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@@ -1,208 +1,208 @@
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-<?xml version="1.0" encoding="utf-8"?>
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-<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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- <PropertyGroup>
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- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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- <ProductVersion>8.0.30703</ProductVersion>
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- <SchemaVersion>2.0</SchemaVersion>
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- <ProjectGuid>{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}</ProjectGuid>
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- <OutputType>Library</OutputType>
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- <AppDesignerFolder>Properties</AppDesignerFolder>
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- <RootNamespace>SpineMonogameWindows8Store</RootNamespace>
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- <AssemblyName>SpineMonogameWindows8Store</AssemblyName>
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- <DefaultLanguage>en-US</DefaultLanguage>
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- <FileAlignment>512</FileAlignment>
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- <ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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- </PropertyGroup>
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- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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- <DebugSymbols>true</DebugSymbols>
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- <DebugType>full</DebugType>
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- <Optimize>false</Optimize>
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- <OutputPath>bin\Debug\</OutputPath>
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- <DefineConstants>TRACE;DEBUG;NETFX_CORE;WINDOWS_STOREAPP</DefineConstants>
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- <ErrorReport>prompt</ErrorReport>
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- <WarningLevel>4</WarningLevel>
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- </PropertyGroup>
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- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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- <DebugType>pdbonly</DebugType>
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- <Optimize>true</Optimize>
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- <OutputPath>bin\Release\</OutputPath>
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- <DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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- <ErrorReport>prompt</ErrorReport>
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- <WarningLevel>4</WarningLevel>
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- </PropertyGroup>
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- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
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- <DebugSymbols>true</DebugSymbols>
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- <OutputPath>bin\ARM\Debug\</OutputPath>
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- <DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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- <NoWarn>;2008</NoWarn>
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- <DebugType>full</DebugType>
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- <PlatformTarget>ARM</PlatformTarget>
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- <UseVSHostingProcess>false</UseVSHostingProcess>
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- <ErrorReport>prompt</ErrorReport>
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- <Prefer32Bit>true</Prefer32Bit>
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- </PropertyGroup>
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- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
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- <OutputPath>bin\ARM\Release\</OutputPath>
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- <DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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- <Optimize>true</Optimize>
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- <NoWarn>;2008</NoWarn>
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- <DebugType>pdbonly</DebugType>
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- <PlatformTarget>ARM</PlatformTarget>
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- <UseVSHostingProcess>false</UseVSHostingProcess>
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- <ErrorReport>prompt</ErrorReport>
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- <Prefer32Bit>true</Prefer32Bit>
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- </PropertyGroup>
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- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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- <DebugSymbols>true</DebugSymbols>
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- <OutputPath>bin\x64\Debug\</OutputPath>
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- <DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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- <NoWarn>;2008</NoWarn>
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- <DebugType>full</DebugType>
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- <PlatformTarget>x64</PlatformTarget>
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- <UseVSHostingProcess>false</UseVSHostingProcess>
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- <ErrorReport>prompt</ErrorReport>
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- <Prefer32Bit>true</Prefer32Bit>
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- </PropertyGroup>
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- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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- <OutputPath>bin\x64\Release\</OutputPath>
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- <DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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- <Optimize>true</Optimize>
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- <NoWarn>;2008</NoWarn>
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- <DebugType>pdbonly</DebugType>
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- <PlatformTarget>x64</PlatformTarget>
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- <UseVSHostingProcess>false</UseVSHostingProcess>
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- <ErrorReport>prompt</ErrorReport>
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- <Prefer32Bit>true</Prefer32Bit>
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- </PropertyGroup>
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- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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- <DebugSymbols>true</DebugSymbols>
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- <OutputPath>bin\x86\Debug\</OutputPath>
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- <DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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- <NoWarn>;2008</NoWarn>
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- <DebugType>full</DebugType>
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- <PlatformTarget>x86</PlatformTarget>
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- <UseVSHostingProcess>false</UseVSHostingProcess>
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- <ErrorReport>prompt</ErrorReport>
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- <Prefer32Bit>true</Prefer32Bit>
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- </PropertyGroup>
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- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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- <OutputPath>bin\x86\Release\</OutputPath>
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- <DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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- <Optimize>true</Optimize>
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- <NoWarn>;2008</NoWarn>
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- <DebugType>pdbonly</DebugType>
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- <PlatformTarget>x86</PlatformTarget>
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- <UseVSHostingProcess>false</UseVSHostingProcess>
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- <ErrorReport>prompt</ErrorReport>
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- <Prefer32Bit>true</Prefer32Bit>
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- </PropertyGroup>
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- <ItemGroup>
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- <!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
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- <Reference Include="MonoGame.Framework">
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- <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\MonoGame.Framework.dll</HintPath>
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- </Reference>
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- <Reference Include="SharpDX">
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- <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.dll</HintPath>
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- </Reference>
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- <Reference Include="SharpDX.XInput">
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- <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XInput.dll</HintPath>
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- </Reference>
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- <Reference Include="SharpDX.Direct2D1">
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- <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct2D1.dll</HintPath>
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- </Reference>
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- <Reference Include="SharpDX.Direct3D11">
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- <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct3D11.dll</HintPath>
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- </Reference>
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- <Reference Include="SharpDX.DXGI">
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- <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.DXGI.dll</HintPath>
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- </Reference>
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- <Reference Include="SharpDX.MediaFoundation">
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- <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.MediaFoundation.dll</HintPath>
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- </Reference>
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- <Reference Include="SharpDX.XAudio2">
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- <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XAudio2.dll</HintPath>
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- </Reference>
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- </ItemGroup>
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- <ItemGroup>
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- <Compile Include="..\..\..\spine-csharp\src\Animation.cs">
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- <Link>spine-csharp\Animation.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-csharp\src\AnimationState.cs">
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- <Link>spine-csharp\AnimationState.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-csharp\src\AnimationStateData.cs">
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- <Link>spine-csharp\AnimationStateData.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-csharp\src\Atlas.cs">
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- <Link>spine-csharp\Atlas.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-csharp\src\Attachments\AtlasAttachmentLoader.cs">
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- <Link>spine-csharp\Attachments\AtlasAttachmentLoader.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-csharp\src\Attachments\Attachment.cs">
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- <Link>spine-csharp\Attachments\Attachment.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-csharp\src\Attachments\AttachmentLoader.cs">
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- <Link>spine-csharp\Attachments\AttachmentLoader.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-csharp\src\Attachments\AttachmentType.cs">
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- <Link>spine-csharp\Attachments\AttachmentType.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-csharp\src\Attachments\RegionAttachment.cs">
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- <Link>spine-csharp\Attachments\RegionAttachment.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-csharp\src\Bone.cs">
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- <Link>spine-csharp\Bone.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-csharp\src\BoneData.cs">
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- <Link>spine-csharp\BoneData.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-csharp\src\Json.cs">
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- <Link>spine-csharp\Json.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-csharp\src\Skeleton.cs">
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- <Link>spine-csharp\Skeleton.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-csharp\src\SkeletonData.cs">
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- <Link>spine-csharp\SkeletonData.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-csharp\src\SkeletonJson.cs">
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- <Link>spine-csharp\SkeletonJson.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-csharp\src\Skin.cs">
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- <Link>spine-csharp\Skin.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-csharp\src\Slot.cs">
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- <Link>spine-csharp\Slot.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-csharp\src\SlotData.cs">
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- <Link>spine-csharp\SlotData.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-xna\src\SkeletonRenderer.cs">
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- <Link>spine-xna\SkeletonRenderer.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-xna\src\SpriteBatcher.cs">
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- <Link>spine-xna\SpriteBatcher.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-xna\src\Util.cs">
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- <Link>spine-xna\Util.cs</Link>
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- </Compile>
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- <Compile Include="..\..\..\spine-xna\src\XnaTextureLoader.cs">
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- <Link>spine-xna\XnaTextureLoader.cs</Link>
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- </Compile>
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- <Compile Include="Properties\AssemblyInfo.cs" />
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- </ItemGroup>
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- <PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '11.0' ">
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- <VisualStudioVersion>11.0</VisualStudioVersion>
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- </PropertyGroup>
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- <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
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+<?xml version="1.0" encoding="utf-8"?>
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+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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+ <PropertyGroup>
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+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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+ <ProductVersion>8.0.30703</ProductVersion>
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+ <SchemaVersion>2.0</SchemaVersion>
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+ <ProjectGuid>{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}</ProjectGuid>
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+ <OutputType>Library</OutputType>
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+ <AppDesignerFolder>Properties</AppDesignerFolder>
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+ <RootNamespace>SpineMonogameWindows8Store</RootNamespace>
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+ <AssemblyName>SpineMonogameWindows8Store</AssemblyName>
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+ <DefaultLanguage>en-US</DefaultLanguage>
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+ <FileAlignment>512</FileAlignment>
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+ <ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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+ <DebugSymbols>true</DebugSymbols>
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+ <DebugType>full</DebugType>
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+ <Optimize>false</Optimize>
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+ <OutputPath>bin\Debug\</OutputPath>
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+ <DefineConstants>TRACE;DEBUG;NETFX_CORE;WINDOWS_STOREAPP</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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+ <DebugType>pdbonly</DebugType>
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+ <Optimize>true</Optimize>
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+ <OutputPath>bin\Release\</OutputPath>
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+ <DefineConstants>TRACE;NETFX_CORE;WINDOWS_STOREAPP</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
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+ <DebugSymbols>true</DebugSymbols>
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+ <OutputPath>bin\ARM\Debug\</OutputPath>
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+ <DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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+ <NoWarn>;2008</NoWarn>
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+ <DebugType>full</DebugType>
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+ <PlatformTarget>ARM</PlatformTarget>
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+ <UseVSHostingProcess>false</UseVSHostingProcess>
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+ <ErrorReport>prompt</ErrorReport>
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+ <Prefer32Bit>true</Prefer32Bit>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
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+ <OutputPath>bin\ARM\Release\</OutputPath>
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+ <DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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+ <Optimize>true</Optimize>
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+ <NoWarn>;2008</NoWarn>
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+ <DebugType>pdbonly</DebugType>
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+ <PlatformTarget>ARM</PlatformTarget>
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+ <UseVSHostingProcess>false</UseVSHostingProcess>
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+ <ErrorReport>prompt</ErrorReport>
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+ <Prefer32Bit>true</Prefer32Bit>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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+ <DebugSymbols>true</DebugSymbols>
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+ <OutputPath>bin\x64\Debug\</OutputPath>
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+ <DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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+ <NoWarn>;2008</NoWarn>
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+ <DebugType>full</DebugType>
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+ <PlatformTarget>x64</PlatformTarget>
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+ <UseVSHostingProcess>false</UseVSHostingProcess>
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+ <ErrorReport>prompt</ErrorReport>
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+ <Prefer32Bit>true</Prefer32Bit>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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+ <OutputPath>bin\x64\Release\</OutputPath>
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+ <DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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+ <Optimize>true</Optimize>
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+ <NoWarn>;2008</NoWarn>
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+ <DebugType>pdbonly</DebugType>
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+ <PlatformTarget>x64</PlatformTarget>
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+ <UseVSHostingProcess>false</UseVSHostingProcess>
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+ <ErrorReport>prompt</ErrorReport>
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+ <Prefer32Bit>true</Prefer32Bit>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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+ <DebugSymbols>true</DebugSymbols>
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+ <OutputPath>bin\x86\Debug\</OutputPath>
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+ <DefineConstants>DEBUG;TRACE;NETFX_CORE</DefineConstants>
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+ <NoWarn>;2008</NoWarn>
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+ <DebugType>full</DebugType>
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+ <PlatformTarget>x86</PlatformTarget>
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+ <UseVSHostingProcess>false</UseVSHostingProcess>
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+ <ErrorReport>prompt</ErrorReport>
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+ <Prefer32Bit>true</Prefer32Bit>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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+ <OutputPath>bin\x86\Release\</OutputPath>
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+ <DefineConstants>TRACE;NETFX_CORE</DefineConstants>
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+ <Optimize>true</Optimize>
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+ <NoWarn>;2008</NoWarn>
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+ <DebugType>pdbonly</DebugType>
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+ <PlatformTarget>x86</PlatformTarget>
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+ <UseVSHostingProcess>false</UseVSHostingProcess>
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+ <ErrorReport>prompt</ErrorReport>
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+ <Prefer32Bit>true</Prefer32Bit>
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+ </PropertyGroup>
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+ <ItemGroup>
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+ <!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
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+ <Reference Include="MonoGame.Framework">
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+ <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\MonoGame.Framework.dll</HintPath>
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+ </Reference>
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+ <Reference Include="SharpDX">
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+ <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.dll</HintPath>
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+ </Reference>
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+ <Reference Include="SharpDX.XInput">
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+ <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XInput.dll</HintPath>
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+ </Reference>
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+ <Reference Include="SharpDX.Direct2D1">
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+ <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct2D1.dll</HintPath>
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+ </Reference>
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+ <Reference Include="SharpDX.Direct3D11">
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+ <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct3D11.dll</HintPath>
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+ </Reference>
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+ <Reference Include="SharpDX.DXGI">
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+ <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.DXGI.dll</HintPath>
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+ </Reference>
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+ <Reference Include="SharpDX.MediaFoundation">
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+ <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.MediaFoundation.dll</HintPath>
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|
+ </Reference>
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|
+ <Reference Include="SharpDX.XAudio2">
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+ <HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XAudio2.dll</HintPath>
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|
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+ </Reference>
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+ </ItemGroup>
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|
+ <ItemGroup>
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+ <Compile Include="..\..\..\spine-csharp\src\Animation.cs">
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+ <Link>spine-csharp\Animation.cs</Link>
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+ </Compile>
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+ <Compile Include="..\..\..\spine-csharp\src\AnimationState.cs">
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+ <Link>spine-csharp\AnimationState.cs</Link>
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+ </Compile>
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+ <Compile Include="..\..\..\spine-csharp\src\AnimationStateData.cs">
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+ <Link>spine-csharp\AnimationStateData.cs</Link>
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+ </Compile>
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|
+ <Compile Include="..\..\..\spine-csharp\src\Atlas.cs">
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+ <Link>spine-csharp\Atlas.cs</Link>
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+ </Compile>
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|
+ <Compile Include="..\..\..\spine-csharp\src\Attachments\AtlasAttachmentLoader.cs">
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+ <Link>spine-csharp\Attachments\AtlasAttachmentLoader.cs</Link>
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|
|
+ </Compile>
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|
+ <Compile Include="..\..\..\spine-csharp\src\Attachments\Attachment.cs">
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+ <Link>spine-csharp\Attachments\Attachment.cs</Link>
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|
|
+ </Compile>
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|
+ <Compile Include="..\..\..\spine-csharp\src\Attachments\AttachmentLoader.cs">
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+ <Link>spine-csharp\Attachments\AttachmentLoader.cs</Link>
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|
|
+ </Compile>
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|
|
+ <Compile Include="..\..\..\spine-csharp\src\Attachments\AttachmentType.cs">
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+ <Link>spine-csharp\Attachments\AttachmentType.cs</Link>
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|
|
+ </Compile>
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|
|
+ <Compile Include="..\..\..\spine-csharp\src\Attachments\RegionAttachment.cs">
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+ <Link>spine-csharp\Attachments\RegionAttachment.cs</Link>
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|
|
+ </Compile>
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|
+ <Compile Include="..\..\..\spine-csharp\src\Bone.cs">
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+ <Link>spine-csharp\Bone.cs</Link>
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|
|
+ </Compile>
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|
+ <Compile Include="..\..\..\spine-csharp\src\BoneData.cs">
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+ <Link>spine-csharp\BoneData.cs</Link>
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|
|
+ </Compile>
|
|
|
+ <Compile Include="..\..\..\spine-csharp\src\Json.cs">
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|
|
+ <Link>spine-csharp\Json.cs</Link>
|
|
|
+ </Compile>
|
|
|
+ <Compile Include="..\..\..\spine-csharp\src\Skeleton.cs">
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|
|
+ <Link>spine-csharp\Skeleton.cs</Link>
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|
|
+ </Compile>
|
|
|
+ <Compile Include="..\..\..\spine-csharp\src\SkeletonData.cs">
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|
|
+ <Link>spine-csharp\SkeletonData.cs</Link>
|
|
|
+ </Compile>
|
|
|
+ <Compile Include="..\..\..\spine-csharp\src\SkeletonJson.cs">
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|
|
+ <Link>spine-csharp\SkeletonJson.cs</Link>
|
|
|
+ </Compile>
|
|
|
+ <Compile Include="..\..\..\spine-csharp\src\Skin.cs">
|
|
|
+ <Link>spine-csharp\Skin.cs</Link>
|
|
|
+ </Compile>
|
|
|
+ <Compile Include="..\..\..\spine-csharp\src\Slot.cs">
|
|
|
+ <Link>spine-csharp\Slot.cs</Link>
|
|
|
+ </Compile>
|
|
|
+ <Compile Include="..\..\..\spine-csharp\src\SlotData.cs">
|
|
|
+ <Link>spine-csharp\SlotData.cs</Link>
|
|
|
+ </Compile>
|
|
|
+ <Compile Include="..\..\..\spine-xna\src\SkeletonRenderer.cs">
|
|
|
+ <Link>spine-xna\SkeletonRenderer.cs</Link>
|
|
|
+ </Compile>
|
|
|
+ <Compile Include="..\..\..\spine-xna\src\SpriteBatcher.cs">
|
|
|
+ <Link>spine-xna\SpriteBatcher.cs</Link>
|
|
|
+ </Compile>
|
|
|
+ <Compile Include="..\..\..\spine-xna\src\Util.cs">
|
|
|
+ <Link>spine-xna\Util.cs</Link>
|
|
|
+ </Compile>
|
|
|
+ <Compile Include="..\..\..\spine-xna\src\XnaTextureLoader.cs">
|
|
|
+ <Link>spine-xna\XnaTextureLoader.cs</Link>
|
|
|
+ </Compile>
|
|
|
+ <Compile Include="Properties\AssemblyInfo.cs" />
|
|
|
+ </ItemGroup>
|
|
|
+ <PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '11.0' ">
|
|
|
+ <VisualStudioVersion>11.0</VisualStudioVersion>
|
|
|
+ </PropertyGroup>
|
|
|
+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
|
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
|
<Target Name="BeforeBuild">
|
|
|
</Target>
|
|
|
<Target Name="AfterBuild">
|
|
|
</Target>
|
|
|
- -->
|
|
|
+ -->
|
|
|
</Project>
|