|
@@ -396,13 +396,13 @@ namespace spine {
|
|
|
continue;
|
|
|
}
|
|
|
float multiplier = _premultipliedAlpha ? alpha : 255;
|
|
|
- float red = nodeColor.r * _skeleton->getColor().r * slot->getColor().r * multiplier;
|
|
|
- float green = nodeColor.g * _skeleton->getColor().g * slot->getColor().g * multiplier;
|
|
|
- float blue = nodeColor.b * _skeleton->getColor().b * slot->getColor().b * multiplier;
|
|
|
+ float red = nodeColor.r * _skeleton->getColor().r * color.r * multiplier;
|
|
|
+ float green = nodeColor.g * _skeleton->getColor().g * color.g * multiplier;
|
|
|
+ float blue = nodeColor.b * _skeleton->getColor().b * color.b * multiplier;
|
|
|
|
|
|
- color.r = red * color.r;
|
|
|
- color.g = green * color.g;
|
|
|
- color.b = blue * color.b;
|
|
|
+ color.r = red * slot->getColor().r;
|
|
|
+ color.g = green * slot->getColor().g;
|
|
|
+ color.b = blue * slot->getColor().b;
|
|
|
color.a = alpha;
|
|
|
|
|
|
if (slot->hasDarkColor()) {
|