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@@ -161,8 +161,11 @@ namespace Spine.Unity {
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}
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#else
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if (!string.IsNullOrEmpty(_animationName)) {
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- state.SetAnimation(0, _animationName, loop);
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- Update(0);
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+ var animationObject = skeletonDataAsset.GetSkeletonData(false).FindAnimation(_animationName);
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+ if (animationObject != null) {
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+ state.SetAnimation(0, animationObject, loop);
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+ Update(0);
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+ }
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}
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#endif
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}
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