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@@ -50,16 +50,16 @@ public:
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void UpdateRenderer(USpineSkeletonComponent* Skeleton);
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void UpdateRenderer(USpineSkeletonComponent* Skeleton);
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// Material Instance parents
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// Material Instance parents
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- UPROPERTY(Category = Spine, EditAnywhere, BlueprintReadOnly)
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+ UPROPERTY(Category = Spine, EditAnywhere, BlueprintReadWrite)
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UMaterialInterface* NormalBlendMaterial;
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UMaterialInterface* NormalBlendMaterial;
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- UPROPERTY(Category = Spine, EditAnywhere, BlueprintReadOnly)
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+ UPROPERTY(Category = Spine, EditAnywhere, BlueprintReadWrite)
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UMaterialInterface* AdditiveBlendMaterial;
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UMaterialInterface* AdditiveBlendMaterial;
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- UPROPERTY(Category = Spine, EditAnywhere, BlueprintReadOnly)
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+ UPROPERTY(Category = Spine, EditAnywhere, BlueprintReadWrite)
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UMaterialInterface* MultiplyBlendMaterial;
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UMaterialInterface* MultiplyBlendMaterial;
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- UPROPERTY(Category = Spine, EditAnywhere, BlueprintReadOnly)
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+ UPROPERTY(Category = Spine, EditAnywhere, BlueprintReadWrite)
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UMaterialInterface* ScreenBlendMaterial;
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UMaterialInterface* ScreenBlendMaterial;
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// Need to hold on to the dynamic instances, or the GC will kill us while updating them
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// Need to hold on to the dynamic instances, or the GC will kill us while updating them
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