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@@ -63,6 +63,11 @@ class InheritTimeline extends Timeline implements BoneTimeline {
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var bone:Bone = skeleton.bones[boneIndex];
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if (!bone.active) return;
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+ if (direction == MixDirection.mixOut) {
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+ if (blend == MixBlend.setup) bone.inherit = bone.data.inherit;
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+ return;
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+ }
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+
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var frames:Array<Float> = frames;
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if (time < frames[0]) {
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if (blend == MixBlend.setup || blend == MixBlend.first) bone.inherit = bone.data.inherit;
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