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+/******************************************************************************
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+ * Spine Runtimes Software License v2.5
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+ *
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+ * Copyright (c) 2013-2016, Esoteric Software
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+ * All rights reserved.
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+ *
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+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
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+ * non-transferable license to use, install, execute, and perform the Spine
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+ * Runtimes software and derivative works solely for personal or internal
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+ * use. Without the written permission of Esoteric Software (see Section 2 of
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+ * the Spine Software License Agreement), you may not (a) modify, translate,
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+ * adapt, or develop new applications using the Spine Runtimes or otherwise
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+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
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+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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+ * or other intellectual property or proprietary rights notices on or in the
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+ * Software, including any copy thereof. Redistributions in binary or source
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+ * form must include this license and terms.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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+ * POSSIBILITY OF SUCH DAMAGE.
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+ *****************************************************************************/
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+
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+using System;
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+
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+namespace Spine {
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+ public class SkeletonClipping {
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+ // private final ConvexDecomposer decomposer = new ConvexDecomposer();
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+ // private final FloatArray clippingPolygon = new FloatArray();
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+ // private final FloatArray clipOutput = new FloatArray(128);
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+ // private final FloatArray clippedVertices = new FloatArray(128);
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+ // private final ShortArray clippedTriangles = new ShortArray(128);
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+ // private final FloatArray scratch = new FloatArray();
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+
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+ // private ClippingAttachment clipAttachment;
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+ // private Array<FloatArray> clippingPolygons;
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+
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+ // public void clipStart(Slot slot, ClippingAttachment clip) {
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+ // if (clipAttachment != null) return;
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+ // clipAttachment = clip;
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+
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+ // int n = clip.getWorldVerticesLength();
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+ // float[] vertices = clippingPolygon.setSize(n);
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+ // clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
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+ // makeClockwise(clippingPolygon);
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+ // clippingPolygons = decomposer.decompose(clippingPolygon);
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+ // for (FloatArray polygon : clippingPolygons) {
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+ // makeClockwise(polygon);
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+ // polygon.add(polygon.items[0]);
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+ // polygon.add(polygon.items[1]);
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+ // }
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+ // }
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+
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+ // public void clipEnd(Slot slot) {
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+ // if (clipAttachment != null && clipAttachment.getEndSlot() == slot.getData()) clipEnd();
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+ // }
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+
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+ // public void clipEnd() {
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+ // if (clipAttachment == null) return;
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+ // clipAttachment = null;
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+ // clippingPolygons = null;
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+ // clippedVertices.clear();
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+ // clippedTriangles.clear();
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+ // clippingPolygon.clear();
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+ // }
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+
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+ // public boolean isClipping() {
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+ // return clipAttachment != null;
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+ // }
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+
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+ // public void clipTriangles(float[] vertices, int verticesLength, short[] triangles, int trianglesLength, float[] uvs,
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+ // float light, float dark, boolean twoColor) {
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+
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+ // FloatArray clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
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+ // ShortArray clippedTriangles = this.clippedTriangles;
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+ // Object[] polygons = clippingPolygons.items;
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+ // int polygonsCount = clippingPolygons.size;
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+ // int vertexSize = twoColor ? 6 : 5;
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+
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+ // short index = 0;
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+ // clippedVertices.clear();
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+ // clippedTriangles.clear();
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+ // outer:
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+ // for (int i = 0; i < trianglesLength; i += 3) {
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+ // int vertexOffset = triangles[i] << 1;
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+ // float x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
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+ // float u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
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+
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+ // vertexOffset = triangles[i + 1] << 1;
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+ // float x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
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+ // float u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
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+
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+ // vertexOffset = triangles[i + 2] << 1;
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+ // float x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
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+ // float u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
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+
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+ // for (int p = 0; p < polygonsCount; p++) {
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+ // int s = clippedVertices.size;
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+ // if (clip(x1, y1, x2, y2, x3, y3, (FloatArray)polygons[p], clipOutput)) {
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+ // int clipOutputLength = clipOutput.size;
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+ // if (clipOutputLength == 0) continue;
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+ // float d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
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+ // float d = 1 / (d0 * d2 + d1 * (y1 - y3));
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+
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+ // int clipOutputCount = clipOutputLength >> 1;
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+ // float[] clipOutputItems = clipOutput.items;
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+ // float[] clippedVerticesItems = clippedVertices.setSize(s + clipOutputCount * vertexSize);
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+ // for (int ii = 0; ii < clipOutputLength; ii += 2) {
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+ // float x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
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+ // clippedVerticesItems[s] = x;
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+ // clippedVerticesItems[s + 1] = y;
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+ // clippedVerticesItems[s + 2] = light;
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+ // if (twoColor) {
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+ // clippedVerticesItems[s + 3] = dark;
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+ // s += 4;
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+ // }
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+ // else
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+ // s += 3;
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+ // float c0 = x - x3, c1 = y - y3;
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+ // float a = (d0 * c0 + d1 * c1) * d;
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+ // float b = (d4 * c0 + d2 * c1) * d;
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+ // float c = 1 - a - b;
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+ // clippedVerticesItems[s] = u1 * a + u2 * b + u3 * c;
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+ // clippedVerticesItems[s + 1] = v1 * a + v2 * b + v3 * c;
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+ // s += 2;
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+ // }
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+
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+ // s = clippedTriangles.size;
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+ // short[] clippedTrianglesItems = clippedTriangles.setSize(s + 3 * (clipOutputCount - 2));
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+ // clipOutputCount--;
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+ // for (int ii = 1; ii < clipOutputCount; ii++) {
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+ // clippedTrianglesItems[s] = index;
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+ // clippedTrianglesItems[s + 1] = (short)(index + ii);
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+ // clippedTrianglesItems[s + 2] = (short)(index + ii + 1);
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+ // s += 3;
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+ // }
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+ // index += clipOutputCount + 1;
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+
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+ // }
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+ // else {
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+ // float[] clippedVerticesItems = clippedVertices.setSize(s + 3 * vertexSize);
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+ // clippedVerticesItems[s] = x1;
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+ // clippedVerticesItems[s + 1] = y1;
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+ // clippedVerticesItems[s + 2] = light;
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+ // if (!twoColor) {
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+ // clippedVerticesItems[s + 3] = u1;
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+ // clippedVerticesItems[s + 4] = v1;
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+
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+ // clippedVerticesItems[s + 5] = x2;
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+ // clippedVerticesItems[s + 6] = y2;
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+ // clippedVerticesItems[s + 7] = light;
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+ // clippedVerticesItems[s + 8] = u2;
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+ // clippedVerticesItems[s + 9] = v2;
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+
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+ // clippedVerticesItems[s + 10] = x3;
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+ // clippedVerticesItems[s + 11] = y3;
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+ // clippedVerticesItems[s + 12] = light;
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+ // clippedVerticesItems[s + 13] = u3;
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+ // clippedVerticesItems[s + 14] = v3;
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+ // }
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+ // else {
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+ // clippedVerticesItems[s + 3] = dark;
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+ // clippedVerticesItems[s + 4] = u1;
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+ // clippedVerticesItems[s + 5] = v1;
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+
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+ // clippedVerticesItems[s + 6] = x2;
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+ // clippedVerticesItems[s + 7] = y2;
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+ // clippedVerticesItems[s + 8] = light;
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+ // clippedVerticesItems[s + 9] = dark;
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+ // clippedVerticesItems[s + 10] = u2;
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+ // clippedVerticesItems[s + 11] = v2;
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+
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+ // clippedVerticesItems[s + 12] = x3;
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+ // clippedVerticesItems[s + 13] = y3;
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+ // clippedVerticesItems[s + 14] = light;
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+ // clippedVerticesItems[s + 15] = dark;
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+ // clippedVerticesItems[s + 16] = u3;
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+ // clippedVerticesItems[s + 17] = v3;
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+ // }
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+
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+ // s = clippedTriangles.size;
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+ // short[] clippedTrianglesItems = clippedTriangles.setSize(s + 3);
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+ // clippedTrianglesItems[s] = index;
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+ // clippedTrianglesItems[s + 1] = (short)(index + 1);
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+ // clippedTrianglesItems[s + 2] = (short)(index + 2);
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+ // index += 3;
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+ // continue outer;
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+ // }
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+ // }
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+ // }
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+ // }
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+
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+ // /** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping
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+ // * area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */
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+ // boolean clip(float x1, float y1, float x2, float y2, float x3, float y3, FloatArray clippingArea, FloatArray output) {
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+ // FloatArray originalOutput = output;
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+ // boolean clipped = false;
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+
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+ // // Avoid copy at the end.
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+ // FloatArray input = null;
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+ // if (clippingArea.size % 4 >= 2) {
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+ // input = output;
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+ // output = scratch;
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+ // }
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+ // else
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+ // input = scratch;
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+
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+ // input.clear();
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+ // input.add(x1);
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+ // input.add(y1);
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+ // input.add(x2);
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+ // input.add(y2);
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+ // input.add(x3);
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+ // input.add(y3);
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+ // input.add(x1);
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+ // input.add(y1);
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+ // output.clear();
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+
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+ // float[] clippingVertices = clippingArea.items;
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+ // int clippingVerticesLast = clippingArea.size - 4;
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+ // for (int i = 0; ; i += 2) {
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+ // float edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
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+ // float edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
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+ // float deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
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+
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+ // float[] inputVertices = input.items;
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+ // int inputVerticesLength = input.size - 2, outputStart = output.size;
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+ // for (int ii = 0; ii < inputVerticesLength; ii += 2) {
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+ // float inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
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+ // float inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
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+ // boolean side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
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+ // if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
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+ // if (side2) { // v1 inside, v2 inside
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+ // output.add(inputX2);
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+ // output.add(inputY2);
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+ // continue;
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+ // }
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+ // // v1 inside, v2 outside
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+ // float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
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+ // float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
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+ // output.add(edgeX + (edgeX2 - edgeX) * ua);
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+ // output.add(edgeY + (edgeY2 - edgeY) * ua);
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+ // }
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+ // else if (side2) { // v1 outside, v2 inside
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+ // float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
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+ // float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
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+ // output.add(edgeX + (edgeX2 - edgeX) * ua);
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+ // output.add(edgeY + (edgeY2 - edgeY) * ua);
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+ // output.add(inputX2);
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+ // output.add(inputY2);
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+ // }
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+ // clipped = true;
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+ // }
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+
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+ // if (outputStart == output.size) { // All edges outside.
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+ // originalOutput.clear();
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+ // return true;
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+ // }
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+
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+ // output.add(output.items[0]);
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+ // output.add(output.items[1]);
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+
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+ // if (i == clippingVerticesLast) break;
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+ // FloatArray temp = output;
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+ // output = input;
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+ // output.clear();
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+ // input = temp;
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+ // }
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+
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+ // if (originalOutput != output) {
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+ // originalOutput.clear();
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+ // originalOutput.addAll(output.items, 0, output.size - 2);
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+ // }
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+ // else
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+ // originalOutput.setSize(originalOutput.size - 2);
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+
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+ // return clipped;
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+ // }
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+
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+ // public FloatArray getClippedVertices() {
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+ // return clippedVertices;
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+ // }
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+
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+ // public ShortArray getClippedTriangles() {
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+ // return clippedTriangles;
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+ // }
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+
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+ // static void makeClockwise(FloatArray polygon) {
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+ // float[] vertices = polygon.items;
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+ // int verticeslength = polygon.size;
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+
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+ // float area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x, p1y, p2x, p2y;
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+ // for (int i = 0, n = verticeslength - 3; i < n; i += 2) {
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+ // p1x = vertices[i];
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+ // p1y = vertices[i + 1];
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+ // p2x = vertices[i + 2];
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+ // p2y = vertices[i + 3];
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+ // area += p1x * p2y - p2x * p1y;
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+ // }
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+ // if (area < 0) return;
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+
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+ // for (int i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
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+ // float x = vertices[i], y = vertices[i + 1];
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+ // int other = lastX - i;
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+ // vertices[i] = vertices[other];
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+ // vertices[i + 1] = vertices[other + 1];
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+ // vertices[other] = x;
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+ // vertices[other + 1] = y;
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+ // }
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+ // }
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+ }
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+}
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