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[libgdx] SkeletonBinary, fixed reading a skin's bones fix.

NathanSweet 6 年之前
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634887fa09
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java

+ 1 - 1
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java

@@ -334,7 +334,7 @@ public class SkeletonBinary {
 		if (!defaultSkin) {
 			Object[] bones = skin.bones.setSize(input.readInt(true));
 			for (int i = 0, n = skin.bones.size; i < n; i++)
-				bones[i] = skin.bones.get(input.readInt(true));
+				bones[i] = skeletonData.bones.get(input.readInt(true));
 
 			for (int i = 0, n = input.readInt(true); i < n; i++)
 				skin.constraints.add(skeletonData.ikConstraints.get(input.readInt(true)));