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@@ -45,18 +45,14 @@ RTTI_IMPL(TransformConstraint, Updatable)
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TransformConstraint::TransformConstraint(TransformConstraintData &data, Skeleton &skeleton) : Updatable(),
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TransformConstraint::TransformConstraint(TransformConstraintData &data, Skeleton &skeleton) : Updatable(),
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_data(data),
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_data(data),
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- _target(skeleton.findBone(
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- data.getTarget()->getName())),
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- _rotateMix(
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- data.getRotateMix()),
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- _translateMix(
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- data.getTranslateMix()),
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- _scaleMix(
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- data.getScaleMix()),
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- _shearMix(
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- data.getShearMix()),
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- _active(false)
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-{
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+ _target(skeleton.findBone(data.getTarget()->getName())),
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+ _mixRotate(data.getMixRotate()),
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+ _mixX(data.getMixX()),
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+ _mixY(data.getMixY()),
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+ _mixScaleX(data.getMixScaleX()),
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+ _mixScaleY(data.getMixScaleY()),
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+ _mixShearY(data.getMixShearY()),
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+ _active(false) {
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_bones.ensureCapacity(_data.getBones().size());
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_bones.ensureCapacity(_data.getBones().size());
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for (size_t i = 0; i < _data.getBones().size(); ++i) {
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for (size_t i = 0; i < _data.getBones().size(); ++i) {
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BoneData *boneData = _data.getBones()[i];
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BoneData *boneData = _data.getBones()[i];
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@@ -64,11 +60,9 @@ TransformConstraint::TransformConstraint(TransformConstraintData &data, Skeleton
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}
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}
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}
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}
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-void TransformConstraint::apply() {
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- update();
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-}
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-
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void TransformConstraint::update() {
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void TransformConstraint::update() {
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+ if (_mixRotate == 0 && _mixX == 0 && _mixY == 0 && _mixScaleX == 0 && _mixScaleX == 0 && _mixShearY == 0) return;
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+
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if (_data.isLocal()) {
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if (_data.isLocal()) {
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if (_data.isRelative())
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if (_data.isRelative())
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applyRelativeLocal();
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applyRelativeLocal();
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@@ -102,40 +96,57 @@ void TransformConstraint::setTarget(Bone *inValue) {
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_target = inValue;
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_target = inValue;
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}
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}
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-float TransformConstraint::getRotateMix() {
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- return _rotateMix;
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+float TransformConstraint::getMixRotate() {
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+ return _mixRotate;
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+}
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+
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+void TransformConstraint::setMixRotate(float inValue) {
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+ _mixRotate = inValue;
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+}
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+
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+float TransformConstraint::getMixX() {
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+ return _mixX;
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+}
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+
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+void TransformConstraint::setMixX(float inValue) {
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+ _mixX = inValue;
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+}
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+
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+float TransformConstraint::getMixY() {
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+ return _mixY;
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}
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}
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-void TransformConstraint::setRotateMix(float inValue) {
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- _rotateMix = inValue;
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+void TransformConstraint::setMixY(float inValue) {
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+ _mixY = inValue;
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}
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}
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-float TransformConstraint::getTranslateMix() {
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- return _translateMix;
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+void TransformConstraint::setMixScaleX(float inValue) {
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+ _mixScaleX = inValue;
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}
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}
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-void TransformConstraint::setTranslateMix(float inValue) {
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- _translateMix = inValue;
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+float TransformConstraint::getMixScaleX() {
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+ return _mixScaleX;
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}
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}
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-float TransformConstraint::getScaleMix() {
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- return _scaleMix;
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+float TransformConstraint::getMixScaleY() {
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+ return _mixScaleY;
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}
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}
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-void TransformConstraint::setScaleMix(float inValue) {
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- _scaleMix = inValue;
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+void TransformConstraint::setMixScaleY(float inValue) {
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+ _mixScaleY = inValue;
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}
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}
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-float TransformConstraint::getShearMix() {
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- return _shearMix;
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+float TransformConstraint::getMixShearY() {
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+ return _mixShearY;
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}
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}
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-void TransformConstraint::setShearMix(float inValue) {
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- _shearMix = inValue;
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+void TransformConstraint::setMixShearY(float inValue) {
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+ _mixShearY = inValue;
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}
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}
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void TransformConstraint::applyAbsoluteWorld() {
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void TransformConstraint::applyAbsoluteWorld() {
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- float rotateMix = _rotateMix, translateMix = _translateMix, scaleMix = _scaleMix, shearMix = _shearMix;
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+ float mixRotate = _mixRotate, mixX = _mixX, mixY = _mixY, mixScaleX = _mixScaleX, mixScaleY = _mixScaleY, mixShearY = _mixShearY;
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+ bool translate = mixX != 0 || mixY != 0;
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Bone &target = *_target;
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Bone &target = *_target;
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float ta = target._a, tb = target._b, tc = target._c, td = target._d;
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float ta = target._a, tb = target._b, tc = target._c, td = target._d;
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float degRadReflect = ta * td - tb * tc > 0 ? MathUtil::Deg_Rad : -MathUtil::Deg_Rad;
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float degRadReflect = ta * td - tb * tc > 0 ? MathUtil::Deg_Rad : -MathUtil::Deg_Rad;
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@@ -145,9 +156,7 @@ void TransformConstraint::applyAbsoluteWorld() {
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Bone *item = _bones[i];
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Bone *item = _bones[i];
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Bone &bone = *item;
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Bone &bone = *item;
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- bool modified = false;
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-
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- if (rotateMix != 0) {
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+ if (mixRotate != 0) {
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float a = bone._a, b = bone._b, c = bone._c, d = bone._d;
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float a = bone._a, b = bone._b, c = bone._c, d = bone._d;
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float r = MathUtil::atan2(tc, ta) - MathUtil::atan2(c, a) + offsetRotation;
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float r = MathUtil::atan2(tc, ta) - MathUtil::atan2(c, a) + offsetRotation;
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if (r > MathUtil::Pi)
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if (r > MathUtil::Pi)
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@@ -155,38 +164,36 @@ void TransformConstraint::applyAbsoluteWorld() {
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else if (r < -MathUtil::Pi)
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else if (r < -MathUtil::Pi)
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r += MathUtil::Pi_2;
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r += MathUtil::Pi_2;
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- r *= rotateMix;
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+ r *= mixRotate;
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float cos = MathUtil::cos(r), sin = MathUtil::sin(r);
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float cos = MathUtil::cos(r), sin = MathUtil::sin(r);
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bone._a = cos * a - sin * c;
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bone._a = cos * a - sin * c;
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bone._b = cos * b - sin * d;
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bone._b = cos * b - sin * d;
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bone._c = sin * a + cos * c;
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bone._c = sin * a + cos * c;
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bone._d = sin * b + cos * d;
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bone._d = sin * b + cos * d;
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- modified = true;
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}
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}
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- if (translateMix != 0) {
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+ if (translate) {
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float tx, ty;
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float tx, ty;
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target.localToWorld(_data._offsetX, _data._offsetY, tx, ty);
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target.localToWorld(_data._offsetX, _data._offsetY, tx, ty);
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- bone._worldX += (tx - bone._worldX) * translateMix;
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- bone._worldY += (ty - bone._worldY) * translateMix;
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- modified = true;
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+ bone._worldX += (tx - bone._worldX) * mixX;
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+ bone._worldY += (ty - bone._worldY) * mixY;
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}
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}
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- if (scaleMix > 0) {
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+ if (mixScaleX > 0) {
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float s = MathUtil::sqrt(bone._a * bone._a + bone._c * bone._c);
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float s = MathUtil::sqrt(bone._a * bone._a + bone._c * bone._c);
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-
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- if (s > 0.00001f) s = (s + (MathUtil::sqrt(ta * ta + tc * tc) - s + _data._offsetScaleX) * scaleMix) / s;
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+ if (s != 0) s = (s + (MathUtil::sqrt(ta * ta + tc * tc) - s + _data._offsetScaleX) * mixScaleX) / s;
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bone._a *= s;
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bone._a *= s;
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bone._c *= s;
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bone._c *= s;
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- s = MathUtil::sqrt(bone._b * bone._b + bone._d * bone._d);
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-
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- if (s > 0.00001f) s = (s + (MathUtil::sqrt(tb * tb + td * td) - s + _data._offsetScaleY) * scaleMix) / s;
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- bone._b *= s;
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- bone._d *= s;
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- modified = true;
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}
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}
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- if (shearMix > 0) {
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+ if (mixScaleY > 0) {
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+ float s = MathUtil::sqrt(bone._b * bone._b + bone._d * bone._d);
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+ if (s != 0) s = (s + (MathUtil::sqrt(tb * tb + td * td) - s + _data._offsetScaleY) * mixScaleY) / s;
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+ bone._b *= s;
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+ bone._d *= s;
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+ }
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+
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+ if (mixShearY > 0) {
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float b = bone._b, d = bone._d;
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float b = bone._b, d = bone._d;
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float by = MathUtil::atan2(d, b);
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float by = MathUtil::atan2(d, b);
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float r = MathUtil::atan2(td, tb) - MathUtil::atan2(tc, ta) - (by - MathUtil::atan2(bone._c, bone._a));
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float r = MathUtil::atan2(td, tb) - MathUtil::atan2(tc, ta) - (by - MathUtil::atan2(bone._c, bone._a));
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@@ -195,19 +202,19 @@ void TransformConstraint::applyAbsoluteWorld() {
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else if (r < -MathUtil::Pi)
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else if (r < -MathUtil::Pi)
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r += MathUtil::Pi_2;
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r += MathUtil::Pi_2;
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- r = by + (r + offsetShearY) * shearMix;
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+ r = by + (r + offsetShearY) * mixShearY;
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float s = MathUtil::sqrt(b * b + d * d);
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float s = MathUtil::sqrt(b * b + d * d);
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bone._b = MathUtil::cos(r) * s;
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bone._b = MathUtil::cos(r) * s;
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bone._d = MathUtil::sin(r) * s;
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bone._d = MathUtil::sin(r) * s;
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- modified = true;
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}
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}
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- if (modified) bone._appliedValid = false;
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+ bone._appliedValid = false;
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}
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}
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}
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}
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void TransformConstraint::applyRelativeWorld() {
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void TransformConstraint::applyRelativeWorld() {
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- float rotateMix = _rotateMix, translateMix = _translateMix, scaleMix = _scaleMix, shearMix = _shearMix;
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+ float mixRotate = _mixRotate, mixX = _mixX, mixY = _mixY, mixScaleX = _mixScaleX, mixScaleY = _mixScaleY, mixShearY = _mixShearY;
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+ bool translate = mixX != 0 || mixY != 0;
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Bone &target = *_target;
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Bone &target = *_target;
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float ta = target._a, tb = target._b, tc = target._c, td = target._d;
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float ta = target._a, tb = target._b, tc = target._c, td = target._d;
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float degRadReflect = ta * td - tb * tc > 0 ? MathUtil::Deg_Rad : -MathUtil::Deg_Rad;
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float degRadReflect = ta * td - tb * tc > 0 ? MathUtil::Deg_Rad : -MathUtil::Deg_Rad;
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@@ -216,9 +223,7 @@ void TransformConstraint::applyRelativeWorld() {
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Bone *item = _bones[i];
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Bone *item = _bones[i];
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Bone &bone = *item;
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Bone &bone = *item;
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- bool modified = false;
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-
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- if (rotateMix != 0) {
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+ if (mixRotate != 0) {
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float a = bone._a, b = bone._b, c = bone._c, d = bone._d;
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float a = bone._a, b = bone._b, c = bone._c, d = bone._d;
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float r = MathUtil::atan2(tc, ta) + offsetRotation;
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float r = MathUtil::atan2(tc, ta) + offsetRotation;
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if (r > MathUtil::Pi)
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if (r > MathUtil::Pi)
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@@ -226,34 +231,33 @@ void TransformConstraint::applyRelativeWorld() {
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else if (r < -MathUtil::Pi)
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else if (r < -MathUtil::Pi)
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r += MathUtil::Pi_2;
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r += MathUtil::Pi_2;
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- r *= rotateMix;
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+ r *= mixRotate;
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float cos = MathUtil::cos(r), sin = MathUtil::sin(r);
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float cos = MathUtil::cos(r), sin = MathUtil::sin(r);
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bone._a = cos * a - sin * c;
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bone._a = cos * a - sin * c;
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bone._b = cos * b - sin * d;
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bone._b = cos * b - sin * d;
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bone._c = sin * a + cos * c;
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bone._c = sin * a + cos * c;
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bone._d = sin * b + cos * d;
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bone._d = sin * b + cos * d;
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- modified = true;
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}
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}
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- if (translateMix != 0) {
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+ if (translate) {
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float tx, ty;
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float tx, ty;
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target.localToWorld(_data._offsetX, _data._offsetY, tx, ty);
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target.localToWorld(_data._offsetX, _data._offsetY, tx, ty);
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- bone._worldX += tx * translateMix;
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- bone._worldY += ty * translateMix;
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- modified = true;
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+ bone._worldX += tx * mixX;
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+ bone._worldY += ty * mixY;
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}
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}
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- if (scaleMix > 0) {
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- float s = (MathUtil::sqrt(ta * ta + tc * tc) - 1 + _data._offsetScaleX) * scaleMix + 1;
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- bone._a *= s;
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- bone._c *= s;
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- s = (MathUtil::sqrt(tb * tb + td * td) - 1 + _data._offsetScaleY) * scaleMix + 1;
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- bone._b *= s;
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- bone._d *= s;
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- modified = true;
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- }
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-
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- if (shearMix > 0) {
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+ if (mixScaleX != 0) {
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+ float s = (MathUtil::sqrt(ta * ta + tc * tc) - 1 + _data._offsetScaleX) * mixScaleX + 1;
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+ bone._a *= s;
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+ bone._c *= s;
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+ }
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+ if (mixScaleY != 0) {
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+ float s = (MathUtil::sqrt(tb * tb + td * td) - 1 + _data._offsetScaleY) * mixScaleY + 1;
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+ bone._b *= s;
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+ bone._d *= s;
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+ }
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+
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+ if (mixShearY > 0) {
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float r = MathUtil::atan2(td, tb) - MathUtil::atan2(tc, ta);
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float r = MathUtil::atan2(td, tb) - MathUtil::atan2(tc, ta);
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if (r > MathUtil::Pi)
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if (r > MathUtil::Pi)
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r -= MathUtil::Pi_2;
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r -= MathUtil::Pi_2;
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@@ -261,19 +265,18 @@ void TransformConstraint::applyRelativeWorld() {
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r += MathUtil::Pi_2;
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r += MathUtil::Pi_2;
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float b = bone._b, d = bone._d;
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float b = bone._b, d = bone._d;
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- r = MathUtil::atan2(d, b) + (r - MathUtil::Pi / 2 + offsetShearY) * shearMix;
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+ r = MathUtil::atan2(d, b) + (r - MathUtil::Pi / 2 + offsetShearY) * mixShearY;
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float s = MathUtil::sqrt(b * b + d * d);
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float s = MathUtil::sqrt(b * b + d * d);
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bone._b = MathUtil::cos(r) * s;
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bone._b = MathUtil::cos(r) * s;
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bone._d = MathUtil::sin(r) * s;
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bone._d = MathUtil::sin(r) * s;
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- modified = true;
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}
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}
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- if (modified) bone._appliedValid = false;
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+ bone._appliedValid = false;
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}
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}
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}
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}
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void TransformConstraint::applyAbsoluteLocal() {
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void TransformConstraint::applyAbsoluteLocal() {
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- float rotateMix = _rotateMix, translateMix = _translateMix, scaleMix = _scaleMix, shearMix = _shearMix;
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+ float mixRotate = _mixRotate, mixX = _mixX, mixY = _mixY, mixScaleX = _mixScaleX, mixScaleY = _mixScaleY, mixShearY = _mixShearY;
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Bone &target = *_target;
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Bone &target = *_target;
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if (!target._appliedValid) target.updateAppliedTransform();
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if (!target._appliedValid) target.updateAppliedTransform();
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@@ -284,29 +287,27 @@ void TransformConstraint::applyAbsoluteLocal() {
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if (!bone._appliedValid) bone.updateAppliedTransform();
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if (!bone._appliedValid) bone.updateAppliedTransform();
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|
|
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float rotation = bone._arotation;
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float rotation = bone._arotation;
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- if (rotateMix != 0) {
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|
|
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+ if (mixRotate != 0) {
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float r = target._arotation - rotation + _data._offsetRotation;
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float r = target._arotation - rotation + _data._offsetRotation;
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r -= (16384 - (int) (16384.499999999996 - r / 360)) * 360;
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r -= (16384 - (int) (16384.499999999996 - r / 360)) * 360;
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- rotation += r * rotateMix;
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|
|
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+ rotation += r * mixRotate;
|
|
}
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}
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|
|
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float x = bone._ax, y = bone._ay;
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float x = bone._ax, y = bone._ay;
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- if (translateMix != 0) {
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|
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- x += (target._ax - x + _data._offsetX) * translateMix;
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- y += (target._ay - y + _data._offsetY) * translateMix;
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|
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- }
|
|
|
|
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+ x += (target._ax - x + _data._offsetX) * mixX;
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|
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+ y += (target._ay - y + _data._offsetY) * mixY;
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|
|
|
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float scaleX = bone._ascaleX, scaleY = bone._ascaleY;
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float scaleX = bone._ascaleX, scaleY = bone._ascaleY;
|
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- if (scaleMix != 0) {
|
|
|
|
- if (scaleX > 0.00001f) scaleX = (scaleX + (target._ascaleX - scaleX + _data._offsetScaleX) * scaleMix) / scaleX;
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|
|
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- if (scaleY > 0.00001f) scaleY = (scaleY + (target._ascaleY - scaleY + _data._offsetScaleY) * scaleMix) / scaleY;
|
|
|
|
- }
|
|
|
|
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+ if (mixScaleX != 0 && scaleX != 0)
|
|
|
|
+ scaleX = (scaleX + (target._ascaleX - scaleX + _data._offsetScaleX) * mixScaleX) / scaleX;
|
|
|
|
+ if (mixScaleY != 0 && scaleY != 0)
|
|
|
|
+ scaleY = (scaleY + (target._ascaleY - scaleY + _data._offsetScaleY) * mixScaleY) / scaleY;
|
|
|
|
|
|
- float shearY = bone._ashearY;
|
|
|
|
- if (shearMix != 0) {
|
|
|
|
|
|
+ float shearY = bone._ashearY;
|
|
|
|
+ if (mixShearY != 0) {
|
|
float r = target._ashearY - shearY + _data._offsetShearY;
|
|
float r = target._ashearY - shearY + _data._offsetShearY;
|
|
r -= (16384 - (int) (16384.499999999996 - r / 360)) * 360;
|
|
r -= (16384 - (int) (16384.499999999996 - r / 360)) * 360;
|
|
- bone._shearY += r * shearMix;
|
|
|
|
|
|
+ bone._shearY += r * mixShearY;
|
|
}
|
|
}
|
|
|
|
|
|
bone.updateWorldTransform(x, y, rotation, scaleX, scaleY, bone._ashearX, shearY);
|
|
bone.updateWorldTransform(x, y, rotation, scaleX, scaleY, bone._ashearX, shearY);
|
|
@@ -314,7 +315,7 @@ void TransformConstraint::applyAbsoluteLocal() {
|
|
}
|
|
}
|
|
|
|
|
|
void TransformConstraint::applyRelativeLocal() {
|
|
void TransformConstraint::applyRelativeLocal() {
|
|
- float rotateMix = _rotateMix, translateMix = _translateMix, scaleMix = _scaleMix, shearMix = _shearMix;
|
|
|
|
|
|
+ float mixRotate = _mixRotate, mixX = _mixX, mixY = _mixY, mixScaleX = _mixScaleX, mixScaleY = _mixScaleY, mixShearY = _mixShearY;
|
|
Bone &target = *_target;
|
|
Bone &target = *_target;
|
|
if (!target._appliedValid) target.updateAppliedTransform();
|
|
if (!target._appliedValid) target.updateAppliedTransform();
|
|
|
|
|
|
@@ -324,25 +325,14 @@ void TransformConstraint::applyRelativeLocal() {
|
|
|
|
|
|
if (!bone._appliedValid) bone.updateAppliedTransform();
|
|
if (!bone._appliedValid) bone.updateAppliedTransform();
|
|
|
|
|
|
- float rotation = bone._arotation;
|
|
|
|
- if (rotateMix != 0) rotation += (target._arotation + _data._offsetRotation) * rotateMix;
|
|
|
|
|
|
+ float rotation = bone._arotation + (target._arotation + _data._offsetRotation) * mixRotate;
|
|
|
|
+ float x = bone._ax + (target._ax + _data._offsetX) * mixX;
|
|
|
|
+ float y = bone._ay + (target._ay + _data._offsetY) * mixY;
|
|
|
|
+ float scaleX = (bone._ascaleX * ((target._ascaleX - 1 + _data._offsetScaleX) * mixScaleX) + 1);
|
|
|
|
+ float scaleY = (bone._ascaleY * ((target._ascaleY - 1 + _data._offsetScaleY) * mixScaleY) + 1);
|
|
|
|
+ float shearY = bone._ashearY + (target._ashearY + _data._offsetShearY) * mixShearY;
|
|
|
|
|
|
- float x = bone._ax, y = bone._ay;
|
|
|
|
- if (translateMix != 0) {
|
|
|
|
- x += (target._ax + _data._offsetX) * translateMix;
|
|
|
|
- y += (target._ay + _data._offsetY) * translateMix;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- float scaleX = bone._ascaleX, scaleY = bone._ascaleY;
|
|
|
|
- if (scaleMix != 0) {
|
|
|
|
- if (scaleX > 0.00001f) scaleX *= ((target._ascaleX - 1 + _data._offsetScaleX) * scaleMix) + 1;
|
|
|
|
- if (scaleY > 0.00001f) scaleY *= ((target._ascaleY - 1 + _data._offsetScaleY) * scaleMix) + 1;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- float shearY = bone._ashearY;
|
|
|
|
- if (shearMix != 0) shearY += (target._ashearY + _data._offsetShearY) * shearMix;
|
|
|
|
-
|
|
|
|
- bone.updateWorldTransform(x, y, rotation, scaleX, scaleY, bone._ashearX, shearY);
|
|
|
|
|
|
+ bone.updateWorldTransform(x, y, rotation, scaleX, scaleY, bone._ashearX, shearY);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|