.b = pa * lb + pb * ld;
|
|
|
+ this.c = pc * la + pd * lc;
|
|
|
+ this.d = pc * lb + pd * ld;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ if (this.data.inheritRotation) {
|
|
|
+ pa = 1;
|
|
|
+ pb = 0;
|
|
|
+ pc = 0;
|
|
|
+ pd = 1;
|
|
|
+ do {
|
|
|
+ var cos = spine.MathUtils.cosDeg(parent.appliedRotation), sin = spine.MathUtils.sinDeg(parent.appliedRotation);
|
|
|
+ var temp = pa * cos + pb * sin;
|
|
|
+ pb = pb * cos - pa * sin;
|
|
|
+ pa = temp;
|
|
|
+ temp = pc * cos + pd * sin;
|
|
|
+ pd = pd * cos - pc * sin;
|
|
|
+ pc = temp;
|
|
|
+ if (!parent.data.inheritRotation)
|
|
|
+ break;
|
|
|
+ parent = parent.parent;
|
|
|
+ } while (parent != null);
|
|
|
+ this.a = pa * la + pb * lc;
|
|
|
+ this.b = pa * lb + pb * ld;
|
|
|
+ this.c = pc * la + pd * lc;
|
|
|
+ this.d = pc * lb + pd * ld;
|
|
|
+ }
|
|
|
+ else if (this.data.inheritScale) {
|
|
|
+ pa = 1;
|
|
|
+ pb = 0;
|
|
|
+ pc = 0;
|
|
|
+ pd = 1;
|
|
|
+ do {
|
|
|
+ var cos = spine.MathUtils.cosDeg(parent.appliedRotation), sin = spine.MathUtils.sinDeg(parent.appliedRotation);
|
|
|
+ var psx = parent.scaleX, psy = parent.scaleY;
|
|
|
+ var za = cos * psx, zb = sin * psy, zc = sin * psx, zd = cos * psy;
|
|
|
+ var temp = pa * za + pb * zc;
|
|
|
+ pb = pb * zd - pa * zb;
|
|
|
+ pa = temp;
|
|
|
+ temp = pc * za + pd * zc;
|
|
|
+ pd = pd * zd - pc * zb;
|
|
|
+ pc = temp;
|
|
|
+ if (psx >= 0)
|
|
|
+ sin = -sin;
|
|
|
+ temp = pa * cos + pb * sin;
|
|
|
+ pb = pb * cos - pa * sin;
|
|
|
+ pa = temp;
|
|
|
+ temp = pc * cos + pd * sin;
|
|
|
+ pd = pd * cos - pc * sin;
|
|
|
+ pc = temp;
|
|
|
+ if (!parent.data.inheritScale)
|
|
|
+ break;
|
|
|
+ parent = parent.parent;
|
|
|
+ } while (parent != null);
|
|
|
+ this.a = pa * la + pb * lc;
|
|
|
+ this.b = pa * lb + pb * ld;
|
|
|
+ this.c = pc * la + pd * lc;
|
|
|
+ this.d = pc * lb + pd * ld;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ this.a = la;
|
|
|
+ this.b = lb;
|
|
|
+ this.c = lc;
|
|
|
+ this.d = ld;
|
|
|
+ }
|
|
|
+ if (this.skeleton.flipX) {
|
|
|
+ this.a = -this.a;
|
|
|
+ this.b = -this.b;
|
|
|
+ }
|
|
|
+ if (this.skeleton.flipY) {
|
|
|
+ this.c = -this.c;
|
|
|
+ this.d = -this.d;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ };
|
|
|
+ Bone.prototype.setToSetupPose = function () {
|
|
|
+ var data = this.data;
|
|
|
+ this.x = data.x;
|
|
|
+ this.y = data.y;
|
|
|
+ this.rotation = data.rotation;
|
|
|
+ this.scaleX = data.scaleX;
|
|
|
+ this.scaleY = data.scaleY;
|
|
|
+ this.shearX = data.shearX;
|
|
|
+ this.shearY = data.shearY;
|
|
|
+ };
|
|
|
+ Bone.prototype.getWorldRotationX = function () {
|
|
|
+ return Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
|
|
|
+ };
|
|
|
+ Bone.prototype.getWorldRotationY = function () {
|
|
|
+ return Math.atan2(this.d, this.b) * spine.MathUtils.radDeg;
|
|
|
+ };
|
|
|
+ Bone.prototype.getWorldScaleX = function () {
|
|
|
+ return Math.sqrt(this.a * this.a + this.b * this.b) * this.worldSignX;
|
|
|
+ };
|
|
|
+ Bone.prototype.getWorldScaleY = function () {
|
|
|
+ return Math.sqrt(this.c * this.c + this.d * this.d) * this.worldSignY;
|
|
|
+ };
|
|
|
+ Bone.prototype.worldToLocalRotationX = function () {
|
|
|
+ var parent = this.parent;
|
|
|
+ if (parent == null)
|
|
|
+ return this.rotation;
|
|
|
+ var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d, a = this.a, c = this.c;
|
|
|
+ return Math.atan2(pa * c - pc * a, pd * a - pb * c) * spine.MathUtils.radDeg;
|
|
|
+ };
|
|
|
+ Bone.prototype.worldToLocalRotationY = function () {
|
|
|
+ var parent = this.parent;
|
|
|
+ if (parent == null)
|
|
|
+ return this.rotation;
|
|
|
+ var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d, b = this.b, d = this.d;
|
|
|
+ return Math.atan2(pa * d - pc * b, pd * b - pb * d) * spine.MathUtils.radDeg;
|
|
|
+ };
|
|
|
+ Bone.prototype.rotateWorld = function (degrees) {
|
|
|
+ var a = this.a, b = this.b, c = this.c, d = this.d;
|
|
|
+ var cos = spine.MathUtils.cosDeg(degrees), sin = spine.MathUtils.sinDeg(degrees);
|
|
|
+ this.a = cos * a - sin * c;
|
|
|
+ this.b = cos * b - sin * d;
|
|
|
+ this.c = sin * a + cos * c;
|
|
|
+ this.d = sin * b + cos * d;
|
|
|
+ };
|
|
|
+ Bone.prototype.updateLocalTransform = function () {
|
|
|
+ var parent = this.parent;
|
|
|
+ if (parent == null) {
|
|
|
+ this.x = this.worldX;
|
|
|
+ this.y = this.worldY;
|
|
|
+ this.rotation = Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
|
|
|
+ this.scaleX = Math.sqrt(this.a * this.a + this.c * this.c);
|
|
|
+ this.scaleY = Math.sqrt(this.b * this.b + this.d * this.d);
|
|
|
+ var det = this.a * this.d - this.b * this.c;
|
|
|
+ this.shearX = 0;
|
|
|
+ this.shearY = Math.atan2(this.a * this.b + this.c * this.d, det) * spine.MathUtils.radDeg;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
|
|
|
+ var pid = 1 / (pa * pd - pb * pc);
|
|
|
+ var dx = this.worldX - parent.worldX, dy = this.worldY - parent.worldY;
|
|
|
+ this.x = (dx * pd * pid - dy * pb * pid);
|
|
|
+ this.y = (dy * pa * pid - dx * pc * pid);
|
|
|
+ var ia = pid * pd;
|
|
|
+ var id = pid * pa;
|
|
|
+ var ib = pid * pb;
|
|
|
+ var ic = pid * pc;
|
|
|
+ var ra = ia * this.a - ib * this.c;
|
|
|
+ var rb = ia * this.b - ib * this.d;
|
|
|
+ var rc = id * this.c - ic * this.a;
|
|
|
+ var rd = id * this.d - ic * this.b;
|
|
|
+ this.shearX = 0;
|
|
|
+ this.scaleX = Math.sqrt(ra * ra + rc * rc);
|
|
|
+ if (this.scaleX > 0.0001) {
|
|
|
+ var det = ra * rd - rb * rc;
|
|
|
+ this.scaleY = det / this.scaleX;
|
|
|
+ this.shearY = Math.atan2(ra * rb + rc * rd, det) * spine.MathUtils.radDeg;
|
|
|
+ this.rotation = Math.atan2(rc, ra) * spine.MathUtils.radDeg;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ this.scaleX = 0;
|
|
|
+ this.scaleY = Math.sqrt(rb * rb + rd * rd);
|
|
|
+ this.shearY = 0;
|
|
|
+ this.rotation = 90 - Math.atan2(rd, rb) * spine.MathUtils.radDeg;
|
|
|
+ }
|
|
|
+ this.appliedRotation = this.rotation;
|
|
|
+ };
|
|
|
+ Bone.prototype.worldToLocal = function (world) {
|
|
|
+ var a = this.a, b = this.b, c = this.c, d = this.d;
|
|
|
+ var invDet = 1 / (a * d - b * c);
|
|
|
+ var x = world.x - this.worldX, y = world.y - this.worldY;
|
|
|
+ world.x = (x * d * invDet - y * b * invDet);
|
|
|
+ world.y = (y * a * invDet - x * c * invDet);
|
|
|
+ return world;
|
|
|
+ };
|
|
|
+ Bone.prototype.localToWorld = function (local) {
|
|
|
+ var x = local.x, y = local.y;
|
|
|
+ local.x = x * this.a + y * this.b + this.worldX;
|
|
|
+ local.y = x * this.c + y * this.d + this.worldY;
|
|
|
+ return local;
|
|
|
+ };
|
|
|
+ return Bone;
|
|
|
+ }());
|
|
|
+ spine.Bone = Bone;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var BoneData = (function () {
|
|
|
+ function BoneData(index, name, parent) {
|
|
|
+ this.x = 0;
|
|
|
+ this.y = 0;
|
|
|
+ this.rotation = 0;
|
|
|
+ this.scaleX = 1;
|
|
|
+ this.scaleY = 1;
|
|
|
+ this.shearX = 0;
|
|
|
+ this.shearY = 0;
|
|
|
+ this.inheritRotation = true;
|
|
|
+ this.inheritScale = true;
|
|
|
+ if (index < 0)
|
|
|
+ throw new Error("index must be >= 0.");
|
|
|
+ if (name == null)
|
|
|
+ throw new Error("name cannot be null.");
|
|
|
+ this.index = index;
|
|
|
+ this.name = name;
|
|
|
+ this.parent = parent;
|
|
|
+ }
|
|
|
+ return BoneData;
|
|
|
+ }());
|
|
|
+ spine.BoneData = BoneData;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var Event = (function () {
|
|
|
+ function Event(time, data) {
|
|
|
+ if (data == null)
|
|
|
+ throw new Error("data cannot be null.");
|
|
|
+ this.time = time;
|
|
|
+ this.data = data;
|
|
|
+ }
|
|
|
+ return Event;
|
|
|
+ }());
|
|
|
+ spine.Event = Event;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var EventData = (function () {
|
|
|
+ function EventData(name) {
|
|
|
+ this.name = name;
|
|
|
+ }
|
|
|
+ return EventData;
|
|
|
+ }());
|
|
|
+ spine.EventData = EventData;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var IkConstraint = (function () {
|
|
|
+ function IkConstraint(data, skeleton) {
|
|
|
+ this.mix = 1;
|
|
|
+ this.bendDirection = 0;
|
|
|
+ this.level = 0;
|
|
|
+ if (data == null)
|
|
|
+ throw new Error("data cannot be null.");
|
|
|
+ if (skeleton == null)
|
|
|
+ throw new Error("skeleton cannot be null.");
|
|
|
+ this.data = data;
|
|
|
+ this.mix = data.mix;
|
|
|
+ this.bendDirection = data.bendDirection;
|
|
|
+ this.bones = new Array();
|
|
|
+ for (var i = 0; i < data.bones.length; i++)
|
|
|
+ this.bones.push(skeleton.findBone(data.bones[i].name));
|
|
|
+ this.target = skeleton.findBone(data.target.name);
|
|
|
+ }
|
|
|
+ IkConstraint.prototype.apply = function () {
|
|
|
+ this.update();
|
|
|
+ };
|
|
|
+ IkConstraint.prototype.update = function () {
|
|
|
+ var target = this.target;
|
|
|
+ var bones = this.bones;
|
|
|
+ switch (bones.length) {
|
|
|
+ case 1:
|
|
|
+ this.apply1(bones[0], target.worldX, target.worldY, this.mix);
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.mix);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ };
|
|
|
+ IkConstraint.prototype.apply1 = function (bone, targetX, targetY, alpha) {
|
|
|
+ var pp = bone.parent;
|
|
|
+ var id = 1 / (pp.a * pp.d - pp.b * pp.c);
|
|
|
+ var x = targetX - pp.worldX, y = targetY - pp.worldY;
|
|
|
+ var tx = (x * pp.d - y * pp.b) * id - bone.x, ty = (y * pp.a - x * pp.c) * id - bone.y;
|
|
|
+ var rotationIK = Math.atan2(ty, tx) * spine.MathUtils.radDeg - bone.shearX - bone.rotation;
|
|
|
+ if (bone.scaleX < 0)
|
|
|
+ rotationIK += 180;
|
|
|
+ if (rotationIK > 180)
|
|
|
+ rotationIK -= 360;
|
|
|
+ else if (rotationIK < -180)
|
|
|
+ rotationIK += 360;
|
|
|
+ bone.updateWorldTransformWith(bone.x, bone.y, bone.rotation + rotationIK * alpha, bone.scaleX, bone.scaleY, bone.shearX, bone.shearY);
|
|
|
+ };
|
|
|
+ IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, alpha) {
|
|
|
+ if (alpha == 0) {
|
|
|
+ child.updateWorldTransform();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ var px = parent.x, py = parent.y, psx = parent.scaleX, psy = parent.scaleY, csx = child.scaleX;
|
|
|
+ var os1 = 0, os2 = 0, s2 = 0;
|
|
|
+ if (psx < 0) {
|
|
|
+ psx = -psx;
|
|
|
+ os1 = 180;
|
|
|
+ s2 = -1;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ os1 = 0;
|
|
|
+ s2 = 1;
|
|
|
+ }
|
|
|
+ if (psy < 0) {
|
|
|
+ psy = -psy;
|
|
|
+ s2 = -s2;
|
|
|
+ }
|
|
|
+ if (csx < 0) {
|
|
|
+ csx = -csx;
|
|
|
+ os2 = 180;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ os2 = 0;
|
|
|
+ var cx = child.x, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
|
|
|
+ var u = Math.abs(psx - psy) <= 0.0001;
|
|
|
+ if (!u) {
|
|
|
+ cy = 0;
|
|
|
+ cwx = a * cx + parent.worldX;
|
|
|
+ cwy = c * cx + parent.worldY;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ cy = child.y;
|
|
|
+ cwx = a * cx + b * cy + parent.worldX;
|
|
|
+ cwy = c * cx + d * cy + parent.worldY;
|
|
|
+ }
|
|
|
+ var pp = parent.parent;
|
|
|
+ a = pp.a;
|
|
|
+ b = pp.b;
|
|
|
+ c = pp.c;
|
|
|
+ d = pp.d;
|
|
|
+ var id = 1 / (a * d - b * c), x = targetX - pp.worldX, y = targetY - pp.worldY;
|
|
|
+ var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py;
|
|
|
+ x = cwx - pp.worldX;
|
|
|
+ y = cwy - pp.worldY;
|
|
|
+ var dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py;
|
|
|
+ var l1 = Math.sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1 = 0, a2 = 0;
|
|
|
+ outer: if (u) {
|
|
|
+ l2 *= psx;
|
|
|
+ var cos = (tx * tx + ty * ty - l1 * l1 - l2 * l2) / (2 * l1 * l2);
|
|
|
+ if (cos < -1)
|
|
|
+ cos = -1;
|
|
|
+ else if (cos > 1)
|
|
|
+ cos = 1;
|
|
|
+ a2 = Math.acos(cos) * bendDir;
|
|
|
+ a = l1 + l2 * cos;
|
|
|
+ b = l2 * Math.sin(a2);
|
|
|
+ a1 = Math.atan2(ty * a - tx * b, tx * a + ty * b);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ a = psx * l2;
|
|
|
+ b = psy * l2;
|
|
|
+ var aa = a * a, bb = b * b, dd = tx * tx + ty * ty, ta = Math.atan2(ty, tx);
|
|
|
+ c = bb * l1 * l1 + aa * dd - aa * bb;
|
|
|
+ var c1 = -2 * bb * l1, c2 = bb - aa;
|
|
|
+ d = c1 * c1 - 4 * c2 * c;
|
|
|
+ if (d >= 0) {
|
|
|
+ var q = Math.sqrt(d);
|
|
|
+ if (c1 < 0)
|
|
|
+ q = -q;
|
|
|
+ q = -(c1 + q) / 2;
|
|
|
+ var r0 = q / c2, r1 = c / q;
|
|
|
+ var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
|
|
|
+ if (r * r <= dd) {
|
|
|
+ y = Math.sqrt(dd - r * r) * bendDir;
|
|
|
+ a1 = ta - Math.atan2(y, r);
|
|
|
+ a2 = Math.atan2(y / psy, (r - l1) / psx);
|
|
|
+ break outer;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ var minAngle = 0, minDist = Number.MAX_VALUE, minX = 0, minY = 0;
|
|
|
+ var maxAngle = 0, maxDist = 0, maxX = 0, maxY = 0;
|
|
|
+ x = l1 + a;
|
|
|
+ d = x * x;
|
|
|
+ if (d > maxDist) {
|
|
|
+ maxAngle = 0;
|
|
|
+ maxDist = d;
|
|
|
+ maxX = x;
|
|
|
+ }
|
|
|
+ x = l1 - a;
|
|
|
+ d = x * x;
|
|
|
+ if (d < minDist) {
|
|
|
+ minAngle = spine.MathUtils.PI;
|
|
|
+ minDist = d;
|
|
|
+ minX = x;
|
|
|
+ }
|
|
|
+ var angle = Math.acos(-a * l1 / (aa - bb));
|
|
|
+ x = a * Math.cos(angle) + l1;
|
|
|
+ y = b * Math.sin(angle);
|
|
|
+ d = x * x + y * y;
|
|
|
+ if (d < minDist) {
|
|
|
+ minAngle = angle;
|
|
|
+ minDist = d;
|
|
|
+ minX = x;
|
|
|
+ minY = y;
|
|
|
+ }
|
|
|
+ if (d > maxDist) {
|
|
|
+ maxAngle = angle;
|
|
|
+ maxDist = d;
|
|
|
+ maxX = x;
|
|
|
+ maxY = y;
|
|
|
+ }
|
|
|
+ if (dd <= (minDist + maxDist) / 2) {
|
|
|
+ a1 = ta - Math.atan2(minY * bendDir, minX);
|
|
|
+ a2 = minAngle * bendDir;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ a1 = ta - Math.atan2(maxY * bendDir, maxX);
|
|
|
+ a2 = maxAngle * bendDir;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ var os = Math.atan2(cy, cx) * s2;
|
|
|
+ var rotation = parent.rotation;
|
|
|
+ a1 = (a1 - os) * spine.MathUtils.radDeg + os1 - rotation;
|
|
|
+ if (a1 > 180)
|
|
|
+ a1 -= 360;
|
|
|
+ else if (a1 < -180)
|
|
|
+ a1 += 360;
|
|
|
+ parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, parent.scaleX, parent.scaleY, 0, 0);
|
|
|
+ rotation = child.rotation;
|
|
|
+ a2 = ((a2 + os) * spine.MathUtils.radDeg - child.shearX) * s2 + os2 - rotation;
|
|
|
+ if (a2 > 180)
|
|
|
+ a2 -= 360;
|
|
|
+ else if (a2 < -180)
|
|
|
+ a2 += 360;
|
|
|
+ child.updateWorldTransformWith(cx, cy, rotation + a2 * alpha, child.scaleX, child.scaleY, child.shearX, child.shearY);
|
|
|
+ };
|
|
|
+ return IkConstraint;
|
|
|
+ }());
|
|
|
+ spine.IkConstraint = IkConstraint;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var IkConstraintData = (function () {
|
|
|
+ function IkConstraintData(name) {
|
|
|
+ this.bones = new Array();
|
|
|
+ this.bendDirection = 1;
|
|
|
+ this.mix = 1;
|
|
|
+ this.name = name;
|
|
|
+ }
|
|
|
+ return IkConstraintData;
|
|
|
+ }());
|
|
|
+ spine.IkConstraintData = IkConstraintData;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var PathConstraint = (function () {
|
|
|
+ function PathConstraint(data, skeleton) {
|
|
|
+ this.position = 0;
|
|
|
+ this.spacing = 0;
|
|
|
+ this.rotateMix = 0;
|
|
|
+ this.translateMix = 0;
|
|
|
+ this.spaces = new Array();
|
|
|
+ this.positions = new Array();
|
|
|
+ this.world = new Array();
|
|
|
+ this.curves = new Array();
|
|
|
+ this.lengths = new Array();
|
|
|
+ this.segments = new Array();
|
|
|
+ if (data == null)
|
|
|
+ throw new Error("data cannot be null.");
|
|
|
+ if (skeleton == null)
|
|
|
+ throw new Error("skeleton cannot be null.");
|
|
|
+ this.data = data;
|
|
|
+ this.bones = new Array();
|
|
|
+ for (var i = 0, n = data.bones.length; i < n; i++)
|
|
|
+ this.bones.push(skeleton.findBone(data.bones[i].name));
|
|
|
+ this.target = skeleton.findSlot(data.target.name);
|
|
|
+ this.position = data.position;
|
|
|
+ this.spacing = data.spacing;
|
|
|
+ this.rotateMix = data.rotateMix;
|
|
|
+ this.translateMix = data.translateMix;
|
|
|
+ }
|
|
|
+ PathConstraint.prototype.apply = function () {
|
|
|
+ this.update();
|
|
|
+ };
|
|
|
+ PathConstraint.prototype.update = function () {
|
|
|
+ var attachment = this.target.getAttachment();
|
|
|
+ if (!(attachment instanceof spine.PathAttachment))
|
|
|
+ return;
|
|
|
+ var rotateMix = this.rotateMix, translateMix = this.translateMix;
|
|
|
+ var translate = translateMix > 0, rotate = rotateMix > 0;
|
|
|
+ if (!translate && !rotate)
|
|
|
+ return;
|
|
|
+ var data = this.data;
|
|
|
+ var spacingMode = data.spacingMode;
|
|
|
+ var lengthSpacing = spacingMode == spine.SpacingMode.Length;
|
|
|
+ var rotateMode = data.rotateMode;
|
|
|
+ var tangents = rotateMode == spine.RotateMode.Tangent, scale = rotateMode == spine.RotateMode.ChainScale;
|
|
|
+ var boneCount = this.bones.length, spacesCount = tangents ? boneCount : boneCount + 1;
|
|
|
+ var bones = this.bones;
|
|
|
+ var spaces = spine.Utils.setArraySize(this.spaces, spacesCount), lengths = null;
|
|
|
+ var spacing = this.spacing;
|
|
|
+ if (scale || lengthSpacing) {
|
|
|
+ if (scale)
|
|
|
+ lengths = spine.Utils.setArraySize(this.lengths, boneCount);
|
|
|
+ for (var i = 0, n = spacesCount - 1; i < n;) {
|
|
|
+ var bone = bones[i];
|
|
|
+ var length_1 = bone.data.length, x = length_1 * bone.a, y = length_1 * bone.c;
|
|
|
+ length_1 = Math.sqrt(x * x + y * y);
|
|
|
+ if (scale)
|
|
|
+ lengths[i] = length_1;
|
|
|
+ spaces[++i] = lengthSpacing ? Math.max(0, length_1 + spacing) : spacing;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ for (var i = 1; i < spacesCount; i++)
|
|
|
+ spaces[i] = spacing;
|
|
|
+ }
|
|
|
+ var positions = this.computeWorldPositions(attachment, spacesCount, tangents, data.positionMode == spine.PositionMode.Percent, spacingMode == spine.SpacingMode.Percent);
|
|
|
+ var skeleton = this.target.bone.skeleton;
|
|
|
+ var skeletonX = skeleton.x, skeletonY = skeleton.y;
|
|
|
+ var boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation;
|
|
|
+ var tip = rotateMode == spine.RotateMode.Chain && offsetRotation == 0;
|
|
|
+ for (var i = 0, p = 3; i < boneCount; i++, p += 3) {
|
|
|
+ var bone = bones[i];
|
|
|
+ bone.worldX += (boneX - skeletonX - bone.worldX) * translateMix;
|
|
|
+ bone.worldY += (boneY - skeletonY - bone.worldY) * translateMix;
|
|
|
+ var x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
|
|
|
+ if (scale) {
|
|
|
+ var length_2 = lengths[i];
|
|
|
+ if (length_2 != 0) {
|
|
|
+ var s = (Math.sqrt(dx * dx + dy * dy) / length_2 - 1) * rotateMix + 1;
|
|
|
+ bone.a *= s;
|
|
|
+ bone.c *= s;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ boneX = x;
|
|
|
+ boneY = y;
|
|
|
+ if (rotate) {
|
|
|
+ var a = bone.a, b = bone.b, c = bone.c, d = bone.d, r = 0, cos = 0, sin = 0;
|
|
|
+ if (tangents)
|
|
|
+ r = positions[p - 1];
|
|
|
+ else if (spaces[i + 1] == 0)
|
|
|
+ r = positions[p + 2];
|
|
|
+ else
|
|
|
+ r = Math.atan2(dy, dx);
|
|
|
+ r -= Math.atan2(c, a) - offsetRotation * spine.MathUtils.degRad;
|
|
|
+ if (tip) {
|
|
|
+ cos = Math.cos(r);
|
|
|
+ sin = Math.sin(r);
|
|
|
+ var length_3 = bone.data.length;
|
|
|
+ boneX += (length_3 * (cos * a - sin * c) - dx) * rotateMix;
|
|
|
+ boneY += (length_3 * (sin * a + cos * c) - dy) * rotateMix;
|
|
|
+ }
|
|
|
+ if (r > spine.MathUtils.PI)
|
|
|
+ r -= spine.MathUtils.PI2;
|
|
|
+ else if (r < -spine.MathUtils.PI)
|
|
|
+ r += spine.MathUtils.PI2;
|
|
|
+ r *= rotateMix;
|
|
|
+ cos = Math.cos(r);
|
|
|
+ sin = Math.sin(r);
|
|
|
+ bone.a = cos * a - sin * c;
|
|
|
+ bone.b = cos * b - sin * d;
|
|
|
+ bone.c = sin * a + cos * c;
|
|
|
+ bone.d = sin * b + cos * d;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ };
|
|
|
+ PathConstraint.prototype.computeWorldPositions = function (path, spacesCount, tangents, percentPosition, percentSpacing) {
|
|
|
+ var target = this.target;
|
|
|
+ var position = this.position;
|
|
|
+ var spaces = this.spaces, out = spine.Utils.setArraySize(this.positions, spacesCount * 3 + 2), world = null;
|
|
|
+ var closed = path.closed;
|
|
|
+ var verticesLength = path.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = PathConstraint.NONE;
|
|
|
+ if (!path.constantSpeed) {
|
|
|
+ var lengths = path.lengths;
|
|
|
+ curveCount -= closed ? 1 : 2;
|
|
|
+ var pathLength_1 = lengths[curveCount];
|
|
|
+ if (percentPosition)
|
|
|
+ position *= pathLength_1;
|
|
|
+ if (percentSpacing) {
|
|
|
+ for (var i = 0; i < spacesCount; i++)
|
|
|
+ spaces[i] *= pathLength_1;
|
|
|
+ }
|
|
|
+ world = spine.Utils.setArraySize(this.world, 8);
|
|
|
+ for (var i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
|
|
|
+ var space = spaces[i];
|
|
|
+ position += space;
|
|
|
+ var p = position;
|
|
|
+ if (closed) {
|
|
|
+ p %= pathLength_1;
|
|
|
+ if (p < 0)
|
|
|
+ p += pathLength_1;
|
|
|
+ curve = 0;
|
|
|
+ }
|
|
|
+ else if (p < 0) {
|
|
|
+ if (prevCurve != PathConstraint.BEFORE) {
|
|
|
+ prevCurve = PathConstraint.BEFORE;
|
|
|
+ path.computeWorldVerticesWith(target, 2, 4, world, 0);
|
|
|
+ }
|
|
|
+ this.addBeforePosition(p, world, 0, out, o);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ else if (p > pathLength_1) {
|
|
|
+ if (prevCurve != PathConstraint.AFTER) {
|
|
|
+ prevCurve = PathConstraint.AFTER;
|
|
|
+ path.computeWorldVerticesWith(target, verticesLength - 6, 4, world, 0);
|
|
|
+ }
|
|
|
+ this.addAfterPosition(p - pathLength_1, world, 0, out, o);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ for (;; curve++) {
|
|
|
+ var length_4 = lengths[curve];
|
|
|
+ if (p > length_4)
|
|
|
+ continue;
|
|
|
+ if (curve == 0)
|
|
|
+ p /= length_4;
|
|
|
+ else {
|
|
|
+ var prev = lengths[curve - 1];
|
|
|
+ p = (p - prev) / (length_4 - prev);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ if (curve != prevCurve) {
|
|
|
+ prevCurve = curve;
|
|
|
+ if (closed && curve == curveCount) {
|
|
|
+ path.computeWorldVerticesWith(target, verticesLength - 4, 4, world, 0);
|
|
|
+ path.computeWorldVerticesWith(target, 0, 4, world, 4);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ path.computeWorldVerticesWith(target, curve * 6 + 2, 8, world, 0);
|
|
|
+ }
|
|
|
+ this.addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o, tangents || (i > 0 && space == 0));
|
|
|
+ }
|
|
|
+ return out;
|
|
|
+ }
|
|
|
+ if (closed) {
|
|
|
+ verticesLength += 2;
|
|
|
+ world = spine.Utils.setArraySize(this.world, verticesLength);
|
|
|
+ path.computeWorldVerticesWith(target, 2, verticesLength - 4, world, 0);
|
|
|
+ path.computeWorldVerticesWith(target, 0, 2, world, verticesLength - 4);
|
|
|
+ world[verticesLength - 2] = world[0];
|
|
|
+ world[verticesLength - 1] = world[1];
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ curveCount--;
|
|
|
+ verticesLength -= 4;
|
|
|
+ world = spine.Utils.setArraySize(this.world, verticesLength);
|
|
|
+ path.computeWorldVerticesWith(target, 2, verticesLength, world, 0);
|
|
|
+ }
|
|
|
+ var curves = spine.Utils.setArraySize(this.curves, curveCount);
|
|
|
+ var pathLength = 0;
|
|
|
+ var x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
|
|
|
+ var tmpx = 0, tmpy = 0, dddfx = 0, dddfy = 0, ddfx = 0, ddfy = 0, dfx = 0, dfy = 0;
|
|
|
+ for (var i = 0, w = 2; i < curveCount; i++, w += 6) {
|
|
|
+ cx1 = world[w];
|
|
|
+ cy1 = world[w + 1];
|
|
|
+ cx2 = world[w + 2];
|
|
|
+ cy2 = world[w + 3];
|
|
|
+ x2 = world[w + 4];
|
|
|
+ y2 = world[w + 5];
|
|
|
+ tmpx = (x1 - cx1 * 2 + cx2) * 0.1875;
|
|
|
+ tmpy = (y1 - cy1 * 2 + cy2) * 0.1875;
|
|
|
+ dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375;
|
|
|
+ dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375;
|
|
|
+ ddfx = tmpx * 2 + dddfx;
|
|
|
+ ddfy = tmpy * 2 + dddfy;
|
|
|
+ dfx = (cx1 - x1) * 0.75 + tmpx + dddfx * 0.16666667;
|
|
|
+ dfy = (cy1 - y1) * 0.75 + tmpy + dddfy * 0.16666667;
|
|
|
+ pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
|
|
|
+ dfx += ddfx;
|
|
|
+ dfy += ddfy;
|
|
|
+ ddfx += dddfx;
|
|
|
+ ddfy += dddfy;
|
|
|
+ pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
|
|
|
+ dfx += ddfx;
|
|
|
+ dfy += ddfy;
|
|
|
+ pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
|
|
|
+ dfx += ddfx + dddfx;
|
|
|
+ dfy += ddfy + dddfy;
|
|
|
+ pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
|
|
|
+ curves[i] = pathLength;
|
|
|
+ x1 = x2;
|
|
|
+ y1 = y2;
|
|
|
+ }
|
|
|
+ if (percentPosition)
|
|
|
+ position *= pathLength;
|
|
|
+ if (percentSpacing) {
|
|
|
+ for (var i = 0; i < spacesCount; i++)
|
|
|
+ spaces[i] *= pathLength;
|
|
|
+ }
|
|
|
+ var segments = this.segments;
|
|
|
+ var curveLength = 0;
|
|
|
+ for (var i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
|
|
|
+ var space = spaces[i];
|
|
|
+ position += space;
|
|
|
+ var p = position;
|
|
|
+ if (closed) {
|
|
|
+ p %= pathLength;
|
|
|
+ if (p < 0)
|
|
|
+ p += pathLength;
|
|
|
+ curve = 0;
|
|
|
+ }
|
|
|
+ else if (p < 0) {
|
|
|
+ this.addBeforePosition(p, world, 0, out, o);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ else if (p > pathLength) {
|
|
|
+ this.addAfterPosition(p - pathLength, world, verticesLength - 4, out, o);
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ for (;; curve++) {
|
|
|
+ var length_5 = curves[curve];
|
|
|
+ if (p > length_5)
|
|
|
+ continue;
|
|
|
+ if (curve == 0)
|
|
|
+ p /= length_5;
|
|
|
+ else {
|
|
|
+ var prev = curves[curve - 1];
|
|
|
+ p = (p - prev) / (length_5 - prev);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ if (curve != prevCurve) {
|
|
|
+ prevCurve = curve;
|
|
|
+ var ii = curve * 6;
|
|
|
+ x1 = world[ii];
|
|
|
+ y1 = world[ii + 1];
|
|
|
+ cx1 = world[ii + 2];
|
|
|
+ cy1 = world[ii + 3];
|
|
|
+ cx2 = world[ii + 4];
|
|
|
+ cy2 = world[ii + 5];
|
|
|
+ x2 = world[ii + 6];
|
|
|
+ y2 = world[ii + 7];
|
|
|
+ tmpx = (x1 - cx1 * 2 + cx2) * 0.03;
|
|
|
+ tmpy = (y1 - cy1 * 2 + cy2) * 0.03;
|
|
|
+ dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006;
|
|
|
+ dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006;
|
|
|
+ ddfx = tmpx * 2 + dddfx;
|
|
|
+ ddfy = tmpy * 2 + dddfy;
|
|
|
+ dfx = (cx1 - x1) * 0.3 + tmpx + dddfx * 0.16666667;
|
|
|
+ dfy = (cy1 - y1) * 0.3 + tmpy + dddfy * 0.16666667;
|
|
|
+ curveLength = Math.sqrt(dfx * dfx + dfy * dfy);
|
|
|
+ segments[0] = curveLength;
|
|
|
+ for (ii = 1; ii < 8; ii++) {
|
|
|
+ dfx += ddfx;
|
|
|
+ dfy += ddfy;
|
|
|
+ ddfx += dddfx;
|
|
|
+ ddfy += dddfy;
|
|
|
+ curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
|
|
|
+ segments[ii] = curveLength;
|
|
|
+ }
|
|
|
+ dfx += ddfx;
|
|
|
+ dfy += ddfy;
|
|
|
+ curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
|
|
|
+ segments[8] = curveLength;
|
|
|
+ dfx += ddfx + dddfx;
|
|
|
+ dfy += ddfy + dddfy;
|
|
|
+ curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
|
|
|
+ segments[9] = curveLength;
|
|
|
+ segment = 0;
|
|
|
+ }
|
|
|
+ p *= curveLength;
|
|
|
+ for (;; segment++) {
|
|
|
+ var length_6 = segments[segment];
|
|
|
+ if (p > length_6)
|
|
|
+ continue;
|
|
|
+ if (segment == 0)
|
|
|
+ p /= length_6;
|
|
|
+ else {
|
|
|
+ var prev = segments[segment - 1];
|
|
|
+ p = segment + (p - prev) / (length_6 - prev);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ this.addCurvePosition(p * 0.1, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || (i > 0 && space == 0));
|
|
|
+ }
|
|
|
+ return out;
|
|
|
+ };
|
|
|
+ PathConstraint.prototype.addBeforePosition = function (p, temp, i, out, o) {
|
|
|
+ var x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = Math.atan2(dy, dx);
|
|
|
+ out[o] = x1 + p * Math.cos(r);
|
|
|
+ out[o + 1] = y1 + p * Math.sin(r);
|
|
|
+ out[o + 2] = r;
|
|
|
+ };
|
|
|
+ PathConstraint.prototype.addAfterPosition = function (p, temp, i, out, o) {
|
|
|
+ var x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = Math.atan2(dy, dx);
|
|
|
+ out[o] = x1 + p * Math.cos(r);
|
|
|
+ out[o + 1] = y1 + p * Math.sin(r);
|
|
|
+ out[o + 2] = r;
|
|
|
+ };
|
|
|
+ PathConstraint.prototype.addCurvePosition = function (p, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents) {
|
|
|
+ if (p == 0)
|
|
|
+ p = 0.0001;
|
|
|
+ var tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
|
|
|
+ var ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
|
|
|
+ var x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
|
|
|
+ out[o] = x;
|
|
|
+ out[o + 1] = y;
|
|
|
+ if (tangents)
|
|
|
+ out[o + 2] = Math.atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
|
|
|
+ };
|
|
|
+ PathConstraint.NONE = -1;
|
|
|
+ PathConstraint.BEFORE = -2;
|
|
|
+ PathConstraint.AFTER = -3;
|
|
|
+ return PathConstraint;
|
|
|
+ }());
|
|
|
+ spine.PathConstraint = PathConstraint;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var PathConstraintData = (function () {
|
|
|
+ function PathConstraintData(name) {
|
|
|
+ this.bones = new Array();
|
|
|
+ this.name = name;
|
|
|
+ }
|
|
|
+ return PathConstraintData;
|
|
|
+ }());
|
|
|
+ spine.PathConstraintData = PathConstraintData;
|
|
|
+ (function (PositionMode) {
|
|
|
+ PositionMode[PositionMode["Fixed"] = 0] = "Fixed";
|
|
|
+ PositionMode[PositionMode["Percent"] = 1] = "Percent";
|
|
|
+ })(spine.PositionMode || (spine.PositionMode = {}));
|
|
|
+ var PositionMode = spine.PositionMode;
|
|
|
+ (function (SpacingMode) {
|
|
|
+ SpacingMode[SpacingMode["Length"] = 0] = "Length";
|
|
|
+ SpacingMode[SpacingMode["Fixed"] = 1] = "Fixed";
|
|
|
+ SpacingMode[SpacingMode["Percent"] = 2] = "Percent";
|
|
|
+ })(spine.SpacingMode || (spine.SpacingMode = {}));
|
|
|
+ var SpacingMode = spine.SpacingMode;
|
|
|
+ (function (RotateMode) {
|
|
|
+ RotateMode[RotateMode["Tangent"] = 0] = "Tangent";
|
|
|
+ RotateMode[RotateMode["Chain"] = 1] = "Chain";
|
|
|
+ RotateMode[RotateMode["ChainScale"] = 2] = "ChainScale";
|
|
|
+ })(spine.RotateMode || (spine.RotateMode = {}));
|
|
|
+ var RotateMode = spine.RotateMode;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var Skeleton = (function () {
|
|
|
+ function Skeleton(data) {
|
|
|
+ this._updateCache = new Array();
|
|
|
+ this.time = 0;
|
|
|
+ this.flipX = false;
|
|
|
+ this.flipY = false;
|
|
|
+ this.x = 0;
|
|
|
+ this.y = 0;
|
|
|
+ if (data == null)
|
|
|
+ throw new Error("data cannot be null.");
|
|
|
+ this.data = data;
|
|
|
+ this.bones = new Array();
|
|
|
+ for (var i = 0; i < data.bones.length; i++) {
|
|
|
+ var boneData = data.bones[i];
|
|
|
+ var bone = void 0;
|
|
|
+ if (boneData.parent == null)
|
|
|
+ bone = new spine.Bone(boneData, this, null);
|
|
|
+ else {
|
|
|
+ var parent_1 = this.bones[boneData.parent.index];
|
|
|
+ bone = new spine.Bone(boneData, this, parent_1);
|
|
|
+ parent_1.children.push(bone);
|
|
|
+ }
|
|
|
+ this.bones.push(bone);
|
|
|
+ }
|
|
|
+ this.slots = new Array();
|
|
|
+ this.drawOrder = new Array();
|
|
|
+ for (var i = 0; i < data.slots.length; i++) {
|
|
|
+ var slotData = data.slots[i];
|
|
|
+ var bone = this.bones[slotData.boneData.index];
|
|
|
+ var slot = new spine.Slot(slotData, bone);
|
|
|
+ this.slots.push(slot);
|
|
|
+ this.drawOrder.push(slot);
|
|
|
+ }
|
|
|
+ this.ikConstraints = new Array();
|
|
|
+ this.ikConstraintsSorted = new Array();
|
|
|
+ for (var i = 0; i < data.ikConstraints.length; i++) {
|
|
|
+ var ikConstraintData = data.ikConstraints[i];
|
|
|
+ this.ikConstraints.push(new spine.IkConstraint(ikConstraintData, this));
|
|
|
+ }
|
|
|
+ this.transformConstraints = new Array();
|
|
|
+ for (var i = 0; i < data.transformConstraints.length; i++) {
|
|
|
+ var transformConstraintData = data.transformConstraints[i];
|
|
|
+ this.transformConstraints.push(new spine.TransformConstraint(transformConstraintData, this));
|
|
|
+ }
|
|
|
+ this.pathConstraints = new Array();
|
|
|
+ for (var i = 0; i < data.pathConstraints.length; i++) {
|
|
|
+ var pathConstraintData = data.pathConstraints[i];
|
|
|
+ this.pathConstraints.push(new spine.PathConstraint(pathConstraintData, this));
|
|
|
+ }
|
|
|
+ this.color = new spine.Color(1, 1, 1, 1);
|
|
|
+ this.updateCache();
|
|
|
+ }
|
|
|
+ Skeleton.prototype.updateCache = function () {
|
|
|
+ var updateCache = this._updateCache;
|
|
|
+ updateCache.length = 0;
|
|
|
+ var bones = this.bones;
|
|
|
+ for (var i = 0, n = bones.length; i < n; i++)
|
|
|
+ bones[i].sorted = false;
|
|
|
+ var ikConstraints = this.ikConstraintsSorted;
|
|
|
+ ikConstraints.length = 0;
|
|
|
+ for (var i = 0; i < this.ikConstraints.length; i++)
|
|
|
+ ikConstraints.push(this.ikConstraints[i]);
|
|
|
+ var ikCount = ikConstraints.length;
|
|
|
+ for (var i = 0, level = 0, n = ikCount; i < n; i++) {
|
|
|
+ var ik = ikConstraints[i];
|
|
|
+ var bone = ik.bones[0].parent;
|
|
|
+ for (level = 0; bone != null; level++)
|
|
|
+ bone = bone.parent;
|
|
|
+ ik.level = level;
|
|
|
+ }
|
|
|
+ for (var i = 1, ii = 0; i < ikCount; i++) {
|
|
|
+ var ik = ikConstraints[i];
|
|
|
+ var level = ik.level;
|
|
|
+ for (ii = i - 1; ii >= 0; ii--) {
|
|
|
+ var other = ikConstraints[ii];
|
|
|
+ if (other.level < level)
|
|
|
+ break;
|
|
|
+ ikConstraints[ii + 1] = other;
|
|
|
+ }
|
|
|
+ ikConstraints[ii + 1] = ik;
|
|
|
+ }
|
|
|
+ for (var i = 0, n = ikConstraints.length; i < n; i++) {
|
|
|
+ var constraint = ikConstraints[i];
|
|
|
+ var target = constraint.target;
|
|
|
+ this.sortBone(target);
|
|
|
+ var constrained = constraint.bones;
|
|
|
+ var parent_2 = constrained[0];
|
|
|
+ this.sortBone(parent_2);
|
|
|
+ updateCache.push(constraint);
|
|
|
+ this.sortReset(parent_2.children);
|
|
|
+ constrained[constrained.length - 1].sorted = true;
|
|
|
+ }
|
|
|
+ var pathConstraints = this.pathConstraints;
|
|
|
+ for (var i = 0, n = pathConstraints.length; i < n; i++) {
|
|
|
+ var constraint = pathConstraints[i];
|
|
|
+ var slot = constraint.target;
|
|
|
+ var slotIndex = slot.data.index;
|
|
|
+ var slotBone = slot.bone;
|
|
|
+ if (this.skin != null)
|
|
|
+ this.sortPathConstraintAttachment(this.skin, slotIndex, slotBone);
|
|
|
+ if (this.data.defaultSkin != null && this.data.defaultSkin != this.skin)
|
|
|
+ this.sortPathConstraintAttachment(this.data.defaultSkin, slotIndex, slotBone);
|
|
|
+ for (var ii = 0, nn = this.data.skins.length; ii < nn; ii++)
|
|
|
+ this.sortPathConstraintAttachment(this.data.skins[ii], slotIndex, slotBone);
|
|
|
+ var attachment = slot.getAttachment();
|
|
|
+ if (attachment instanceof spine.PathAttachment)
|
|
|
+ this.sortPathConstraintAttachmentWith(attachment, slotBone);
|
|
|
+ var constrained = constraint.bones;
|
|
|
+ var boneCount = constrained.length;
|
|
|
+ for (var ii = 0; ii < boneCount; ii++)
|
|
|
+ this.sortBone(constrained[ii]);
|
|
|
+ updateCache.push(constraint);
|
|
|
+ for (var ii = 0; ii < boneCount; ii++)
|
|
|
+ this.sortReset(constrained[ii].children);
|
|
|
+ for (var ii = 0; ii < boneCount; ii++)
|
|
|
+ constrained[ii].sorted = true;
|
|
|
+ }
|
|
|
+ var transformConstraints = this.transformConstraints;
|
|
|
+ for (var i = 0, n = transformConstraints.length; i < n; i++) {
|
|
|
+ var constraint = transformConstraints[i];
|
|
|
+ this.sortBone(constraint.target);
|
|
|
+ var constrained = constraint.bones;
|
|
|
+ var boneCount = constrained.length;
|
|
|
+ for (var ii = 0; ii < boneCount; ii++)
|
|
|
+ this.sortBone(constrained[ii]);
|
|
|
+ updateCache.push(constraint);
|
|
|
+ for (var ii = 0; ii < boneCount; ii++)
|
|
|
+ this.sortReset(constrained[ii].children);
|
|
|
+ for (var ii = 0; ii < boneCount; ii++)
|
|
|
+ constrained[ii].sorted = true;
|
|
|
+ }
|
|
|
+ for (var i = 0, n = bones.length; i < n; i++)
|
|
|
+ this.sortBone(bones[i]);
|
|
|
+ };
|
|
|
+ Skeleton.prototype.sortPathConstraintAttachment = function (skin, slotIndex, slotBone) {
|
|
|
+ var attachments = skin.attachments[slotIndex];
|
|
|
+ if (!attachments)
|
|
|
+ return;
|
|
|
+ for (var key in attachments) {
|
|
|
+ this.sortPathConstraintAttachmentWith(attachments[key], slotBone);
|
|
|
+ }
|
|
|
+ };
|
|
|
+ Skeleton.prototype.sortPathConstraintAttachmentWith = function (attachment, slotBone) {
|
|
|
+ if (!(attachment instanceof spine.PathAttachment))
|
|
|
+ return;
|
|
|
+ var pathBones = attachment.bones;
|
|
|
+ if (pathBones == null)
|
|
|
+ this.sortBone(slotBone);
|
|
|
+ else {
|
|
|
+ var bones = this.bones;
|
|
|
+ for (var i = 0; i < pathBones.length; i++) {
|
|
|
+ var boneIndex = pathBones[i];
|
|
|
+ this.sortBone(bones[boneIndex]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ };
|
|
|
+ Skeleton.prototype.sortBone = function (bone) {
|
|
|
+ if (bone.sorted)
|
|
|
+ return;
|
|
|
+ var parent = bone.parent;
|
|
|
+ if (parent != null)
|
|
|
+ this.sortBone(parent);
|
|
|
+ bone.sorted = true;
|
|
|
+ this._updateCache.push(bone);
|
|
|
+ };
|
|
|
+ Skeleton.prototype.sortReset = function (bones) {
|
|
|
+ for (var i = 0, n = bones.length; i < n; i++) {
|
|
|
+ var bone = bones[i];
|
|
|
+ if (bone.sorted)
|
|
|
+ this.sortReset(bone.children);
|
|
|
+ bone.sorted = false;
|
|
|
+ }
|
|
|
+ };
|
|
|
+ Skeleton.prototype.updateWorldTransform = function () {
|
|
|
+ var updateCache = this._updateCache;
|
|
|
+ for (var i = 0, n = updateCache.length; i < n; i++)
|
|
|
+ updateCache[i].update();
|
|
|
+ };
|
|
|
+ Skeleton.prototype.setToSetupPose = function () {
|
|
|
+ this.setBonesToSetupPose();
|
|
|
+ this.setSlotsToSetupPose();
|
|
|
+ };
|
|
|
+ Skeleton.prototype.setBonesToSetupPose = function () {
|
|
|
+ var bones = this.bones;
|
|
|
+ for (var i = 0, n = bones.length; i < n; i++)
|
|
|
+ bones[i].setToSetupPose();
|
|
|
+ var ikConstraints = this.ikConstraints;
|
|
|
+ for (var i = 0, n = ikConstraints.length; i < n; i++) {
|
|
|
+ var constraint = ikConstraints[i];
|
|
|
+ constraint.bendDirection = constraint.data.bendDirection;
|
|
|
+ constraint.mix = constraint.data.mix;
|
|
|
+ }
|
|
|
+ var transformConstraints = this.transformConstraints;
|
|
|
+ for (var i = 0, n = transformConstraints.length; i < n; i++) {
|
|
|
+ var constraint = transformConstraints[i];
|
|
|
+ var data = constraint.data;
|
|
|
+ constraint.rotateMix = data.rotateMix;
|
|
|
+ constraint.translateMix = data.translateMix;
|
|
|
+ constraint.scaleMix = data.scaleMix;
|
|
|
+ constraint.shearMix = data.shearMix;
|
|
|
+ }
|
|
|
+ var pathConstraints = this.pathConstraints;
|
|
|
+ for (var i = 0, n = pathConstraints.length; i < n; i++) {
|
|
|
+ var constraint = pathConstraints[i];
|
|
|
+ var data = constraint.data;
|
|
|
+ constraint.position = data.position;
|
|
|
+ constraint.spacing = data.spacing;
|
|
|
+ constraint.rotateMix = data.rotateMix;
|
|
|
+ constraint.translateMix = data.translateMix;
|
|
|
+ }
|
|
|
+ };
|
|
|
+ Skeleton.prototype.setSlotsToSetupPose = function () {
|
|
|
+ var slots = this.slots;
|
|
|
+ spine.Utils.arrayCopy(slots, 0, this.drawOrder, 0, slots.length);
|
|
|
+ for (var i = 0, n = slots.length; i < n; i++)
|
|
|
+ slots[i].setToSetupPose();
|
|
|
+ };
|
|
|
+ Skeleton.prototype.getRootBone = function () {
|
|
|
+ if (this.bones.length == 0)
|
|
|
+ return null;
|
|
|
+ return this.bones[0];
|
|
|
+ };
|
|
|
+ Skeleton.prototype.findBone = function (boneName) {
|
|
|
+ if (boneName == null)
|
|
|
+ throw new Error("boneName cannot be null.");
|
|
|
+ var bones = this.bones;
|
|
|
+ for (var i = 0, n = bones.length; i < n; i++) {
|
|
|
+ var bone = bones[i];
|
|
|
+ if (bone.data.name == boneName)
|
|
|
+ return bone;
|
|
|
+ }
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ Skeleton.prototype.findBoneIndex = function (boneName) {
|
|
|
+ if (boneName == null)
|
|
|
+ throw new Error("boneName cannot be null.");
|
|
|
+ var bones = this.bones;
|
|
|
+ for (var i = 0, n = bones.length; i < n; i++)
|
|
|
+ if (bones[i].data.name == boneName)
|
|
|
+ return i;
|
|
|
+ return -1;
|
|
|
+ };
|
|
|
+ Skeleton.prototype.findSlot = function (slotName) {
|
|
|
+ if (slotName == null)
|
|
|
+ throw new Error("slotName cannot be null.");
|
|
|
+ var slots = this.slots;
|
|
|
+ for (var i = 0, n = slots.length; i < n; i++) {
|
|
|
+ var slot = slots[i];
|
|
|
+ if (slot.data.name == slotName)
|
|
|
+ return slot;
|
|
|
+ }
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ Skeleton.prototype.findSlotIndex = function (slotName) {
|
|
|
+ if (slotName == null)
|
|
|
+ throw new Error("slotName cannot be null.");
|
|
|
+ var slots = this.slots;
|
|
|
+ for (var i = 0, n = slots.length; i < n; i++)
|
|
|
+ if (slots[i].data.name == slotName)
|
|
|
+ return i;
|
|
|
+ return -1;
|
|
|
+ };
|
|
|
+ Skeleton.prototype.setSkinByName = function (skinName) {
|
|
|
+ var skin = this.data.findSkin(skinName);
|
|
|
+ if (skin == null)
|
|
|
+ throw new Error("Skin not found: " + skinName);
|
|
|
+ this.setSkin(skin);
|
|
|
+ };
|
|
|
+ Skeleton.prototype.setSkin = function (newSkin) {
|
|
|
+ if (newSkin != null) {
|
|
|
+ if (this.skin != null)
|
|
|
+ newSkin.attachAll(this, this.skin);
|
|
|
+ else {
|
|
|
+ var slots = this.slots;
|
|
|
+ for (var i = 0, n = slots.length; i < n; i++) {
|
|
|
+ var slot = slots[i];
|
|
|
+ var name_1 = slot.data.attachmentName;
|
|
|
+ if (name_1 != null) {
|
|
|
+ var attachment = newSkin.getAttachment(i, name_1);
|
|
|
+ if (attachment != null)
|
|
|
+ slot.setAttachment(attachment);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ this.skin = newSkin;
|
|
|
+ };
|
|
|
+ Skeleton.prototype.getAttachmentByName = function (slotName, attachmentName) {
|
|
|
+ return this.getAttachment(this.data.findSlotIndex(slotName), attachmentName);
|
|
|
+ };
|
|
|
+ Skeleton.prototype.getAttachment = function (slotIndex, attachmentName) {
|
|
|
+ if (attachmentName == null)
|
|
|
+ throw new Error("attachmentName cannot be null.");
|
|
|
+ if (this.skin != null) {
|
|
|
+ var attachment = this.skin.getAttachment(slotIndex, attachmentName);
|
|
|
+ if (attachment != null)
|
|
|
+ return attachment;
|
|
|
+ }
|
|
|
+ if (this.data.defaultSkin != null)
|
|
|
+ return this.data.defaultSkin.getAttachment(slotIndex, attachmentName);
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ Skeleton.prototype.setAttachment = function (slotName, attachmentName) {
|
|
|
+ if (slotName == null)
|
|
|
+ throw new Error("slotName cannot be null.");
|
|
|
+ var slots = this.slots;
|
|
|
+ for (var i = 0, n = slots.length; i < n; i++) {
|
|
|
+ var slot = slots[i];
|
|
|
+ if (slot.data.name == slotName) {
|
|
|
+ var attachment = null;
|
|
|
+ if (attachmentName != null) {
|
|
|
+ attachment = this.getAttachment(i, attachmentName);
|
|
|
+ if (attachment == null)
|
|
|
+ throw new Error("Attachment not found: " + attachmentName + ", for slot: " + slotName);
|
|
|
+ }
|
|
|
+ slot.setAttachment(attachment);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ throw new Error("Slot not found: " + slotName);
|
|
|
+ };
|
|
|
+ Skeleton.prototype.findIkConstraint = function (constraintName) {
|
|
|
+ if (constraintName == null)
|
|
|
+ throw new Error("constraintName cannot be null.");
|
|
|
+ var ikConstraints = this.ikConstraints;
|
|
|
+ for (var i = 0, n = ikConstraints.length; i < n; i++) {
|
|
|
+ var ikConstraint = ikConstraints[i];
|
|
|
+ if (ikConstraint.data.name == constraintName)
|
|
|
+ return ikConstraint;
|
|
|
+ }
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ Skeleton.prototype.findTransformConstraint = function (constraintName) {
|
|
|
+ if (constraintName == null)
|
|
|
+ throw new Error("constraintName cannot be null.");
|
|
|
+ var transformConstraints = this.transformConstraints;
|
|
|
+ for (var i = 0, n = transformConstraints.length; i < n; i++) {
|
|
|
+ var constraint = transformConstraints[i];
|
|
|
+ if (constraint.data.name == constraintName)
|
|
|
+ return constraint;
|
|
|
+ }
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ Skeleton.prototype.findPathConstraint = function (constraintName) {
|
|
|
+ if (constraintName == null)
|
|
|
+ throw new Error("constraintName cannot be null.");
|
|
|
+ var pathConstraints = this.pathConstraints;
|
|
|
+ for (var i = 0, n = pathConstraints.length; i < n; i++) {
|
|
|
+ var constraint = pathConstraints[i];
|
|
|
+ if (constraint.data.name == constraintName)
|
|
|
+ return constraint;
|
|
|
+ }
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ Skeleton.prototype.getBounds = function (offset, size) {
|
|
|
+ if (offset == null)
|
|
|
+ throw new Error("offset cannot be null.");
|
|
|
+ if (size == null)
|
|
|
+ throw new Error("size cannot be null.");
|
|
|
+ var drawOrder = this.drawOrder;
|
|
|
+ var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
|
|
|
+ for (var i = 0, n = drawOrder.length; i < n; i++) {
|
|
|
+ var slot = drawOrder[i];
|
|
|
+ var vertices = null;
|
|
|
+ var attachment = slot.getAttachment();
|
|
|
+ if (attachment instanceof spine.RegionAttachment)
|
|
|
+ vertices = attachment.updateWorldVertices(slot, false);
|
|
|
+ else if (attachment instanceof spine.MeshAttachment)
|
|
|
+ vertices = attachment.updateWorldVertices(slot, true);
|
|
|
+ if (vertices != null) {
|
|
|
+ for (var ii = 0, nn = vertices.length; ii < nn; ii += 5) {
|
|
|
+ var x = vertices[ii], y = vertices[ii + 1];
|
|
|
+ minX = Math.min(minX, x);
|
|
|
+ minY = Math.min(minY, y);
|
|
|
+ maxX = Math.max(maxX, x);
|
|
|
+ maxY = Math.max(maxY, y);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ offset.set(minX, minY);
|
|
|
+ size.set(maxX - minX, maxY - minY);
|
|
|
+ };
|
|
|
+ Skeleton.prototype.update = function (delta) {
|
|
|
+ this.time += delta;
|
|
|
+ };
|
|
|
+ return Skeleton;
|
|
|
+ }());
|
|
|
+ spine.Skeleton = Skeleton;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var SkeletonBounds = (function () {
|
|
|
+ function SkeletonBounds() {
|
|
|
+ this.minX = 0;
|
|
|
+ this.minY = 0;
|
|
|
+ this.maxX = 0;
|
|
|
+ this.maxY = 0;
|
|
|
+ this.boundingBoxes = new Array();
|
|
|
+ this.polygons = new Array();
|
|
|
+ this._polygonPool = new spine.Pool(function () {
|
|
|
+ return spine.Utils.newFloatArray(16);
|
|
|
+ });
|
|
|
+ }
|
|
|
+ SkeletonBounds.prototype.update = function (skeleton, updateAabb) {
|
|
|
+ if (skeleton == null)
|
|
|
+ throw new Error("skeleton cannot be null.");
|
|
|
+ var boundingBoxes = this.boundingBoxes;
|
|
|
+ var polygons = this.polygons;
|
|
|
+ var polygonPool = this._polygonPool;
|
|
|
+ var slots = skeleton.slots;
|
|
|
+ var slotCount = slots.length;
|
|
|
+ boundingBoxes.length = 0;
|
|
|
+ polygonPool.freeAll(polygons);
|
|
|
+ polygons.length = 0;
|
|
|
+ for (var i = 0; i < slotCount; i++) {
|
|
|
+ var slot = slots[i];
|
|
|
+ var attachment = slot.getAttachment();
|
|
|
+ if (attachment instanceof spine.BoundingBoxAttachment) {
|
|
|
+ var boundingBox = attachment;
|
|
|
+ boundingBoxes.push(boundingBox);
|
|
|
+ var polygon = polygonPool.obtain();
|
|
|
+ if (polygon.length != boundingBox.worldVerticesLength) {
|
|
|
+ polygon = spine.Utils.newFloatArray(boundingBox.worldVerticesLength);
|
|
|
+ }
|
|
|
+ polygons.push(polygon);
|
|
|
+ boundingBox.computeWorldVertices(slot, polygon);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (updateAabb)
|
|
|
+ this.aabbCompute();
|
|
|
+ };
|
|
|
+ SkeletonBounds.prototype.aabbCompute = function () {
|
|
|
+ var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
|
|
|
+ var polygons = this.polygons;
|
|
|
+ for (var i = 0, n = polygons.length; i < n; i++) {
|
|
|
+ var polygon = polygons[i];
|
|
|
+ var vertices = polygon;
|
|
|
+ for (var ii = 0, nn = polygon.length; ii < nn; ii += 2) {
|
|
|
+ var x = vertices[ii];
|
|
|
+ var y = vertices[ii + 1];
|
|
|
+ minX = Math.min(minX, x);
|
|
|
+ minY = Math.min(minY, y);
|
|
|
+ maxX = Math.max(maxX, x);
|
|
|
+ maxY = Math.max(maxY, y);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ this.minX = minX;
|
|
|
+ this.minY = minY;
|
|
|
+ this.maxX = maxX;
|
|
|
+ this.maxY = maxY;
|
|
|
+ };
|
|
|
+ SkeletonBounds.prototype.aabbContainsPoint = function (x, y) {
|
|
|
+ return x >= this.minX && x <= this.maxX && y >= this.minY && y <= this.maxY;
|
|
|
+ };
|
|
|
+ SkeletonBounds.prototype.aabbIntersectsSegment = function (x1, y1, x2, y2) {
|
|
|
+ var minX = this.minX;
|
|
|
+ var minY = this.minY;
|
|
|
+ var maxX = this.maxX;
|
|
|
+ var maxY = this.maxY;
|
|
|
+ if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) || (y1 >= maxY && y2 >= maxY))
|
|
|
+ return false;
|
|
|
+ var m = (y2 - y1) / (x2 - x1);
|
|
|
+ var y = m * (minX - x1) + y1;
|
|
|
+ if (y > minY && y < maxY)
|
|
|
+ return true;
|
|
|
+ y = m * (maxX - x1) + y1;
|
|
|
+ if (y > minY && y < maxY)
|
|
|
+ return true;
|
|
|
+ var x = (minY - y1) / m + x1;
|
|
|
+ if (x > minX && x < maxX)
|
|
|
+ return true;
|
|
|
+ x = (maxY - y1) / m + x1;
|
|
|
+ if (x > minX && x < maxX)
|
|
|
+ return true;
|
|
|
+ return false;
|
|
|
+ };
|
|
|
+ SkeletonBounds.prototype.aabbIntersectsSkeleton = function (bounds) {
|
|
|
+ return this.minX < bounds.maxX && this.maxX > bounds.minX && this.minY < bounds.maxY && this.maxY > bounds.minY;
|
|
|
+ };
|
|
|
+ SkeletonBounds.prototype.containsPoint = function (x, y) {
|
|
|
+ var polygons = this.polygons;
|
|
|
+ for (var i = 0, n = polygons.length; i < n; i++)
|
|
|
+ if (this.containsPointPolygon(polygons[i], x, y))
|
|
|
+ return this.boundingBoxes[i];
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ SkeletonBounds.prototype.containsPointPolygon = function (polygon, x, y) {
|
|
|
+ var vertices = polygon;
|
|
|
+ var nn = polygon.length;
|
|
|
+ var prevIndex = nn - 2;
|
|
|
+ var inside = false;
|
|
|
+ for (var ii = 0; ii < nn; ii += 2) {
|
|
|
+ var vertexY = vertices[ii + 1];
|
|
|
+ var prevY = vertices[prevIndex + 1];
|
|
|
+ if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
|
|
|
+ var vertexX = vertices[ii];
|
|
|
+ if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x)
|
|
|
+ inside = !inside;
|
|
|
+ }
|
|
|
+ prevIndex = ii;
|
|
|
+ }
|
|
|
+ return inside;
|
|
|
+ };
|
|
|
+ SkeletonBounds.prototype.intersectsSegment = function (x1, y1, x2, y2) {
|
|
|
+ var polygons = this.polygons;
|
|
|
+ for (var i = 0, n = polygons.length; i < n; i++)
|
|
|
+ if (this.intersectsSegmentPolygon(polygons[i], x1, y1, x2, y2))
|
|
|
+ return this.boundingBoxes[i];
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ SkeletonBounds.prototype.intersectsSegmentPolygon = function (polygon, x1, y1, x2, y2) {
|
|
|
+ var vertices = polygon;
|
|
|
+ var nn = polygon.length;
|
|
|
+ var width12 = x1 - x2, height12 = y1 - y2;
|
|
|
+ var det1 = x1 * y2 - y1 * x2;
|
|
|
+ var x3 = vertices[nn - 2], y3 = vertices[nn - 1];
|
|
|
+ for (var ii = 0; ii < nn; ii += 2) {
|
|
|
+ var x4 = vertices[ii], y4 = vertices[ii + 1];
|
|
|
+ var det2 = x3 * y4 - y3 * x4;
|
|
|
+ var width34 = x3 - x4, height34 = y3 - y4;
|
|
|
+ var det3 = width12 * height34 - height12 * width34;
|
|
|
+ var x = (det1 * width34 - width12 * det2) / det3;
|
|
|
+ if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
|
|
|
+ var y = (det1 * height34 - height12 * det2) / det3;
|
|
|
+ if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1)))
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ x3 = x4;
|
|
|
+ y3 = y4;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ };
|
|
|
+ SkeletonBounds.prototype.getPolygon = function (boundingBox) {
|
|
|
+ if (boundingBox == null)
|
|
|
+ throw new Error("boundingBox cannot be null.");
|
|
|
+ var index = this.boundingBoxes.indexOf(boundingBox);
|
|
|
+ return index == -1 ? null : this.polygons[index];
|
|
|
+ };
|
|
|
+ return SkeletonBounds;
|
|
|
+ }());
|
|
|
+ spine.SkeletonBounds = SkeletonBounds;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var SkeletonData = (function () {
|
|
|
+ function SkeletonData() {
|
|
|
+ this.bones = new Array();
|
|
|
+ this.slots = new Array();
|
|
|
+ this.skins = new Array();
|
|
|
+ this.events = new Array();
|
|
|
+ this.animations = new Array();
|
|
|
+ this.ikConstraints = new Array();
|
|
|
+ this.transformConstraints = new Array();
|
|
|
+ this.pathConstraints = new Array();
|
|
|
+ }
|
|
|
+ SkeletonData.prototype.findBone = function (boneName) {
|
|
|
+ if (boneName == null)
|
|
|
+ throw new Error("boneName cannot be null.");
|
|
|
+ var bones = this.bones;
|
|
|
+ for (var i = 0, n = bones.length; i < n; i++) {
|
|
|
+ var bone = bones[i];
|
|
|
+ if (bone.name == boneName)
|
|
|
+ return bone;
|
|
|
+ }
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ SkeletonData.prototype.findBoneIndex = function (boneName) {
|
|
|
+ if (boneName == null)
|
|
|
+ throw new Error("boneName cannot be null.");
|
|
|
+ var bones = this.bones;
|
|
|
+ for (var i = 0, n = bones.length; i < n; i++)
|
|
|
+ if (bones[i].name == boneName)
|
|
|
+ return i;
|
|
|
+ return -1;
|
|
|
+ };
|
|
|
+ SkeletonData.prototype.findSlot = function (slotName) {
|
|
|
+ if (slotName == null)
|
|
|
+ throw new Error("slotName cannot be null.");
|
|
|
+ var slots = this.slots;
|
|
|
+ for (var i = 0, n = slots.length; i < n; i++) {
|
|
|
+ var slot = slots[i];
|
|
|
+ if (slot.name == slotName)
|
|
|
+ return slot;
|
|
|
+ }
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ SkeletonData.prototype.findSlotIndex = function (slotName) {
|
|
|
+ if (slotName == null)
|
|
|
+ throw new Error("slotName cannot be null.");
|
|
|
+ var slots = this.slots;
|
|
|
+ for (var i = 0, n = slots.length; i < n; i++)
|
|
|
+ if (slots[i].name == slotName)
|
|
|
+ return i;
|
|
|
+ return -1;
|
|
|
+ };
|
|
|
+ SkeletonData.prototype.findSkin = function (skinName) {
|
|
|
+ if (skinName == null)
|
|
|
+ throw new Error("skinName cannot be null.");
|
|
|
+ var skins = this.skins;
|
|
|
+ for (var i = 0, n = skins.length; i < n; i++) {
|
|
|
+ var skin = skins[i];
|
|
|
+ if (skin.name == skinName)
|
|
|
+ return skin;
|
|
|
+ }
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ SkeletonData.prototype.findEvent = function (eventDataName) {
|
|
|
+ if (eventDataName == null)
|
|
|
+ throw new Error("eventDataName cannot be null.");
|
|
|
+ var events = this.events;
|
|
|
+ for (var i = 0, n = events.length; i < n; i++) {
|
|
|
+ var event_2 = events[i];
|
|
|
+ if (event_2.name == eventDataName)
|
|
|
+ return event_2;
|
|
|
+ }
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ SkeletonData.prototype.findAnimation = function (animationName) {
|
|
|
+ if (animationName == null)
|
|
|
+ throw new Error("animationName cannot be null.");
|
|
|
+ var animations = this.animations;
|
|
|
+ for (var i = 0, n = animations.length; i < n; i++) {
|
|
|
+ var animation = animations[i];
|
|
|
+ if (animation.name == animationName)
|
|
|
+ return animation;
|
|
|
+ }
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ SkeletonData.prototype.findIkConstraint = function (constraintName) {
|
|
|
+ if (constraintName == null)
|
|
|
+ throw new Error("constraintName cannot be null.");
|
|
|
+ var ikConstraints = this.ikConstraints;
|
|
|
+ for (var i = 0, n = ikConstraints.length; i < n; i++) {
|
|
|
+ var constraint = ikConstraints[i];
|
|
|
+ if (constraint.name == constraintName)
|
|
|
+ return constraint;
|
|
|
+ }
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ SkeletonData.prototype.findTransformConstraint = function (constraintName) {
|
|
|
+ if (constraintName == null)
|
|
|
+ throw new Error("constraintName cannot be null.");
|
|
|
+ var transformConstraints = this.transformConstraints;
|
|
|
+ for (var i = 0, n = transformConstraints.length; i < n; i++) {
|
|
|
+ var constraint = transformConstraints[i];
|
|
|
+ if (constraint.name == constraintName)
|
|
|
+ return constraint;
|
|
|
+ }
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ SkeletonData.prototype.findPathConstraint = function (constraintName) {
|
|
|
+ if (constraintName == null)
|
|
|
+ throw new Error("constraintName cannot be null.");
|
|
|
+ var pathConstraints = this.pathConstraints;
|
|
|
+ for (var i = 0, n = pathConstraints.length; i < n; i++) {
|
|
|
+ var constraint = pathConstraints[i];
|
|
|
+ if (constraint.name == constraintName)
|
|
|
+ return constraint;
|
|
|
+ }
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ SkeletonData.prototype.findPathConstraintIndex = function (pathConstraintName) {
|
|
|
+ if (pathConstraintName == null)
|
|
|
+ throw new Error("pathConstraintName cannot be null.");
|
|
|
+ var pathConstraints = this.pathConstraints;
|
|
|
+ for (var i = 0, n = pathConstraints.length; i < n; i++)
|
|
|
+ if (pathConstraints[i].name == pathConstraintName)
|
|
|
+ return i;
|
|
|
+ return -1;
|
|
|
+ };
|
|
|
+ return SkeletonData;
|
|
|
+ }());
|
|
|
+ spine.SkeletonData = SkeletonData;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var SkeletonJson = (function () {
|
|
|
+ function SkeletonJson(attachmentLoader) {
|
|
|
+ this.scale = 1;
|
|
|
+ this.linkedMeshes = new Array();
|
|
|
+ this.attachmentLoader = attachmentLoader;
|
|
|
+ }
|
|
|
+ SkeletonJson.prototype.readSkeletonData = function (json) {
|
|
|
+ var scale = this.scale;
|
|
|
+ var skeletonData = new spine.SkeletonData();
|
|
|
+ var root = JSON.parse(json);
|
|
|
+ var skeletonMap = root.skeleton;
|
|
|
+ if (skeletonMap != null) {
|
|
|
+ skeletonData.hash = skeletonMap.hash;
|
|
|
+ skeletonData.version = skeletonMap.spine;
|
|
|
+ skeletonData.width = skeletonMap.width;
|
|
|
+ skeletonData.height = skeletonMap.height;
|
|
|
+ skeletonData.imagesPath = skeletonMap.images;
|
|
|
+ }
|
|
|
+ if (root.bones) {
|
|
|
+ for (var i = 0; i < root.bones.length; i++) {
|
|
|
+ var boneMap = root.bones[i];
|
|
|
+ var parent_3 = null;
|
|
|
+ var parentName = this.getValue(boneMap, "parent", null);
|
|
|
+ if (parentName != null) {
|
|
|
+ parent_3 = skeletonData.findBone(parentName);
|
|
|
+ if (parent_3 == null)
|
|
|
+ throw new Error("Parent bone not found: " + parentName);
|
|
|
+ }
|
|
|
+ var data = new spine.BoneData(skeletonData.bones.length, boneMap.name, parent_3);
|
|
|
+ data.length = this.getValue(boneMap, "length", 0) * scale;
|
|
|
+ data.x = this.getValue(boneMap, "x", 0) * scale;
|
|
|
+ data.y = this.getValue(boneMap, "y", 0) * scale;
|
|
|
+ data.rotation = this.getValue(boneMap, "rotation", 0);
|
|
|
+ data.scaleX = this.getValue(boneMap, "scaleX", 1);
|
|
|
+ data.scaleY = this.getValue(boneMap, "scaleY", 1);
|
|
|
+ data.shearX = this.getValue(boneMap, "shearX", 0);
|
|
|
+ data.shearY = this.getValue(boneMap, "shearY", 0);
|
|
|
+ data.inheritRotation = this.getValue(boneMap, "inheritRotation", true);
|
|
|
+ data.inheritScale = this.getValue(boneMap, "inheritScale", true);
|
|
|
+ skeletonData.bones.push(data);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (root.slots) {
|
|
|
+ for (var i = 0; i < root.slots.length; i++) {
|
|
|
+ var slotMap = root.slots[i];
|
|
|
+ var slotName = slotMap.name;
|
|
|
+ var boneName = slotMap.bone;
|
|
|
+ var boneData = skeletonData.findBone(boneName);
|
|
|
+ if (boneData == null)
|
|
|
+ throw new Error("Slot bone not found: " + boneName);
|
|
|
+ var data = new spine.SlotData(skeletonData.slots.length, slotName, boneData);
|
|
|
+ var color = slotMap.color ? slotMap.color : null;
|
|
|
+ if (color != null)
|
|
|
+ data.color.setFromString(color);
|
|
|
+ data.attachmentName = this.getValue(slotMap, "attachment", null);
|
|
|
+ data.blendMode = SkeletonJson.blendModeFromString(this.getValue(slotMap, "blend", "normal"));
|
|
|
+ skeletonData.slots.push(data);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (root.ik) {
|
|
|
+ for (var i = 0; i < root.ik.length; i++) {
|
|
|
+ var constraintMap = root.ik[i];
|
|
|
+ var data = new spine.IkConstraintData(constraintMap.name);
|
|
|
+ for (var j = 0; j < constraintMap.bones.length; j++) {
|
|
|
+ var boneName = constraintMap.bones[j];
|
|
|
+ var bone = skeletonData.findBone(boneName);
|
|
|
+ if (bone == null)
|
|
|
+ throw new Error("IK bone not found: " + boneName);
|
|
|
+ data.bones.push(bone);
|
|
|
+ }
|
|
|
+ var targetName = constraintMap.target;
|
|
|
+ data.target = skeletonData.findBone(targetName);
|
|
|
+ if (data.target == null)
|
|
|
+ throw new Error("IK target bone not found: " + targetName);
|
|
|
+ data.bendDirection = this.getValue(constraintMap, "bendPositive", true) ? 1 : -1;
|
|
|
+ data.mix = constraintMap.mix ? constraintMap.mix : 1;
|
|
|
+ skeletonData.ikConstraints.push(data);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (root.transform) {
|
|
|
+ for (var i = 0; i < root.transform.length; i++) {
|
|
|
+ var constraintMap = root.transform[i];
|
|
|
+ var data = new spine.TransformConstraintData(constraintMap.name);
|
|
|
+ for (var j = 0; j < constraintMap.bones.length; j++) {
|
|
|
+ var boneName = constraintMap.bones[j];
|
|
|
+ var bone = skeletonData.findBone(boneName);
|
|
|
+ if (bone == null)
|
|
|
+ throw new Error("Transform constraint bone not found: " + boneName);
|
|
|
+ data.bones.push(bone);
|
|
|
+ }
|
|
|
+ var targetName = constraintMap.target;
|
|
|
+ data.target = skeletonData.findBone(targetName);
|
|
|
+ if (data.target == null)
|
|
|
+ throw new Error("Transform constraint target bone not found: " + targetName);
|
|
|
+ data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
|
|
|
+ data.offsetX = this.getValue(constraintMap, "x", 0) * scale;
|
|
|
+ data.offsetY = this.getValue(constraintMap, "y", 0) * scale;
|
|
|
+ data.offsetScaleX = this.getValue(constraintMap, "scaleX", 0);
|
|
|
+ data.offsetScaleY = this.getValue(constraintMap, "scaleY", 0);
|
|
|
+ data.offsetShearY = this.getValue(constraintMap, "shearY", 0);
|
|
|
+ data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
|
|
|
+ data.translateMix = this.getValue(constraintMap, "translateMix", 1);
|
|
|
+ data.scaleMix = this.getValue(constraintMap, "scaleMix", 1);
|
|
|
+ data.shearMix = this.getValue(constraintMap, "shearMix", 1);
|
|
|
+ skeletonData.transformConstraints.push(data);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (root.path) {
|
|
|
+ for (var i = 0; i < root.path.length; i++) {
|
|
|
+ var constraintMap = root.path[i];
|
|
|
+ var data = new spine.PathConstraintData(constraintMap.name);
|
|
|
+ for (var j = 0; j < constraintMap.bones.length; j++) {
|
|
|
+ var boneName = constraintMap.bones[j];
|
|
|
+ var bone = skeletonData.findBone(boneName);
|
|
|
+ if (bone == null)
|
|
|
+ throw new Error("Transform constraint bone not found: " + boneName);
|
|
|
+ data.bones.push(bone);
|
|
|
+ }
|
|
|
+ var targetName = constraintMap.target;
|
|
|
+ data.target = skeletonData.findSlot(targetName);
|
|
|
+ if (data.target == null)
|
|
|
+ throw new Error("Path target slot not found: " + targetName);
|
|
|
+ data.positionMode = SkeletonJson.positionModeFromString(this.getValue(constraintMap, "positionMode", "percent"));
|
|
|
+ data.spacingMode = SkeletonJson.spacingModeFromString(this.getValue(constraintMap, "spacingMode", "length"));
|
|
|
+ data.rotateMode = SkeletonJson.rotateModeFromString(this.getValue(constraintMap, "rotateMode", "tangent"));
|
|
|
+ data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
|
|
|
+ data.position = this.getValue(constraintMap, "position", 0);
|
|
|
+ if (data.positionMode == spine.PositionMode.Fixed)
|
|
|
+ data.position *= scale;
|
|
|
+ data.spacing = this.getValue(constraintMap, "spacing", 0);
|
|
|
+ if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
|
|
|
+ data.spacing *= scale;
|
|
|
+ data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
|
|
|
+ data.translateMix = this.getValue(constraintMap, "translateMix", 1);
|
|
|
+ skeletonData.pathConstraints.push(data);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (root.skins) {
|
|
|
+ for (var skinName in root.skins) {
|
|
|
+ var skinMap = root.skins[skinName];
|
|
|
+ var skin = new spine.Skin(skinName);
|
|
|
+ for (var slotName in skinMap) {
|
|
|
+ var slotIndex = skeletonData.findSlotIndex(slotName);
|
|
|
+ if (slotIndex == -1)
|
|
|
+ throw new Error("Slot not found: " + slotName);
|
|
|
+ var slotMap = skinMap[slotName];
|
|
|
+ for (var entryName in slotMap) {
|
|
|
+ var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName);
|
|
|
+ if (attachment != null)
|
|
|
+ skin.addAttachment(slotIndex, entryName, attachment);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ skeletonData.skins.push(skin);
|
|
|
+ if (skin.name == "default")
|
|
|
+ skeletonData.defaultSkin = skin;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ for (var i = 0, n = this.linkedMeshes.length; i < n; i++) {
|
|
|
+ var linkedMesh = this.linkedMeshes[i];
|
|
|
+ var skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
|
|
|
+ if (skin == null)
|
|
|
+ throw new Error("Skin not found: " + linkedMesh.skin);
|
|
|
+ var parent_4 = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
|
|
|
+ if (parent_4 == null)
|
|
|
+ throw new Error("Parent mesh not found: " + linkedMesh.parent);
|
|
|
+ linkedMesh.mesh.setParentMesh(parent_4);
|
|
|
+ linkedMesh.mesh.updateUVs();
|
|
|
+ }
|
|
|
+ this.linkedMeshes.length = 0;
|
|
|
+ if (root.events) {
|
|
|
+ for (var eventName in root.events) {
|
|
|
+ var eventMap = root.events[eventName];
|
|
|
+ var data = new spine.EventData(eventName);
|
|
|
+ data.intValue = this.getValue(eventMap, "int", 0);
|
|
|
+ data.floatValue = this.getValue(eventMap, "float", 0);
|
|
|
+ data.stringValue = this.getValue(eventMap, "string", null);
|
|
|
+ skeletonData.events.push(data);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (root.animations) {
|
|
|
+ for (var animationName in root.animations) {
|
|
|
+ var animationMap = root.animations[animationName];
|
|
|
+ this.readAnimation(animationMap, animationName, skeletonData);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return skeletonData;
|
|
|
+ };
|
|
|
+ SkeletonJson.prototype.readAttachment = function (map, skin, slotIndex, name) {
|
|
|
+ var scale = this.scale;
|
|
|
+ name = this.getValue(map, "name", name);
|
|
|
+ var type = this.getValue(map, "type", "region");
|
|
|
+ switch (type) {
|
|
|
+ case "region": {
|
|
|
+ var path = this.getValue(map, "path", name);
|
|
|
+ var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
|
|
|
+ if (region == null)
|
|
|
+ return null;
|
|
|
+ region.path = path;
|
|
|
+ region.x = this.getValue(map, "x", 0) * scale;
|
|
|
+ region.y = this.getValue(map, "y", 0) * scale;
|
|
|
+ region.scaleX = this.getValue(map, "scaleX", 1);
|
|
|
+ region.scaleY = this.getValue(map, "scaleY", 1);
|
|
|
+ region.rotation = this.getValue(map, "rotation", 0);
|
|
|
+ region.width = map.width * scale;
|
|
|
+ region.height = map.height * scale;
|
|
|
+ var color = this.getValue(map, "color", null);
|
|
|
+ if (color != null)
|
|
|
+ region.color.setFromString(color);
|
|
|
+ region.updateOffset();
|
|
|
+ return region;
|
|
|
+ }
|
|
|
+ case "boundingbox": {
|
|
|
+ var box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
|
|
|
+ if (box == null)
|
|
|
+ return null;
|
|
|
+ this.readVertices(map, box, map.vertexCount << 1);
|
|
|
+ return box;
|
|
|
+ }
|
|
|
+ case "mesh":
|
|
|
+ case "linkedmesh": {
|
|
|
+ var path = this.getValue(map, "path", name);
|
|
|
+ var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
|
|
|
+ if (mesh == null)
|
|
|
+ return null;
|
|
|
+ mesh.path = path;
|
|
|
+ var color = this.getValue(map, "color", null);
|
|
|
+ if (color != null)
|
|
|
+ mesh.color.setFromString(color);
|
|
|
+ var parent_5 = this.getValue(map, "parent", null);
|
|
|
+ if (parent_5 != null) {
|
|
|
+ mesh.inheritDeform = this.getValue(map, "deform", true);
|
|
|
+ this.linkedMeshes.push(new LinkedMesh(mesh, this.getValue(map, "skin", null), slotIndex, parent_5));
|
|
|
+ return mesh;
|
|
|
+ }
|
|
|
+ var uvs = map.uvs;
|
|
|
+ this.readVertices(map, mesh, uvs.length);
|
|
|
+ mesh.triangles = map.triangles;
|
|
|
+ mesh.regionUVs = uvs;
|
|
|
+ mesh.updateUVs();
|
|
|
+ mesh.hullLength = this.getValue(map, "hull", 0) * 2;
|
|
|
+ return mesh;
|
|
|
+ }
|
|
|
+ case "path": {
|
|
|
+ var path = this.attachmentLoader.newPathAttachment(skin, name);
|
|
|
+ if (path == null)
|
|
|
+ return null;
|
|
|
+ path.closed = this.getValue(map, "closed", false);
|
|
|
+ path.constantSpeed = this.getValue(map, "constantSpeed", true);
|
|
|
+ var vertexCount = map.vertexCount;
|
|
|
+ this.readVertices(map, path, vertexCount << 1);
|
|
|
+ var lengths = spine.Utils.newArray(vertexCount / 3, 0);
|
|
|
+ for (var i = 0; i < map.lengths.length; i++)
|
|
|
+ lengths[i++] = map.lengths[i] * scale;
|
|
|
+ path.lengths = lengths;
|
|
|
+ return path;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ SkeletonJson.prototype.readVertices = function (map, attachment, verticesLength) {
|
|
|
+ var scale = this.scale;
|
|
|
+ attachment.worldVerticesLength = verticesLength;
|
|
|
+ var vertices = map.vertices;
|
|
|
+ if (verticesLength == vertices.length) {
|
|
|
+ if (scale != 1) {
|
|
|
+ for (var i = 0, n = vertices.length; i < n; i++)
|
|
|
+ vertices[i] *= scale;
|
|
|
+ }
|
|
|
+ attachment.vertices = spine.Utils.toFloatArray(vertices);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ var weights = new Array();
|
|
|
+ var bones = new Array();
|
|
|
+ for (var i = 0, n = vertices.length; i < n;) {
|
|
|
+ var boneCount = vertices[i++];
|
|
|
+ bones.push(boneCount);
|
|
|
+ for (var nn = i + boneCount * 4; i < nn; i += 4) {
|
|
|
+ bones.push(vertices[i]);
|
|
|
+ weights.push(vertices[i + 1] * scale);
|
|
|
+ weights.push(vertices[i + 2] * scale);
|
|
|
+ weights.push(vertices[i + 3]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ attachment.bones = bones;
|
|
|
+ attachment.vertices = spine.Utils.toFloatArray(weights);
|
|
|
+ };
|
|
|
+ SkeletonJson.prototype.readAnimation = function (map, name, skeletonData) {
|
|
|
+ var scale = this.scale;
|
|
|
+ var timelines = new Array();
|
|
|
+ var duration = 0;
|
|
|
+ if (map.slots) {
|
|
|
+ for (var slotName in map.slots) {
|
|
|
+ var slotMap = map.slots[slotName];
|
|
|
+ var slotIndex = skeletonData.findSlotIndex(slotName);
|
|
|
+ if (slotIndex == -1)
|
|
|
+ throw new Error("Slot not found: " + slotName);
|
|
|
+ for (var timelineName in slotMap) {
|
|
|
+ var timelineMap = slotMap[timelineName];
|
|
|
+ if (timelineName == "color") {
|
|
|
+ var timeline = new spine.ColorTimeline(timelineMap.length);
|
|
|
+ timeline.slotIndex = slotIndex;
|
|
|
+ var frameIndex = 0;
|
|
|
+ for (var i = 0; i < timelineMap.length; i++) {
|
|
|
+ var valueMap = timelineMap[i];
|
|
|
+ var color = new spine.Color();
|
|
|
+ color.setFromString(valueMap.color);
|
|
|
+ timeline.setFrame(frameIndex, valueMap.time, color.r, color.g, color.b, color.a);
|
|
|
+ this.readCurve(valueMap, timeline, frameIndex);
|
|
|
+ frameIndex++;
|
|
|
+ }
|
|
|
+ timelines.push(timeline);
|
|
|
+ duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.ColorTimeline.ENTRIES]);
|
|
|
+ }
|
|
|
+ else if (timelineName = "attachment") {
|
|
|
+ var timeline = new spine.AttachmentTimeline(timelineMap.length);
|
|
|
+ timeline.slotIndex = slotIndex;
|
|
|
+ var frameIndex = 0;
|
|
|
+ for (var i = 0; i < timelineMap.length; i++) {
|
|
|
+ var valueMap = timelineMap[i];
|
|
|
+ timeline.setFrame(frameIndex++, valueMap.time, valueMap.name);
|
|
|
+ }
|
|
|
+ timelines.push(timeline);
|
|
|
+ duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ throw new Error("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (map.bones) {
|
|
|
+ for (var boneName in map.bones) {
|
|
|
+ var boneMap = map.bones[boneName];
|
|
|
+ var boneIndex = skeletonData.findBoneIndex(boneName);
|
|
|
+ if (boneIndex == -1)
|
|
|
+ throw new Error("Bone not found: " + boneName);
|
|
|
+ for (var timelineName in boneMap) {
|
|
|
+ var timelineMap = boneMap[timelineName];
|
|
|
+ if (timelineName === "rotate") {
|
|
|
+ var timeline = new spine.RotateTimeline(timelineMap.length);
|
|
|
+ timeline.boneIndex = boneIndex;
|
|
|
+ var frameIndex = 0;
|
|
|
+ for (var i = 0; i < timelineMap.length; i++) {
|
|
|
+ var valueMap = timelineMap[i];
|
|
|
+ timeline.setFrame(frameIndex, valueMap.time, valueMap.angle);
|
|
|
+ this.readCurve(valueMap, timeline, frameIndex);
|
|
|
+ frameIndex++;
|
|
|
+ }
|
|
|
+ timelines.push(timeline);
|
|
|
+ duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.RotateTimeline.ENTRIES]);
|
|
|
+ }
|
|
|
+ else if (timelineName === "translate" || timelineName === "scale" || timelineName === "shear") {
|
|
|
+ var timeline = null;
|
|
|
+ var timelineScale = 1;
|
|
|
+ if (timelineName === "scale")
|
|
|
+ timeline = new spine.ScaleTimeline(timelineMap.length);
|
|
|
+ else if (timelineName === "shear")
|
|
|
+ timeline = new spine.ShearTimeline(timelineMap.length);
|
|
|
+ else {
|
|
|
+ timeline = new spine.TranslateTimeline(timelineMap.length);
|
|
|
+ timelineScale = scale;
|
|
|
+ }
|
|
|
+ timeline.boneIndex = boneIndex;
|
|
|
+ var frameIndex = 0;
|
|
|
+ for (var i = 0; i < timelineMap.length; i++) {
|
|
|
+ var valueMap = timelineMap[i];
|
|
|
+ var x = this.getValue(valueMap, "x", 0), y = this.getValue(valueMap, "y", 0);
|
|
|
+ timeline.setFrame(frameIndex, valueMap.time, x * timelineScale, y * timelineScale);
|
|
|
+ this.readCurve(valueMap, timeline, frameIndex);
|
|
|
+ frameIndex++;
|
|
|
+ }
|
|
|
+ timelines.push(timeline);
|
|
|
+ duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TranslateTimeline.ENTRIES]);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ throw new Error("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (map.ik) {
|
|
|
+ for (var constraintName in map.ik) {
|
|
|
+ var constraintMap = map.ik[constraintName];
|
|
|
+ var constraint = skeletonData.findIkConstraint(constraintName);
|
|
|
+ var timeline = new spine.IkConstraintTimeline(constraintMap.length);
|
|
|
+ timeline.ikConstraintIndex = skeletonData.ikConstraints.indexOf(constraint);
|
|
|
+ var frameIndex = 0;
|
|
|
+ for (var i = 0; i < constraintMap.length; i++) {
|
|
|
+ var valueMap = constraintMap[i];
|
|
|
+ timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "mix", 1), this.getValue(valueMap, "bendPositive", true) ? 1 : -1);
|
|
|
+ this.readCurve(valueMap, timeline, frameIndex);
|
|
|
+ frameIndex++;
|
|
|
+ }
|
|
|
+ timelines.push(timeline);
|
|
|
+ duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.IkConstraintTimeline.ENTRIES]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (map.transform) {
|
|
|
+ for (var constraintName in map.transform) {
|
|
|
+ var constraintMap = map.transform[constraintName];
|
|
|
+ var constraint = skeletonData.findTransformConstraint(constraintName);
|
|
|
+ var timeline = new spine.TransformConstraintTimeline(constraintMap.length);
|
|
|
+ timeline.transformConstraintIndex = skeletonData.transformConstraints.indexOf(constraint);
|
|
|
+ var frameIndex = 0;
|
|
|
+ for (var i = 0; i < constraintMap.length; i++) {
|
|
|
+ var valueMap = constraintMap[i];
|
|
|
+ timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1), this.getValue(valueMap, "scaleMix", 1), this.getValue(valueMap, "shearMix", 1));
|
|
|
+ this.readCurve(valueMap, timeline, frameIndex);
|
|
|
+ frameIndex++;
|
|
|
+ }
|
|
|
+ timelines.push(timeline);
|
|
|
+ duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TransformConstraintTimeline.ENTRIES]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (map.paths) {
|
|
|
+ for (var constraintName in map.paths) {
|
|
|
+ var constraintMap = map.paths[constraintName];
|
|
|
+ var index = skeletonData.findPathConstraintIndex(constraintName);
|
|
|
+ if (index == -1)
|
|
|
+ throw new Error("Path constraint not found: " + constraintName);
|
|
|
+ var data = skeletonData.pathConstraints[index];
|
|
|
+ for (var timelineName in constraintMap) {
|
|
|
+ var timelineMap = constraintMap[timelineName];
|
|
|
+ if (timelineName === "position" || timelineName === "spacing") {
|
|
|
+ var timeline = null;
|
|
|
+ var timelineScale = 1;
|
|
|
+ if (timelineName === "spacing") {
|
|
|
+ timeline = new spine.PathConstraintSpacingTimeline(timelineMap.length);
|
|
|
+ if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
|
|
|
+ timelineScale = scale;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ timeline = new spine.PathConstraintPositionTimeline(timelineMap.length);
|
|
|
+ if (data.positionMode == spine.PositionMode.Fixed)
|
|
|
+ timelineScale = scale;
|
|
|
+ }
|
|
|
+ timeline.pathConstraintIndex = index;
|
|
|
+ var frameIndex = 0;
|
|
|
+ for (var i = 0; i < timelineMap.length; i++) {
|
|
|
+ var valueMap = timelineMap[i];
|
|
|
+ timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, timelineName, 0) * timelineScale);
|
|
|
+ this.readCurve(valueMap, timeline, frameIndex);
|
|
|
+ frameIndex++;
|
|
|
+ }
|
|
|
+ timelines.push(timeline);
|
|
|
+ duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintPositionTimeline.ENTRIES]);
|
|
|
+ }
|
|
|
+ else if (timelineName === "mix") {
|
|
|
+ var timeline = new spine.PathConstraintMixTimeline(timelineMap.length);
|
|
|
+ timeline.pathConstraintIndex = index;
|
|
|
+ var frameIndex = 0;
|
|
|
+ for (var i = 0; i < timelineMap.length; i++) {
|
|
|
+ var valueMap = timelineMap[i];
|
|
|
+ timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1));
|
|
|
+ this.readCurve(valueMap, timeline, frameIndex);
|
|
|
+ frameIndex++;
|
|
|
+ }
|
|
|
+ timelines.push(timeline);
|
|
|
+ duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintMixTimeline.ENTRIES]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (map.deform) {
|
|
|
+ for (var deformName in map.deform) {
|
|
|
+ var deformMap = map.deform[deformName];
|
|
|
+ var skin = skeletonData.findSkin(deformName);
|
|
|
+ if (skin == null)
|
|
|
+ throw new Error("Skin not found: " + deformName);
|
|
|
+ for (var slotName in deformMap) {
|
|
|
+ var slotMap = deformMap[slotName];
|
|
|
+ var slotIndex = skeletonData.findSlotIndex(slotName);
|
|
|
+ if (slotIndex == -1)
|
|
|
+ throw new Error("Slot not found: " + slotMap.name);
|
|
|
+ for (var timelineName in slotMap) {
|
|
|
+ var timelineMap = slotMap[timelineName];
|
|
|
+ var attachment = skin.getAttachment(slotIndex, timelineName);
|
|
|
+ if (attachment == null)
|
|
|
+ throw new Error("Deform attachment not found: " + timelineMap.name);
|
|
|
+ var weighted = attachment.bones != null;
|
|
|
+ var vertices = attachment.vertices;
|
|
|
+ var deformLength = weighted ? vertices.length / 3 * 2 : vertices.length;
|
|
|
+ var timeline = new spine.DeformTimeline(timelineMap.length);
|
|
|
+ timeline.slotIndex = slotIndex;
|
|
|
+ timeline.attachment = attachment;
|
|
|
+ var frameIndex = 0;
|
|
|
+ for (var j = 0; j < timelineMap.length; j++) {
|
|
|
+ var valueMap = timelineMap[j];
|
|
|
+ var deform = void 0;
|
|
|
+ var verticesValue = this.getValue(valueMap, "vertices", null);
|
|
|
+ if (verticesValue == null)
|
|
|
+ deform = weighted ? spine.Utils.newFloatArray(deformLength) : vertices;
|
|
|
+ else {
|
|
|
+ deform = spine.Utils.newFloatArray(deformLength);
|
|
|
+ var start = this.getValue(valueMap, "offset", 0);
|
|
|
+ spine.Utils.arrayCopy(verticesValue, 0, deform, start, verticesValue.length);
|
|
|
+ if (scale != 1) {
|
|
|
+ for (var i = start, n = i + verticesValue.length; i < n; i++)
|
|
|
+ deform[i] *= scale;
|
|
|
+ }
|
|
|
+ if (!weighted) {
|
|
|
+ for (var i = 0; i < deformLength; i++)
|
|
|
+ deform[i] += vertices[i];
|
|
|
+ }
|
|
|
+ }
|
|
|
+ timeline.setFrame(frameIndex, valueMap.time, deform);
|
|
|
+ this.readCurve(valueMap, timeline, frameIndex);
|
|
|
+ frameIndex++;
|
|
|
+ }
|
|
|
+ timelines.push(timeline);
|
|
|
+ duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ var drawOrderNode = map.drawOrder;
|
|
|
+ if (drawOrderNode == null)
|
|
|
+ drawOrderNode = map.draworder;
|
|
|
+ if (drawOrderNode != null) {
|
|
|
+ var timeline = new spine.DrawOrderTimeline(drawOrderNode.length);
|
|
|
+ var slotCount = skeletonData.slots.length;
|
|
|
+ var frameIndex = 0;
|
|
|
+ for (var j = 0; j < drawOrderNode.length; j++) {
|
|
|
+ var drawOrderMap = drawOrderNode[j];
|
|
|
+ var drawOrder = null;
|
|
|
+ var offsets = this.getValue(drawOrderMap, "offsets", null);
|
|
|
+ if (offsets != null) {
|
|
|
+ drawOrder = spine.Utils.newArray(slotCount, -1);
|
|
|
+ var unchanged = spine.Utils.newArray(slotCount - offsets.length, 0);
|
|
|
+ var originalIndex = 0, unchangedIndex = 0;
|
|
|
+ for (var i = 0; i < offsets.length; i++) {
|
|
|
+ var offsetMap = offsets[i];
|
|
|
+ var slotIndex = skeletonData.findSlotIndex(offsetMap.slot);
|
|
|
+ if (slotIndex == -1)
|
|
|
+ throw new Error("Slot not found: " + offsetMap.slot);
|
|
|
+ while (originalIndex != slotIndex)
|
|
|
+ unchanged[unchangedIndex++] = originalIndex++;
|
|
|
+ drawOrder[originalIndex + offsetMap.offset] = originalIndex++;
|
|
|
+ }
|
|
|
+ while (originalIndex < slotCount)
|
|
|
+ unchanged[unchangedIndex++] = originalIndex++;
|
|
|
+ for (var i = slotCount - 1; i >= 0; i--)
|
|
|
+ if (drawOrder[i] == -1)
|
|
|
+ drawOrder[i] = unchanged[--unchangedIndex];
|
|
|
+ }
|
|
|
+ timeline.setFrame(frameIndex++, drawOrderMap.time, drawOrder);
|
|
|
+ }
|
|
|
+ timelines.push(timeline);
|
|
|
+ duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
|
|
|
+ }
|
|
|
+ if (map.events) {
|
|
|
+ var timeline = new spine.EventTimeline(map.events.length);
|
|
|
+ var frameIndex = 0;
|
|
|
+ for (var i = 0; i < map.events.length; i++) {
|
|
|
+ var eventMap = map.events[i];
|
|
|
+ var eventData = skeletonData.findEvent(eventMap.name);
|
|
|
+ if (eventData == null)
|
|
|
+ throw new Error("Event not found: " + eventMap.name);
|
|
|
+ var event_3 = new spine.Event(eventMap.time, eventData);
|
|
|
+ event_3.intValue = this.getValue(eventMap, "int", eventData.intValue);
|
|
|
+ event_3.floatValue = this.getValue(eventMap, "float", eventData.floatValue);
|
|
|
+ event_3.stringValue = this.getValue(eventMap, "string", eventData.stringValue);
|
|
|
+ timeline.setFrame(frameIndex++, event_3);
|
|
|
+ }
|
|
|
+ timelines.push(timeline);
|
|
|
+ duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
|
|
|
+ }
|
|
|
+ if (isNaN(duration)) {
|
|
|
+ throw new Error("Error while parsing animation, duration is NaN");
|
|
|
+ }
|
|
|
+ skeletonData.animations.push(new spine.Animation(name, timelines, duration));
|
|
|
+ };
|
|
|
+ SkeletonJson.prototype.readCurve = function (map, timeline, frameIndex) {
|
|
|
+ if (!map.curve)
|
|
|
+ return;
|
|
|
+ if (map.curve === "stepped")
|
|
|
+ timeline.setStepped(frameIndex);
|
|
|
+ else if (Object.prototype.toString.call(map.curve) === '[object Array]') {
|
|
|
+ var curve = map.curve;
|
|
|
+ timeline.setCurve(frameIndex, curve[0], curve[1], curve[2], curve[3]);
|
|
|
+ }
|
|
|
+ };
|
|
|
+ SkeletonJson.prototype.getValue = function (map, prop, defaultValue) {
|
|
|
+ return map[prop] !== undefined ? map[prop] : defaultValue;
|
|
|
+ };
|
|
|
+ SkeletonJson.blendModeFromString = function (str) {
|
|
|
+ str = str.toLowerCase();
|
|
|
+ if (str == "normal")
|
|
|
+ return spine.BlendMode.Normal;
|
|
|
+ if (str == "additive")
|
|
|
+ return spine.BlendMode.Additive;
|
|
|
+ if (str == "multiply")
|
|
|
+ return spine.BlendMode.Multiply;
|
|
|
+ if (str == "screen")
|
|
|
+ return spine.BlendMode.Screen;
|
|
|
+ throw new Error("Unknown blend mode: " + str);
|
|
|
+ };
|
|
|
+ SkeletonJson.positionModeFromString = function (str) {
|
|
|
+ str = str.toLowerCase();
|
|
|
+ if (str == "fixed")
|
|
|
+ return spine.PositionMode.Fixed;
|
|
|
+ if (str == "percent")
|
|
|
+ return spine.PositionMode.Percent;
|
|
|
+ throw new Error("Unknown position mode: " + str);
|
|
|
+ };
|
|
|
+ SkeletonJson.spacingModeFromString = function (str) {
|
|
|
+ str = str.toLowerCase();
|
|
|
+ if (str == "length")
|
|
|
+ return spine.SpacingMode.Length;
|
|
|
+ if (str == "fixed")
|
|
|
+ return spine.SpacingMode.Fixed;
|
|
|
+ if (str == "percent")
|
|
|
+ return spine.SpacingMode.Percent;
|
|
|
+ throw new Error("Unknown position mode: " + str);
|
|
|
+ };
|
|
|
+ SkeletonJson.rotateModeFromString = function (str) {
|
|
|
+ str = str.toLowerCase();
|
|
|
+ if (str == "tangent")
|
|
|
+ return spine.RotateMode.Tangent;
|
|
|
+ if (str == "chain")
|
|
|
+ return spine.RotateMode.Chain;
|
|
|
+ if (str == "chainscale")
|
|
|
+ return spine.RotateMode.ChainScale;
|
|
|
+ throw new Error("Unknown rotate mode: " + str);
|
|
|
+ };
|
|
|
+ return SkeletonJson;
|
|
|
+ }());
|
|
|
+ spine.SkeletonJson = SkeletonJson;
|
|
|
+ var LinkedMesh = (function () {
|
|
|
+ function LinkedMesh(mesh, skin, slotIndex, parent) {
|
|
|
+ this.mesh = mesh;
|
|
|
+ this.skin = skin;
|
|
|
+ this.slotIndex = slotIndex;
|
|
|
+ this.parent = parent;
|
|
|
+ }
|
|
|
+ return LinkedMesh;
|
|
|
+ }());
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var Skin = (function () {
|
|
|
+ function Skin(name) {
|
|
|
+ this.attachments = new Array();
|
|
|
+ if (name == null)
|
|
|
+ throw new Error("name cannot be null.");
|
|
|
+ this.name = name;
|
|
|
+ }
|
|
|
+ Skin.prototype.addAttachment = function (slotIndex, name, attachment) {
|
|
|
+ if (attachment == null)
|
|
|
+ throw new Error("attachment cannot be null.");
|
|
|
+ var attachments = this.attachments;
|
|
|
+ if (slotIndex >= attachments.length)
|
|
|
+ attachments.length = slotIndex + 1;
|
|
|
+ if (!attachments[slotIndex])
|
|
|
+ attachments[slotIndex] = {};
|
|
|
+ attachments[slotIndex][name] = attachment;
|
|
|
+ };
|
|
|
+ Skin.prototype.getAttachment = function (slotIndex, name) {
|
|
|
+ var dictionary = this.attachments[slotIndex];
|
|
|
+ return dictionary ? dictionary[name] : null;
|
|
|
+ };
|
|
|
+ Skin.prototype.attachAll = function (skeleton, oldSkin) {
|
|
|
+ var slotIndex = 0;
|
|
|
+ for (var i = 0; i < skeleton.slots.length; i++) {
|
|
|
+ var slot = skeleton.slots[i];
|
|
|
+ var slotAttachment = slot.getAttachment();
|
|
|
+ if (slotAttachment && slotIndex < oldSkin.attachments.length) {
|
|
|
+ var dictionary = oldSkin.attachments[slotIndex];
|
|
|
+ for (var key in dictionary) {
|
|
|
+ var skinAttachment = dictionary[key];
|
|
|
+ if (slotAttachment == skinAttachment) {
|
|
|
+ var attachment = this.getAttachment(slotIndex, name);
|
|
|
+ if (attachment != null)
|
|
|
+ slot.setAttachment(attachment);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ slotIndex++;
|
|
|
+ }
|
|
|
+ };
|
|
|
+ return Skin;
|
|
|
+ }());
|
|
|
+ spine.Skin = Skin;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var Slot = (function () {
|
|
|
+ function Slot(data, bone) {
|
|
|
+ this.attachmentVertices = new Array();
|
|
|
+ if (data == null)
|
|
|
+ throw new Error("data cannot be null.");
|
|
|
+ if (bone == null)
|
|
|
+ throw new Error("bone cannot be null.");
|
|
|
+ this.data = data;
|
|
|
+ this.bone = bone;
|
|
|
+ this.color = new spine.Color();
|
|
|
+ this.setToSetupPose();
|
|
|
+ }
|
|
|
+ Slot.prototype.getAttachment = function () {
|
|
|
+ return this.attachment;
|
|
|
+ };
|
|
|
+ Slot.prototype.setAttachment = function (attachment) {
|
|
|
+ if (this.attachment == attachment)
|
|
|
+ return;
|
|
|
+ this.attachment = attachment;
|
|
|
+ this.attachmentTime = this.bone.skeleton.time;
|
|
|
+ this.attachmentVertices.length = 0;
|
|
|
+ };
|
|
|
+ Slot.prototype.setAttachmentTime = function (time) {
|
|
|
+ this.attachmentTime = this.bone.skeleton.time - time;
|
|
|
+ };
|
|
|
+ Slot.prototype.getAttachmentTime = function () {
|
|
|
+ return this.bone.skeleton.time - this.attachmentTime;
|
|
|
+ };
|
|
|
+ Slot.prototype.setToSetupPose = function () {
|
|
|
+ this.color.setFromColor(this.data.color);
|
|
|
+ if (this.data.attachmentName == null)
|
|
|
+ this.attachment = null;
|
|
|
+ else {
|
|
|
+ this.attachment = null;
|
|
|
+ this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName));
|
|
|
+ }
|
|
|
+ };
|
|
|
+ return Slot;
|
|
|
+ }());
|
|
|
+ spine.Slot = Slot;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var SlotData = (function () {
|
|
|
+ function SlotData(index, name, boneData) {
|
|
|
+ this.color = new spine.Color(1, 1, 1, 1);
|
|
|
+ if (index < 0)
|
|
|
+ throw new Error("index must be >= 0.");
|
|
|
+ if (name == null)
|
|
|
+ throw new Error("name cannot be null.");
|
|
|
+ if (boneData == null)
|
|
|
+ throw new Error("boneData cannot be null.");
|
|
|
+ this.index = index;
|
|
|
+ this.name = name;
|
|
|
+ this.boneData = boneData;
|
|
|
+ }
|
|
|
+ return SlotData;
|
|
|
+ }());
|
|
|
+ spine.SlotData = SlotData;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var Texture = (function () {
|
|
|
+ function Texture(image) {
|
|
|
+ this._image = image;
|
|
|
+ }
|
|
|
+ Texture.prototype.getImage = function () {
|
|
|
+ return this._image;
|
|
|
+ };
|
|
|
+ Texture.filterFromString = function (text) {
|
|
|
+ switch (text.toLowerCase()) {
|
|
|
+ case "nearest": return TextureFilter.Nearest;
|
|
|
+ case "linear": return TextureFilter.Linear;
|
|
|
+ case "mipmap": return TextureFilter.MipMap;
|
|
|
+ case "mipmapnearestnearest": return TextureFilter.MipMapNearestNearest;
|
|
|
+ case "mipmaplinearnearest": return TextureFilter.MipMapLinearNearest;
|
|
|
+ case "mipmapnearestlinear": return TextureFilter.MipMapNearestLinear;
|
|
|
+ case "mipmaplinearlinear": return TextureFilter.MipMapLinearLinear;
|
|
|
+ default: throw new Error("Unknown texture filter " + text);
|
|
|
+ }
|
|
|
+ };
|
|
|
+ Texture.wrapFromString = function (text) {
|
|
|
+ switch (text.toLowerCase()) {
|
|
|
+ case "mirroredtepeat": return TextureWrap.MirroredRepeat;
|
|
|
+ case "clamptoedge": return TextureWrap.ClampToEdge;
|
|
|
+ case "repeat": return TextureWrap.Repeat;
|
|
|
+ default: throw new Error("Unknown texture wrap " + text);
|
|
|
+ }
|
|
|
+ };
|
|
|
+ return Texture;
|
|
|
+ }());
|
|
|
+ spine.Texture = Texture;
|
|
|
+ (function (TextureFilter) {
|
|
|
+ TextureFilter[TextureFilter["Nearest"] = 9728] = "Nearest";
|
|
|
+ TextureFilter[TextureFilter["Linear"] = 9729] = "Linear";
|
|
|
+ TextureFilter[TextureFilter["MipMap"] = 9987] = "MipMap";
|
|
|
+ TextureFilter[TextureFilter["MipMapNearestNearest"] = 9984] = "MipMapNearestNearest";
|
|
|
+ TextureFilter[TextureFilter["MipMapLinearNearest"] = 9985] = "MipMapLinearNearest";
|
|
|
+ TextureFilter[TextureFilter["MipMapNearestLinear"] = 9986] = "MipMapNearestLinear";
|
|
|
+ TextureFilter[TextureFilter["MipMapLinearLinear"] = 9987] = "MipMapLinearLinear";
|
|
|
+ })(spine.TextureFilter || (spine.TextureFilter = {}));
|
|
|
+ var TextureFilter = spine.TextureFilter;
|
|
|
+ (function (TextureWrap) {
|
|
|
+ TextureWrap[TextureWrap["MirroredRepeat"] = 33648] = "MirroredRepeat";
|
|
|
+ TextureWrap[TextureWrap["ClampToEdge"] = 33071] = "ClampToEdge";
|
|
|
+ TextureWrap[TextureWrap["Repeat"] = 10497] = "Repeat";
|
|
|
+ })(spine.TextureWrap || (spine.TextureWrap = {}));
|
|
|
+ var TextureWrap = spine.TextureWrap;
|
|
|
+ var TextureRegion = (function () {
|
|
|
+ function TextureRegion() {
|
|
|
+ this.u = 0;
|
|
|
+ this.v = 0;
|
|
|
+ this.u2 = 0;
|
|
|
+ this.v2 = 0;
|
|
|
+ this.width = 0;
|
|
|
+ this.height = 0;
|
|
|
+ this.rotate = false;
|
|
|
+ this.offsetX = 0;
|
|
|
+ this.offsetY = 0;
|
|
|
+ this.originalWidth = 0;
|
|
|
+ this.originalHeight = 0;
|
|
|
+ }
|
|
|
+ return TextureRegion;
|
|
|
+ }());
|
|
|
+ spine.TextureRegion = TextureRegion;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var TextureAtlas = (function () {
|
|
|
+ function TextureAtlas(atlasText, textureLoader) {
|
|
|
+ this.pages = new Array();
|
|
|
+ this.regions = new Array();
|
|
|
+ this.load(atlasText, textureLoader);
|
|
|
+ }
|
|
|
+ TextureAtlas.prototype.load = function (atlasText, textureLoader) {
|
|
|
+ if (textureLoader == null)
|
|
|
+ throw new Error("textureLoader cannot be null.");
|
|
|
+ var reader = new TextureAtlasReader(atlasText);
|
|
|
+ var tuple = new Array(4);
|
|
|
+ var page = null;
|
|
|
+ while (true) {
|
|
|
+ var line = reader.readLine();
|
|
|
+ if (line == null)
|
|
|
+ break;
|
|
|
+ line = line.trim();
|
|
|
+ if (line.length == 0)
|
|
|
+ page = null;
|
|
|
+ else if (!page) {
|
|
|
+ page = new TextureAtlasPage();
|
|
|
+ page.name = line;
|
|
|
+ if (reader.readTuple(tuple) == 2) {
|
|
|
+ page.width = parseInt(tuple[0]);
|
|
|
+ page.height = parseInt(tuple[1]);
|
|
|
+ reader.readTuple(tuple);
|
|
|
+ }
|
|
|
+ reader.readTuple(tuple);
|
|
|
+ page.minFilter = spine.Texture.filterFromString(tuple[0]);
|
|
|
+ page.magFilter = spine.Texture.filterFromString(tuple[1]);
|
|
|
+ var direction = reader.readValue();
|
|
|
+ page.uWrap = spine.TextureWrap.ClampToEdge;
|
|
|
+ page.vWrap = spine.TextureWrap.ClampToEdge;
|
|
|
+ if (direction == "x")
|
|
|
+ page.uWrap = spine.TextureWrap.Repeat;
|
|
|
+ else if (direction == "y")
|
|
|
+ page.vWrap = spine.TextureWrap.Repeat;
|
|
|
+ else if (direction == "xy")
|
|
|
+ page.uWrap = page.vWrap = spine.TextureWrap.Repeat;
|
|
|
+ page.texture = textureLoader(line);
|
|
|
+ page.texture.setFilters(page.minFilter, page.magFilter);
|
|
|
+ page.texture.setWraps(page.uWrap, page.vWrap);
|
|
|
+ page.width = page.texture.getImage().width;
|
|
|
+ page.height = page.texture.getImage().height;
|
|
|
+ this.pages.push(page);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ var region = new TextureAtlasRegion();
|
|
|
+ region.name = line;
|
|
|
+ region.page = page;
|
|
|
+ region.rotate = reader.readValue() == "true";
|
|
|
+ reader.readTuple(tuple);
|
|
|
+ var x = parseInt(tuple[0]);
|
|
|
+ var y = parseInt(tuple[1]);
|
|
|
+ reader.readTuple(tuple);
|
|
|
+ var width = parseInt(tuple[0]);
|
|
|
+ var height = parseInt(tuple[1]);
|
|
|
+ region.u = x / page.width;
|
|
|
+ region.v = y / page.height;
|
|
|
+ if (region.rotate) {
|
|
|
+ region.u2 = (x + height) / page.width;
|
|
|
+ region.v2 = (y + width) / page.height;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ region.u2 = (x + width) / page.width;
|
|
|
+ region.v2 = (y + height) / page.height;
|
|
|
+ }
|
|
|
+ region.x = x;
|
|
|
+ region.y = y;
|
|
|
+ region.width = Math.abs(width);
|
|
|
+ region.height = Math.abs(height);
|
|
|
+ if (reader.readTuple(tuple) == 4) {
|
|
|
+ if (reader.readTuple(tuple) == 4) {
|
|
|
+ reader.readTuple(tuple);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ region.originalWidth = parseInt(tuple[0]);
|
|
|
+ region.originalHeight = parseInt(tuple[1]);
|
|
|
+ reader.readTuple(tuple);
|
|
|
+ region.offsetX = parseInt(tuple[0]);
|
|
|
+ region.offsetY = parseInt(tuple[1]);
|
|
|
+ region.index = parseInt(reader.readValue());
|
|
|
+ region.texture = page.texture;
|
|
|
+ this.regions.push(region);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ };
|
|
|
+ TextureAtlas.prototype.findRegion = function (name) {
|
|
|
+ for (var i = 0; i < this.regions.length; i++) {
|
|
|
+ if (this.regions[i].name == name) {
|
|
|
+ return this.regions[i];
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return null;
|
|
|
+ };
|
|
|
+ TextureAtlas.prototype.dispose = function () {
|
|
|
+ for (var i = 0; i < this.pages.length; i++) {
|
|
|
+ this.pages[i].texture.dispose();
|
|
|
+ }
|
|
|
+ };
|
|
|
+ return TextureAtlas;
|
|
|
+ }());
|
|
|
+ spine.TextureAtlas = TextureAtlas;
|
|
|
+ var TextureAtlasReader = (function () {
|
|
|
+ function TextureAtlasReader(text) {
|
|
|
+ this.index = 0;
|
|
|
+ this.lines = text.split(/\r\n|\r|\n/);
|
|
|
+ }
|
|
|
+ TextureAtlasReader.prototype.readLine = function () {
|
|
|
+ if (this.index >= this.lines.length)
|
|
|
+ return null;
|
|
|
+ return this.lines[this.index++];
|
|
|
+ };
|
|
|
+ TextureAtlasReader.prototype.readValue = function () {
|
|
|
+ var line = this.readLine();
|
|
|
+ var colon = line.indexOf(":");
|
|
|
+ if (colon == -1)
|
|
|
+ throw new Error("Invalid line: " + line);
|
|
|
+ return line.substring(colon + 1).trim();
|
|
|
+ };
|
|
|
+ TextureAtlasReader.prototype.readTuple = function (tuple) {
|
|
|
+ var line = this.readLine();
|
|
|
+ var colon = line.indexOf(":");
|
|
|
+ if (colon == -1)
|
|
|
+ throw new Error("Invalid line: " + line);
|
|
|
+ var i = 0, lastMatch = colon + 1;
|
|
|
+ for (; i < 3; i++) {
|
|
|
+ var comma = line.indexOf(",", lastMatch);
|
|
|
+ if (comma == -1)
|
|
|
+ break;
|
|
|
+ tuple[i] = line.substr(lastMatch, comma - lastMatch).trim();
|
|
|
+ lastMatch = comma + 1;
|
|
|
+ }
|
|
|
+ tuple[i] = line.substring(lastMatch).trim();
|
|
|
+ return i + 1;
|
|
|
+ };
|
|
|
+ return TextureAtlasReader;
|
|
|
+ }());
|
|
|
+ var TextureAtlasPage = (function () {
|
|
|
+ function TextureAtlasPage() {
|
|
|
+ }
|
|
|
+ return TextureAtlasPage;
|
|
|
+ }());
|
|
|
+ spine.TextureAtlasPage = TextureAtlasPage;
|
|
|
+ var TextureAtlasRegion = (function (_super) {
|
|
|
+ __extends(TextureAtlasRegion, _super);
|
|
|
+ function TextureAtlasRegion() {
|
|
|
+ _super.apply(this, arguments);
|
|
|
+ }
|
|
|
+ return TextureAtlasRegion;
|
|
|
+ }(spine.TextureRegion));
|
|
|
+ spine.TextureAtlasRegion = TextureAtlasRegion;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var TextureAtlasAttachmentLoader = (function () {
|
|
|
+ function TextureAtlasAttachmentLoader(atlas) {
|
|
|
+ this.atlas = atlas;
|
|
|
+ }
|
|
|
+ TextureAtlasAttachmentLoader.prototype.newRegionAttachment = function (skin, name, path) {
|
|
|
+ var region = this.atlas.findRegion(path);
|
|
|
+ region.renderObject = region;
|
|
|
+ if (region == null)
|
|
|
+ throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")");
|
|
|
+ var attachment = new spine.RegionAttachment(name);
|
|
|
+ attachment.setRegion(region);
|
|
|
+ attachment.region = region;
|
|
|
+ return attachment;
|
|
|
+ };
|
|
|
+ TextureAtlasAttachmentLoader.prototype.newMeshAttachment = function (skin, name, path) {
|
|
|
+ var region = this.atlas.findRegion(path);
|
|
|
+ region.renderObject = region;
|
|
|
+ if (region == null)
|
|
|
+ throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
|
|
|
+ var attachment = new spine.MeshAttachment(name);
|
|
|
+ attachment.region = region;
|
|
|
+ return attachment;
|
|
|
+ };
|
|
|
+ TextureAtlasAttachmentLoader.prototype.newBoundingBoxAttachment = function (skin, name) {
|
|
|
+ return new spine.BoundingBoxAttachment(name);
|
|
|
+ };
|
|
|
+ TextureAtlasAttachmentLoader.prototype.newPathAttachment = function (skin, name) {
|
|
|
+ return new spine.PathAttachment(name);
|
|
|
+ };
|
|
|
+ return TextureAtlasAttachmentLoader;
|
|
|
+ }());
|
|
|
+ spine.TextureAtlasAttachmentLoader = TextureAtlasAttachmentLoader;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var TransformConstraint = (function () {
|
|
|
+ function TransformConstraint(data, skeleton) {
|
|
|
+ this.rotateMix = 0;
|
|
|
+ this.translateMix = 0;
|
|
|
+ this.scaleMix = 0;
|
|
|
+ this.shearMix = 0;
|
|
|
+ this.temp = new spine.Vector2();
|
|
|
+ if (data == null)
|
|
|
+ throw new Error("data cannot be null.");
|
|
|
+ if (skeleton == null)
|
|
|
+ throw new Error("skeleton cannot be null.");
|
|
|
+ this.data = data;
|
|
|
+ this.rotateMix = data.rotateMix;
|
|
|
+ this.translateMix = data.translateMix;
|
|
|
+ this.scaleMix = data.scaleMix;
|
|
|
+ this.shearMix = data.shearMix;
|
|
|
+ this.bones = new Array();
|
|
|
+ for (var i = 0; i < data.bones.length; i++)
|
|
|
+ this.bones.push(skeleton.findBone(data.bones[i].name));
|
|
|
+ this.target = skeleton.findBone(data.target.name);
|
|
|
+ }
|
|
|
+ TransformConstraint.prototype.apply = function () {
|
|
|
+ this.update();
|
|
|
+ };
|
|
|
+ TransformConstraint.prototype.update = function () {
|
|
|
+ var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
|
|
|
+ var target = this.target;
|
|
|
+ var ta = target.a, tb = target.b, tc = target.c, td = target.d;
|
|
|
+ var bones = this.bones;
|
|
|
+ for (var i = 0, n = bones.length; i < n; i++) {
|
|
|
+ var bone = bones[i];
|
|
|
+ if (rotateMix > 0) {
|
|
|
+ var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
|
|
|
+ var r = Math.atan2(tc, ta) - Math.atan2(c, a) + this.data.offsetRotation * spine.MathUtils.degRad;
|
|
|
+ if (r > spine.MathUtils.PI)
|
|
|
+ r -= spine.MathUtils.PI2;
|
|
|
+ else if (r < -spine.MathUtils.PI)
|
|
|
+ r += spine.MathUtils.PI2;
|
|
|
+ r *= rotateMix;
|
|
|
+ var cos = Math.cos(r), sin = Math.sin(r);
|
|
|
+ bone.a = cos * a - sin * c;
|
|
|
+ bone.b = cos * b - sin * d;
|
|
|
+ bone.c = sin * a + cos * c;
|
|
|
+ bone.d = sin * b + cos * d;
|
|
|
+ }
|
|
|
+ if (translateMix > 0) {
|
|
|
+ var temp = this.temp;
|
|
|
+ target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
|
|
|
+ bone.worldX += (temp.x - bone.worldX) * translateMix;
|
|
|
+ bone.worldY += (temp.y - bone.worldY) * translateMix;
|
|
|
+ }
|
|
|
+ if (scaleMix > 0) {
|
|
|
+ var bs = Math.sqrt(bone.a * bone.a + bone.c * bone.c);
|
|
|
+ var ts = Math.sqrt(ta * ta + tc * tc);
|
|
|
+ var s = bs > 0.00001 ? (bs + (ts - bs + this.data.offsetScaleX) * scaleMix) / bs : 0;
|
|
|
+ bone.a *= s;
|
|
|
+ bone.c *= s;
|
|
|
+ bs = Math.sqrt(bone.b * bone.b + bone.d * bone.d);
|
|
|
+ ts = Math.sqrt(tb * tb + td * td);
|
|
|
+ s = bs > 0.00001 ? (bs + (ts - bs + this.data.offsetScaleY) * scaleMix) / bs : 0;
|
|
|
+ bone.b *= s;
|
|
|
+ bone.d *= s;
|
|
|
+ }
|
|
|
+ if (shearMix > 0) {
|
|
|
+ var b = bone.b, d = bone.d;
|
|
|
+ var by = Math.atan2(d, b);
|
|
|
+ var r = Math.atan2(td, tb) - Math.atan2(tc, ta) - (by - Math.atan2(bone.c, bone.a));
|
|
|
+ if (r > spine.MathUtils.PI)
|
|
|
+ r -= spine.MathUtils.PI2;
|
|
|
+ else if (r < -spine.MathUtils.PI)
|
|
|
+ r += spine.MathUtils.PI2;
|
|
|
+ r = by + (r + this.data.offsetShearY * spine.MathUtils.degRad) * shearMix;
|
|
|
+ var s = Math.sqrt(b * b + d * d);
|
|
|
+ bone.b = Math.cos(r) * s;
|
|
|
+ bone.d = Math.sin(r) * s;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ };
|
|
|
+ return TransformConstraint;
|
|
|
+ }());
|
|
|
+ spine.TransformConstraint = TransformConstraint;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var TransformConstraintData = (function () {
|
|
|
+ function TransformConstraintData(name) {
|
|
|
+ this.bones = new Array();
|
|
|
+ this.rotateMix = 0;
|
|
|
+ this.translateMix = 0;
|
|
|
+ this.scaleMix = 0;
|
|
|
+ this.shearMix = 0;
|
|
|
+ this.offsetRotation = 0;
|
|
|
+ this.offsetX = 0;
|
|
|
+ this.offsetY = 0;
|
|
|
+ this.offsetScaleX = 0;
|
|
|
+ this.offsetScaleY = 0;
|
|
|
+ this.offsetShearY = 0;
|
|
|
+ if (name == null)
|
|
|
+ throw new Error("name cannot be null.");
|
|
|
+ this.name = name;
|
|
|
+ }
|
|
|
+ return TransformConstraintData;
|
|
|
+ }());
|
|
|
+ spine.TransformConstraintData = TransformConstraintData;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var Color = (function () {
|
|
|
+ function Color(r, g, b, a) {
|
|
|
+ if (r === void 0) { r = 0; }
|
|
|
+ if (g === void 0) { g = 0; }
|
|
|
+ if (b === void 0) { b = 0; }
|
|
|
+ if (a === void 0) { a = 0; }
|
|
|
+ this.r = r;
|
|
|
+ this.g = g;
|
|
|
+ this.b = b;
|
|
|
+ this.a = a;
|
|
|
+ }
|
|
|
+ Color.prototype.set = function (r, g, b, a) {
|
|
|
+ this.r = r;
|
|
|
+ this.g = g;
|
|
|
+ this.b = b;
|
|
|
+ this.a = a;
|
|
|
+ this.clamp();
|
|
|
+ };
|
|
|
+ Color.prototype.setFromColor = function (c) {
|
|
|
+ this.r = c.r;
|
|
|
+ this.g = c.g;
|
|
|
+ this.b = c.b;
|
|
|
+ this.a = c.a;
|
|
|
+ };
|
|
|
+ Color.prototype.setFromString = function (hex) {
|
|
|
+ hex = hex.charAt(0) == '#' ? hex.substr(1) : hex;
|
|
|
+ this.r = parseInt(hex.substr(0, 2), 16) / 255.0;
|
|
|
+ this.g = parseInt(hex.substr(2, 2), 16) / 255.0;
|
|
|
+ this.b = parseInt(hex.substr(4, 2), 16) / 255.0;
|
|
|
+ this.a = (hex.length != 8 ? 255 : parseInt(hex.substr(6, 2), 16)) / 255.0;
|
|
|
+ };
|
|
|
+ Color.prototype.add = function (r, g, b, a) {
|
|
|
+ this.r += r;
|
|
|
+ this.g += g;
|
|
|
+ this.b += b;
|
|
|
+ this.a += a;
|
|
|
+ this.clamp();
|
|
|
+ };
|
|
|
+ Color.prototype.clamp = function () {
|
|
|
+ if (this.r < 0)
|
|
|
+ this.r = 0;
|
|
|
+ else if (this.r > 1)
|
|
|
+ this.r = 1;
|
|
|
+ if (this.g < 0)
|
|
|
+ this.g = 0;
|
|
|
+ else if (this.g > 1)
|
|
|
+ this.g = 1;
|
|
|
+ if (this.b < 0)
|
|
|
+ this.b = 0;
|
|
|
+ else if (this.b > 1)
|
|
|
+ this.b = 1;
|
|
|
+ if (this.a < 0)
|
|
|
+ this.a = 0;
|
|
|
+ else if (this.a > 1)
|
|
|
+ this.a = 1;
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ return Color;
|
|
|
+ }());
|
|
|
+ spine.Color = Color;
|
|
|
+ var MathUtils = (function () {
|
|
|
+ function MathUtils() {
|
|
|
+ }
|
|
|
+ MathUtils.clamp = function (value, min, max) {
|
|
|
+ if (value < min)
|
|
|
+ return min;
|
|
|
+ if (value > max)
|
|
|
+ return max;
|
|
|
+ return value;
|
|
|
+ };
|
|
|
+ MathUtils.cosDeg = function (degrees) {
|
|
|
+ return Math.cos(degrees * MathUtils.degRad);
|
|
|
+ };
|
|
|
+ MathUtils.sinDeg = function (degrees) {
|
|
|
+ return Math.sin(degrees * MathUtils.degRad);
|
|
|
+ };
|
|
|
+ MathUtils.signum = function (value) {
|
|
|
+ return value >= 0 ? 1 : -1;
|
|
|
+ };
|
|
|
+ MathUtils.toInt = function (x) {
|
|
|
+ return x > 0 ? Math.floor(x) : Math.ceil(x);
|
|
|
+ };
|
|
|
+ MathUtils.PI = 3.1415927;
|
|
|
+ MathUtils.PI2 = MathUtils.PI * 2;
|
|
|
+ MathUtils.radiansToDegrees = 180 / MathUtils.PI;
|
|
|
+ MathUtils.radDeg = MathUtils.radiansToDegrees;
|
|
|
+ MathUtils.degreesToRadians = MathUtils.PI / 180;
|
|
|
+ MathUtils.degRad = MathUtils.degreesToRadians;
|
|
|
+ return MathUtils;
|
|
|
+ }());
|
|
|
+ spine.MathUtils = MathUtils;
|
|
|
+ var Utils = (function () {
|
|
|
+ function Utils() {
|
|
|
+ }
|
|
|
+ Utils.arrayCopy = function (source, sourceStart, dest, destStart, numElements) {
|
|
|
+ for (var i = sourceStart, j = destStart; i < sourceStart + numElements; i++, j++) {
|
|
|
+ dest[j] = source[i];
|
|
|
+ }
|
|
|
+ };
|
|
|
+ Utils.setArraySize = function (array, size, value) {
|
|
|
+ if (value === void 0) { value = 0; }
|
|
|
+ var oldSize = array.length;
|
|
|
+ if (oldSize == size)
|
|
|
+ return array;
|
|
|
+ array.length = size;
|
|
|
+ if (oldSize < size) {
|
|
|
+ for (var i = oldSize; i < size; i++)
|
|
|
+ array[i] = value;
|
|
|
+ }
|
|
|
+ return array;
|
|
|
+ };
|
|
|
+ Utils.newArray = function (size, defaultValue) {
|
|
|
+ var array = new Array(size);
|
|
|
+ for (var i = 0; i < size; i++)
|
|
|
+ array[i] = defaultValue;
|
|
|
+ return array;
|
|
|
+ };
|
|
|
+ Utils.newFloatArray = function (size) {
|
|
|
+ if (Utils.SUPPORTS_TYPED_ARRAYS) {
|
|
|
+ return new Float32Array(size);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ var array = new Array(size);
|
|
|
+ for (var i = 0; i < array.length; i++)
|
|
|
+ array[i] = 0;
|
|
|
+ return array;
|
|
|
+ }
|
|
|
+ };
|
|
|
+ Utils.toFloatArray = function (array) {
|
|
|
+ return Utils.SUPPORTS_TYPED_ARRAYS ? new Float32Array(array) : array;
|
|
|
+ };
|
|
|
+ Utils.SUPPORTS_TYPED_ARRAYS = typeof (Float32Array) !== "undefined";
|
|
|
+ return Utils;
|
|
|
+ }());
|
|
|
+ spine.Utils = Utils;
|
|
|
+ var Pool = (function () {
|
|
|
+ function Pool(instantiator) {
|
|
|
+ this._items = new Array(16);
|
|
|
+ this._instantiator = instantiator;
|
|
|
+ }
|
|
|
+ Pool.prototype.obtain = function () {
|
|
|
+ return this._items.length > 0 ? this._items.pop() : this._instantiator();
|
|
|
+ };
|
|
|
+ Pool.prototype.free = function (item) {
|
|
|
+ this._items.push(item);
|
|
|
+ };
|
|
|
+ Pool.prototype.freeAll = function (items) {
|
|
|
+ for (var i = 0; i < items.length; i++)
|
|
|
+ this._items[i] = items[i];
|
|
|
+ };
|
|
|
+ Pool.prototype.clear = function () {
|
|
|
+ this._items.length = 0;
|
|
|
+ };
|
|
|
+ return Pool;
|
|
|
+ }());
|
|
|
+ spine.Pool = Pool;
|
|
|
+ var Vector2 = (function () {
|
|
|
+ function Vector2(x, y) {
|
|
|
+ if (x === void 0) { x = 0; }
|
|
|
+ if (y === void 0) { y = 0; }
|
|
|
+ this.x = x;
|
|
|
+ this.y = y;
|
|
|
+ }
|
|
|
+ Vector2.prototype.set = function (x, y) {
|
|
|
+ this.x = x;
|
|
|
+ this.y = y;
|
|
|
+ return this;
|
|
|
+ };
|
|
|
+ return Vector2;
|
|
|
+ }());
|
|
|
+ spine.Vector2 = Vector2;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var Attachment = (function () {
|
|
|
+ function Attachment(name) {
|
|
|
+ if (name == null)
|
|
|
+ throw new Error("name cannot be null.");
|
|
|
+ this.name = name;
|
|
|
+ }
|
|
|
+ return Attachment;
|
|
|
+ }());
|
|
|
+ spine.Attachment = Attachment;
|
|
|
+ var VertexAttachment = (function (_super) {
|
|
|
+ __extends(VertexAttachment, _super);
|
|
|
+ function VertexAttachment(name) {
|
|
|
+ _super.call(this, name);
|
|
|
+ this.worldVerticesLength = 0;
|
|
|
+ }
|
|
|
+ VertexAttachment.prototype.computeWorldVertices = function (slot, worldVertices) {
|
|
|
+ this.computeWorldVerticesWith(slot, 0, this.worldVerticesLength, worldVertices, 0);
|
|
|
+ };
|
|
|
+ VertexAttachment.prototype.computeWorldVerticesWith = function (slot, start, count, worldVertices, offset) {
|
|
|
+ count += offset;
|
|
|
+ var skeleton = slot.bone.skeleton;
|
|
|
+ var x = skeleton.x, y = skeleton.y;
|
|
|
+ var deformArray = slot.attachmentVertices;
|
|
|
+ var vertices = this.vertices;
|
|
|
+ var bones = this.bones;
|
|
|
+ if (bones == null) {
|
|
|
+ if (deformArray.length > 0)
|
|
|
+ vertices = deformArray;
|
|
|
+ var bone = slot.bone;
|
|
|
+ x += bone.worldX;
|
|
|
+ y += bone.worldY;
|
|
|
+ var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
|
|
|
+ for (var v_1 = start, w = offset; w < count; v_1 += 2, w += 2) {
|
|
|
+ var vx = vertices[v_1], vy = vertices[v_1 + 1];
|
|
|
+ worldVertices[w] = vx * a + vy * b + x;
|
|
|
+ worldVertices[w + 1] = vx * c + vy * d + y;
|
|
|
+ }
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ var v = 0, skip = 0;
|
|
|
+ for (var i = 0; i < start; i += 2) {
|
|
|
+ var n = bones[v];
|
|
|
+ v += n + 1;
|
|
|
+ skip += n;
|
|
|
+ }
|
|
|
+ var skeletonBones = skeleton.bones;
|
|
|
+ if (deformArray.length == 0) {
|
|
|
+ for (var w = offset, b = skip * 3; w < count; w += 2) {
|
|
|
+ var wx = x, wy = y;
|
|
|
+ var n = bones[v++];
|
|
|
+ n += v;
|
|
|
+ for (; v < n; v++, b += 3) {
|
|
|
+ var bone = skeletonBones[bones[v]];
|
|
|
+ var vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2];
|
|
|
+ wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
|
|
|
+ wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
|
|
|
+ }
|
|
|
+ worldVertices[w] = wx;
|
|
|
+ worldVertices[w + 1] = wy;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ var deform = deformArray;
|
|
|
+ for (var w = offset, b = skip * 3, f = skip << 1; w < count; w += 2) {
|
|
|
+ var wx = x, wy = y;
|
|
|
+ var n = bones[v++];
|
|
|
+ n += v;
|
|
|
+ for (; v < n; v++, b += 3, f += 2) {
|
|
|
+ var bone = skeletonBones[bones[v]];
|
|
|
+ var vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2];
|
|
|
+ wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
|
|
|
+ wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
|
|
|
+ }
|
|
|
+ worldVertices[w] = wx;
|
|
|
+ worldVertices[w + 1] = wy;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ };
|
|
|
+ VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
|
|
|
+ return this == sourceAttachment;
|
|
|
+ };
|
|
|
+ return VertexAttachment;
|
|
|
+ }(Attachment));
|
|
|
+ spine.VertexAttachment = VertexAttachment;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ (function (AttachmentType) {
|
|
|
+ AttachmentType[AttachmentType["Region"] = 0] = "Region";
|
|
|
+ AttachmentType[AttachmentType["BoundingBox"] = 1] = "BoundingBox";
|
|
|
+ AttachmentType[AttachmentType["Mesh"] = 2] = "Mesh";
|
|
|
+ AttachmentType[AttachmentType["LinkedMesh"] = 3] = "LinkedMesh";
|
|
|
+ AttachmentType[AttachmentType["Path"] = 4] = "Path";
|
|
|
+ })(spine.AttachmentType || (spine.AttachmentType = {}));
|
|
|
+ var AttachmentType = spine.AttachmentType;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var BoundingBoxAttachment = (function (_super) {
|
|
|
+ __extends(BoundingBoxAttachment, _super);
|
|
|
+ function BoundingBoxAttachment(name) {
|
|
|
+ _super.call(this, name);
|
|
|
+ }
|
|
|
+ return BoundingBoxAttachment;
|
|
|
+ }(spine.VertexAttachment));
|
|
|
+ spine.BoundingBoxAttachment = BoundingBoxAttachment;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var MeshAttachment = (function (_super) {
|
|
|
+ __extends(MeshAttachment, _super);
|
|
|
+ function MeshAttachment(name) {
|
|
|
+ _super.call(this, name);
|
|
|
+ this.color = new spine.Color(1, 1, 1, 1);
|
|
|
+ this.inheritDeform = false;
|
|
|
+ this.tempColor = new spine.Color(0, 0, 0, 0);
|
|
|
+ }
|
|
|
+ MeshAttachment.prototype.updateUVs = function () {
|
|
|
+ var regionUVs = this.regionUVs;
|
|
|
+ var verticesLength = regionUVs.length;
|
|
|
+ var worldVerticesLength = (verticesLength >> 1) * 8;
|
|
|
+ if (this.worldVertices == null || this.worldVertices.length != worldVerticesLength)
|
|
|
+ this.worldVertices = spine.Utils.newFloatArray(worldVerticesLength);
|
|
|
+ var u = 0, v = 0, width = 0, height = 0;
|
|
|
+ if (this.region == null) {
|
|
|
+ u = v = 0;
|
|
|
+ width = height = 1;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ u = this.region.u;
|
|
|
+ v = this.region.v;
|
|
|
+ width = this.region.u2 - u;
|
|
|
+ height = this.region.v2 - v;
|
|
|
+ }
|
|
|
+ if (this.region.rotate) {
|
|
|
+ for (var i = 0, w = 6; i < verticesLength; i += 2, w += 8) {
|
|
|
+ this.worldVertices[w] = u + regionUVs[i + 1] * width;
|
|
|
+ this.worldVertices[w + 1] = v + height - regionUVs[i] * height;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ for (var i = 0, w = 6; i < verticesLength; i += 2, w += 8) {
|
|
|
+ this.worldVertices[w] = u + regionUVs[i] * width;
|
|
|
+ this.worldVertices[w + 1] = v + regionUVs[i + 1] * height;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ };
|
|
|
+ MeshAttachment.prototype.updateWorldVertices = function (slot, premultipliedAlpha) {
|
|
|
+ var skeleton = slot.bone.skeleton;
|
|
|
+ var skeletonColor = skeleton.color, slotColor = slot.color, meshColor = this.color;
|
|
|
+ var alpha = skeletonColor.a * slotColor.a * meshColor.a;
|
|
|
+ var multiplier = premultipliedAlpha ? alpha : 1;
|
|
|
+ var color = this.tempColor;
|
|
|
+ color.set(skeletonColor.r * slotColor.r * meshColor.r * multiplier, skeletonColor.g * slotColor.g * meshColor.g * multiplier, skeletonColor.b * slotColor.b * meshColor.b * multiplier, alpha);
|
|
|
+ var x = skeleton.x, y = skeleton.y;
|
|
|
+ var deformArray = slot.attachmentVertices;
|
|
|
+ var vertices = this.vertices, worldVertices = this.worldVertices;
|
|
|
+ var bones = this.bones;
|
|
|
+ if (bones == null) {
|
|
|
+ var verticesLength = vertices.length;
|
|
|
+ if (deformArray.length > 0)
|
|
|
+ vertices = deformArray;
|
|
|
+ var bone = slot.bone;
|
|
|
+ x += bone.worldX;
|
|
|
+ y += bone.worldY;
|
|
|
+ var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
|
|
|
+ for (var v = 0, w = 0; v < verticesLength; v += 2, w += 8) {
|
|
|
+ var vx = vertices[v], vy = vertices[v + 1];
|
|
|
+ worldVertices[w] = vx * a + vy * b + x;
|
|
|
+ worldVertices[w + 1] = vx * c + vy * d + y;
|
|
|
+ worldVertices[w + 2] = color.r;
|
|
|
+ worldVertices[w + 3] = color.g;
|
|
|
+ worldVertices[w + 4] = color.b;
|
|
|
+ worldVertices[w + 5] = color.a;
|
|
|
+ }
|
|
|
+ return worldVertices;
|
|
|
+ }
|
|
|
+ var skeletonBones = skeleton.bones;
|
|
|
+ if (deformArray.length == 0) {
|
|
|
+ for (var w = 0, v = 0, b = 0, n = bones.length; v < n; w += 8) {
|
|
|
+ var wx = x, wy = y;
|
|
|
+ var nn = bones[v++] + v;
|
|
|
+ for (; v < nn; v++, b += 3) {
|
|
|
+ var bone = skeletonBones[bones[v]];
|
|
|
+ var vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2];
|
|
|
+ wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
|
|
|
+ wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
|
|
|
+ }
|
|
|
+ worldVertices[w] = wx;
|
|
|
+ worldVertices[w + 1] = wy;
|
|
|
+ worldVertices[w + 2] = color.r;
|
|
|
+ worldVertices[w + 3] = color.g;
|
|
|
+ worldVertices[w + 4] = color.b;
|
|
|
+ worldVertices[w + 5] = color.a;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ var deform = deformArray;
|
|
|
+ for (var w = 0, v = 0, b = 0, f = 0, n = bones.length; v < n; w += 8) {
|
|
|
+ var wx = x, wy = y;
|
|
|
+ var nn = bones[v++] + v;
|
|
|
+ for (; v < nn; v++, b += 3, f += 2) {
|
|
|
+ var bone = skeletonBones[bones[v]];
|
|
|
+ var vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2];
|
|
|
+ wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
|
|
|
+ wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
|
|
|
+ }
|
|
|
+ worldVertices[w] = wx;
|
|
|
+ worldVertices[w + 1] = wy;
|
|
|
+ worldVertices[w + 2] = color.r;
|
|
|
+ worldVertices[w + 3] = color.g;
|
|
|
+ worldVertices[w + 4] = color.b;
|
|
|
+ worldVertices[w + 5] = color.a;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return worldVertices;
|
|
|
+ };
|
|
|
+ MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
|
|
|
+ return this == sourceAttachment || (this.inheritDeform && this._parentMesh == sourceAttachment);
|
|
|
+ };
|
|
|
+ MeshAttachment.prototype.getParentMesh = function () {
|
|
|
+ return this._parentMesh;
|
|
|
+ };
|
|
|
+ MeshAttachment.prototype.setParentMesh = function (parentMesh) {
|
|
|
+ this._parentMesh = parentMesh;
|
|
|
+ if (parentMesh != null) {
|
|
|
+ this.bones = parentMesh.bones;
|
|
|
+ this.vertices = parentMesh.vertices;
|
|
|
+ this.regionUVs = parentMesh.regionUVs;
|
|
|
+ this.triangles = parentMesh.triangles;
|
|
|
+ this.hullLength = parentMesh.hullLength;
|
|
|
+ }
|
|
|
+ };
|
|
|
+ return MeshAttachment;
|
|
|
+ }(spine.VertexAttachment));
|
|
|
+ spine.MeshAttachment = MeshAttachment;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var PathAttachment = (function (_super) {
|
|
|
+ __extends(PathAttachment, _super);
|
|
|
+ function PathAttachment(name) {
|
|
|
+ _super.call(this, name);
|
|
|
+ this.closed = false;
|
|
|
+ this.constantSpeed = false;
|
|
|
+ }
|
|
|
+ return PathAttachment;
|
|
|
+ }(spine.VertexAttachment));
|
|
|
+ spine.PathAttachment = PathAttachment;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var RegionAttachment = (function (_super) {
|
|
|
+ __extends(RegionAttachment, _super);
|
|
|
+ function RegionAttachment(name) {
|
|
|
+ _super.call(this, name);
|
|
|
+ this.x = 0;
|
|
|
+ this.y = 0;
|
|
|
+ this.scaleX = 1;
|
|
|
+ this.scaleY = 1;
|
|
|
+ this.rotation = 0;
|
|
|
+ this.width = 0;
|
|
|
+ this.height = 0;
|
|
|
+ this.color = new spine.Color(1, 1, 1, 1);
|
|
|
+ this.offset = spine.Utils.newFloatArray(8);
|
|
|
+ this.vertices = spine.Utils.newFloatArray(8 * 4);
|
|
|
+ this.tempColor = new spine.Color(1, 1, 1, 1);
|
|
|
+ }
|
|
|
+ RegionAttachment.prototype.setRegion = function (region) {
|
|
|
+ var vertices = this.vertices;
|
|
|
+ if (region.rotate) {
|
|
|
+ vertices[RegionAttachment.U2] = region.u;
|
|
|
+ vertices[RegionAttachment.V2] = region.v2;
|
|
|
+ vertices[RegionAttachment.U3] = region.u;
|
|
|
+ vertices[RegionAttachment.V3] = region.v;
|
|
|
+ vertices[RegionAttachment.U4] = region.u2;
|
|
|
+ vertices[RegionAttachment.V4] = region.v;
|
|
|
+ vertices[RegionAttachment.U1] = region.u2;
|
|
|
+ vertices[RegionAttachment.V1] = region.v2;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ vertices[RegionAttachment.U1] = region.u;
|
|
|
+ vertices[RegionAttachment.V1] = region.v2;
|
|
|
+ vertices[RegionAttachment.U2] = region.u;
|
|
|
+ vertices[RegionAttachment.V2] = region.v;
|
|
|
+ vertices[RegionAttachment.U3] = region.u2;
|
|
|
+ vertices[RegionAttachment.V3] = region.v;
|
|
|
+ vertices[RegionAttachment.U4] = region.u2;
|
|
|
+ vertices[RegionAttachment.V4] = region.v2;
|
|
|
+ }
|
|
|
+ };
|
|
|
+ RegionAttachment.prototype.updateOffset = function () {
|
|
|
+ var regionScaleX = this.width / this.region.originalWidth * this.scaleX;
|
|
|
+ var regionScaleY = this.height / this.region.originalHeight * this.scaleY;
|
|
|
+ var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
|
|
|
+ var localY = -this.height / 2 * this.scaleY + this.region.offsetY * regionScaleY;
|
|
|
+ var localX2 = localX + this.region.width * regionScaleX;
|
|
|
+ var localY2 = localY + this.region.height * regionScaleY;
|
|
|
+ var radians = this.rotation * Math.PI / 180;
|
|
|
+ var cos = Math.cos(radians);
|
|
|
+ var sin = Math.sin(radians);
|
|
|
+ var localXCos = localX * cos + this.x;
|
|
|
+ var localXSin = localX * sin;
|
|
|
+ var localYCos = localY * cos + this.y;
|
|
|
+ var localYSin = localY * sin;
|
|
|
+ var localX2Cos = localX2 * cos + this.x;
|
|
|
+ var localX2Sin = localX2 * sin;
|
|
|
+ var localY2Cos = localY2 * cos + this.y;
|
|
|
+ var localY2Sin = localY2 * sin;
|
|
|
+ var offset = this.offset;
|
|
|
+ offset[RegionAttachment.OX1] = localXCos - localYSin;
|
|
|
+ offset[RegionAttachment.OY1] = localYCos + localXSin;
|
|
|
+ offset[RegionAttachment.OX2] = localXCos - localY2Sin;
|
|
|
+ offset[RegionAttachment.OY2] = localY2Cos + localXSin;
|
|
|
+ offset[RegionAttachment.OX3] = localX2Cos - localY2Sin;
|
|
|
+ offset[RegionAttachment.OY3] = localY2Cos + localX2Sin;
|
|
|
+ offset[RegionAttachment.OX4] = localX2Cos - localYSin;
|
|
|
+ offset[RegionAttachment.OY4] = localYCos + localX2Sin;
|
|
|
+ };
|
|
|
+ RegionAttachment.prototype.updateWorldVertices = function (slot, premultipliedAlpha) {
|
|
|
+ var skeleton = slot.bone.skeleton;
|
|
|
+ var skeletonColor = skeleton.color;
|
|
|
+ var slotColor = slot.color;
|
|
|
+ var regionColor = this.color;
|
|
|
+ var alpha = skeletonColor.a * slotColor.a * regionColor.a;
|
|
|
+ var multiplier = premultipliedAlpha ? alpha : 1;
|
|
|
+ var color = this.tempColor;
|
|
|
+ color.set(skeletonColor.r * slotColor.r * regionColor.r * multiplier, skeletonColor.g * slotColor.g * regionColor.g * multiplier, skeletonColor.b * slotColor.b * regionColor.b * multiplier, alpha);
|
|
|
+ var vertices = this.vertices;
|
|
|
+ var offset = this.offset;
|
|
|
+ var bone = slot.bone;
|
|
|
+ var x = skeleton.x + bone.worldX, y = skeleton.y + bone.worldY;
|
|
|
+ var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
|
|
|
+ var offsetX = 0, offsetY = 0;
|
|
|
+ offsetX = offset[RegionAttachment.OX1];
|
|
|
+ offsetY = offset[RegionAttachment.OY1];
|
|
|
+ vertices[RegionAttachment.X1] = offsetX * a + offsetY * b + x;
|
|
|
+ vertices[RegionAttachment.Y1] = offsetX * c + offsetY * d + y;
|
|
|
+ vertices[RegionAttachment.C1R] = color.r;
|
|
|
+ vertices[RegionAttachment.C1G] = color.g;
|
|
|
+ vertices[RegionAttachment.C1B] = color.b;
|
|
|
+ vertices[RegionAttachment.C1A] = color.a;
|
|
|
+ offsetX = offset[RegionAttachment.OX2];
|
|
|
+ offsetY = offset[RegionAttachment.OY2];
|
|
|
+ vertices[RegionAttachment.X2] = offsetX * a + offsetY * b + x;
|
|
|
+ vertices[RegionAttachment.Y2] = offsetX * c + offsetY * d + y;
|
|
|
+ vertices[RegionAttachment.C2R] = color.r;
|
|
|
+ vertices[RegionAttachment.C2G] = color.g;
|
|
|
+ vertices[RegionAttachment.C2B] = color.b;
|
|
|
+ vertices[RegionAttachment.C2A] = color.a;
|
|
|
+ offsetX = offset[RegionAttachment.OX3];
|
|
|
+ offsetY = offset[RegionAttachment.OY3];
|
|
|
+ vertices[RegionAttachment.X3] = offsetX * a + offsetY * b + x;
|
|
|
+ vertices[RegionAttachment.Y3] = offsetX * c + offsetY * d + y;
|
|
|
+ vertices[RegionAttachment.C3R] = color.r;
|
|
|
+ vertices[RegionAttachment.C3G] = color.g;
|
|
|
+ vertices[RegionAttachment.C3B] = color.b;
|
|
|
+ vertices[RegionAttachment.C3A] = color.a;
|
|
|
+ offsetX = offset[RegionAttachment.OX4];
|
|
|
+ offsetY = offset[RegionAttachment.OY4];
|
|
|
+ vertices[RegionAttachment.X4] = offsetX * a + offsetY * b + x;
|
|
|
+ vertices[RegionAttachment.Y4] = offsetX * c + offsetY * d + y;
|
|
|
+ vertices[RegionAttachment.C4R] = color.r;
|
|
|
+ vertices[RegionAttachment.C4G] = color.g;
|
|
|
+ vertices[RegionAttachment.C4B] = color.b;
|
|
|
+ vertices[RegionAttachment.C4A] = color.a;
|
|
|
+ return vertices;
|
|
|
+ };
|
|
|
+ RegionAttachment.OX1 = 0;
|
|
|
+ RegionAttachment.OY1 = 1;
|
|
|
+ RegionAttachment.OX2 = 2;
|
|
|
+ RegionAttachment.OY2 = 3;
|
|
|
+ RegionAttachment.OX3 = 4;
|
|
|
+ RegionAttachment.OY3 = 5;
|
|
|
+ RegionAttachment.OX4 = 6;
|
|
|
+ RegionAttachment.OY4 = 7;
|
|
|
+ RegionAttachment.X1 = 0;
|
|
|
+ RegionAttachment.Y1 = 1;
|
|
|
+ RegionAttachment.C1R = 2;
|
|
|
+ RegionAttachment.C1G = 3;
|
|
|
+ RegionAttachment.C1B = 4;
|
|
|
+ RegionAttachment.C1A = 5;
|
|
|
+ RegionAttachment.U1 = 6;
|
|
|
+ RegionAttachment.V1 = 7;
|
|
|
+ RegionAttachment.X2 = 8;
|
|
|
+ RegionAttachment.Y2 = 9;
|
|
|
+ RegionAttachment.C2R = 10;
|
|
|
+ RegionAttachment.C2G = 11;
|
|
|
+ RegionAttachment.C2B = 12;
|
|
|
+ RegionAttachment.C2A = 13;
|
|
|
+ RegionAttachment.U2 = 14;
|
|
|
+ RegionAttachment.V2 = 15;
|
|
|
+ RegionAttachment.X3 = 16;
|
|
|
+ RegionAttachment.Y3 = 17;
|
|
|
+ RegionAttachment.C3R = 18;
|
|
|
+ RegionAttachment.C3G = 19;
|
|
|
+ RegionAttachment.C3B = 20;
|
|
|
+ RegionAttachment.C3A = 21;
|
|
|
+ RegionAttachment.U3 = 22;
|
|
|
+ RegionAttachment.V3 = 23;
|
|
|
+ RegionAttachment.X4 = 24;
|
|
|
+ RegionAttachment.Y4 = 25;
|
|
|
+ RegionAttachment.C4R = 26;
|
|
|
+ RegionAttachment.C4G = 27;
|
|
|
+ RegionAttachment.C4B = 28;
|
|
|
+ RegionAttachment.C4A = 29;
|
|
|
+ RegionAttachment.U4 = 30;
|
|
|
+ RegionAttachment.V4 = 31;
|
|
|
+ return RegionAttachment;
|
|
|
+ }(spine.Attachment));
|
|
|
+ spine.RegionAttachment = RegionAttachment;
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var threejs;
|
|
|
+ (function (threejs) {
|
|
|
+ var AssetManager = (function (_super) {
|
|
|
+ __extends(AssetManager, _super);
|
|
|
+ function AssetManager() {
|
|
|
+ _super.call(this, function (image) {
|
|
|
+ return new threejs.ThreeJsTexture(image);
|
|
|
+ });
|
|
|
+ }
|
|
|
+ return AssetManager;
|
|
|
+ }(spine.AssetManager));
|
|
|
+ threejs.AssetManager = AssetManager;
|
|
|
+ })(threejs = spine.threejs || (spine.threejs = {}));
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var threejs;
|
|
|
+ (function (threejs) {
|
|
|
+ var MeshBatcher = (function () {
|
|
|
+ function MeshBatcher(mesh, maxVertices) {
|
|
|
+ if (maxVertices === void 0) { maxVertices = 10920; }
|
|
|
+ this._verticesLength = 0;
|
|
|
+ this._indicesLength = 0;
|
|
|
+ if (maxVertices > 10920)
|
|
|
+ throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
|
|
|
+ var vertices = this._vertices = new Float32Array(maxVertices * MeshBatcher.VERTEX_SIZE);
|
|
|
+ var indices = this._indices = new Uint16Array(maxVertices * 3);
|
|
|
+ this.mesh = mesh;
|
|
|
+ var geo = new THREE.BufferGeometry();
|
|
|
+ var vertexBuffer = this._vertexBuffer = new THREE.InterleavedBuffer(vertices, MeshBatcher.VERTEX_SIZE);
|
|
|
+ vertexBuffer.dynamic = true;
|
|
|
+ geo.addAttribute("position", new THREE.InterleavedBufferAttribute(vertexBuffer, 3, 0, false));
|
|
|
+ geo.addAttribute("color", new THREE.InterleavedBufferAttribute(vertexBuffer, 4, 3, false));
|
|
|
+ geo.addAttribute("uv", new THREE.InterleavedBufferAttribute(vertexBuffer, 2, 7, false));
|
|
|
+ geo.setIndex(new THREE.BufferAttribute(indices, 1));
|
|
|
+ geo.getIndex().dynamic = true;
|
|
|
+ geo.drawRange.start = 0;
|
|
|
+ geo.drawRange.count = 0;
|
|
|
+ mesh.geometry = geo;
|
|
|
+ }
|
|
|
+ MeshBatcher.prototype.begin = function () {
|
|
|
+ this._verticesLength = 0;
|
|
|
+ this._indicesLength = 0;
|
|
|
+ };
|
|
|
+ MeshBatcher.prototype.batch = function (vertices, indices, z) {
|
|
|
+ if (z === void 0) { z = 0; }
|
|
|
+ var indexStart = this._verticesLength / MeshBatcher.VERTEX_SIZE;
|
|
|
+ var vertexBuffer = this._vertices;
|
|
|
+ var i = this._verticesLength;
|
|
|
+ var j = 0;
|
|
|
+ for (; j < vertices.length;) {
|
|
|
+ vertexBuffer[i++] = vertices[j++];
|
|
|
+ vertexBuffer[i++] = vertices[j++];
|
|
|
+ vertexBuffer[i++] = z;
|
|
|
+ vertexBuffer[i++] = vertices[j++];
|
|
|
+ vertexBuffer[i++] = vertices[j++];
|
|
|
+ vertexBuffer[i++] = vertices[j++];
|
|
|
+ vertexBuffer[i++] = vertices[j++];
|
|
|
+ vertexBuffer[i++] = vertices[j++];
|
|
|
+ vertexBuffer[i++] = vertices[j++];
|
|
|
+ }
|
|
|
+ this._verticesLength = i;
|
|
|
+ var indicesArray = this._indices;
|
|
|
+ for (i = this._indicesLength, j = 0; j < indices.length; i++, j++)
|
|
|
+ indicesArray[i] = indices[j] + indexStart;
|
|
|
+ this._indicesLength += indices.length;
|
|
|
+ };
|
|
|
+ MeshBatcher.prototype.end = function () {
|
|
|
+ this._vertexBuffer.needsUpdate = true;
|
|
|
+ this._vertexBuffer.updateRange.offset = 0;
|
|
|
+ this._vertexBuffer.updateRange.count = this._verticesLength;
|
|
|
+ var geo = this.mesh.geometry;
|
|
|
+ geo.getIndex().needsUpdate = true;
|
|
|
+ geo.getIndex().updateRange.offset = 0;
|
|
|
+ geo.getIndex().updateRange.count = this._indicesLength;
|
|
|
+ geo.drawRange.start = 0;
|
|
|
+ geo.drawRange.count = this._indicesLength;
|
|
|
+ };
|
|
|
+ MeshBatcher.VERTEX_SIZE = 9;
|
|
|
+ return MeshBatcher;
|
|
|
+ }());
|
|
|
+ threejs.MeshBatcher = MeshBatcher;
|
|
|
+ })(threejs = spine.threejs || (spine.threejs = {}));
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var threejs;
|
|
|
+ (function (threejs) {
|
|
|
+ var SkeletonMesh = (function (_super) {
|
|
|
+ __extends(SkeletonMesh, _super);
|
|
|
+ function SkeletonMesh(skeletonData) {
|
|
|
+ _super.call(this);
|
|
|
+ this.zOffset = 0.1;
|
|
|
+ this.skeleton = new spine.Skeleton(skeletonData);
|
|
|
+ var animData = new spine.AnimationStateData(skeletonData);
|
|
|
+ this.state = new spine.AnimationState(animData);
|
|
|
+ var material = this.material = new THREE.MeshBasicMaterial();
|
|
|
+ material.side = THREE.DoubleSide;
|
|
|
+ material.transparent = true;
|
|
|
+ material.alphaTest = 0.5;
|
|
|
+ this._batcher = new threejs.MeshBatcher(this);
|
|
|
+ }
|
|
|
+ SkeletonMesh.prototype.update = function (deltaTime) {
|
|
|
+ var state = this.state;
|
|
|
+ var skeleton = this.skeleton;
|
|
|
+ state.update(deltaTime);
|
|
|
+ state.apply(skeleton);
|
|
|
+ skeleton.updateWorldTransform();
|
|
|
+ this.updateGeometry();
|
|
|
+ };
|
|
|
+ SkeletonMesh.prototype.updateGeometry = function () {
|
|
|
+ var geometry = this.geometry;
|
|
|
+ var numVertices = 0;
|
|
|
+ var verticesLength = 0;
|
|
|
+ var indicesLength = 0;
|
|
|
+ var blendMode = null;
|
|
|
+ var vertices = null;
|
|
|
+ var triangles = null;
|
|
|
+ var drawOrder = this.skeleton.drawOrder;
|
|
|
+ var batcher = this._batcher;
|
|
|
+ batcher.begin();
|
|
|
+ var z = 0;
|
|
|
+ var zOffset = this.zOffset;
|
|
|
+ for (var i = 0, n = drawOrder.length; i < n; i++) {
|
|
|
+ var slot = drawOrder[i];
|
|
|
+ var attachment = slot.getAttachment();
|
|
|
+ var texture = null;
|
|
|
+ if (attachment instanceof spine.RegionAttachment) {
|
|
|
+ var region = attachment;
|
|
|
+ vertices = region.updateWorldVertices(slot, false);
|
|
|
+ triangles = SkeletonMesh.QUAD_TRIANGLES;
|
|
|
+ texture = region.region.renderObject.texture;
|
|
|
+ }
|
|
|
+ else if (attachment instanceof spine.MeshAttachment) {
|
|
|
+ var mesh = attachment;
|
|
|
+ vertices = mesh.updateWorldVertices(slot, false);
|
|
|
+ triangles = mesh.triangles;
|
|
|
+ texture = mesh.region.renderObject.texture;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ continue;
|
|
|
+ if (texture != null) {
|
|
|
+ if (!this.material.map) {
|
|
|
+ var mat = this.material;
|
|
|
+ mat.map = texture.texture;
|
|
|
+ mat.needsUpdate = true;
|
|
|
+ }
|
|
|
+ this._batcher.batch(vertices, triangles, z);
|
|
|
+ z += zOffset;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ batcher.end();
|
|
|
+ };
|
|
|
+ SkeletonMesh.createMesh = function (map) {
|
|
|
+ var geo = new THREE.BufferGeometry();
|
|
|
+ var vertices = new Float32Array(1024);
|
|
|
+ vertices.set([
|
|
|
+ -200, -200, 1, 0, 0, 1, 0, 0,
|
|
|
+ 200, -200, 0, 1, 0, 1, 1, 0,
|
|
|
+ 200, 200, 0, 0, 1, 1, 1, 1,
|
|
|
+ -200, 200, 1, 1, 0, 0.1, 0, 1
|
|
|
+ ], 0);
|
|
|
+ var vb = new THREE.InterleavedBuffer(vertices, 8);
|
|
|
+ var positions = new THREE.InterleavedBufferAttribute(vb, 2, 0, false);
|
|
|
+ geo.addAttribute("position", positions);
|
|
|
+ var colors = new THREE.InterleavedBufferAttribute(vb, 4, 2, false);
|
|
|
+ geo.addAttribute("color", colors);
|
|
|
+ var uvs = new THREE.InterleavedBufferAttribute(vb, 2, 6, false);
|
|
|
+ geo.addAttribute("uv", colors);
|
|
|
+ var indices = new Uint16Array(1024);
|
|
|
+ indices.set([0, 1, 2, 2, 3, 0], 0);
|
|
|
+ geo.setIndex(new THREE.BufferAttribute(indices, 1));
|
|
|
+ geo.drawRange.start = 0;
|
|
|
+ geo.drawRange.count = 6;
|
|
|
+ var mat = new THREE.MeshBasicMaterial();
|
|
|
+ mat.vertexColors = THREE.VertexColors;
|
|
|
+ mat.transparent = true;
|
|
|
+ mat.map = map;
|
|
|
+ var mesh = new THREE.Mesh(geo, mat);
|
|
|
+ return mesh;
|
|
|
+ };
|
|
|
+ SkeletonMesh.QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
|
|
|
+ return SkeletonMesh;
|
|
|
+ }(THREE.Mesh));
|
|
|
+ threejs.SkeletonMesh = SkeletonMesh;
|
|
|
+ })(threejs = spine.threejs || (spine.threejs = {}));
|
|
|
+})(spine || (spine = {}));
|
|
|
+var spine;
|
|
|
+(function (spine) {
|
|
|
+ var threejs;
|
|
|
+ (function (threejs) {
|
|
|
+ var ThreeJsTexture = (function (_super) {
|
|
|
+ __extends(ThreeJsTexture, _super);
|
|
|
+ function ThreeJsTexture(image) {
|
|
|
+ _super.call(this, image);
|
|
|
+ this.texture = new THREE.Texture(image);
|
|
|
+ this.texture.flipY = false;
|
|
|
+ this.texture.needsUpdate = true;
|
|
|
+ }
|
|
|
+ ThreeJsTexture.prototype.setFilters = function (minFilter, magFilter) {
|
|
|
+ this.texture.minFilter = ThreeJsTexture.toThreeJsTextureFilter(minFilter);
|
|
|
+ this.texture.magFilter = ThreeJsTexture.toThreeJsTextureFilter(magFilter);
|
|
|
+ };
|
|
|
+ ThreeJsTexture.prototype.setWraps = function (uWrap, vWrap) {
|
|
|
+ this.texture.wrapS = ThreeJsTexture.toThreeJsTextureWrap(uWrap);
|
|
|
+ this.texture.wrapT = ThreeJsTexture.toThreeJsTextureWrap(vWrap);
|
|
|
+ };
|
|
|
+ ThreeJsTexture.prototype.dispose = function () {
|
|
|
+ this.texture.dispose();
|
|
|
+ };
|
|
|
+ ThreeJsTexture.toThreeJsTextureFilter = function (filter) {
|
|
|
+ if (filter === spine.TextureFilter.Linear)
|
|
|
+ return THREE.LinearFilter;
|
|
|
+ else if (filter === spine.TextureFilter.MipMap)
|
|
|
+ return THREE.LinearMipMapLinearFilter;
|
|
|
+ else if (filter === spine.TextureFilter.MipMapLinearLinear)
|
|
|
+ return THREE.LinearMipMapLinearFilter;
|
|
|
+ else if (filter === spine.TextureFilter.MipMapLinearNearest)
|
|
|
+ return THREE.LinearMipMapNearestFilter;
|
|
|
+ else if (filter === spine.TextureFilter.MipMapNearestLinear)
|
|
|
+ return THREE.NearestMipMapLinearFilter;
|
|
|
+ else if (filter === spine.TextureFilter.MipMapNearestNearest)
|
|
|
+ return THREE.NearestMipMapNearestFilter;
|
|
|
+ else if (filter === spine.TextureFilter.Nearest)
|
|
|
+ return THREE.NearestFilter;
|
|
|
+ else
|
|
|
+ throw new Error("Unknown texture filter: " + filter);
|
|
|
+ };
|
|
|
+ ThreeJsTexture.toThreeJsTextureWrap = function (wrap) {
|
|
|
+ if (wrap === spine.TextureWrap.ClampToEdge)
|
|
|
+ return THREE.ClampToEdgeWrapping;
|
|
|
+ else if (wrap === spine.TextureWrap.MirroredRepeat)
|
|
|
+ return THREE.MirroredRepeatWrapping;
|
|
|
+ else if (wrap === spine.TextureWrap.Repeat)
|
|
|
+ return THREE.RepeatWrapping;
|
|
|
+ else
|
|
|
+ throw new Error("Unknown texture wrap: " + wrap);
|
|
|
+ };
|
|
|
+ return ThreeJsTexture;
|
|
|
+ }(spine.Texture));
|
|
|
+ threejs.ThreeJsTexture = ThreeJsTexture;
|
|
|
+ })(threejs = spine.threejs || (spine.threejs = {}));
|
|
|
+})(spine || (spine = {}));
|
|
|
+//# sourceMappingURL=spine-threejs.js.map
|