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@@ -35,15 +35,15 @@ module spine.canvas {
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private _ctx: CanvasRenderingContext2D;
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- public useTriangleRendering = false;
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- public useDebugRendering = false;
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+ public triangleRendering = false;
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+ public debugRendering = false;
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constructor (context: CanvasRenderingContext2D) {
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this._ctx = context;
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}
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draw (skeleton: Skeleton) {
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- if (this.useTriangleRendering) this.drawTriangles(skeleton);
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+ if (this.triangleRendering) this.drawTriangles(skeleton);
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else this.drawImages(skeleton);
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}
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@@ -51,7 +51,7 @@ module spine.canvas {
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let ctx = this._ctx;
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let drawOrder = skeleton.drawOrder;
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- if (this.useDebugRendering) ctx.strokeStyle = "green";
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+ if (this.debugRendering) ctx.strokeStyle = "green";
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for (let i = 0, n = drawOrder.length; i < n; i++) {
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let slot = drawOrder[i];
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@@ -86,7 +86,7 @@ module spine.canvas {
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} else {
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ctx.drawImage(image, region.x, region.y, region.width, region.height, 0, 0, w, h);
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}
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- if (this.useDebugRendering) ctx.strokeRect(0, 0, w, h);
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+ if (this.debugRendering) ctx.strokeRect(0, 0, w, h);
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ctx.rotate(-rotation);
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ctx.translate(-x, -y);
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}
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@@ -135,7 +135,7 @@ module spine.canvas {
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this.drawTriangle(texture, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
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- if (this.useDebugRendering) {
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+ if (this.debugRendering) {
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ctx.strokeStyle = "green";
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ctx.beginPath();
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ctx.moveTo(x0, y0);
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