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[CustomEditor(typeof(PointFollower)), CanEditMultipleObjects]
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[CustomEditor(typeof(PointFollower)), CanEditMultipleObjects]
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SerializedProperty slotName, pointAttachmentName, skeletonRenderer, followZPosition, followBoneRotation, followSkeletonFlip;
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SerializedProperty slotName, pointAttachmentName, skeletonRenderer, followZPosition, followBoneRotation, followSkeletonFlip;
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