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@@ -193,6 +193,7 @@ static bool handlerQueued = false;
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float r = 0, g = 0, b = 0, a = 0;
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float dr = 0, dg = 0, db = 0, da = _premultipliedAlpha ? 1 : 0;
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for (int i = 0, n = _skeleton->slotsCount; i < n; i++) {
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+ vertices = _worldVertices;
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spSlot* slot = _skeleton->drawOrder[i];
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if (!slot->attachment) continue;
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if (!slot->bone->active) continue;
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@@ -229,6 +230,7 @@ static bool handlerQueued = false;
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case SP_ATTACHMENT_CLIPPING: {
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spClippingAttachment* clip = (spClippingAttachment*)slot->attachment;
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spSkeletonClipping_clipStart(_clipper, slot, clip);
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+ continue;
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}
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default: ;
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}
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